So you roll a Dwarven Cleric and you get
STR 14
WIS 20
CHA 14
Every 10 levels, do you add to WIS and CHA, WIS and STR, or split it evenly?
So you end up with campfire boost, with:
[COLOR="#000000"][FONT=Courier New]
STR 17 21 19
WIS 27 or 27 or 27
CHA 21 17 19
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Which do you choose, and why?
What if you rolled
STR 15
WIS 20
CHA 13
or with STR and CHA reversed?
Would you go for 22 and 16 in the secondaries, 18 and 20 or balance them again at 19 each?
Cheers!
~
Comments
I'd even sacrifice a point in WIS for a point in CHA + a point in INT - you lose 1.5% healing, 1% damage, but gain 2% to cooldown reduction.
FOR PVP, I'd maximize WIS/STR to get as much power as possible in my heals before I die, and screw the cooldown reduction, I seldom survive long enough to cast again anyhow, and if I do, I'd often spend 5 seconds prone after cooldown to GF/GWF pronespam...
atm, I feel like PVP on a DC is a form of torture, so I'd optimize PVE and avoid PVP. Do GG pve, then continue to help with the giant/catapults to get 500 glory/1 seal of victory per day to build your pvp artifact, and you never have to deal with being the useless underclass in a broken pvp game.
Have to disagree on this. Divert no points to CHA (not a necessary focus) and do not stack Recovery to 4k. Diminishing returns are brutal on Recovery, so anything much beyond 3k is wasted.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Interesting, as the above was for my Dwarven AC Battle Cleric, whereas my first character is a level 60 Tiefling Anointed Champion for the WIS, CHA and INT bonuses. I knew nothing about the mechanics at the time (only playing for 2 months), but it worked well for my Aasimar Druid in Infinity Engine's Icewind Dale II (sort of a Baldur's Gate type game). And I was role-playing the Tiefling as the daughter of the Heroes of Icewind Dale, a Tiefling mother and an Aasimar father. :rolleyes:
But the character rolling system in NW is nerfed - it's neither a properly random roll nor is it assigning points from a pool. So you cannot get high scores in WIS, CHA and INT at the same time. So you don't see Dwarven Thieves with 20 CON, nor Elven Priests with 20 DEX.
She does have lots of Silvery enchants, though, as I was going for cool down. Just a shame she could not start with 16 INT. She started with 16 WIS and CHA, 10 INT (IIRC) and a decent STR, as I figured that would give more balanced bonuses than 18 WIS, 14 CHA, 10 INT and higher STR. So I leveled just WIS and CHA, but maybe I could respec for more INT? I would like to be able to do more damage as well. I think I have over-speced her healing and buffing.
Man, I hear you! We are the most brittle class and it's madness compared with Wizards in cloth and Thieves in leather! And the lack of damage we do is not even compensated for by the amount of healing - No Total hp restoration like with the old Heal spell. And we cannot wear plate mail, of course.
And in PvP they always seem to gang up on me straight away!
But then, I only do PvP for AD from Rhix.
This game REALLY needs some serious re-balancing. Clerics were often considered one of the most powerful classes in red box D&D, AD&D 1 and 2, 3.5 E and could buff enough to fight a Warrior and easily kill a Thief in melee. But they've gone too far the other way as we do the least damage and the healing is not all that, as most other characters have some way to heal and defend themselves and have potions, unless they play like idiots (and many do).
The Tiefling has Prestigious Exaltation, Invigorated Healing and lots of Feats for Temp hp. So if someone falls, I can revive them, use a divined Exaltation to heal, buff and give temp immunity, then a Divine Sunburst to extra heal and knock away minor threat, and then a divine Astral Seal or a Bastion of Health. Then they get more Invigorated healing when the Encounters wear off. The rest of the time they are buffed with Blessing of Battle, showered with temp hp from Sacred Flame and made immune and then healed by Annointed Army or Divine Armour. It only really works in a no level limit CTA with lower level characters. You can see massive healing then. But most level 60 Fighters don't get much damage unless they play really stupidly, as if they were Immortal Kamikazes, if you'll pardon the oxymoron.
But they often run away before I can do any of that and get killed again! Or run outside the circle to pick up minor treasure and die again. If it's a Warrior, I die myself as they are always in multiple cross-fire. So I gave up on them unless they can play as a team and I can stand behind them and buff. Most of the time, they charge off like it's a race. In the Defend the temple CTA, the level 50+ Fighters always go straight for the nodes and run on to the next one, and all the monsters follow them back to us. They are not even Summoning Nodes! They just need to be destroyed AFTER all the guardian monsters are dead! Not before!
So a lot of the time I am using Encounters to little or no effect just to build Action Points, and Sacred Flame just to build Divinity. Kamikaze Fighters can forget about it. I'd prefer to help Rangers, Rogues and Wizards who play as a team and have to be a little more cautious, and not expect to be really stupid and then get bailed out by me when they have committed suicide.
Thanks for the help!
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So you would suggest putting all the points in STR and WIS?
What benefit would that have?
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for PVP you'd want to be CON/DEX almost for sure. CON is a must and if you wanted to try something else instead of DEX I supose you could think about either STR for more crit and stam regen or WIS for the dmg/heal bonus and added control resist.
I've put 4 points in DEX currently an I'm getting a big 2% deflect chance Low starting DEX roll
Personally I like a mix of STR/WIS with a bit of CON thrown in.
- The benefit of STR is pretty obvious: crit chance (and a small amount of stamina regen).
- WIS is largely ignored in PvP, perhaps now more than ever thanks to Healing Depression, but it doesn't hurt that CC resistance is bundled with damage and heal power in that stat. It's a good bet unless your build demands a different distribution.
- CON is not as useful in PvE, but a respectable HP pool is essential for all classes in PvP.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Is there a thread where people have posted their builds?
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http://laggygamerz.com/forum/index.php?/topic/17-kaelac%E2%80%99s-guide-to-devoted-clerics-in-neverwinter/
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