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Right. TR's are so gimped..

kweassakweassa Member Posts: 2,390 Arc User
edited March 2014 in The Thieves' Den
37.jpg

Not.


...

Joke aside, as I've been able to do more matches and field tests, I'm getting more and more conviction that my initial hunch was right.
1. The answer does not lie with stacking up more defenses. My hunch is that the answer lies in using Tenacity as much as possible a safety margin to juice out stats/investments and shift it to offense.

2. Spiking as much as possible powerful damage EVEN AT THE RISK OF MELEE RANGE, is now greatly more preferable than sustained, constant damage from stealth (ie. lobbing knives from the dark). It seems if you don't have enough spiking power to take someone out, a stout, defensive build just seems to mean a long, grueling process of inevitable and eventual defeat.

3. Point 2, naturally implies TRs now need to focus more on landing important, powerful melee skills, rather than resort to ranged attacks. Ranged knives are now not much more than a nuisance.

4. The play style, and role of stealth seems to agree better with my type of tactics, rather than the traditional ones, with the new meta. The traditional style is to use as much stealth as possible to deal sustained, constant damage with knives. My style is to use stealth as a set-up tool for that central melee attack, and simply blow stealth and activate the special effects it grants TR encounter powers if it is necessary, rather than cling on to it in hopes of longer stealth duration.

5. Elven Battle works. Elven Battle works even better with Halfling. Elven Battle Halfling = grasping roots or CW roots going away really quick.

6. Defense debuff, does seem to have a very distinct, noticeably positive effect. Looks like prices of Plaguefire or Bronzewood might start to go up.

7. Queue is now much longer, after the fix, in my case averages arounbd 5~8 minutes it seems. However, the fights are also longer -- meaning yes, the queue system really is trying to bring together people with less performance gaps in between. For me, matches average in around 11~15 minutes, which prior, usually ended within 10.

8. There are now distinct gaps within the GWFs. The top-notch, very top level GWFs now seem even more difficult to kill. However, anything below them in the hierarchy, really do die out much faster. So the best of them became even more threatening, but the 2nd or 3rd class GWF hordes, have now become much easier to kill. (weird.)

9. We now need at least SOME Power. Every bit of power, every little bit of extra damage you can muster, means a bit of enemy Tenacity is offset (not bypassed, but still higher base damage will result in higher actual damage despite Tenactiy DamRes.) The Power stats on the new gear, is not necessarily a bad thing.


Will try to test out as much as possible. Might even try switching over temporarily to MI in hopes of finding viable alternatives in MI TR tactics -- preferably melee oriented.

...


Brothers, it's way too soon to despair.

There is always something new to be found out. Please don't get discouraged, and please let's not act like the horde of newbie QQers. Let us try to view this as an opportunity to widen our knowledge of what TRs can do, and what different methods of fighting styles we may use. There's more to this new PvP patch, and I intend to find out.

Come on, guys, let's cheer up. We're rogues, dammit. :(
Stop making excuses. Be a man.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Post edited by kweassa on
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Comments

  • willsommerswillsommers Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 103
    edited March 2014
    In PVE they are by far the most gimped class. Not everyone that mains a TR is fixated on the smallest part of the game.
  • edited March 2014
    This content has been removed.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    morenthar wrote: »
    Based on what I have read from the OP, I would take everything said with a grain of salt. I played both PvE and PvP equally before this update. You can call it what you want, "The New Meta," yeah that's code for adjust to the nerf bat. Which, if justified, would be just fine. The problem comes when there is no place left to adjust to.

    In the last 5 months of PvP I have had not ONE respectable player complain about TRs. NOT ONE. It's always under-geared or under-skilled people screaming about how unfair stealth can be. Yet, whenever I went up against a good team with comparable gear we had a GREAT MATCH.

    Don't you love how people cry for nerfs, then tell you to adjust? Funny, when it was they who could not adjust and improve in the first place. One of two things are going to happen. The development team will make proper adjustments to make PvP viable again for all classes or PvP will die very quickly.

    Not sure morenthar.

    Maybe its because its still early in the rating-making process, but the queue system now does match up more people with less gaps in gear level, which means I am now facing more well-equipped people than ever -- and yet, as it is, I don't find anything has worsened for TRs in PvP. Ofcourse, someone will always come and say "That will never work in higher level PvP", so at this point I'm just trying my best to increase whatever rank/rating I have, and eventually I will arrive at the "higher level" -- then we'll probably see if it works or not.

    As it is, (in no small part due to not using ANY of the powers/builds/tactics the 'orthodox' TR community upholds) currently there is no nerf to my personal situation. Things do seem more balanced for me, but admittedly, with every match I do see the "conventional" TR people whether be they my team or the opponent's, seem to struggle more.

    My opinion is its too early to make conclusions. Things have just begun. We could either choose to accept this as a given fact more proactively, or keep sulking down and chant the doom of the world. I'd definately prefer the former -- TRs are an optimistic bunch. :)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2014
    I still disagree. It is easy to think setups like WK or non-defensive are good when that is where all the focus is put because yeah, you can make them work over others to an extent, but ultimately when it comes down to it for truly competitive pvp builds, they became 1 dimensional for a reason. If they weren't obviously the best in performance, they wouldn't have gained the popularity with the elite pvp community. It is easy to see once you experience them in comparison.

    When I first started I thought I was good when using a max DEX/STR TR with lashing blade, deft strike, and dazing strike (without enchants and t1 gear) because I would often get lots of kills with less deaths than kills in my matches. Only rarely would I run into really geared people who would steamroll our team and I would assume it was just because my team overall wasn't good enough since I was doing so well in the 75% of other matches. This didn't reflect actual skill or how well this build was when it comes to truly competitive pvp though.

    Also, looking at the scores as a whole, it is clear the ally team in that picture was extremely better than the opposing team. It is easy for damage builds to exceed at getting kills on a team that is rolling the other team rather than when you are faced against an equal team where you will need to actually take pressure. (Hence, defense).

    Not to say things haven't changed and other builds could be more viable now, but from my experiences on preview and now, that seems to be the case still.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    Oh.. another bit of info..
    10. Rediscovery of Bronzewood Enchantment: Perfect Bronzewood > Greater Plaguefire

    Spike damage efficiency is definately, noticeably higher with the extra 16% armor ignored with BzW, than with the defense debuffs PF gives out. I'm taking out CWs or HRs within one VP-DazingStrike combo rotation fairly often, with the better geared ones being dropped to around 50% HP or less with the same rotation as well. Also, against 2nd-rate GWFs (those around 13~14k GS), I'm consistently landing 7~8k Dazing Strike crits with Bronzewood, despite Tenacity.

    I can't believe nobody ever thought seriously about Bronzewood before. This little, cheap enchantment is more than meets the eye.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2014
    I would be interested to see some vids on your channel to see how things are working for you with these changes though.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    godlysoul2 wrote: »
    I would be interested to see some vids on your channel to see how things are working for you with these changes though.

    VV I'll see if I can record a few matches.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kallethenkallethen Member Posts: 133 Arc User
    edited March 2014
    morenthar wrote: »
    The development team will make proper adjustments to make PvP viable again for all classes or PvP will die very quickly.

    Heh. Have you seen the state of PvP on CO? Don't hold your breath.
    100% of the world is crazy, 95% are in denial.

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  • keltz0rkeltz0r Member Posts: 85
    edited March 2014
    I really want to see your build in action :) you should add/pm me in game @keltz0r. I know there are a lot of other people also want to see it since you've been defending the WK very vocally on the forums over the past few months but nobody I regularly speak to from the PvP community ever actually saw how your build works. I know this is off-topic but please bear with me ^^
    No longer playing NW
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    kallethen wrote: »
    Heh. Have you seen the state of PvP on CO? Don't hold your breath.

    Interesting subject.

    I've actually played all three of their four major games, CoH/V, CO and now NW. Never got to fiddle with STO. Having played all those major games and PvP, I've gotta say Cryptic has this way of implementing systems, tweaks, mechanisms that are... well.. 'cryptic'. Many of them are more profound, and actually very delicately balanced than people might think.

    Same with CO -- a very grand experiment, perhaps a game to go down in history as its freeform builds were absolutely delightful. The problem unfortunately was they never really got to balancing out the "super-survivability hybrid ranegd DPS/tank builds" .. frickin Ebon Ruin, lol. However, one thing I could give them, even with CO, is that the freeform allowed as much freedom to build such FotM OP builds, but also specific counter-builds that coudl tear them apart. It was an absolute thrill to discover a way to neuter the Invul/Dodge tank/DPS with a very peculiar, specialized TK energy sap/lockdown build. That kind of fun, you find only in Cryptic games, discovering/rediscovering often overlooked powers, that when really studied deeply, often yields amazing results.

    It's the same with NW in my opinion.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2014
    I've been building up a Perfect Bronzewood, I just don't tend to try to argue about my choices much.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

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  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    I've been building up a Perfect Bronzewood, I just don't tend to try to argue about my choices much.

    It's 10 second activation after 1st encounter hit the target, and then 10 second down time. If you can practice a bit to optimize your primary attacks within the 1st 10 seconds, and then "fade out" for the next 10, you won't regret it.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    A most recent match, just a few hours ago.

    http://youtu.be/QiOIRf5K6Ls


    Like mentioned in the opening post, in my case almost none of the 'nerfs' affected me directly except Tenacity dam.res. and the stun duration of VP being shortened (although VP stun itself is barely long enough to allow Dazing Strike to connect, hence it was less effected than other classes that use longer duration CCs).

    Wasn't a bad match. I think its safe to say I probably showcased everything I've written about the techniques/combos I've developed since day 1 of its introduction in this forum.

    I want to ask you guys to remember, this thread really isn't about me. I just hope the TR community can get over this defeatism, and try to look at the brighter side of things, and consider the patch as an opportunity rather than a depression... trying new things out, and I hope the TR players can remember what it was like when you were all levelling the character up.. learning new skills, trying new combos, thinking about making your own, and all that stuff that made playing a TR fun. If a change is upon us, please, let us enjoy it to better ourselves as players.. !

    ...
    (Notes) Some of you who've read/seen my VP-DazingStrike combo might be wondering why during the match, I often use ShadowStrike prior to the combo, even when I have plenty of stealth left.

    Just to explain, its a most recent variation of the basic combo I've developed, to deal with exceptionally "slippery" CWs or HRs that seem to have the most uncanny timing with consecutive dodges, so they seem to remain in "IMMUNE" state for a long time.

    I was thinking about ways to reduce the chance of failures when executing the combo, and then I realized planting a SS from stealth has its own short Dazed duration. I seek a target out, see that its one of those CWs or HRs, and just wait for the moment it stands still or attacks someone... then the SS hits, the enemy realizes I'm somewhere nearby, but is dazed and cannot dodge or teleport. At that moment the combo is initiated, guaranteeing a very high success rate.

    This means this variation is essentially a:

    VP(mark) - SS (daze) - VP(stun) - Dazing Strike(daze), triple CC combo.

    Ofcourse, this also means I'm using ALL 3 encounter against one target in a single attack sequence, so naturally it is usually limited to when I feel it is relatively safe to be visibly exposed for a certain period of time, or when the target player doesn't seem very good, or if the enemy is already damaged by at least 20~30% of its HP (so when the combo hits, the enemy is near dead, and I will be able to finish it off despite its retaliation attempts).


    Here's a vid for a closer look of the "Triple CC" combo, if anyone is interested.
    Videos from prior to recent patch.

    http://youtu.be/o2ZEBT_QSWE


    (ps) Switched to Perfect Bronzewood enchantment at 05:09 of the video. Note the sudden increase in damage spiking done to the DC as soon as BW came into works... (...and then I make the fatal error of not watching for respawned enemies.. and get faceplanted..)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    Well on the good side I've always wanted to give a try to the WK, maybe that could work now.
    EDIT: I saw the video, WTF is wrong with some of these? why don't they even fight back? XD I wish I had ever faced a GWF that doesn't attack me and runs away instead XD
    2e2qwj6.jpg
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    reiwulf wrote: »
    EDIT: I saw the video, WTF is wrong with some of these? why don't they even fight back? XD I wish I had ever faced a GWF that doesn't attack me and runs away instead XD

    I think he didn't like the way I fought him.

    I can dare say that's probably the first time he (if he hadn't met me before), as a GWF, had been hit so many times consistently with Dazing Strike at the pin-point timing when he loses his CC immunity... more damage until Unstoppable is back up, at which point I disappear, rinse and repeat.

    Much higher risk than the perma-method of dealing with GWFs, up close and personal, but potentially much more rewarding when executed perfectly.


    ...still, it doesn't work against the monster-level ones tho. Nothing works against them anyway.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited March 2014
    Nice Video!!
    Scoundrel Trickster Rogue
    Leaving dead question marks everywhere
  • howitzer001howitzer001 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 65 Arc User
    edited March 2014
    kweassa wrote: »
    I think he didn't like the way I fought him.

    I can dare say that's probably the first time he (if he hadn't met me before), as a GWF, had been hit so many times consistently with Dazing Strike at the pin-point timing when he loses his CC immunity... more damage until Unstoppable is back up, at which point I disappear, rinse and repeat.

    Much higher risk than the perma-method of dealing with GWFs, up close and personal, but potentially much more rewarding when executed perfectly.


    ...still, it doesn't work against the monster-level ones tho. Nothing works against them anyway.

    I like it. Great gameplay and gives me hope.
    [SIGPIC][/SIGPIC]
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  • keltz0rkeltz0r Member Posts: 85
    edited March 2014
    keltz0r wrote: »
    I really want to see your build in action :) you should add/pm me in game @keltz0r. I know there are a lot of other people also want to see it since you've been defending the WK very vocally on the forums over the past few months but nobody I regularly speak to from the PvP community ever actually saw how your build works. I know this is off-topic but please bear with me ^^

    Hey I see you're posting in this thread kweassa you are not ignoring my post are you? :)
    No longer playing NW
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2014
    kweassa wrote: »
    I think he didn't like the way I fought him.

    I can dare say that's probably the first time he (if he hadn't met me before), as a GWF, had been hit so many times consistently with Dazing Strike at the pin-point timing when he loses his CC immunity... more damage until Unstoppable is back up, at which point I disappear, rinse and repeat.

    Much higher risk than the perma-method of dealing with GWFs, up close and personal, but potentially much more rewarding when executed perfectly.


    ...still, it doesn't work against the monster-level ones tho. Nothing works against them anyway.

    Nice vid. Definitely looks like you are doing better now compared to your previous vids. Your damage is better than I expected too, especially for being non vorpal/excecutioner when I just recently was matched up against you as well. Unfortunately that match was a blow out though, and I couldn't do much or really get to see how you were doing with how ridiculously undergeared my character still is due to deleting my main once I had quit ~1 month ago. This induced much QQ from me as you probably saw :P, but then again it was always 2v1 and 35% 3v1 +. Very frustrating when you can't afford gear/boons/artifacts anywhere near like you used to, but once I get my next lv 60 to replace the one I deleted I will be able to make money the way I used to and rebuild fast.

    Looks like you are doing better than I expected + better than your previous vids. Can't wait to hopefully get paired up against you again in a few weeks to really gauge how things are going with your WK. ;)
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    godlysoul2 wrote: »
    Nice vid. Definitely looks like you are doing better now compared to your previous vids. Your damage is better than I expected too, especially for being non vorpal/excecutioner when I just recently was matched up against you as well. Unfortunately that match was a blow out though, and I couldn't do much or really get to see how you were doing with how ridiculously undergeared my character still is due to deleting my main once I had quit ~1 month ago. This induced much QQ from me as you probably saw :P, but then again it was always 2v1 and 35% 3v1 +. Very frustrating when you can't afford gear/boons/artifacts anywhere near like you used to, but once I get my next lv 60 to replace the one I deleted I will be able to make money the way I used to and rebuild fast.

    Looks like you are doing better than I expected + better than your previous vids. Can't wait to hopefully get paired up against you again in a few weeks to really gauge how things are going with your WK. ;)

    Thank you for your interest.

    Come on TRs, the world's not ending. We can adapt to this.

    Believe me, I've been playing MMOGs for 20 years, and in every online game I've played in those two decades, I've learned this:

    Us stealth-class players are always the most nasty, tough, resilient, and strangely optimistic bunch of surviving summbi****s in any game, so hang in there! :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    keltz0r wrote: »
    Hey I see you're posting in this thread kweassa you are not ignoring my post are you? :)

    Sent a friend request, keltz0r. :)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • lastfenrirlastfenrir Member, Neverwinter Beta Users Posts: 9 Arc User
    edited March 2014
    Hey kweassa! Will you be updating your guide soon? I've been running WK for a long while but having problems in PvP. My team wants me to be with them and not backcap. Any advice? Also, does cat's paw style work post-patch? Im not seeing and diff with DaS. :(
    --
    So far, I've been winning a lot of fights with Bait n Switch instead of using Shadow Strike. Reason why is I kinda juke them when I VP(tele) + Dazing Strike + Sly Flourish + Bait n Switch (when they retaliate). This way I save my Stamina and get Action Points. Pretty funny when they go all out on my clone LMFAO I then repeat and now that they used their good encounters on my clone, my team just eats them up.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    lastfenrir wrote: »
    Hey kweassa! Will you be updating your guide soon? I've been running WK for a long while but having problems in PvP. My team wants me to be with them and not backcap. Any advice? Also, does cat's paw style work post-patch? Im not seeing and diff with DaS. :(
    --
    So far, I've been winning a lot of fights with Bait n Switch instead of using Shadow Strike. Reason why is I kinda juke them when I VP(tele) + Dazing Strike + Sly Flourish + Bait n Switch (when they retaliate). This way I save my Stamina and get Action Points. Pretty funny when they go all out on my clone LMFAO I then repeat and now that they used their good encounters on my clone, my team just eats them up.

    You should see my ImpactStun combo. :D

    I came up with it in hopes of finding an alternate use/purpose for Impact Shot which some whiney TRs have been screaming useless. It's sort of a makeshift VP-DaS combo and borrows the original idea, and uses Impact Shot as a zero-range stun power to land a Dazing Strike as a follow-up within the duration. Easily possible since IS stun is a lot longer in duration than VP's.

    The problem is, this is a team-combo. You need to be the 'traditional rogue' that goes into stealth and backstabs people while they are fighting someone else, or seek out someone who is alone and just standing on the node. Otherwise, in an active 1v1 or any situation where the enemy knows you are there (or against classes who love moving around -- TRs), it's much too difficult to land. :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • lastfenrirlastfenrir Member, Neverwinter Beta Users Posts: 9 Arc User
    edited March 2014
    kweassa wrote: »
    You should see my ImpactStun combo. :D

    I came up with it in hopes of finding an alternate use/purpose for Impact Shot which some whiney TRs have been screaming useless. It's sort of a makeshift VP-DaS combo and borrows the original idea, and uses Impact Shot as a zero-range stun power to land a Dazing Strike as a follow-up within the duration. Easily possible since IS stun is a lot longer in duration than VP's.

    The problem is, this is a team-combo. You need to be the 'traditional rogue' that goes into stealth and backstabs people while they are fighting someone else, or seek out someone who is alone and just standing on the node. Otherwise, in an active 1v1 or any situation where the enemy knows you are there (or against classes who love moving around -- TRs), it's much too difficult to land. :D

    Hmmm...well so far I use IS as a utility when taking nodes in Hotenow. So basically, IS to push the enemies off and they have to run back up the stairs. Another way that I see it is just stun far away for someone else and that is it. Since my encounters are gap closers/melee. I tried going for a ranged build. CoS and Dish, Dagger Threat, IS + SS + Blitz or PoB. Along with Mocking Knave. It was just too safe for me, idk. It lost the dangers that rogues are supposed to be in.

    Anyways, BnS is awesome instead of SS since I get to spam dailies a lot more and literally trick the enemies with the clone and go behind them or run away. Might as well because I'm using the Scoundrel path. This is why I love playing as the Whisperknife because with VP...a lot of combos can happen. My main goal is to actually distract the enemy team and juke/confuse them with the Rolling Slash technique followed by BnS. Going back and forth all the time. :)
  • ratharimratharim Member Posts: 65
    edited March 2014
    So, after experimenting with my custom WK build (failed), I'm back to smiliar one to Barleone's.
    I was PvPing much after the patch. After I learned how the changes affected the fights and my ELO stabilized I must say I think changes were positive, at least for me. Some things below are general remarks, some are related to Barleone's build, some my random thought:

    1. PvP is much more fun without mass leavers and much more balanced teams. Sure, sometimes algorithm throws against you strange parties like mixture of premade (2 strong, high GS players from one guild and 3 total fresh 8 GS). I think algorithm makes some average ELO/GS of the players in a team and since the average is around 12K, I'm matched with them (my GS is around 12.2K). So such fights are strange – some people are unkillable, some are just out of place and rolfstomped. Regardless, it is miles ahead the previous solution.

    2. I used limited healing in PvP (didn't spend glory on potions, marginal regeneration stat, bad timing on raven usaes, etc), so I'm not affected by healing depression that much (less HP from lifesteal does not mean that much anyway). I was used to no healing so now when opponents heal slower it is an advantage for me.

    3. Tenacity works! I have only T1 Scavenger set, but even that helps. Will get more PvP gear when I can afford.

    4.Fights are slower, less lethal CC chains - I may play more tactically, can plan my action and be more active than passive. It's less "OMG, I must survive and do some damage whenever opponents make a mistake", more "I dps and avoid/counter the worst attacks/powers whenever necessary".

    5. GWFs are killable! Now I see how many GWFs previously were in fact using OPness of their class to win but were just terrible players. Well, I'm right now tweaking my skillbar/rotation to be GWF assassin :D Assassin’s revenge! :P Of course those skilled/geared/PvP optimized GWFs still handle my *** to me, but GWF is much more in line with other classes (however some adjustments to that class are still necessary)

    My current approach to PvP is based on Barleone's build but I utilize semi-perma stealth a little bit differently, the following setup is quite nice for fighting GWFs:

    - Class skills: Skillful Infiltrator, Tactics
    Skillful Infiltrator is all-around buff, I’m playing more aggressively now and Tactics slotted means more SE in a match -> more kills. I don’t feel like need of Tenacious concealment nor faster running. It may change with my ELO rising and tougher guys thrown at me.

    - At-wills: Gloaming Cut, Duelist’s Flurry
    Yeah, unslotted Cloud of Steel, since I feel that damage is not so good after the patch. And I can always use LB to throw someone from the horse :>

    - Encounters: Impossible to Catch, Shadow Strike, Lashing Blade
    I’m less in stealth – Bait and Switch unslotted, but due to slower fights I have more time to plan and synchronize usage of ITC and SS, LB gives me more damage.

    - Dailies: Shocking Execution, Whirlwind of Blades
    SE is obvious choice. I slotted Whirlwind of Blades, it’s very situational, but there are more occasions to use it. More often there is a lot of people fighting at the central node so WoB from stealth has sense. Yesterday I used it with a perfect timing - 3v4 fight, 2 CWs land CC on my party, HR + GWF are nuking them, both parties are severely damaged. I run in stealth to the middle of the fight, WoB – 6-8K crits on each opponent, TRIPLE KILL! Both CW and HR are dead, GWF is “WTF just happened” slaughtered by un-CCed people from my team. Man, that was pure awesome. I really have fun from PVP now :D It’s currently an experiment, if it’s too situational then maybe Courage Breaker for more tools against GWFs?.

    I approach GWF is stealth, try to soften him up with Gloaming Cut as much as possible, judge his behavior in this time, if I see he has a problem with me stealthy attacks, that’s my prey. As the stealth is about to end -> ITC -> use lantern for damage/debuff if not on cooldow, otherwise lashing blade -> jump on him with DF -> dodge -> shadow strike -> if his health is low enough to land shocking execution -> land it, otherwise repeat the rotation.
    I’m quite competitive against GWFs with this approach. I can win full 1v1 that way, both parties starting at full health. Even if I’m killed, it’s not like previous when I could not scratch the GWF, he will be bleeding after the fight. And seeing GWF back running away from me – priceless :D

    And above is with a pair of T2 daggers, no weapon enchants, only two first boons from both campaigns, no armor penetration boon yet, so it may be only better with time :D


    EDIT: One thing sucks: decreased Glory rewards. Matches are longer so, yeah. Glory gain is slow even if you are on winning side. Loosting side outside PvP hour may result in 40 minutes match, 132 glory. That's really bad, hope that they will do something about it.
    Ratharel - stealthy backstabber from the Myth Drannor
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited March 2014
    I am ok with the Glory Gain because you get a free 500-1000 from Rhix and the battlemaster
    but the Seals of Triumph thing stinks

    Only being able to get one/day is going to mean I sit on 50,000 glory while waiting for them to accumulate

    GG PvP is impossible to get into if you are not in a Luskan guild
    Scoundrel Trickster Rogue
    Leaving dead question marks everywhere
  • ratharimratharim Member Posts: 65
    edited March 2014
    Revenge time (and a little show off too)! I was especially hunting for GWFs, many of my kills were on them :D

    2vd0c1u.jpg

    So yeah, kweassa is totally right. Well played TR is now a killing machine :D
    Ratharel - stealthy backstabber from the Myth Drannor
  • dysillusiondysillusion Banned Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
    edited March 2014
    for a scoreboard like that, i bet you were the top-geared character in that fight. sometimes i get teams all below 10k gearscore and up against 15k~ average teams. i find i'm the only one on my team with any kills at all, and that's just gear alone. i also get scoreboards like this post when i'm against weak-*** teams :< and as a rogue, with what remains of my burst damage, i am definitely the most effective for a sneaky finishing blow on a fleeing enemy. i feel guilty sometimes for it like i'm stealing a kill but i just wanted to put that enemy out of the fight before they had time to escape/heal/get healed, but yea, doing this often nearly always results in being top of the kills list by 10+, and as for top of points well, that's just being sneaky, and any geared class can be effective at capping, while perma-lame TR's are top 2.

    also btw LOL at 4 GWF's and 4 TR's in one fight, i've never had so many TR's in a match. i nearly always get CW and GWF spam now, just like before the patch... and often which team has these 2 classes is the main decider :> (as long as they're geared and not terrible)
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2014
    The video you posted just shows what i expected to see: people going in pvp just to kill stuffs no matter points from nodes. To judge a build i have to see you holding a node 2vs1, to fight a gwf with brain, how you do use of stealth and regen. How many times people in your team need to give you a hand. All i see instead is derping around throwing knifes and encounters to the first in your way. More over.. a bilethorn with this game style? I dont want to be the mainstream guy in here but just watch kelz0r to see some differences.

    Ok stop im italian and this t9 does not help
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited March 2014
    for a scoreboard like that, i bet you were the top-geared character in that fight. sometimes i get teams all below 10k gearscore and up against 15k~ average teams. i find i'm the only one on my team with any kills at all, and that's just gear alone. i also get scoreboards like this post when i'm against weak-*** teams :< and as a rogue, with what remains of my burst damage, i am definitely the most effective for a sneaky finishing blow on a fleeing enemy. i feel guilty sometimes for it like i'm stealing a kill but i just wanted to put that enemy out of the fight before they had time to escape/heal/get healed, but yea, doing this often nearly always results in being top of the kills list by 10+, and as for top of points well, that's just being sneaky, and any geared class can be effective at capping, while perma-lame TR's are top 2.

    also btw LOL at 4 GWF's and 4 TR's in one fight, i've never had so many TR's in a match. i nearly always get CW and GWF spam now, just so like before the patch... and often which team has these 2 classes is the main decider :> (as long as they're geared and not terrible)
    What he posted is respectable
    There were 5 people on the other team who could have used teamwork to make the ga e more difficult
    But they didn't

    So he earned what he posted.
    The fact that he almost broke 5000 points shows he was also capping nodes And/or defending them

    A kill is only 50 points. Do the math, he was very productive in that win.
    If that resulted from him being in a match that the game setup unfairly
    That just means the latest patch failed
    And
    He did not quit
    Scoundrel Trickster Rogue
    Leaving dead question marks everywhere
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