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Question for teniency patch?

runonnikerunonnike Member Posts: 337 Arc User
edited February 2014 in The Militia Barracks
Well, obviously I'm gonna be talking pvp, so remeber that. :P (And im talking normals btw)
As a guardian fighter, which weapon enchant would you take? I have 21% crit chance, so that means something will crit at least once in two rotations. But...teniency ****s crit up. So you could either say vorps are a must (to maximize crit so that it will do more damage through ten) or just go another enchant (if you don't wanna depend on that 1/5 chance.)
Other choice...Plague fire. The tooltip says fire damage, burn, and resis ignored. It will stack 3 times. Does everything stack? Cuz that would mean a 30% damage increase ( -10% res times 3). I already have 25%, which will mean i'll have unmitigated damage maybe?
So vorp or plague for next pvp patch?
[SIGPIC][/SIGPIC]
Post edited by runonnike on

Comments

  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited February 2014
    vorpal is a waste of ad with your crit chance, at 20% perfect vorpal increases damage by some 10% on average, terror, pf etc should be better. vorpal is for classes with high crit chance, and even then other enchants might become better with tenacity
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  • gorguts99gorguts99 Member Posts: 39
    edited February 2014
    Forget what burkaanc said, vorpal is the best weapon enchant BY FAR. Whenever I see a GF with another enchant I have to ask myself if he's <font color="orange">HAMSTER</font> or no.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2014
    gorguts99 wrote: »
    Forget what burkaanc said, vorpal is the best weapon enchant BY FAR. Whenever I see a GF with another enchant I have to ask myself if he's <font color="orange">HAMSTER</font> or no.

    Because a GF (with Plague Fire) sitting in the face off a mob, debuffing all of them through Threatening Rush, Enforced Threat and limited AOE damage from Cleave won't benefit the deeps crew?

    I've run a Vorpal and was not impressed. GWFs that have run with me with my Plague Fire noticed a decrease in the time taken to kill whatever we are attacking because I keep them debuffed. Add in that I give them combat advantage and things go down fast.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited February 2014
    thestaggy wrote: »
    Because a GF (with Plague Fire) sitting in the face off a mob, debuffing all of them through Threatening Rush, Enforced Threat and limited AOE damage from Cleave won't benefit the deeps crew?

    I've run a Vorpal and was not impressed. GWFs that have run with me with my Plague Fire noticed a decrease in the time taken to kill whatever we are attacking because I keep them debuffed. Add in that I give them combat advantage and things go down fast.

    Well, because I want both sides of the story (like the good stuff about vorpal). I am currently running a lesser pf. I am saving up to at least one mill to buy either. The best thing about it is 20 damage...not very impressive. However, I am also doubtful about vorp cuz when teniency start, then crits will not strike for as much.
    [SIGPIC][/SIGPIC]
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    Best GF Choices:

    1) Plague Fire - Debuff, Team DPS increase and DoT.
    2) Flaming - Highest DPS choice for GF due to % weapon damage and % DoT.
    3) Terror - Burst Debuff, Team DPS increase and descent damage. The "cheap mans" Plague fire.
    4) Bronzewood - Ignore % of target's armor, marked, but the duration/uptime is questionable.
    5) Lightning - High DPS choice with % weapon damage in chained lightning. Only useful in Greater or Perfect.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • crisgercrisger Member Posts: 6 Arc User
    edited February 2014
    I am curious about this too thanks for all of the details. I needed them.
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  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2014
    runonnike wrote: »
    Well, because I want both sides of the story (like the good stuff about vorpal). I am currently running a lesser pf. I am saving up to at least one mill to buy either. The best thing about it is 20 damage...not very impressive. However, I am also doubtful about vorp cuz when teniency start, then crits will not strike for as much.

    For sure, test both. Just in my opinion due to our low crit chance you won't benefit from a Vorpal like a CW/GWF/HR/TR would and thus would get better utility out of something like a Plague Fire, Terror or any enchant that boosts your actual damage.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited February 2014
    kolbe11 wrote: »
    Best GF Choices:

    1) Plague Fire - Debuff, Team DPS increase and DoT.
    2) Flaming - Highest DPS choice for GF due to % weapon damage and % DoT.
    3) Terror - Burst Debuff, Team DPS increase and descent damage. The "cheap mans" Plague fire.
    4) Bronzewood - Ignore % of target's armor, marked, but the duration/uptime is questionable.
    5) Lightning - High DPS choice with % weapon damage in chained lightning. Only useful in Greater or Perfect.


    1) Best one out of this list imo.
    2) More damage than pf but no debuff stacking 3x. Means less damage on encounters.
    3) Heard it doesn't work right?? Is this a rumor or not?
    4) Plague fire is basically the same thing (ignores armor) PLUS dot. So this one is out.
    5) I've never seen anyone use this for pvp.
    [SIGPIC][/SIGPIC]
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