I am having quite a bit of trouble with the last part of the quest. Anyone who wants to reply with how easy it is or how I should learn to play, please don't bother as that is not constructive. I admit I am not a pro player - any advise for how to deal with this last encounter? I'm thinking of just not completing the quest and purchasing an artifact once I save up the AD.
I am having quite a bit of trouble with the last part of the quest. Anyone who wants to reply with how easy it is or how I should learn to play, please don't bother as that is not constructive. I admit I am not a pro player - any advise for how to deal with this last encounter? I'm thinking of just not completing the quest and purchasing an artifact once I save up the AD.
What level and class are you? I find it easiest to do it either at the lowest possible level or at level 60 once you get some decent gear and enchants.
Alternatively I just remembered you can party up for that quest.
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djynniMember, Neverwinter Beta UsersPosts: 17Arc User
What level and class are you? I find it easiest to do it either at the lowest possible level or at level 60 once you get some decent gear and enchants.
Alternatively I just remembered you can party up for that quest.
Level 25 Cleric with a Man-at-Arms companion. He dies almost instantly and I last a while but ultimately can't deal enough dmg.
As someone who recently finished this mission with a Cleric I can contribute a few things:
1) Devoted Cleric is both the easiest and hardest character to complete the mission with.
2) If you are playing with a Party/PvP oriented Cleric solo with this Mission is incredibly difficult. Unless you are a real pro/using overpowered Gear/Enchants you will almost HAVE to team up for this one. But then again, you are built for just that.
3) If you are playing with a Solo Offensive build then this mission is a cake walk. You just need ALL offensive AoE Dailies and Encounters, going as much DoT AoE as you can, so you can dodge and potion up while you are still doing damage. So, if you can, load up on your Offensive Abilities as much as you can.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
You can actually skip the last encounter by answering the lich's question correctly. (it's the Neverwinter Army.)
Anyway, it's supposed to be a very-difficult-but-soloable quest... and that sort of thing is harder on some classes than others.
It's possible he's talking about the magma brute. Which is the last before the guy that asks the questions.
If it is the brute, just don't stand in the red. Kill adds first, and keep moving. Sunburst, chains, and searing light should do you just fine for taking the brute down it'll just take a while. Make sure to bring plenty of potions.
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djynniMember, Neverwinter Beta UsersPosts: 17Arc User
edited February 2014
I definitely haven't reached any Lich asking a question, so it must be the last before that. There's another that's harder?
Well thanks for all the input I'll try some of the suggestions and/or group up.
I have a DC and had difficulties with that part until I found out something.
If you stay at the entry point of that part, the Burning skeletons dont attack.
So you Kill the mobs there, including the Big Demon, and them you pass to the Burning Skeletons
This part was harder than the Magma Brute, for me !!!
I'f I'm remembering correctly, you should have access to Daunting Light, Searing Light, and Sunburst for Encounters. These are your Friends. If you have Forgemasters' Flame, then replace Searing Light with that. In fact, Divinity Empowered Forgemasters can completely change this fight for you, if you want to come back to it once you have it, if you don't already.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
The best tip for dealing with the magma brute is to save your dodge for when he has you locked in. Moving out of the red as soon as you see it, can actually work against you. Let the large circle continue to shrink around you as you apply what damage you can. You wont need to move until the circle turns solid. Until then, you are in no danger from him. Once solid, he has then locked in on you, and then actually preforms the attack. At that point, dodge and you'll avoid his one big damage attack. If you dodge too soon, you'll end up out of dodges, and most likely, end up in a bad place.
Once you can easily avoid his main means of hurting you. The real threat becomes his friends, remove them first. Then you can take your time slowly wearing the brute down.
In fact, Divinity Empowered Forgemasters can completely change this fight for you, if you want to come back to it once you have it, if you don't already.
This is also good advice. Level 25 to 30 as a cleric is a tough set of levels. Once you hit 30, things really change as you start to get access to some really strong, fire and forget, type heals. It takes your durability to whole new levels, giving you the time for your DPS to do the job for you. Until then, it can be really difficult.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited February 2014
I use chains, daunting light, and sunburst. My most recent character was a DC, and she went through it around level 22-25. Maintain your distance, save your dodge for when that's not enough, and keep a few potions handy. Take out the weaker enemies first, so you only have the one tough enemy to contend with. If all else fails, ask in zone or lfg if anyone else is doing the mission...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I am having quite a bit of trouble with the last part of the quest. Anyone who wants to reply with how easy it is or how I should learn to play, please don't bother as that is not constructive. I admit I am not a pro player - any advise for how to deal with this last encounter? I'm thinking of just not completing the quest and purchasing an artifact once I save up the AD.
The artificat recovery quest is indeed very hard, the ones who say that it is easy is because they are experienced players. For newbies like me is impossible to do it on your own. The best thing is in a party. Thats how I did it and I will keep doing it with other chars. You will have not many trouble finding a party for that quest. That means that lots of players find it also too hard to finish it. My advice to the devs is to make this artifact quest a party quest or just easier for solo.
The point is facetank big elites, dodge BIG reds, kill adds and drink pot. Did it with all my 5 clerics, all solo-ed, not very tough but not easy either.
If you take it slow and kill the weaker mobs first, you don't even have to waste a dodge on the brute's AOE. You can just start walking when it starts, eventually it will fix in place and you walk out of it. There aren't continuously spawning adds so there isn't any reason to rush the fight. Pretty much with any class and any level, kill the weak stuff first and then focus the boss. Don't be afraid to kite if you're squishy. If you're a ranged class fighting a big slow mob like the brute or the shocktroop, you shouldn't take much damage at all because they attack so slowly. The only issue my clerics had in those fights was trying to target the weak mobs without having the giant hit box of the stronger stuff steal their aim. Once the small mobs were gone, it was hit and run on the big one.
"We have always been at war with Dread Vault" ~ Little Brother
My TR had a very difficult time soloing it.. I couldn't even get past 2nd platform.
With 2 people, I maintained combat advantage and it was a cakewalk.
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited February 2014
I was able to do it pretty easily with my level 60 cleric, but it was the take it slow method. Mostly just set off the 3 encounters, then run away from the red until they reset. I ran it will a level 22 cleric with another cleric and it was easier.
I remember I had one of those Gift of the Gods special events pop up when doing the Brute at lvl 25 ish.
Stay in combat 30 seconds while below 50% life.
I was forced to dismiss my cleric companion since it's impossible to drop below half hp with her alive at those levels.
Unless you choose to stay in the red columns, the red columns mean the boss is about to deal lots of damage, you might want to consider sidestepping gently, it's easy, you should learn to do it at some point, why not now ?
The difficulty of this quest is crazy. I've reported it repeatedly during the beta phase... it might just be easier to buy the green Artifacts off the AH. I managed with my ranged characters (Wiz and Ranger) - haven;t bothered with my level 60 Cleric (the difficulty is crazy nuts at level 60) - and just won a Thayan Book of the Dead - passed it to my level 13 TR. LOL
This quest is only useful as a preview for level 20 new players with regard to what end-game might be like: very challenging (in many cases). It can be done, but might take a LOT if perseverance.
The difficulty of this quest is crazy. I've reported it repeatedly during the beta phase... it might just be easier to buy the green Artifacts off the AH. I managed with my ranged characters (Wiz and Ranger) - haven;t bothered with my level 60 Cleric (the difficulty is crazy nuts at level 60) - and just won a Thayan Book of the Dead - passed it to my level 13 TR. LOL
This quest is only useful as a preview for level 20 new players with regard to what end-game might be like: very challenging (in many cases). It can be done, but might take a LOT if perseverance.
I think it is only hard for DCs as I have done it very easily on all the other classes. Then again, as an altoholic with 16 level 60s it possibly just comes from (too much?) playing...
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rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2014
You don't have to do it on level 21. Wait until you get better gear/spells and be more experienced with the class. You can even do it after you reach level 60.
I did the quest with my level 60 DC (and with all my level 60 characters) and it was a cakewalk, however, it was very hard when I did it with my level 21 HR using only greens - I could complete it, but I wiped a few times.
tediumboredomMember, Neverwinter Beta UsersPosts: 1Arc User
edited February 2014
So from what the earlier comments are saying, this quest actually scales in difficulty? I kept trying and trying again with different spells and different companions until I finally succeeded at level 26 on my DC. The winning companions was the Renegade Illusionist...he survived much longer than my Man-at-Arms.
The enemies are tied to your level but otherwise the difficulty setting doesn't change. There are certain plateaus for the classes, when powers and feats unlock that can make the fight easier. A GWF high enough level to use Wicked Strike is going to have an easier time than one stuck with Reaping. However, from what I've observed with leveled enemies in the CTAs and Valindra Invasion events, ungeared 60s have it rougher than lower levels since the bar seems to be set slightly higher. Level 60 enemies are the same to matter what GS you have, so the well geared characters have it much easier than ones in green gear from leveling.
"We have always been at war with Dread Vault" ~ Little Brother
I am having quite a bit of trouble with the last part of the quest. Anyone who wants to reply with how easy it is or how I should learn to play, please don't bother as that is not constructive. I admit I am not a pro player - any advise for how to deal with this last encounter? I'm thinking of just not completing the quest and purchasing an artifact once I save up the AD.
My experience with my four or five alts is that is is easier with tanky classes. My mages died a lot.
One thing that may help you is, when you die and you come back to the spot, the fight does not retart from scratch, it starts where you were when you died. So, if there are five foes, you choose one and you jump at its throat until it dies. The remaining foes kill you but when you come back again, there are only four of them, and again and again and one by one you grind them.
Done this myself with cleric and man-at-arms. Its not easy, but thats where you can learn a bit and try new techniques, getting better. Cleric was my first character and I died 2-3 times in this quest.
If you are going to group at difficult quests, you won't learn much and perform badly in dungeos,etc.
Done this myself with cleric and man-at-arms. Its not easy, but thats where you can learn a bit and try new techniques, getting better. Cleric was my first character and I died 2-3 times in this quest.
If you are going to group at difficult quests, you won't learn much and perform badly in dungeos,etc.
I totally agree with this. It's an excellent "training preview" of challenges to come at higher levels. Though as difficult as this quest can sometimes be, I've noticed it's considerably easier than it was on Preview when first unveiled. There was no way in hell I was able to complete it on both my level 50 Cleric and level 30-something wizard at the time.
Just ran through it recently with my Wizard on Live and HR - it's a LOT easier now, but still a very nice challenge compared to other solo content of Blackdagger area.
I'd tend to think of it as "the Challenge of Bosses" as it's really a lot like fighting solo-Boss fights on each platform.
I definitely haven't reached any Lich asking a question, so it must be the last before that. There's another that's harder?
The "final" encounter is a single bone golem, so it's probably not harder than the multi-monster platforms that came before, and as already stated, correctly answering the question (the answer was in the lore immediately outside the barrow) allows you to avoid that fight entirely.
I don't have anything to add to this thread that hasn't been said already.
My experience with my four or five alts is that is is easier with tanky classes. My mages died a lot.
One thing that may help you is, when you die and you come back to the spot, the fight does not retart from scratch, it starts where you were when you died. So, if there are five foes, you choose one and you jump at its throat until it dies. The remaining foes kill you but when you come back again, there are only four of them, and again and again and one by one you grind them.
I have found this is the easiest way to go.
You can just take your time and kill them off,
one by one.
Just remember to take plenty pots and Injury Kits with you.
Comments
What level and class are you? I find it easiest to do it either at the lowest possible level or at level 60 once you get some decent gear and enchants.
Alternatively I just remembered you can party up for that quest.
Level 25 Cleric with a Man-at-Arms companion. He dies almost instantly and I last a while but ultimately can't deal enough dmg.
Maybe I'll see if anyone wants to group up.
Yes, I can see how it might be hard on a DC. You can get the artifact at any time, but might as well party up with someone trustworthy.
1) Devoted Cleric is both the easiest and hardest character to complete the mission with.
2) If you are playing with a Party/PvP oriented Cleric solo with this Mission is incredibly difficult. Unless you are a real pro/using overpowered Gear/Enchants you will almost HAVE to team up for this one. But then again, you are built for just that.
3) If you are playing with a Solo Offensive build then this mission is a cake walk. You just need ALL offensive AoE Dailies and Encounters, going as much DoT AoE as you can, so you can dodge and potion up while you are still doing damage. So, if you can, load up on your Offensive Abilities as much as you can.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Anyway, it's supposed to be a very-difficult-but-soloable quest... and that sort of thing is harder on some classes than others.
It's possible he's talking about the magma brute. Which is the last before the guy that asks the questions.
If it is the brute, just don't stand in the red. Kill adds first, and keep moving. Sunburst, chains, and searing light should do you just fine for taking the brute down it'll just take a while. Make sure to bring plenty of potions.
Well thanks for all the input I'll try some of the suggestions and/or group up.
If you stay at the entry point of that part, the Burning skeletons dont attack.
So you Kill the mobs there, including the Big Demon, and them you pass to the Burning Skeletons
This part was harder than the Magma Brute, for me !!!
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Once you can easily avoid his main means of hurting you. The real threat becomes his friends, remove them first. Then you can take your time slowly wearing the brute down.
This is also good advice. Level 25 to 30 as a cleric is a tough set of levels. Once you hit 30, things really change as you start to get access to some really strong, fire and forget, type heals. It takes your durability to whole new levels, giving you the time for your DPS to do the job for you. Until then, it can be really difficult.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
With 2 people, I maintained combat advantage and it was a cakewalk.
Stay in combat 30 seconds while below 50% life.
I was forced to dismiss my cleric companion since it's impossible to drop below half hp with her alive at those levels.
Unless you choose to stay in the red columns, the red columns mean the boss is about to deal lots of damage, you might want to consider sidestepping gently, it's easy, you should learn to do it at some point, why not now ?
This quest is only useful as a preview for level 20 new players with regard to what end-game might be like: very challenging (in many cases). It can be done, but might take a LOT if perseverance.
I think it is only hard for DCs as I have done it very easily on all the other classes. Then again, as an altoholic with 16 level 60s it possibly just comes from (too much?) playing...
I did the quest with my level 60 DC (and with all my level 60 characters) and it was a cakewalk, however, it was very hard when I did it with my level 21 HR using only greens - I could complete it, but I wiped a few times.
Hope this helps!
My experience with my four or five alts is that is is easier with tanky classes. My mages died a lot.
One thing that may help you is, when you die and you come back to the spot, the fight does not retart from scratch, it starts where you were when you died. So, if there are five foes, you choose one and you jump at its throat until it dies. The remaining foes kill you but when you come back again, there are only four of them, and again and again and one by one you grind them.
If you are going to group at difficult quests, you won't learn much and perform badly in dungeos,etc.
I totally agree with this. It's an excellent "training preview" of challenges to come at higher levels. Though as difficult as this quest can sometimes be, I've noticed it's considerably easier than it was on Preview when first unveiled. There was no way in hell I was able to complete it on both my level 50 Cleric and level 30-something wizard at the time.
Just ran through it recently with my Wizard on Live and HR - it's a LOT easier now, but still a very nice challenge compared to other solo content of Blackdagger area.
I'd tend to think of it as "the Challenge of Bosses" as it's really a lot like fighting solo-Boss fights on each platform.
The "final" encounter is a single bone golem, so it's probably not harder than the multi-monster platforms that came before, and as already stated, correctly answering the question (the answer was in the lore immediately outside the barrow) allows you to avoid that fight entirely.
I don't have anything to add to this thread that hasn't been said already.
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I have found this is the easiest way to go.
You can just take your time and kill them off,
one by one.
Just remember to take plenty pots and Injury Kits with you.
Good luck.