So i'm guessing i'm not the only one who is sick and tired of signing up for dungeons and you end-up in a dungeon of people struggling on last boss or something similar?
This can be very frustrating specially if you don't want to do that, and you leave and sign-up for same dungeon again, and it brings you back to same again -.- right?
So i have one Solution that will 100% work!
It's very easy, only thing they need to do is fix so when you go sign-up for any dungeon should be a option that you can cross out that you want to join a fresh dungeon!
If this is added to the game, you don't need to go looking or spamming like crazy in the "Looking for group" channel, i find that very stressful at times, but for now it's the best we can do since sign-up is really bad.
So if anyone of you reading this agree let me know, or if you have an better solution that would be great too ;-)
Not a bad idea per se, but chances are People would all only sign up for new dungeons, but what would you do with Groups, where someone had to leave due to RL reasons for example?
Chances are, you create a Situation, where one member leaving for w/e reason, groups need to disband.
If you add something like this, you need to bring an incentive to fill up groups which have "lost" members.
0
rageviolentnowMember, Neverwinter Knight of the Feywild UsersPosts: 10Arc User
Not a bad idea per se, but chances are People would all only sign up for new dungeons, but what would you do with Groups, where someone had to leave due to RL reasons for example?
Chances are, you create a Situation, where one member leaving for w/e reason, groups need to disband.
If you add something like this, you need to bring an incentive to fill up groups which have "lost" members.
I hear you, i just ment this as a option to have, you still would be able to sign-up the way you do now just i usually prefer a fresh dungeon over one that is already started and killed most bosses only the super hard left etc..
I hear you, i just ment this as a option to have, you still would be able to sign-up the way you do now just i usually prefer a fresh dungeon over one that is already started and killed most bosses only the super hard left etc..
Yes, i got that, but chances are, people would allways use the option and nobody would use the "regular" way to sign up
Not a bad suggestion if they allowed an option to invite other players when someone drops. They'd also need to either
spawn the player at your location or stop respawning mobs earlier in the dungeon.
0
paladmethiusMember, Neverwinter Knight of the Feywild UsersPosts: 71
So i'm guessing i'm not the only one who is sick and tired of signing up for dungeons and you end-up in a dungeon of people struggling on last boss or something similar?
This can be very frustrating specially if you don't want to do that, and you leave and sign-up for same dungeon again, and it brings you back to same again -.- right?
So i have one Solution that will 100% work!
It's very easy, only thing they need to do is fix so when you go sign-up for any dungeon should be a option that you can cross out that you want to join a fresh dungeon!
If this is added to the game, you don't need to go looking or spamming like crazy in the "Looking for group" channel, i find that very stressful at times, but for now it's the best we can do since sign-up is really bad.
So if anyone of you reading this agree let me know, or if you have an better solution that would be great too ;-)
Best Reguards
Mystra.
God yes please. I am so tired of going into a dungeon and finding 2 of the group position red out and then three goobers fighting the last boss.
please fix this
This forum set up is absolutely horrible, I cant even figure out how to get my knight of the feywild title.
Not a bad suggestion if they allowed an option to invite other players when someone drops. They'd also need to either
spawn the player at your location or stop respawning mobs earlier in the dungeon.
Inviting people into a dungeon would be awesome! Nothing worse than having someone leave and one of your friends/guild mates spends 20 minutes trying to queue for your instance and in place you end up with 8/9k folks in their blues.
* No disrespect to the guys in blues, but Spellplague/Karrundax/Castle Never/ToS last boss fights are not the places for you.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
No disrespect to the guys in blues, but Spellplague/Karrundax/Castle Never/ToS last boss fights are not the places for you.
Well, if they're less than 9k they shouldn't be appearing in Castle Never anyway
As for Karrundax & Spellplague, the minimum GS is 8300. If that's not sufficient for the last boss fights, then perhaps the developers need to rethink either that minimum GS, or the dungeon -- because one of those things is not tuned for the other. & just so you know, I agree with you about Spellplague at least. I'm currently sitting around 8.3k GS, with 4 purples & the rest blues, & I would not queue for Spellplague, or any of the other 8.3k minimum dungeons; I don't feel I'm qualified, which tells me that the minimum GS listed is not high enough.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Yes, i got that, but chances are, people would allways use the option and nobody would use the "regular" way to sign up
So you are saying that most people do not want to enter a half done dungeon but you feel they should be forced to do that anyway? I don't know how else to understand your position here....
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited February 2014
Best option is to avoid random all together. I have yet to run a pug group that was decent. I've run with LFG groups that people put together in the LFG channel that were pretty good though, and entering the queue with a 5 man group, you don't run into non-fresh dungeons.
Another option is to find a decent guild that fits your personality and play style.
That being said, it wouldn't be a bad idea for Cryptic to make some changes to fix dungeon queue issues. Something like:
Once a run starts, it's locked. No one else can enter that run through the queue, even if they are short a player or three. The group leader has options though. Group leader can unlock the group and allow for randoms to enter, or they can invite others into the group directly, bypassing the random queue.
I would love the ability to invite directly, especially in cases where a group gets to the boss and cant win out, someone gets frustrated and leaves and then the rest of the group is screwed, especially if it was a key member of the group. It would be nice to have the ability to bring in someone you know to help out.
Snip....
I would love the ability to invite directly, especially in cases where a group gets to the boss and cant win out, someone gets frustrated and leaves and then the rest of the group is screwed, especially if it was a key member of the group. It would be nice to have the ability to bring in someone you know to help out.
This would make dungeons wide open for abuse. Got a pug you don't care about and your friend / guild mate just signed on? Kick the pug and invite your friend.
Nixon the TR
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
This would make dungeons wide open for abuse. Got a pug you don't care about and your friend / guild mate just signed on? Kick the pug and invite your friend.
Any system, including no system at all, is going to have ways to be abused, ways to troll etc.
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
I wish join dungeons was like running a search bar. You could put classes you want and GS your looking for and it would group you with those people instead of spamming for dungeons. The only reason I think You need GS search is because there is nothing worst then grouping for VT with an 11k cw or something that you have to carry through the dungeon.
This would make dungeons wide open for abuse. Got a pug you don't care about and your friend / guild mate just signed on? Kick the pug and invite your friend.
Well, that is easy to avoid, people who signed up together only get one Vote , so if 3 people sign up together and get 2 randoms, and want to kick one, all 3 of those players count only as one vote, so the other pug player could vote no, and no kick would happen.
Or you could implement a vote to kick penalty for people who are using it to often, for example, you kick someone, now you cant kick someone else within the first 10 minutes of your next dungeon, if you kick someone there again, next dungeon limits your abbility to kick to after 20 mins, and from there 40, 80, 120, sooner or later you can not initiate votes anymore.
Specific rule to avoid Situation where someone d/cs would be, you can allways kick DCed players after lets say 5 mins.
The whole system is used in other MMOs aswell and works there quite nicely.
I wish join dungeons was like running a search bar. You could put classes you want and GS your looking for and it would group you with those people instead of spamming for dungeons. The only reason I think You need GS search is because there is nothing worst then grouping for VT with an 11k cw or something that you have to carry through the dungeon.
then everybody would put up unrealistic expectations into the dungeon tool, and no group would start ever.
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
I wish join dungeons was like running a search bar. You could put classes you want and GS your looking for and it would group you with those people instead of spamming for dungeons. The only reason I think You need GS search is because there is nothing worst then grouping for VT with an 11k cw or something that you have to carry through the dungeon.
I can think of something worse...
Being an 11k GS CW and people thinking they have to carry you based on nothing but your GS alone.
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Sorry but I am queuing for an end game dungeons I expect you to be geared for end game. Rank 7's, weapon enchant, and armor enchant. I didn't say you couldn't do it with a 12k cw just I am not going to group with you. Until they implement something like that I am going to stay to LFG and require a 13+ GS. I have a 15.5 CW and yes I will carry a 12k CW. Not to mention the crazy agro I pull if I play with a group that is under geared.
Now if we are talking T2's like spell plague I take anything really because it doesn't matter to me sometimes I like to help gear people. But then again sometimes I like to do speed farming which I require the GS again. And if it a guildie then it doesn't matter what their GS is I will group with them.
Also if people put unrealistic expectations then they wouldn't group with anyone and problem solved. They would then have to change it till they found someone comparable . If not gear score search then a search with people closest to your gear score built into it that couldn't be changed. So if I was a 12k Cw I'd play with whoever was closet to my gear score. If I was a 15k cw I'd play with whoever was closet to that gear score first.
There are three main problems I see with the current que system.
1. People request specific classes for dungeons thus lead them to LFG.
2. People want to start a fresh instance so they avoid broken ones or one's in progress thus leading them to LFG.
3. People want to play with equally geared individuals when they pug this leading them to LFG.
If they implemented a system that addressed all above problems then LFG would be not so spam crazy.
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
Sorry but I am queuing for an end game dungeons I expect you to be geared for end game. Rank 7's, weapon enchant, and armor enchant. I didn't say you couldn't do it with a 12k cw just I am not going to group with you. Until they implement something like that I am going to stay to LFG and require a 13+ GS. I have a 15.5 CW and yes I will carry a 12k CW. Not to mention the crazy agro I pull if I play with a group that is under geared.
Now if we are talking T2's like spell plague I take anything really because it doesn't matter to me sometimes I like to help gear people. But then again sometimes I like to do speed farming which I require the GS again. And if it a guildie then it doesn't matter what their GS is I will group with them.
Also if people put unrealistic expectations then they wouldn't group with anyone and problem solved. They would then have to change it till they found someone comparable . If not gear score search then a search with people closest to your gear score built into it that couldn't be changed. So if I was a 12k Cw I'd play with whoever was closet to my gear score. If I was a 15k cw I'd play with whoever was closet to that gear score first.
Funny, because I took a GS hit when I got my full HV set and dropped from just over 1300 do right around 1200 but ended being much more effective, not to mention I generally run VT with LFG groups and speed T2 runs with the guild and have never had a complaint. In fact, many of the people out of guild that I run with end up adding me as a friend and asking me to run with them other times as well. I guess they just like carrying undergeared players. Good thing I seem to meet mostly friendly people in game for dungeon runs I suppose.
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
Funny, because I took a GS hit when I got my full HV set and dropped from just over 1300 do right around 1200 but ended being much more effective, not to mention I generally run VT with LFG groups and speed T2 runs with the guild and have never had a complaint. In fact, many of the people out of guild that I run with end up adding me as a friend and asking me to run with them other times as well. I guess they just like carrying undergeared players. Good thing I seem to meet mostly friendly people in game for dungeon runs I suppose.
Funny thing is I'd take a guildie over a pug or would group with a guildie no matter the GS which is completely different than pugging. And another funny thing is that however has nothing to do with the current que system. And with the current state of the game a GS of 13k is easily achievable with currents boons and artifacts. Your post doesn't address the initial topic at hand so if you would like to create another topic go ahead otherwise bring discussion to the table about the current que system and possible fixing and or improvements.
I will also reiterate that I said that you could do these things as a 12k CW I have my preferences for creating a party for a dungeon. Until there is a system that address the three problems I stated above people will turn to the LFG channel.
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited February 2014
Pot meet kettle?
I'd take a guild member over a pug any day as well, but that wasn't really the point being made. Gear Score is just a number. Judge people how you wish, as is your right, though it saddens me to see people treating one another that way.
You can refer to my suggested fix above if you wish to discuss the merits or flaws of my solution. As for your search bar solution, the more parameters you have to select, the less likely it will be to find a match. Doesn't mean it's a bad idea, it would just require some careful thought. What's to say the parameters that lead you to a particular group gives that group someone they too are looking for? You'd need group and individual parameters to find a match on both ends. Basically a user driven match making system. Could be interesting, particularly if you opened a panel and saw a snapshot of how many of each class was currently in demand, avg gear score etc.
Not only would that help people group together, but it would give people an idea of where they needed to get themselves in order to be "attractive" to other people looking for their class.
Of course, the easier it is to empower that elitist attitude, the more that attitude will prevail, and as interesting an idea as this is, I think it would also feed into that as well. It ends up encouraging gearscore over ability, and I think I've already established my feelings about that.
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
I'd take a guild member over a pug any day as well, but that wasn't really the point being made. Gear Score is just a number. Judge people how you wish, as is your right, though it saddens me to see people treating one another that way.
You can refer to my suggested fix above if you wish to discuss the merits or flaws of my solution. As for your search bar solution, the more parameters you have to select, the less likely it will be to find a match. Doesn't mean it's a bad idea, it would just require some careful thought. What's to say the parameters that lead you to a particular group gives that group someone they too are looking for? You'd need group and individual parameters to find a match on both ends. Basically a user driven match making system. Could be interesting, particularly if you opened a panel and saw a snapshot of how many of each class was currently in demand, avg gear score etc.
Not only would that help people group together, but it would give people an idea of where they needed to get themselves in order to be "attractive" to other people looking for their class.
Of course, the easier it is to empower that elitist attitude, the more that attitude will prevail, and as interesting an idea as this is, I think it would also feed into that as well. It ends up encouraging gearscore over ability, and I think I've already established my feelings about that.
I fully agree that GS does not alway reflect ability because I have seen 16k Cw just trash spamming ice storm and 12k heroes. But I associate GS usually with someone who has invested in their class and has played it many hours learning it. Also a high GS usually means easier content for example karrundex with a 15k party is way different than karrundex with a 10k party. But this is also true that it isn't always the case. A snap shot is definitely needed in the que system and would actually help match making.
Now the elitist attitude is hard to deal with some people have it while others don't. I have it when it comes to end game dungeons. I have tried to many times and failed to know better. Would I do MC with a 12k cw well yeah that's easy. Would I do CN with a 12k CW pug most likely no way unless I have played with you previously and you have proved yourself.
Can you do faster runs with a higher GS party most likely yes. The worst thing a que system could do is force you to do things you don't want to do. If I didn't want to do gearing runs with 11k pugs why should I be forced to. Which leads me to use the LFG channels to find a group for what I want to do when I want to do it.
A search menu was the only idea I could think of you pick the dungeon and class and it finds everyone that is that class that wants that dungeons with their GS showing. So when I want to do gearing runs I can pull all 10k people. When I do speed runs I can pull all 14k people. If I were to solo que I would put what dungeons I wanted and anyone could pick me up. It is true that people usually get picked up by their GS first even now with the LFG. I couldn't tell you the last time I used the actual que system for a dungeon.
The only hard part about que is the general stereotypes pugs have usually bad ones. So it's really hard to judge a 12k wizard from any other one. If there was a way to capture skill like how many successful dungeon attempts instead of GS or percentage of successful attempts so you can have a better judgement on skill and hide GS I would be open to that as well.
In theory no, you shouldn't need T2 gear to run the dungeons that give T2 as loot. The reality is yes you do need T2 gear in order to run the T2 dungeons. Doesn't make alot of sense I know, but that is the failing of the current dungeon design.
Exactly the point I was trying to make. They have such a low GS requirement, to raise the requirement would necessitate T2 gear to run the dungeons that drop it. I have been using the GG gear to get around this, but soon that won't be an option, if this Tenacity garbage screws up my stats. It's been a long time coming, but they need to lower the "difficulty" (swarms of garbage adds)of a lot of areas in T2s. Just because you and your guildmates can run it with full T2 gear and rank 8-9 enchants doesn't mean a thing. It shouldn't *require* a specific class setup either (need 4m CW). If nothing else, they should rework T2s when T3 dungeons come out. Otherwise, new players will never get anywhere in this game.
But, I digress. As I was saying in another thread, NW should borrow the DCUO system of instance filling. When the group is not full, it gives the option to open the instance for queues (party members vote to open) and can even invite specific players from guild, friend list, or otherwise. You can even go back out, shout for members, and have them join (party members vote to allow person x join). Also, you can't vote to kick anyone during any boss fight, or for a duration after.
0
pitirre34prMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
If the Devs raise the gs requirement to be more "realistic" with how the dungeon really is, then you'll see players asking for even more. CN is 9.2 MINIMUM gear score, (which it can be done but it will be difficult, and i mean difficult not impossible) to lets say 11k gs just so ppl dont cry, players will ask for 13k or 14k or even more. Point is, most players want to overpower the places and make it stupidly easy...its not called EPIC just for nothing.
Well, if they're less than 9k they shouldn't be appearing in Castle Never anyway
As for Karrundax & Spellplague, the minimum GS is 8300. If that's not sufficient for the last boss fights, then perhaps the developers need to rethink either that minimum GS, or the dungeon -- because one of those things is not tuned for the other. & just so you know, I agree with you about Spellplague at least. I'm currently sitting around 8.3k GS, with 4 purples & the rest blues, & I would not queue for Spellplague, or any of the other 8.3k minimum dungeons; I don't feel I'm qualified, which tells me that the minimum GS listed is not high enough.
You'd be surprised at what pops up in a CN queue. I doubt some of them will get past the skeletons on the first bridge.
I definitely agree that the GS recommendations are way too low. Meeting minimum is just not enough for most of those boss fights and even most of the trash clears.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Funny, because I took a GS hit when I got my full HV set and dropped from just over 1300 do right around 1200 but ended being much more effective.
This.
A DC's BiS is the High Prophet set, T1 gear. My DC went from a 13k full Miracle Healer to a 12.3k full High Prophet, yet the HP set has a vastly superior set bonus that benefits every member of the group instead of one lucky player that gets a free 5% heal, whether they needed it or not.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Except blues have better stats than T1 pieces. So, are you saying T2 gear is required to run T2 dungeons? Makes sense to me.
To a degree, yes. I wear blue rings, neck and belt, BUT, I highly doubt all blues, no matter how well they are individually scored, can surpass the set bonuses and buffs (often party buffs) of say a High Prophet, Miracle Healer, Timeless Hero or Knight Captain 4/4. .
I know, I wore a blue helmet for a long time on my GF, until I finally got the Timeless Helm from Spellplague, then that extra 300 defense (which, at the time, helped balance my DPS vs damage resistance) of the blue helm was quickly replaced by the +450 deflection and 1350 crit bonus from a 4/4 Timeless.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
The best solution to the queue, is to disable it for parties that aren't full. I'm sorry but random queue in this game is completely 100% broken and there is no way to ever fix it.
In theory no, you shouldn't need T2 gear to run the dungeons that give T2 as loot. The reality is yes you do need T2 gear in order to run the T2 dungeons. Doesn't make alot of sense I know, but that is the failing of the current dungeon design.
You've hit the nail on the head. There is no clear progression of dungeons to allow players to get gear.
That may be on purpose though - they want you to pay money.
The difficulty of some of these dungeons needs to be reworked and better mechanics developed other than just "zerg zerg zerg". The focus of final boss fights should be .... the boss. Unfortunately, the zerg of adds dwarfs the threat of the boss in most dungeons. Makes tanks pretty much useless and CWs a requirement.
Comments
Chances are, you create a Situation, where one member leaving for w/e reason, groups need to disband.
If you add something like this, you need to bring an incentive to fill up groups which have "lost" members.
I hear you, i just ment this as a option to have, you still would be able to sign-up the way you do now just i usually prefer a fresh dungeon over one that is already started and killed most bosses only the super hard left etc..
Yes, i got that, but chances are, people would allways use the option and nobody would use the "regular" way to sign up
spawn the player at your location or stop respawning mobs earlier in the dungeon.
God yes please. I am so tired of going into a dungeon and finding 2 of the group position red out and then three goobers fighting the last boss.
please fix this
Inviting people into a dungeon would be awesome! Nothing worse than having someone leave and one of your friends/guild mates spends 20 minutes trying to queue for your instance and in place you end up with 8/9k folks in their blues.
* No disrespect to the guys in blues, but Spellplague/Karrundax/Castle Never/ToS last boss fights are not the places for you.
Well, if they're less than 9k they shouldn't be appearing in Castle Never anyway
As for Karrundax & Spellplague, the minimum GS is 8300. If that's not sufficient for the last boss fights, then perhaps the developers need to rethink either that minimum GS, or the dungeon -- because one of those things is not tuned for the other. & just so you know, I agree with you about Spellplague at least. I'm currently sitting around 8.3k GS, with 4 purples & the rest blues, & I would not queue for Spellplague, or any of the other 8.3k minimum dungeons; I don't feel I'm qualified, which tells me that the minimum GS listed is not high enough.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
So you are saying that most people do not want to enter a half done dungeon but you feel they should be forced to do that anyway? I don't know how else to understand your position here....
Another option is to find a decent guild that fits your personality and play style.
That being said, it wouldn't be a bad idea for Cryptic to make some changes to fix dungeon queue issues. Something like:
Once a run starts, it's locked. No one else can enter that run through the queue, even if they are short a player or three. The group leader has options though. Group leader can unlock the group and allow for randoms to enter, or they can invite others into the group directly, bypassing the random queue.
I would love the ability to invite directly, especially in cases where a group gets to the boss and cant win out, someone gets frustrated and leaves and then the rest of the group is screwed, especially if it was a key member of the group. It would be nice to have the ability to bring in someone you know to help out.
This would make dungeons wide open for abuse. Got a pug you don't care about and your friend / guild mate just signed on? Kick the pug and invite your friend.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
Any system, including no system at all, is going to have ways to be abused, ways to troll etc.
Well, that is easy to avoid, people who signed up together only get one Vote , so if 3 people sign up together and get 2 randoms, and want to kick one, all 3 of those players count only as one vote, so the other pug player could vote no, and no kick would happen.
Or you could implement a vote to kick penalty for people who are using it to often, for example, you kick someone, now you cant kick someone else within the first 10 minutes of your next dungeon, if you kick someone there again, next dungeon limits your abbility to kick to after 20 mins, and from there 40, 80, 120, sooner or later you can not initiate votes anymore.
Specific rule to avoid Situation where someone d/cs would be, you can allways kick DCed players after lets say 5 mins.
The whole system is used in other MMOs aswell and works there quite nicely.
then everybody would put up unrealistic expectations into the dungeon tool, and no group would start ever.
I can think of something worse...
Being an 11k GS CW and people thinking they have to carry you based on nothing but your GS alone.
Now if we are talking T2's like spell plague I take anything really because it doesn't matter to me sometimes I like to help gear people. But then again sometimes I like to do speed farming which I require the GS again. And if it a guildie then it doesn't matter what their GS is I will group with them.
Also if people put unrealistic expectations then they wouldn't group with anyone and problem solved. They would then have to change it till they found someone comparable . If not gear score search then a search with people closest to your gear score built into it that couldn't be changed. So if I was a 12k Cw I'd play with whoever was closet to my gear score. If I was a 15k cw I'd play with whoever was closet to that gear score first.
There are three main problems I see with the current que system.
1. People request specific classes for dungeons thus lead them to LFG.
2. People want to start a fresh instance so they avoid broken ones or one's in progress thus leading them to LFG.
3. People want to play with equally geared individuals when they pug this leading them to LFG.
If they implemented a system that addressed all above problems then LFG would be not so spam crazy.
Funny, because I took a GS hit when I got my full HV set and dropped from just over 1300 do right around 1200 but ended being much more effective, not to mention I generally run VT with LFG groups and speed T2 runs with the guild and have never had a complaint. In fact, many of the people out of guild that I run with end up adding me as a friend and asking me to run with them other times as well. I guess they just like carrying undergeared players. Good thing I seem to meet mostly friendly people in game for dungeon runs I suppose.
Funny thing is I'd take a guildie over a pug or would group with a guildie no matter the GS which is completely different than pugging. And another funny thing is that however has nothing to do with the current que system. And with the current state of the game a GS of 13k is easily achievable with currents boons and artifacts. Your post doesn't address the initial topic at hand so if you would like to create another topic go ahead otherwise bring discussion to the table about the current que system and possible fixing and or improvements.
I will also reiterate that I said that you could do these things as a 12k CW I have my preferences for creating a party for a dungeon. Until there is a system that address the three problems I stated above people will turn to the LFG channel.
I'd take a guild member over a pug any day as well, but that wasn't really the point being made. Gear Score is just a number. Judge people how you wish, as is your right, though it saddens me to see people treating one another that way.
You can refer to my suggested fix above if you wish to discuss the merits or flaws of my solution. As for your search bar solution, the more parameters you have to select, the less likely it will be to find a match. Doesn't mean it's a bad idea, it would just require some careful thought. What's to say the parameters that lead you to a particular group gives that group someone they too are looking for? You'd need group and individual parameters to find a match on both ends. Basically a user driven match making system. Could be interesting, particularly if you opened a panel and saw a snapshot of how many of each class was currently in demand, avg gear score etc.
Not only would that help people group together, but it would give people an idea of where they needed to get themselves in order to be "attractive" to other people looking for their class.
Of course, the easier it is to empower that elitist attitude, the more that attitude will prevail, and as interesting an idea as this is, I think it would also feed into that as well. It ends up encouraging gearscore over ability, and I think I've already established my feelings about that.
I fully agree that GS does not alway reflect ability because I have seen 16k Cw just trash spamming ice storm and 12k heroes. But I associate GS usually with someone who has invested in their class and has played it many hours learning it. Also a high GS usually means easier content for example karrundex with a 15k party is way different than karrundex with a 10k party. But this is also true that it isn't always the case. A snap shot is definitely needed in the que system and would actually help match making.
Now the elitist attitude is hard to deal with some people have it while others don't. I have it when it comes to end game dungeons. I have tried to many times and failed to know better. Would I do MC with a 12k cw well yeah that's easy. Would I do CN with a 12k CW pug most likely no way unless I have played with you previously and you have proved yourself.
Can you do faster runs with a higher GS party most likely yes. The worst thing a que system could do is force you to do things you don't want to do. If I didn't want to do gearing runs with 11k pugs why should I be forced to. Which leads me to use the LFG channels to find a group for what I want to do when I want to do it.
A search menu was the only idea I could think of you pick the dungeon and class and it finds everyone that is that class that wants that dungeons with their GS showing. So when I want to do gearing runs I can pull all 10k people. When I do speed runs I can pull all 14k people. If I were to solo que I would put what dungeons I wanted and anyone could pick me up. It is true that people usually get picked up by their GS first even now with the LFG. I couldn't tell you the last time I used the actual que system for a dungeon.
The only hard part about que is the general stereotypes pugs have usually bad ones. So it's really hard to judge a 12k wizard from any other one. If there was a way to capture skill like how many successful dungeon attempts instead of GS or percentage of successful attempts so you can have a better judgement on skill and hide GS I would be open to that as well.
Except blues have better stats than T1 pieces. So, are you saying T2 gear is required to run T2 dungeons? Makes sense to me.
But, I digress. As I was saying in another thread, NW should borrow the DCUO system of instance filling. When the group is not full, it gives the option to open the instance for queues (party members vote to open) and can even invite specific players from guild, friend list, or otherwise. You can even go back out, shout for members, and have them join (party members vote to allow person x join). Also, you can't vote to kick anyone during any boss fight, or for a duration after.
You'd be surprised at what pops up in a CN queue. I doubt some of them will get past the skeletons on the first bridge.
I definitely agree that the GS recommendations are way too low. Meeting minimum is just not enough for most of those boss fights and even most of the trash clears.
This.
A DC's BiS is the High Prophet set, T1 gear. My DC went from a 13k full Miracle Healer to a 12.3k full High Prophet, yet the HP set has a vastly superior set bonus that benefits every member of the group instead of one lucky player that gets a free 5% heal, whether they needed it or not.
To a degree, yes. I wear blue rings, neck and belt, BUT, I highly doubt all blues, no matter how well they are individually scored, can surpass the set bonuses and buffs (often party buffs) of say a High Prophet, Miracle Healer, Timeless Hero or Knight Captain 4/4. .
I know, I wore a blue helmet for a long time on my GF, until I finally got the Timeless Helm from Spellplague, then that extra 300 defense (which, at the time, helped balance my DPS vs damage resistance) of the blue helm was quickly replaced by the +450 deflection and 1350 crit bonus from a 4/4 Timeless.
You've hit the nail on the head. There is no clear progression of dungeons to allow players to get gear.
That may be on purpose though - they want you to pay money.
The difficulty of some of these dungeons needs to be reworked and better mechanics developed other than just "zerg zerg zerg". The focus of final boss fights should be .... the boss. Unfortunately, the zerg of adds dwarfs the threat of the boss in most dungeons. Makes tanks pretty much useless and CWs a requirement.