test content
What is the Arc Client?
Install Arc

Do rangers have too much CC?

xyphorisxyphoris Member Posts: 5 Arc User
edited January 2014 in PvE Discussion
Hello,

I have been noticing a big issue with rangers in pvp. Their grasping roots instead of snaring a target end up making them rubber band back to the original position. I you try running while this occurs you don't get much of anywhere and if they stun you, you pull back to the center of the AOE or grasping roots position. If a player tries to teleport, or deft strike away from the roots. You generally will fail to hit your target and will be pulled back with the grasping roots even if you are far from the original area it was casted. The last concern i have is rangers are able to stack grasping roots it seems. I a sure everyones seen rangers in pvp chaining grasping roots and taking down everything that is a threat.

I believe if players who were recently affected by grasping roots had a very short temporary immunity and it did not rubber band players back but only slowed them greatly, it would be much more balanced.

What do you all think about some of these ideas to fix this?? or do you believe they are balanced?

Thanks
Post edited by xyphoris on

Comments

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    Too much PvP CC(because it ignores CC resistance more than any other reason) but too little PvE CC(because mobs dgaf).
    RIP Neverwinter 26/06/2014
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited January 2014
    The rubberband effect is what the roots were designed to do. That's how they work.

    If you have 2 HR on you and they both hit you with hinder, it does indeed suck, since you're stuck between the two root points. The main issue atm with roots is that it effects those in ITC, villian's menace, unstoppable. Stated bug, fix is incoming (eventually) So, no, I don't really see a snare as better than the roots now. Movement is everything in this game and handicapping movement is useful. A slow is not. :)
  • xyphorisxyphoris Member Posts: 5 Arc User
    edited January 2014
    in PVE grasping roots doesnt rubberband NPCs though.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited January 2014
    If you watch closely it does. Hit something that charges, they will charge, then it'll snap back. Weak roots does much less than hard roots. Otherwise it leashes them to where it started until the root ends, so they only get so far then stop. :)
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    No as stated, most of the cc is a bug and it goes thru everything. In pve they have the worst cc of any class.
  • calailencalailen Member Posts: 7 Arc User
    edited January 2014
    No we Rangers merely kick *** I'm sorry that the truth hurts :(
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited January 2014
    Atm. Yes cause wine is bugged.

    Good team would instant focus you when u get rooted and you can't even do anything...
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited January 2014
    It's only because rangers can go through CC immunity atm. When this gets fixed, as it most likely will, rangers will have far less CC.
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    You know what they should do, give split shot a slowing affect. I'm sure that's entirely balanced and fair...
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited January 2014
    You know what they should do, give split shot a slowing affect. I'm sure that's entirely balanced and fair...

    But why? Why would split shot get a slow effect?
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • xyphorisxyphoris Member Posts: 5 Arc User
    edited January 2014
    hes being sarcastic.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    tang56 wrote: »
    Too much PvP CC(because it ignores CC resistance more than any other reason) but too little PvE CC(because mobs dgaf).

    That's what I would have said too.

    Not sure that's so specifically a problem with rangers though as it is with the various other class abilities that are supposed to give them CC immunity, that various CC powers end up penetrating.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    arcmoon99 wrote: »
    But why? Why would split shot get a slow effect?

    It wouldn't get one since I was wasn't being serious, but it would be nice. My GWF never cares that enemies are coming at her.
  • norsemanxnorsemanx Member Posts: 124 Arc User
    edited January 2014
    It wouldn't get one since I was wasn't being serious, but it would be nice. My GWF never cares that enemies are coming at her.

    Go figure....
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited January 2014
    It's easier than going to them, especially if you're on a point.
  • marrghaan002marrghaan002 Member Posts: 6 Arc User
    edited January 2014
    archer CC are not "nerfed" in pvp like wizards CC... exemple: CW choking in PVE 5 seconds, in PVP 1 second... and all other wizards CC are lower duration efect in PVP then is in PVE... archers root duration is same in PVP and PVE, and im sure this is not devs intention and duration of root will be lower in PVP, just like is CC lower for all other classes...
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    norsemanx wrote: »
    Go figure....

    Id go down that road with you, but you put in so little effort, why should I. Have a good one man.
  • whitupigguwhitupiggu Member Posts: 92 Arc User
    edited January 2014
    arcmoon99 wrote: »
    But why? Why would split shot get a slow effect?
    Despite the sarcasm the hunter subclass is supposed to be a controller instead of a striker. Cryptics implementation seems to be a mix of hunter and scout though.
Sign In or Register to comment.