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Stat caps

rhayzedrhayzed Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 29 Arc User
edited December 2013 in General Discussion (PC)
Is there a thread listing caps to things like power,crit,armor pen etc?

Don't want to waste points when they can be better used elsewhere.

Currently choosing boons but don't want to overdo the Armor Pen or Crit

Thanks
Post edited by rhayzed on

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    There are places it's posted in guides for various classes. I would like to see something stickied somewhere that listed the softcaps. Armor Pen is easy though. For PVE no more than 24% resistance ignored. Just hover over the stat listing on your character sheet and it will spell out how much you have. Fighters need to add the number from their Con (GWF) or Dex (GF) to get the full number. There doesn't seem to be a softcap noticeable up to the point my TR has gotten (20%) as increasing the stat seems to help a lot still. Definitely for a fighter it's really easy to hit that number.

    Power doesn't seem to have a cap but also has the least return of offensive stats. It's usually recommended to go for power after you've gotten everything else covered.

    Crit is the stat I'm most in need of knowledge about, myself.
    "We have always been at war with Dread Vault" ~ Little Brother
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited December 2013
    This might be useful ,it shows where diminishing returns start to hit hardest https://www.desmos.com/calculator/3dqpvhuavj
  • rhayzedrhayzed Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 29 Arc User
    edited December 2013
    Cool guys thank you. Gonna have to check this stuff out.
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    This should still be accurate

    these are the numbers that exceed a growth rate of .8% per 100 points, .4% per 50,
    and .2% per 25 (Optimal return for points invested) this is where you will likely want to bring any non priority stat up to.
    • Recovery - 1600 (13.86%)
    • Defense - 1600(24.65%)
    • ArPen - 2000(20.27%*)
    • Critical - 1700(15.16%)
    • Life steal - 600(4.99%)
    • Movement - 1200(10.11%)
    • Regen - 600(4.99%)
    • Deflect - 1200(10.10%)

    and these basically the absolute max you will want to go before they become useless due to diminishing returns. (.3% per 100, .15 per 50, .075 per 25 points)
    • Recovery - 3800 (25.06%)
    • Defense - 3600(34.31%)
    • ArPen - 3600(28.52%*)
    • Critical - 8500(47.51%)
    • Life steal - 2100(12.73%)
    • Movement - 3200(20.64%)
    • Regen - 2100(12.82%)
    • Deflect- -3200(20.27%)

    *For PvE ArPen is only effective up to a total of 24%

    Bosses 24% mitigation
    Brutes 20% or 22% mitigation
    Strikers and Leaders 16.2% or 18% mitigation
    Minions 14.4% mitigation
    Controllers and Ranged Strikers 12.8% or 14% mitigation


    These are not the suggested limits( e.g. you probably won't take crit up to 8500 just to get the most crit possible)
    these are just the how much that many points gives you and where they have optimal to minimum effects.
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  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    I imagine it is a lot more worthwhile to get crit only to around 2600 and above that (if everything else is near max potential) to up Power instead of more crit

    Maybe 3100 crit if you have any vorpal enchants
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