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Something has to give! cryptic money hunger

durmontdurmont Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
edited December 2013 in General Discussion (PC)
Okay let me start off by saying i enjoy the game. If it was sub i would totally play it. But its not.
Yes i know all about how they need to make money to make more content.

Yet seriously, this new Refining system is going a step backwards. Now it takes more enchants to upgrade them but now we have to purchase stuff to be able to do it! Selling companions is fine but with the raising prices by next year it will be closer to 50 USD for a single mount or companion. Now if the rising prices are contributed to a smaller player base then right, that would Seem to be the logical solution. But it isn't. You are hanging yourself by raising prices as that alone makes the players who spend a bit of money here and there (20-30 a month) leave. However, if the raising prices are due to players throwing money into the market then you NEED to give something back. Players who purchase bigger and better things are doing it to fit into a community, a community that includes free players, that is greatly impressed by the differences in gear(due to the still lack of variances).

This is a plea to neverwinter and cryptic, dont let this one become a joke and die by the roadside. Listen to the players and use some common sense...or purchase some in my cash shop for real lots not so much, hundred mullons but you can buy a billion mullons by registering at my website.
Post edited by durmont on
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Comments

  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    You don't have to spend money to upgrade enchantments. The reagents are all drops. Day 1, yes, they are going to be scarce because no one has them, but give it time and people will start getting them. At that point point the AD price for them on the AH will start to stabilize are a lower price than it is right now.

    I'm not sure what you are talking about with the raising cost of mounts and companions. The new companion and mount that were introduced yesterday are inline with the current prices of mounts and companions.

    The Mount is an 80% speed mount and costs 1800. Other 80% speed mounts cost either 1800 or 2500. And remember these are account unlocks and not just for one character.

    The Companion is a blue quality companion and costs 2000. Other blue quality companions cost 2000, with one costing 2500.
  • drsconedrscone Member Posts: 309 Arc User
    edited December 2013
    dardove wrote: »
    You don't have to spend money to upgrade enchantments. The reagents are all drops. Day 1, yes, they are going to be scarce because no one has them, but give it time and people will start getting them. At that point point the AD price for them on the AH will start to stabilize are a lower price than it is right now.

    Well, I've played a couple of skirmishes today, ran 1 dungeon and played around a bit in the Dread Ring. No marks have dropped so far. Assuming that blues will be rarer than greens I don't think I can rely on a lot of them turning up compared to the number of level 4 enchants I got, which was around about 10. So prices in the AH may drop below 25k for a normal mark of power, but unless the drop rates improve they're not going to ever become cheap. I'm now having to buy preservation wards when upgrading 5s to 6s, so that's another 5000 a pop.

    I'm sorry, but this is just bizarre as far as I'm concerned. It may be game breaking for me. I usually play a fair bit every day and with the new module out I was expecting to have a good weekend ahead. As it is, I just can't be bothered. The Dread Ring looks like fun, but I think I'm going to take a break and see how things settle down.
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  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    I have gotten multiple green marks in the last 24 hours. I believe I am at 5 or 6. I only ran 2 dungeons so didn't get any blues or purples though.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited December 2013
    Our Guild was trying to farm the Epics all day yesterday and we got 0 after 24 hour of farm. So Epic is very rare.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    I've got a handful of green marks from farming nodes pretty hard, which is okay, but blue and purple are ridiculously rare. Ive done a couple of dungeons and no one has got anything above a pearl. If the whole point of making these changes was to encourage people to do more fusing etc then this has been a big fat fail.

    Not just "Oh, well it's going to take some time to get used to it..." It very clearly is a much bigger pain in the neck to make any kind of enchantment than it was before.

    Marks should have been much, much easier to get hold of. What's the point of allowing us to unslot for gold if we have nothing to replace them with. And buying them from Wondrous Bizarre is just a stealth tax. They took away the Ad charge but made it so buying marks is pretty much the only way to get hold of them unless you want to run dungeons which a lot of players avoid because of all the bugs, adds, irritating players, lag, terrible mechanics... I could go on, but you know the rest.

    Terrible decisions made by designers, poor communications with players, same old Cryptic.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited December 2013
    shunterino wrote: »
    Not just "Oh, well it's going to take some time to get used to it..." It very clearly is a much bigger pain in the neck to make any kind of enchantment than it was before.

    A combination of the apparent Big Giant Cash Grab and a while new grindwall feels really dispiriting. With regards to the grindwall, did they learn nothing from mod 1- that grind-gated repetition of boring quests are no replacement for actual "content"? Given that a couple of my characters are still finishing up Sharandar, I feel like all my game time will be wasted in mindless busywork rather than anything more exciting.

    Moreover, the egregious cashgrab that is the new enchanting system is a real buzz kill. I'm one of those people who tends to indulge in some discretionary spending for convenience or (more often) for fun bells and whistles. When it starts to feel like it's effectively a demand for money with menaces, it tends to put me off, as well as making f2p an obvious lie. Rather than coughing up like an obedient money pig, I tend to feel like playing something else. The same amount of money will get me a couple of fun games on Steam, for example.
  • durmontdurmont Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited December 2013
    I also wanted to point out the new mount that cost 3500. the overall prive of companions is rising. The "bonus" for having them kinda urges you to buy more. Also, greatly surprised i didn't get flamed for the post. Only a few people seem to enjoy the changes.

    In addition, the "wait till the market stabilises!" thing isn't goign to happen naturally for a long time. If ever. It may require them to patch or hot fix drop but they wont. That is why they offer them in the cash shop.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited December 2013
    durmont wrote: »
    I also wanted to point out the new mount that cost 3500. the overall prive of companions is rising. The "bonus" for having them kinda urges you to buy more. Also, greatly surprised i didn't get flamed for the post. Only a few people seem to enjoy the changes.

    In addition, the "wait till the market stabilises!" thing isn't goign to happen naturally for a long time. If ever. It may require them to patch or hot fix drop but they wont. That is why they offer them in the cash shop.

    If the drop rate is lower than they planned (don't try to predict this, they have the real numbers) then a patch will be released, if it isn't then it won't.

    Just because something is in the Cash Shop and a rare drop, it doesn't mean that there won't be a patch to correct a drop rate that's too low.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited December 2013
    shunterino wrote: »

    Not just "Oh, well it's going to take some time to get used to it..." It very clearly is a much bigger pain in the neck to make any kind of enchantment than it was before.

    Yeah I have to agree with this , from what I have seen so far the only efficient way of getting the blue marks to upgrade without shelling out a crapload of AD is to buy keys , if they hadn't nerfed every single possible way to farm AD in the game this would be okay but now that they have its meh , really glad that I'm not a new player because I'm starting to think this new system would well and truly put me off and so much for even bothering to start a new Ranger , the new system is too much of a headache to bother trying to level up a full set of enchantments to a reasonable level.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited December 2013
    lets make some positive suggestions that might make both sides happy. just saying lower prices or change to sub probably wont work out cause they always said NW would never have a gold/lifetime mode and if it did people would probably complain.

    1 I think it may have been nice to keep fusing available since you can still remove enchantments if you need to. that would be good for fusing really low enhancements which aren't really worth the price and time to do it the new way even if it is a "loss" in resources to do it exclusively past a certain point.

    2. collections: Cosmetic items such as fashion gear and mounts should be account wide. I do not want to get a sun elf regailia set or have to grind for the fugly deer for every single character I have. they should also be more complete if your going to include sun elf and merchant set you should include courtly. wedding. courtesan and at least the other lockbox mounts. again it should be an accountwide thing.

    Prices: prices will always be to high for people who signed up to play a free game. that is what sales and AH is for. if no one buys the things they will lower the prices. the problem is someone finds the prices fair.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    durmont wrote: »
    I also wanted to point out the new mount that cost 3500. the overall prive of companions is rising. The "bonus" for having them kinda urges you to buy more. Also, greatly surprised i didn't get flamed for the post. Only a few people seem to enjoy the changes.

    In addition, the "wait till the market stabilises!" thing isn't goign to happen naturally for a long time. If ever. It may require them to patch or hot fix drop but they wont. That is why they offer them in the cash shop.

    the only new mount in the zen shop is the reanimated destrier. it is an 80% speed mount and it costs 1800z. and companions are the same prices they've been since open beta. where are you seeing these "changes"?
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited December 2013
    I'll put it this way - I both like and dislike certain aspects of this new system. First, the fact that you can use *any* enchants or runes to refine another one means that I can get more than a few coppers out of those low level enchants/runes that I wouldn't use otherwise. It's also nice that I don't have to deal w/ losing any enchants via the old fusing system, in order to get up to the point I want to get to, (though one could argue that all the ones that get consumed on the way are in fact 'lost'). They did give all existing 60's a starter pack to help them along, which is nice.

    Overall, though, this new system adds extra steps to the process, and takes up a lot more inventory space - enchants that are undergoing refinement don't stack w/ existing ones of the same rank, then you have all the reagents and refine point items...

    I'd like to see a new inventory tab added for the reagents and refine-point items.
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  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited December 2013
    melodywhr wrote: »
    the only new mount in the zen shop is the reanimated destrier. it is an 80% speed mount and it costs 1800z. and companions are the same prices they've been since open beta. where are you seeing these "changes"?

    I think he made a mistake , the new 80% mount was showing 3500 zen price in the zen store initially , I think sominator was made aware of it last night on the forum and changed it to 1800.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    bioshrike wrote: »
    Overall, though, this new system adds extra steps to the process, and takes up a lot more inventory space - enchants that are undergoing refinement don't stack w/ existing ones of the same rank, then you have all the reagents and refine point items...

    I'd like to see a new inventory tab added for the reagents and refine-point items.

    I don't know why it's taking up more of your inventory space as it freed up a lot of mine. Instead of holding onto a lot of lower level enchants and stones until I level them up to a greater rank than I had already, I 'store' them in the enchants and runes I'm building up that I have already slotted. The extra bits needed when they are ready to rank up could be stored in the bank if I was short on inventory, but with the new system I have more inventory space than ever, so I just keep them on hand.

    You must be using some other more inventory intensive method.
  • dracoprimusdracoprimus Member Posts: 20 Arc User
    edited December 2013
    I'd think that space wise, you only really need the runes that are slotted, the ones you are using. Any other runes you get, use them to refine the "usable" slotted runes. You don't need to stockpile runes anymore. No more keeping a stack of rank1 dark enchantments so you can fuse them into rank2s, a stack of rank2 dark enchants so you can fuse them into rank 3s, and so forth.

    If you are not going to actually use silvery enchantments, then dump any that drop into a rune that you are refining.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    oh man whatever the changes come come all i see is u guys crying.
    lets start with the crying when there wasn't content u guys said its really easy to level up
    ok then so if cryptic increases the level it wil be more crying cause the guys have to farm for new equipment so they made it hard to increase ur enchantments level oh btw i have to invest any real life money in this game and still i have rank 7 and rank 8 with me and if u look at it the way where a new guy comes yes it will be pretty hard and u shld know it was u guys who wanted more grinding/longer time to increase ur level and u guys keep on crying about prices but u are talking cause the economy is at it peak as new module new companion and some pretty good offers are introduced so the prices are pretty much high but give or take 2 weeks they will surely settle down and to guys who keep on saying i m leaving the game or will take a break keep that to urself and i m pretty much looking forward to rise my gs using new boons and enchantments.
    2nd i like this system cause the enchantments like cruel and savage were hard to upgrade to new level cause of there limits in availability but u can increase there level with much less enchantments so to i find that a pretty good thing about new system
  • chaelkchaelk Member Posts: 5,727 Arc User
    edited December 2013
    well put sahni.
    now could you add a few . and , to your 1 long sentence, please.
    and to the OP, welcome to F2P. where sales are the only income for the company.
    so the more you want in game, the more you have to buy to pay for it.
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  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited December 2013
    This is why I prefer pay to play games. They don't pull the f2p shenanigans on players.

    i.e. limited inventory space with payments for additional slots, limited bank space, fast mounts by purchase, character slots by purchase, tokens for everything to consume limited inventory space, grind over content, costly respecs, purposefully vague tooltips to encourage paid respecs, and more.

    I pay more to play this game than I would on a sub based game. That is how the system is designed. I know that a lot of players might not pay anything, but I do. Honestly I would prefer pay to play *cough* ESO.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    chaelk wrote: »
    well put sahni.
    now could you add a few . and , to your 1 long sentence, please.
    hahahaha :)
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013

    I pay more to play this game than I would on a sub based game. That is how the system is designed. I know that a lot of players might not pay anything, but I do. Honestly I would prefer pay to play *cough* ESO.

    by paying mybe u will cn get coal wards , anything from zen but as u calling f2p shenanigans , its those players who rovide u shards or the rest of the things which are not available in zen market and also when u form a party i wd very ,uch like to prefer the guy who plays like f2p players cause they know there toon while the guy who just p2w he reach ;evel 60 increase gs and comes to party without knowing a sh/t about there toons its better to have 11k f2p player then idiot like who pays
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited December 2013
    saini50990 wrote: »
    by paying mybe u will cn get coal wards , anything from zen but as u calling f2p shenanigans , its those players who rovide u shards or the rest of the things which are not available in zen market and also when u form a party i wd very ,uch like to prefer the guy who plays like f2p players cause they know there toon while the guy who just p2w he reach ;evel 60 increase gs and comes to party without knowing a sh/t about there toons its better to have 11k f2p player then idiot like who pays

    Rage more please. You don't know me... I pay for companion, inventory space, and mounts. Having these on multiple characters costs more than a sub fee would. I also like to open some boxes now and then. I wouldn't party with a rageaholic like you any way.

    To get the same satisfaction that I would get from a sub fee based game, I have to pay more than what the sub fee would cost because the game is, "Free to play."
  • martydapartymartydaparty Member, Neverwinter Beta Users Posts: 15 Arc User
    edited December 2013
    Get rid of the agents for rank 4 an under, 1000-3000 ad to upgrade a 4 rank is stupid espeicaly when it dont work after 2-3 times!
  • durmontdurmont Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited December 2013
    leopard of chult was recently added 3500 zen, armored bear snuck in i dont really know when for 3500zen, and very also just recently the dusk unicorn for 4000 zen.
  • jakeesanjakeesan Member Posts: 17 Arc User
    edited December 2013
    So sick and tired of entitled gamers that believe they should have everything handed to them for free. You sound like you understand that money is needed to keep a game going, yet you act as though the rewards for those of us funding this game should be crappy or non existent. As far as raising prices goes, you are whining about things that you don't NEED in order to play this game. If someone wants to pay for something in game, it's not your concern. It sounds to me like your ego is bruised because you can't afford to keep up with the Jones'. You say players buy the biggest, baddest items to fit in to some community. That is irrelevant. If someone wants to do that, so what? Are your feelings hurt if someone has something you don't? Sounds to me like YOU are the one worried about fitting in.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited December 2013
    Armored bear has been there since the start of the game. :)
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  • durmontdurmont Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited December 2013
    So sick and tired of entitled gamers that believe they should have everything handed to them for free. You sound like you understand that money is needed to keep a game going, yet you act as though the rewards for those of us funding this game should be crappy or non existent. As far as raising prices goes, you are whining about things that you don't NEED in order to play this game. If someone wants to pay for something in game, it's not your concern. It sounds to me like your ego is bruised because you can't afford to keep up with the Jones'. You say players buy the biggest, baddest items to fit in to some community. That is irrelevant. If someone wants to do that, so what? Are your feelings hurt if someone has something you don't? Sounds to me like YOU are the one worried about fitting in.

    Missed the entire point.

    Lets break it down. Fusing took up space because you needed 4 of each to attempt to fuse. The new system requires reagents to upgrade the item after using up, not 4, but 5 items. Often that isn't enough at the higher end but whatever, toss in lower level stuff.
    Don't have reagent that fine. Toss it into a bag slot till you do.
    When i posted originally i was frustrated with the way it looked to be heading for the game...cash shop or quit. It looks as if you required to purchase over 60USD just to full enchant raid tier gear. Always another way...no matter how long and tedious, there is another way.

    I do enjoy Neverwinter. Otherwise i wouldn't have 5 character slots filled. I just see the game giving out something just for it to not be a free 'thanks for playing!' but a bait for cash shop. Thats it, thats all. Choice of to buy or not to buy. I just feel for those who don't have it to spend fifty to hundred bucks.
    collections: Cosmetic items such as fashion gear and mounts should be account wide. I do not want to get a sun elf regailia set or have to grind for the fugly deer for every single character I have. they should also be more complete if your going to include sun elf and merchant set you should include courtly. wedding. courtesan and at least the other lockbox mounts. again it should be an accountwide thing.

    Great idea.
    So many great ideas. I'd like to toss together or maybe put together a thread of positive ideas. Who knows maybe they will listen.
  • martydapartymartydaparty Member, Neverwinter Beta Users Posts: 15 Arc User
    edited December 2013
    It is certain it takes up more slots in this new system I got 3 rank 4s that wont stack on each other cause 2 have a lil refining done makes no since. Its fine when its on equip but alot of the times you go over and waste enchants. It just adds up to more confused players in the game that is not needed!
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited December 2013
    durmont wrote: »
    Missed the entire point.

    Lets break it down. Fusing took up space because you needed 4 of each to attempt to fuse. The new system requires reagents to upgrade the item after using up, not 4, but 5 items. Often that isn't enough at the higher end but whatever, toss in lower level stuff.
    Don't have reagent that fine. Toss it into a bag slot till you do.
    When i posted originally i was frustrated with the way it looked to be heading for the game...cash shop or quit. It looks as if you required to purchase over 60USD just to full enchant raid tier gear. Always another way...no matter how long and tedious, there is another way.

    I do enjoy Neverwinter. Otherwise i wouldn't have 5 character slots filled. I just see the game giving out something just for it to not be a free 'thanks for playing!' but a bait for cash shop. Thats it, thats all. Choice of to buy or not to buy. I just feel for those who don't have it to spend fifty to hundred bucks.


    Great idea.
    So many great ideas. I'd like to toss together or maybe put together a thread of positive ideas. Who knows maybe they will listen.

    whether or not the nay-sayers agree, the designers looked at the old system and listened to feedback, looked at metrics and determined that the fusion system was not being used as intended. with the old system, people could create as many accounts as they liked, leveled these two characters to level 11 and then just collected coffers of augmentation. they would circumvent the cost of removing enchants by either never socketing gear until they had the top rank enchant or by socketing over lower enchants. and then it was just a matter of grinding for enchants/runestones/shards and hoping for the best on their "invoke farming".

    the new system fixes the problem with players feeling like they can't socket anything because of a daunting cost of removing enchants/runestones. it allows players to level up their socketed enchants/runestones. it reduces the number of enchants/runestones/shards needed to upgrade your items. it makes all enchants/runestones/shards/refining stones useful... no waste whatsoever. but the trade-off is that if you're a player that does not buy zen or an end-gamer with accumulated wealth, you have to grind/farm and wait. you can't have it all RIGHT NOW. and i think that is the actual point of frustration for some. of course, they have to blame it on something... it's the company being greedy or it was poor planning or it was a terrible idea. all of those are old and tired opinions and complaints. don't believe me? doom and gloom posts date way back in these forums. even before i even got here during open beta.

    so it's not really cash shop or quit. it's accept the fact that the cash shop is not required because if you are a 100% free player, you can have the same things that zen purchasers have at no cost. it's just going to take you a while to get it.
  • saini50990saini50990 Member Posts: 309 Arc User
    edited December 2013
    melodywhr wrote: »
    whether or not the nay-sayers agree, the designers looked at the old system and listened to feedback, looked at metrics and determined that the fusion system was not being used as intended. with the old system, people could create as many accounts as they liked, leveled these two characters to level 11 and then just collected coffers of augmentation. they would circumvent the cost of removing enchants by either never socketing gear until they had the top rank enchant or by socketing over lower enchants. and then it was just a matter of grinding for enchants/runestones/shards and hoping for the best on their "invoke farming".

    the new system fixes the problem with players feeling like they can't socket anything because of a daunting cost of removing enchants/runestones. it allows players to level up their socketed enchants/runestones. it reduces the number of enchants/runestones/shards needed to upgrade your items. it makes all enchants/runestones/shards/refining stones useful... no waste whatsoever. but the trade-off is that if you're a player that does not buy zen or an end-gamer with accumulated wealth, you have to grind/farm and wait. you can't have it all RIGHT NOW. and i think that is the actual point of frustration for some. of course, they have to blame it on something... it's the company being greedy or it was poor planning or it was a terrible idea. all of those are old and tired opinions and complaints. don't believe me? doom and gloom posts date way back in these forums. even before i even got here during open beta.

    so it's not really cash shop or quit. it's accept the fact that the cash shop is not required because if you are a 100% free player, you can have the same things that zen purchasers have at no cost. it's just going to take you a while to get it.

    thats what i keep telling but these players think its hard to farm now and u have to spend real life money , well the thing is costly but ,its to say active in a sense and not idle. u collect than fuse is the old way i was really fedup of that. to make my rank 7 i bought 99x rank 5 then fuse them and then use and there was no enchantments in my low level armor i used enchantments when i got my t2 set, i didnt even used on my t1 set but now ppl from level 10 can start upgrading the enchantments as how they like and can keep them and increase there level as they progress too thats what i like about the new system and u can also say there will be ppl who always cry no matter what u give them and the 1 crying are ppl with mutiple accounts
  • hrodvalderhrodvalder Member Posts: 43 Arc User
    edited December 2013
    I used all my low rank Enchants and Runestones. Got about 1/3 more space now. The 25-50K for "normal" Marks is ok imho. You just need to play the game. You can't play 1 day and have everything on max. I got Rank5/6 on everything, got my Lesser Vorpal and Soulforged today and I have to say, I'm glad for it. I was able to unslot everything on my other toon I don't play anymore and get it from there. I can now slot every enchant and just refine it there. I can use everything I formerly couldn't, like Silver Enchants and Training Runestones.
    Realistically speaking, I'm looking at probably another 2 months to get my Enchants up to Rank 10 (or at least 8/9). So what? It might take some more time farming and grinding, but honestly? I came here and play this game to do that. If you don't want repetitive gameplay, don't play an MMO, play Skyrim or some other RPG, but in my dictionary, the only real way to get everything to max in an MMO is through grinding and basically, spending time with the guild and doing some fun DD runs.

    Oh, as a little side note: I only got the enchants on Rank 5/6 and only a Tier 1 Set and I'm still doing wonderfully :)
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