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Yet another 'how's my build look?' post

skatinskatin Member Posts: 58 Arc User
edited December 2013 in The Library
Hi all,

I've been away since open beta, back now, and firing up my 'ole CW, and want to switch from Renegade to Thaum. Here's my idea for a build:

http://nwcalc.com/cw?b=m33:4yng0:b8i7,13n3i30:6u000:bz50v:60000&h=0

I solo a lot, pvp some, and rarely dd, because, frankly, got sick of being the 'knock the mobs off the ledge' party member. Got old real quick. I'll still do it, but it's not exactly high on my fun to do list, and i'm not going to let that 'duty' over influence my build choices. I'm in a good guild, so getting good groups isn't a problem.

I do enjoy dailies, and farming. GG is new, just discovered it, and I like the pvp okay, and the pve even better!

Oh, I have the Archmage T1 set, which I am very happy with the +cooldown to control powers, very cool!

Here is my current gateway character, not sure if this link will work:

http://gateway.playneverwinter.com/#char%28Slappy@Slappyho%29/charactersheet

I do have a cat, and have it loaded fairly evenly with Armor Pen, Power, Recovery, Defense, some crit.

I just came back to this game, and am still reading all the builds/threads here... too much to take in.

mod2 note: I was gonna wait to respec after mod2, but I'm ready to try thaum now, and i'll wait a while to get feedback about the new mod2 fire paragon, and then maybe respec to that at some unknown future date.

Thanks for reading, and I'm grateful for any constructive criticism.

Cheers
Post edited by skatin on

Comments

  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    One question and one comment:

    Why did you pick Far Spell over something like Frozen Power Transfer?

    And you really gotta take Shard of the Endless Avalanche.
  • skatinskatin Member Posts: 58 Arc User
    edited November 2013
    pointsman wrote: »
    One question and one comment:

    Why did you pick Far Spell over something like Frozen Power Transfer?

    And you really gotta take Shard of the Endless Avalanche.

    Thanks for your feedback, I appreciate it!

    I picked Far Spell last, because I had points left, and I didn't know where to put them. Frozen Power Transfer, from my initial impression, seems like a rare trigger, and a waste of points, whereas extending range, even though it's only 10 feet, is always on. I'm willing to reconsider this choice. I haven't used chilling cloud yet, so wasn't sure about that feat.

    As for the "shard", yes I've seen people talk about it in threads. I tried it once, and hated it. I've seen it cast by others, and hated it. Is it really "all that?" Max damage or not, it just seems so dorky, I don't know. Is it really too uber to pass up?

    Thanks
  • stoxforum1stoxforum1 Banned Users Posts: 265 Bounty Hunter
    edited November 2013
    skatin wrote: »
    Thanks for your feedback, I appreciate it!

    I picked Far Spell last, because I had points left, and I didn't know where to put them. Frozen Power Transfer, from my initial impression, seems like a rare trigger, and a waste of points, whereas extending range, even though it's only 10 feet, is always on. I'm willing to reconsider this choice. I haven't used chilling cloud yet, so wasn't sure about that feat.

    As for the "shard", yes I've seen people talk about it in threads. I tried it once, and hated it. I've seen it cast by others, and hated it. Is it really "all that?" Max damage or not, it just seems so dorky, I don't know. Is it really too uber to pass up?

    Thanks

    Yeah it's probably the best damage and best control spell we have. Knocks targets prone and hits them hard, twice in fact, shard slam and shardsplosion.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Let's take them 1 by 1:

    - MM either maxed either just 1 point. Same Chilling Presence (can be skipped completely too)
    - Orb of Imposition needs a point in it, unavoidable
    - Chilling Cloud either use it with the frozen power transfer feat or not at all. It would be a shame to pass on this as thaum tho'
    - Sudden Storm=Big nuke. Icy Terrain obscures red zones, good utility, HAMSTER damage. You can do a completely chills build based on IT instead of SS, but it will do less DPS
    - Shard needs to be taken and feated. MoC daily is useful only in PvP and in a single fight in the entire game (Valindra/Fulminorax, MC)
    - Learned Spellcaster might increase your damage more than the AoE feats, so I'd max it
    - Take Transcended Master and Frozen Power Transfer for Chilling Cloud. Pass on Far Spell and Tempest Magic
    - Critical Power from Renegade tree is extremely good&useful. I used a spec without it and at 3100 recovery, I was unhappy with how fast I built AP. I had to (sadly :() pass on Elemental Empowerment for it.

    That's about it I think :)
  • skatinskatin Member Posts: 58 Arc User
    edited November 2013
    Thank you for this!
    pers3phone wrote: »
    Let's take them 1 by 1:

    - MM either maxed either just 1 point. Same Chilling Presence (can be skipped completely too)
    The simulator forced me to take two points in MM that time around. I can't seem to skip Chilling Presence in the simulator... hopefully when I actually respec in game, the game interface will be more flexible.
    pers3phone wrote: »
    - Orb of Imposition needs a point in it, unavoidable
    Yup, unavoidable. They really should rethink how assigning points forces you to pick things you don't want. Oh well.
    pers3phone wrote: »
    - Chilling Cloud either use it with the frozen power transfer feat or not at all. It would be a shame to pass on this as thaum tho'
    Great! I totally overlooked that. That's the review/feedback I need. Done. Thanks!
    pers3phone wrote: »
    - Sudden Storm=Big nuke. Icy Terrain obscures red zones, good utility, HAMSTER damage. You can do a completely chills build based on IT instead of SS, but it will do less DPS
    I just tried Sudden Storm (have it in my current spec) and you're right, it's great! I can't believe I never used it before. I kept Icy Terrain too, just in case for those certain scenarios.
    pers3phone wrote: »
    - Shard needs to be taken and feated. MoC daily is useful only in PvP and in a single fight in the entire game (Valindra/Fulminorax, MC)
    Okay, okay, I'll try the goofy lookin' shard thing again. Better to be the dork that wins than the cool guy laying face down in the mud... Thanks for the MoC tip, I had no idea it's usefulness is so limited. Deleted that one.
    pers3phone wrote: »
    - Learned Spellcaster might increase your damage more than the AoE feats, so I'd max it
    Agreed, I was struggling with that one, had it that way earlier. Fixed.
    pers3phone wrote: »
    - Take Transcended Master and Frozen Power Transfer for Chilling Cloud. Pass on Far Spell and Tempest Magic
    Excellent! Again, I had overlooked that. That's the review/feedback I was looking for. I went with it... thanks!
    pers3phone wrote: »
    - Critical Power from Renegade tree is extremely good&useful. I used a spec without it and at 3100 recovery, I was unhappy with how fast I built AP. I had to (sadly :() pass on Elemental Empowerment for it.
    I currently have the Critical Power spec'd, and you make a great point. I kept it.
    pers3phone wrote: »
    That's about it I think :)
    That's more than I expected!

    Thanks for the review and feedback! I like how this spec is shaping up. Here it is now:

    http://nwcalc.com/cw?b=ixr:4ywxo:a6lv,13n1i50:6u000:6z0z1:b0000&h=0

    I'm sticking with the T1 Archmage set, for now. I gotta get better enchantment stones, working on that now. Then, I'll probably run GG a bunch of times to get the weapon first, and then the armor set. Might skip the High Visier for now, we'll see.

    One other thing, when I respec, I can reassign my stat points gained from levelling (so I hear). There seem to be many opinions on which way to assign them. Right now, I have them relatively spread out over INT (3), WIS (4) and CHA (6). I'm thinking of switching to all INT (6), then WIS (2) for the recharge/AP gain, and CHA(6) for crit bonus. Not sure about this though. Open to suggestions here.

    I'll wait another day or two, before respeccing. I'm gonna read up some more, and if anyone has any more recommendations, I'd be grateful to hear it.

    Cheers
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    Incidentally, we all get a free respec in a week, so you might as well wait until then anyway.
  • skatinskatin Member Posts: 58 Arc User
    edited November 2013
    I already have a respec or two, been saving since closed beta, never used.
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited November 2013
    You need to just practice with Shards, or as I call it, Bowling for Powries. It's a really good power once you get used to it.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    skatin wrote: »
    Thanks for the review and feedback! I like how this spec is shaping up. Here it is now:

    http://nwcalc.com/cw?b=ixr:4ywxo:a6lv,13n1i50:6u000:6z0z1:b0000&h=0

    Looks cool and almost exactly what I have now. Some fine tuning considerations:

    - Ray of Enfeeblement. This might be a too important spell to give up, for single target bosses and even for PvP. I'd personally take one point from Shield and 2 from Icy or give up Icy Terrain completely. Keep in mind this is fine tuning and up to personal preference, rather than "you need to have these". RoE also functions properly on mastery now. I use it only in PvE for some bosses as thaum, in PvE even though having CoI+RoE as 2 debuffers is great, neither offers CC, so yeah. You'll be dead before you can nuke.
    - 3/3 in Toughness only if you PvP a lot, spend a point in another place for DPS if you like PvE most
    - Arcane Mastery increases the damage you do with Shard and Steal Time, so it might be worth putting something in it
    - elemental empowerment vs transcended master. This is a tough one. I do PvP quite often so I want both shard and rays to hit hard. 3 secs of weakened targets seems too small of an opportunity, but if you're fast with the rotation (usually steal time followed by shard in the big pack), it might prove better. Dunno. The elemental empower. DoT is weak and negligible.
    - nightmare wizardry vs bitter cold. Which one works best? I personally think a flat 5% increase is better than the 20% proc., and if you PvP you will always have it because of the many cold spells.

    Overall, it's a solid build and I can tell you from personal experience it can perform very good everywhere, dungeons, solo, PvP.

    The Archmage set is cool, I had it :) Your next step should be High Vizier, then Ancient weapons/jewelry, or if you have lots of AD that you don't know what to do with, buy the fragments for the fomorian orb, level artificing, buy tools to guarantee the crafting succeeds... farm MC a bit for the off hand... and there you go, gratz, now you have a marginally better weapon set than the Ancients :\
  • skatinskatin Member Posts: 58 Arc User
    edited November 2013
    pers3phone, thank you for taking the time with my build and this thread. And thanks for checking my build again :)
    pers3phone wrote: »
    Looks cool and almost exactly what I have now. Some fine tuning considerations:

    - Ray of Enfeeblement. This might be a too important spell to give up, for single target bosses and even for PvP. I'd personally take one point from Shield and 2 from Icy or give up Icy Terrain completely. Keep in mind this is fine tuning and up to personal preference, rather than "you need to have these". RoE also functions properly on mastery now. I use it only in PvE for some bosses as thaum, in PvE even though having CoI+RoE as 2 debuffers is great, neither offers CC, so yeah. You'll be dead before you can nuke.
    I know, I was torn to drop RoE. I remember in closed beta when RoE from multiple party CW's stacked... it was the bomb back then. Since they gimped it, I use it less and less, and since it's not a cold based spell, i'm trying to take the leap. Still, I need to give this one more thought. It really is an almost must have for bosses. I like your idea of moving points around. I've never really used Icy Terrain, so I'm looking forward to trying it out. No decision yet on this one.
    pers3phone wrote: »
    - 3/3 in Toughness only if you PvP a lot, spend a point in another place for DPS if you like PvE most
    I will pvp more when I get better, but 3/3 is a survivability issue. Anything I can do to improve survivability is pretty high on my priority list. Too many runs when I get killed twice, and lose out of the battle. I'm too poor to buy rez scrolls.
    pers3phone wrote: »
    - Arcane Mastery increases the damage you do with Shard and Steal Time, so it might be worth putting something in it
    Hmm, didn't realize that. I'll have to think about it. Trying to switch over to cold based spells, but wow steal time is a must have, and although I've never used shard, i'm willing to become adept with it. I don't really use steal time for the damage as much as CC and refreshing stacks, but shard being the biggest hitter, I might have to reconsider this option. Tough call.
    pers3phone wrote: »
    - elemental empowerment vs transcended master. This is a tough one. I do PvP quite often so I want both shard and rays to hit hard. 3 secs of weakened targets seems too small of an opportunity, but if you're fast with the rotation (usually steal time followed by shard in the big pack), it might prove better. Dunno. The elemental empower. DoT is weak and negligible.
    I'm a mage, not a warlock. Not really interested in DoT's. Easy choice for me.
    pers3phone wrote: »
    - nightmare wizardry vs bitter cold. Which one works best? I personally think a flat 5% increase is better than the 20% proc., and if you PvP you will always have it because of the many cold spells.
    I'll take a guaranteed availability over % chance every time. Easy choice.
    pers3phone wrote: »
    Overall, it's a solid build and I can tell you from personal experience it can perform very good everywhere, dungeons, solo, PvP.
    I'm feeling really good about this build. I'm looking forward to it!
    pers3phone wrote: »
    The Archmage set is cool, I had it :) Your next step should be High Vizier, then Ancient weapons/jewelry, or if you have lots of AD that you don't know what to do with, buy the fragments for the fomorian orb, level artificing, buy tools to guarantee the crafting succeeds... farm MC a bit for the off hand... and there you go, gratz, now you have a marginally better weapon set than the Ancients :\

    After mod2 hits next thursday, i'm gonna REMOVE/upgrade all of my enchantments/runestones, then run GG to get the weapon, then i'll go for the high vizier set.

    pers3phone, thank you for your interest, analysis, recommendations and especially the explanations. Your help has been absolutely invaluable to me! I really do appreciate it.

    Cheers, and well met!
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited December 2013
    pers3phone wrote: »
    - elemental empowerment vs transcended master. This is a tough one. I do PvP quite often so I want both shard and rays to hit hard. 3 secs of weakened targets seems too small of an opportunity, but if you're fast with the rotation (usually steal time followed by shard in the big pack), it might prove better. Dunno. The elemental empower. DoT is weak and negligible.
    Sorry for a bit of derailing, but I didn't want to open a new thread for this.
    My question is regarding Elemental Empowerment: RoE is an arcane based DoT - does it re-apply the debuff effect of this feat on every tick?
    A related question would be, if and how the Cold DoT would be (re-)applied.
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