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Combat Superiority bugged ?

redkainredkain Member Posts: 22 Arc User
edited November 2013 in The Militia Barracks
I'm new to GF but it seems there is a bug with combat superiority when coupled with conqueror talent tactical superiority (the talent that buffs combat superiority).

I explain, without said talent, Combat superiority gives the target that hits you a debuff that gives you 10% more damage, the debuff last 5 sec/talent level (max 15 sec).
That works well, no bug there.

But when I get the talent Tactical superiority (have gotten my first point today), those that hits my GF doesn't get the debuff anymore and I doesn't seem to do more damage.
A friend of mine that plays a lvl 60 GF conqueror has noticed the same thing too (he has 5 points in tactical superiority) but he's not too sure if he's got a damage buff or not.

Have you noticed this ? Is it a known bug ?
Post edited by redkain on

Comments

  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited November 2013
    When you add the 5th point in the feat you will notice your tooltip dam of skills goes up.
  • redkainredkain Member Posts: 22 Arc User
    edited November 2013
    Further testing with what you said in mind.
    Even with one point in the talent i see that the tooltip damage goes up. But the actual damage does not goes up (that would have been too good). So the talent makes the passive useless... :/

    I'll test it again with 5 point in the talent to see if the real damage goes up as well as the tooltip damage.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited November 2013
    redkain wrote: »
    Further testing with what you said in mind.
    Even with one point in the talent i see that the tooltip damage goes up. But the actual damage does not goes up (that would have been too good). So the talent makes the passive useless... :/

    I'll test it again with 5 point in the talent to see if the real damage goes up as well as the tooltip damage.

    Your real damage is going up because the tooltip is increasing which is your base damage.
  • pingconcherepingconchere Member Posts: 0 Arc User
    edited November 2013
    dkcandy wrote: »
    Your real damage is going up because the tooltip is increasing which is your base damage.

    A tooltip increase does not necessarily mean damage goes up, though it's supposed to. There is a bug with Wrathful Warrior that I detail in my first post, here. Taking Wrathful Warrior passively increases tooltip damage by 15% (without temp hp up) yet my actual damage remained the same. So, I guess it would be worth testing the Combat Superiority feat to see if it's the same phenomenon.
  • redkainredkain Member Posts: 22 Arc User
    edited November 2013
    OK here's the result of the tests (on dummies).

    - Without Combat superiority slotted
    Cleave tooltip damage (384-443)
    Cleave min damage 335 (the least i could do on dummies over 20 or so hits, no crits of course)
    Cleave max damage 381 (the more i could do in the same conditions)

    - With Combat superiority slotted (with one point in tactical superiority)
    Cleave tooltip damage (426-492)
    Cleave min damage 335 (the least i could do on dummies over 20 or so hits, only change is Combat superiority slotted)
    Cleave max damage 385 (the more i could do in the same conditions)

    So my real damage isn't going up (not by 11%, i should see a change there if it was working).
    But the tooltip damage is increased by slotting Combat superiority (with one point in tactical superiority)
    The dummies haven't hit me so I shouldn't see a change in actual damage (i'll try testing it on real mobs, just have to find one alone with many HP and not hitting too hard :) )

    I'd like to test it with 5 points in tactical superiority to see if there is an actual change, but i'll have to wait another 4 levels for it.

    On a side note, my tooltip damage is higher that my real damage on dummies and I have wrathfull warrior :)
    I've tested with temporary hit points (with iron warrior) and my real damage goes up, on par with the tooltip damage. Wrathfull warrior activating i guess.
    The tooltip damage doesn't change with wrathfull warrior activating (when temp HP are there)
  • pingconcherepingconchere Member Posts: 0 Arc User
    edited November 2013
    Like you said, the reason Combat Superiority didn't increase your damage against the dummies is because they didn't hit you. The permanent damage increase, whether they hit you or not, comes from the feat on the Conqueror tree -if maxed out-. So, the passive % damage increase only applies at rank 5 of the feat.

    Yes, Wrathful Warrior does increase tooltip damage. I later tested to see if it increased real damage with temp hit points, and it did. I don't know why it increases the tooltip damage even when no temp hit points are up, but such is the nature of a bug.
  • redkainredkain Member Posts: 22 Arc User
    edited November 2013
    OK, further testing on mobs, (hulk in neverdeath cemetary)

    First part without Combat superiority (with only first strike of cleave, for 20+ hits, without other damage buffs)
    Cleave tooltip damage : 384-443
    actual damage : 315-367

    Second part with Combat superiority with one point in tactical superiority (same conditions, only difference is combat superiority, i let the hulk hit myself to satisfy combat superiority conditions)
    Cleave Tooltip damage : 426-492 (roughly 10-11% increase)
    actual damage : 315-362 (no increase)

    As I thought tactical superiority is bugged, it makes Combat superiority do nothing if you do not have 5 points in tactical superiority. I'll have to test it for 2 to 4 points in tactical superiority but my guess is that the results will be the same.

    Can someone told me if combat superiority with 5 points in tactical superiority really gives a damage boost ?
  • pingconcherepingconchere Member Posts: 0 Arc User
    edited November 2013
    I will test it for you when I get back. I need to go this morning, but I will be back around noon.
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited November 2013
    lol 20 hits is not testing. You need to do 1000's of hits over several hours to get a decent test base.

    It's best to do this with no armor and just weapon/shield with no enchants. Also using a low level weapon and one that has very little difference min/max dmg difference.

    This allows for you to see the change in damage.
  • redkainredkain Member Posts: 22 Arc User
    edited November 2013
    When you have to see if there a 10% damage difference 20 hits is more than enough to see if there is an upgrade in damage or not.

    If with 20 hits I do 340 to 380 without the buff and 337 to 382 with it. I'm good to say the buff does not give me 10% damage buff.

    I'm not testing a little damage in a difficult condition, we're talking about a 10% damage buff.
    If without it I do 340 to 380, I expect to do 374 to 418 with it. The difference is enough to see it with a little more than 20 hits.
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