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Beta Testing: 3 1/2 Adventurers

ephirollephiroll Member Posts: 93 Arc User
edited November 2013 in Foundry Quest Database
3 1/2 Adventurers--NW-DPNGTW3JW

YouTube trailer: https://www.youtube.com/watch?v=vY6pSJmUHio

BETA 3.7

Some high level adventurers are rooming together and need an assistant. Find them at their house in Neverwinter to apply for the job.

All custom.
~15 minutes
Heavy on dialog, detail, and characterization.
Multiple dialog paths for added replay value. (More being added until the end of beta.)

Combat difficulty (depending on class and gs):
Main quest: Med-Hard
Optional attic duels: Easy-Insane (5 duels)

Screenshots:

adventurers1.jpg

adventurers2.jpg

adventurers3.jpg

adventurers4.jpg
Post edited by ephiroll on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    I am going to play this, but I though I should mention, it would be good if you clarified that it is not actually three and a half foundry quests, I thought it was a campaign when I saw the title.

    Edit: Never mind, I just misread it, somehow my screen started showing everything much smaller than before and I can't figure out how to fix it. I thought it said three and a half adventures.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • ephirollephiroll Member Posts: 93 Arc User
    edited November 2013
    All good man. I'll return any reviews you leave me, and the link to the foundry critique group is in my sig.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    ephiroll wrote: »
    All good man. I'll return any reviews you leave me, and the link to the foundry critique group is in my sig.

    I ran it, it might not be long enough for the daily if you care about that.
    You may want to clarify the difficulty of the attic duels a little better, I wasn't expecting the final one to add a solo difficulty enemy to the mix, I was expecting just another elite. The rest of the quest was fun, though it got a little confusing what room to go to at times. Are you planning a future campaign with it?

    The quests I am currently looking for reviews on are
    The Lair of Kheneka and The Revenge of Athron'zal. It is supposed to be a campaign in the order I listed them in but that is not appearing for some reason. They are out of the for review tab because of some early versions at the start of closed beta so typing in the quest or author name (Same as on the forums.) should find them.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • ephirollephiroll Member Posts: 93 Arc User
    edited November 2013
    Yeah, I know about the daily thing with it. I'd initially planned it to be even shorter than what it is, but got carried away with the story and it turned into a border line daily. Nearly all my others will be dailies once they hit 20 plays so I'm not too concerned about it.

    This is my 'last' campaign pretty much. I have more ideas than quest slots, and the remaining slots I have will explore all those ideas I can and add to this story line.

    I'll look over some of your stuff later today. Thanks, man.

    PS: I was going to put in another elite, but the difficulty is really hard to judge so I went with a mob in the last choice that spawns smaller mobs if you don't kill him quick enough. My lvl 60 dc can't get past the second duel, whereas my lvl 60 tr with 1000 less gs can wipe the floor with all them. So, so, hard to judge combat difficulty.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    ephiroll wrote: »

    This is my 'last' campaign pretty much. I have more ideas than quest slots,

    .
    Same issue here, that is why I made another account.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    ephiroll wrote: »
    Yeah, I know about the daily thing with it. I'd initially planned it to be even shorter than what it is, but got carried away with the story and it turned into a border line daily. Nearly all my others will be dailies once they hit 20 plays so I'm not too concerned about it.

    This is my 'last' campaign pretty much. I have more ideas than quest slots, and the remaining slots I have will explore all those ideas I can and add to this story line.

    I'll look over some of your stuff later today. Thanks, man.

    PS: I was going to put in another elite, but the difficulty is really hard to judge so I went with a mob in the last choice that spawns smaller mobs if you don't kill him quick enough. My lvl 60 dc can't get past the second duel, whereas my lvl 60 tr with 1000 less gs can wipe the floor with all them. So, so, hard to judge combat difficulty.

    I noticed you reviewed "Burning From the Dead". That was an abandoned projects from several months ago and does not need reviews, it will probably be deleted for foundry space some day. The "A mysterious Cult" campaign also does not need reviews, I plan to redo it completely like with the two I listed, but for now, it is just a series of just whipped together in a couple of days. The Mashers Arena has more then enough plays already thanks to some time on the top three Neverdeath list. Just the "Kobolds And Fires" campaign needs reviews at the moment.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • ephirollephiroll Member Posts: 93 Arc User
    edited November 2013
    Man, there's a 'withdraw' button right in the corner. So, I don't consider any available quest abandoned. Otherwise, it would be 'withdrawn' as far as I'm concerned. Plus, you didn't leave an in game reveiw on a <15 min quest I played this in return for. While you got a in game reveiw, aprox 300 words of critique pmed, and a tip on this one you claim is abandoned. So I'll look over more of yours when I see an in game review. Have a good day.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    Triple post, bah! And I thought Double posts were annoying.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    Triple post, bah! And I thought Double posts were annoying.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited November 2013
    ephiroll wrote: »
    Man, there's a 'withdraw' button right in the corner. So, I don't consider any available quest abandoned. Otherwise, it would be 'withdrawn' as far as I'm concerned. Plus, you didn't leave an in game reveiw on a <15 min quest I played this in return for. While you got a in game reveiw, aprox 300 words of critique pmed, and a tip on this one you claim is abandoned. So I'll look over more of yours when I see an in game review. Have a good day.

    It wasn't an issue, sorry you took it the wrong way. I was just letting you know it probably won't see any changes in the near future, if I didn't want anyone to play it, I would have withdrawn it.

    Oh, I just noticed you PMed me, thanks. You don't have to worry about my others, it was my mistake not communicating things to you very well. Mainly, I was just letting you know that was not at all my best work in the foundry.

    Edit: Ok, I decided to include it in my "A Mysterious Cult" remake. Sorry about the ingame review, I always forget that for some reason, luckily, it isn't too hard to rerun your quest and add it.

    Edit two: I reran your quest to add the ingame review. I also noticed you added a new duel, I was on my Trickster rogue so I decided to give it a shot, I couldn't even get one of them down. The dead poet and Mad Monk combination made waves of zombies that could not be stopped without a lot of work. I also thought I should mention that it was hard to know what I needed to interact with and what I didn't. Mainly with the cleaning up the basement part, everything is glowing and I don't know what I need to interact with, I am not sure if it is intentional but I figured it would be good to mention.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • ephirollephiroll Member Posts: 93 Arc User
    edited November 2013
    Glad you're using that one, it's a good start. That canyon is creepy with that sky mix and would make a dam good environment.
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