I am thinking about respeccing to this. Comments welcome.
http://nwcalc.com/cw?b=p7j:4yhu4:8fen,1l330k3:60000:buu5v:b0000&h=0
In particular, my requirements are that I don't want to use Chilling Cloud (too slow, not arcane) or Storm Pillar (too clunky).
Also please keep in mind that I don't (yet) have the HV set so I don't get the benefit of its bonus.
Edit: Okay, think I fixed the link now.
Comments
Soloing:
Chill Strike (Mastery), Conduit of Ice, Steal Time, Shard
Arcane Singularity/Oppressive Force, Ice Knife
AoE Dungeons:
Conduit of Ice (Mastery), Sudden Storm, Steal Time, Shard
Arcane Singularity, Oppressive Force
Singbot:
Entangle (Mastery), Conduit of Ice, Steal Time, Shard
Arcane Singularity, Oppressive Force
Single Target:
Icy Rays (Mastery), Conduit of Ice, Ray of Enfeeblement, Chill Strike
Oppressive Force, Ice Knife
Pushing Things:
Repel (Mastery), Shield, Steal Time, ???
Arcane Singularity, Oppressive Force (or maybe Ice Storm)
PVP:
Icy Rays (Mastery), Ray of Enfeeblement, Repel, Entangle
Oppressive Force, Ice Knife
When lots of TRs around: replace Repel with Steal Time
For Valindra: choose Maelstrom instead of Oppressive Force
I guess, you're going to use Magic Missle as your standard At-Will power.
Interesting build idea. I guess you are not going to have a lot of chill on your targets--and that is the reason why you omitted feats geared towards "Chilled" targets, and included Snap Freeze.
Therfore, I would make just two changes:
Just my 2 cents,
Urbs
Thanks. Quoted from your comment in that thread: Frankly speaking, that doesn't seem to be a very accurate testing.
A test like this might be more accurate:
I was and still am interested in general cases about AP gain and not any specific--besides the powers I used also count as "controlling". Therefore I did the testing with the (Thaumaturge-based) encounters. But, as I said in the previous paragraph, I'm very interested in your test results.
For Pushing things you could have Shard as he last encounter just for damage and control, or Entangling Force which I find very useful to control one of the nastier adds before shoving them into the void.
For PvP you could consider swapping CoI for RoE - both give similar mitigation with you feats, but CoI will catch anyone standing near the targets and it does seem to upset people that you cast it on. This is really just personal preference however - doesn't make a lot of difference really.
ianthewizard - thanks for your contribution. Helpful as always. Oh, no sorry, I meant uurbs...
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I am not a Tiefling so I think I will stick with Tempest Magic.
Changing the Heroic feat points to Fight On is a good idea.
I was trying to find some justification for Ice Storm since I'm forced to spend 2 points in it.
2 points in Maelstrom and 2 points in Shield also seems like a solid choice.
I'll try this out this evening and try it out in Sharandar.
Also, you might consider swapping Snap Freeze for Nightmare Wizardry. While CS/CoI damage with it is beautiful, Nightmare Wizardry works in perfect synergy with EotS, making your crits go crazy (especially if you have some vorpal). On the other hand, i have seen lots of wizards doing crazy damage with plague fire, so the choice is yours (just don't use anything higher than lesser for now).
Tempest Magic and Bloodhunt do NOT stack, i.e. you do not get 15%. Tempest Magic just overrides it. That is,
50% -> 30% = Bloodhunt.
30% -> 0% = Tempest Magic.
This has been tested by players and is in Grimah's Comprehensive Wizard Guide, which all CWs should at least glance through, to make sure they do not miss anything obvious.
I only have Lesser Vorpal right now.
I don't think I can choose Nightmare Wizardry instead of Snap Freeze, I need 15 paragon points in Thaum in order to unlock the 4th tier (which I really want). But I would if I could.
As for the build:
- ignoring CC/Frozen Power Transfer is not a good choice, even as arcane, you took all kinds of AoE feats yet you missing on the best AoE at-will
- controlling action is useless, toughness will help you in PvP but not only
- learned spellcaster is an increase to EVERYTHING, instead of just AoEs. Your single target in PvP will suffer
- destructive wizardry is a much better choice than snap freeze for what seems to be your purpose (AoE in PvE)
Hum, then check this topic out: http://nw-forum.perfectworld.com/showthread.php?436861-CW-feat-Tempest-Magic-Tiefling-racial
Because of this statement, I've been using Tempest Magic as a Tiefling.
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My Tiefling also has Tempest Magic. But i never see Bloodhunt icon on my targets below 50% health. I know what is looks like, and i watch thoroughly - but it's never there. So i think in the end it is broken.
Hum, I also never noticed it's icon on the enemies, but it is perhaps like the Prestidigitaion feat, where it works on yourself without showing it's icon, like it does appear on your allies. Just a graphic omission.
Never saw it from that time. A mystery