On my first suggestion - hehe - I thought of two solutions that can be satisfactory.
Executioner's style: some percentage chance to streamline the loading of reaping strike on 25% / 33%, or any value that seems satisfactory for balance.
Battle Awareness: the same effect today is the executioner style.
It is true that this would tie the Destroyer reaping the strike, but it is better than putting it in a cycle of unsatisfactory AP generation to use a daily that has lost its original purpose.
You should really address the regen on sentinel GWF! Regen+Restoring strike+New Soulforge+Unstoppable Recovery(like every 5-10 sec)+Ferocious Reaction! U rly need to change some of them or Sent Gwf will become way too strong! Instigator Vanguard seems rly nice as Swordmaster Destroyer, but i do think IBS with vanguard and a perfect vorpal can reach 30k dmg with ease, i can crit for 20k now on live server.. On the other hand so does the lunging strike plus bullrush combo so i guess is a known fact...
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
You should really address the regen on sentinel GWF! Regen+Restoring strike+New Soulforge+Unstoppable Recovery(like every 5-10 sec)+Ferocious Reaction! U rly need to change some of them or Sent Gwf will become way too strong! Instigator Vanguard seems rly nice as Swordmaster Destroyer, but i do think IBS with vanguard and a perfect vorpal can reach 30k dmg with ease, i can crit for 20k now on live server.. On the other hand so does the lunging strike plus bullrush combo so i guess is a known fact...
Fake .
I am Sentinel!!!!! Not Destro or Instigator.
I have p.vorpal all my enchant's(best gear 16.3k GS) rank 10 and i die always in preview pvp. Also i can kill now often but noone will be immortal after M2. My top critt was 14k in pvp.
And 5 min cooldown FR are joke skill.
Regen ?Even Healing artifact+potion combo+P.SF will not help y. Obliously y don't try it out "ranger can oneshoot 40k hp & 5 man group".
In pve i can critt more then 20 k but' and this is important pve mob's have only 25% dmr and you can ignore it with 25% arp player can reach 60% + skills buff's.
Fake .
I am Sentinel!!!!! Not Destro or Instigator.
I have p.vorpal all my enchant's(best gear 16.3k GS) rank 10 and i die always in preview pvp. Also i can kill now often but noone will be immortal after M2. My top critt was 14k in pvp.
And 5 min cooldown FR are joke skill.
Regen ?Even Healing artifact+potion combo+P.SF will not help y. Obliously y don't try it out "ranger can oneshoot 40k hp & 5 man group".
In pve i can critt more then 20 k but' and this is important pve mob's have only 25% dmr and you can ignore it with 25% arp player can reach 60% + skills buff's.
Ferocious Reaction rank 3 is 3 min CD and heals u for 30% HP and does the same amount of dmg to the enemy and offers a dmg resistance for 5 sec.I am a Destroyer on live and i Crit now for 15-20k with IBS i expect with Vanguard to crit as an instigator with all buffs up for even more.Perfect Soulforge give u 45% hp heal every 90 sec. Regen heals u 10% of your missing HP every 3 sec so 2k hp every 3 sec at half hp. Resto strike for about 4k every 10 sec. U have close to 50% dmg resistance and 30% deflect and Unstoppable like every 10 sec... How do u manage to die?!!! Ohh and i forgot to add Lifedrinker 400-500 hp healed every second!!
Feedback:
The changes to the GWF are completely game breaking.
I've been doing a lot of pvp on the test shard and now suddenly the GWF can do TR-like single target damage?
I was getting hit for 65-75% of my hp from one move. I kept thinking that a TR hit me with lashing blade but that's false it's a GWF.
Seriously what are you guys thinking this is absurd.
Feedback:
The changes to the GWF are completely game breaking.
I've been doing a lot of pvp on the test shard and now suddenly the GWF can do TR-like single target damage?
I was getting hit for 65-75% of my hp from one encounter. I kept thinking that a TR hit me with lashing blade but that's false it's a GWF encounter.
Seriously what are you guys thinking this is absurd.
then its an at-will
I don't know the GWF move list
I just know they hit way too hard for a class that has great movement speed, a bunch of stuns, and the best survivability in game
This is only an issue on the test shard so its something that is stemming from the new paragon.
Its not just me.. I have a 13,498 gs as a TR in pvp and the lowest enchant I have is rank 9. I stack deflection and hp as well. My moderately geared team mate is getting 1 shot
then its an at-will
I don't know the GWF move list
I just know they hit way too hard for a class that has great movement speed, a bunch of stuns, and the best survivability in game
This is only an issue on the test shard so its something that is stemming from the new paragon.
Its not just me.. I have a 13,498 gs as a TR in pvp and the lowest enchant I have is rank 9. I stack deflection and hp as well. My moderately geared team mate is getting 1 shot
blame ranger think they are reason for insane damage of ppl in pvp atm i keep geting few shoted to
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dante123plMember, NW M9 PlaytestPosts: 282Arc User
Feedback:
The changes to the GWF are completely game breaking.
I've been doing a lot of pvp on the test shard and now suddenly the GWF can do TR-like single target damage?
I was getting hit for 65-75% of my hp from one move. I kept thinking that a TR hit me with lashing blade but that's false it's a GWF.
Seriously what are you guys thinking this is absurd.
wut happened ur cute tenes cant do anything vs senti?:<
i also have to to say in all pvp matches i played in test server gwf were in last five ppl by score so i do not think they are op in any way if they would be op think they would have first few spots not the last few
Feedback:
The changes to the GWF are completely game breaking.
I've been doing a lot of pvp on the test shard and now suddenly the GWF can do TR-like single target damage?
I was getting hit for 65-75% of my hp from one move. I kept thinking that a TR hit me with lashing blade but that's false it's a GWF.
Seriously what are you guys thinking this is absurd.
theres only one move that can do that much damage on GWF, and thats if it critical strikes. And its an encounter And no encounters have been changed for GWF.
An at will will NEVER EVER do that much damage.
It sounds like to me, you gotten used to fighting Sentinel GWF's and never met any others besides that until now. For most offensive GWF's thats normal.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Ferocious Reaction rank 3 is 3 min CD and heals u for 30% HP and does the same amount of dmg to the enemy and offers a dmg resistance for 5 sec.I am a Destroyer on live and i Crit now for 15-20k with IBS i expect with Vanguard to crit as an instigator with all buffs up for even more.Perfect Soulforge give u 45% hp heal every 90 sec. Regen heals u 10% of your missing HP every 3 sec so 2k hp every 3 sec at half hp. Resto strike for about 4k every 10 sec. U have close to 50% dmg resistance and 30% deflect and Unstoppable like every 10 sec... How do u manage to die?!!! Ohh and i forgot to add Lifedrinker 400-500 hp healed every second!!
I told u fake.
I say i am senti not destro sentinel can't hit 20-24 k.
And if u use P Lifedrinker u only deal 10k max dmg on critt you you can't heal whit restoring .s 4k hp only 2k .
Also if u use FR you loose much dmg .Also if you put your feat's into sentinel you can't have feat's for FR.
And lol for 50% dmr i have ower 3k def and have not 50% even the best senti have "in titan" only have45%.
Go and try pvp in preview don't calculate just give a try before you cry here .
We don't get any encounter DMG boost only threat boost party buff and at will boost i only noticed a little difference whit my gear around 100-200 dmg its not so much for critt. The pont is if you stay in storm you will get killed and you think its a gwf noooo its the ranger.
I say i am senti not destro sentinel can't hit 20-24 k.
And if u use P Lifedrinker u only deal 10k max dmg on critt you you can't heal whit restoring .s 4k hp only 2k .
Also if u use FR you loose much dmg .Also if you put your feat's into sentinel you can't have feat's for FR.
And lol for 50% dmr i have ower 3k def and have not 50% even the best senti have "in titan" only have45%.
Go and try pvp in preview don't calculate just give a try before you cry here .
We don't get any encounter DMG boost only threat boost party buff and at will boost i only noticed a little difference whit my gear around 100-200 dmg its not so much for critt. The pont is if you stay in storm you will get killed and you think its a gwf noooo its the ranger.
ummm you can feat sent build and still get the fr feated in destro tree also you get a 15% dmg boost from using threatening rush a decent dmg boost if you have trample the fallen slotted along with frontline surge (im not sure what dmg your talking about looseing)FR heals you for a decent chunk of health at 15% hp and yes restoring strike heals for 2k-3k plus the HoT if you have it feated the thing killing everyone in pvp atm on test server is the rangers split the sky which is ridiculous but it's your own fault for standing under it, if theres no rangers in the group using it i have rarely died in test pvp all the heals from regen ferocious reaction +feated FR+bravery(not rolling tample but it is viable) resto strike perfect soulforge health from unstoppable pots if you want the new boons dont have the lantern yet havent bothered trying that one out makes me pretty much invincible you musthave your feats mixed up or what have you but like i said if your caught under split the sky it's gg
feated correclty and certain class skills your looking at a 25-30% dmg increase on targets 25% alone from threatening rush and trample the fallen. unstoppable(10% i believe) threatening rush(15%) takedown(10%) frontline surge then follow it up with IBS
Going to keep adding to this as I test. Focused mainly on powers and feat synergy, and only really testing solo PvE at the moment.
Bug: Determination Screen Indicator The on-screen HUD element for determination is still not an editable element. It still cannot be moved or resized like all other elements.
Bug: Constantly taking 'In Combat' animation stance While in all zones, my character is constantly moving to 'in-combat' stance, and thus, does not automatically log out like normal. However, I am not restricted from performing any actions or talking, so I'm not being treated as if I'm 'in combat', like the longstanding Sharandar bugs.
Feedback: Power: Threatening Rush Great addition to the class. Awesome for adding mobility and helping melee get to the target, while also giving us mark and threat potential. No really noticeable speed increase under Unstoppable. Please alter the animation slightly so that our GWF is more or less shoulder charging the enemy, instead of the imaginary shield.
Feedback: Power: Wicked Strike I don't know if the damage was increased on this power, but if feels as if it has been. Seems a lot more effective and a great stand-by for Sure Strike, which beforehand was a superior skill for damage output. In fact, I still support switching Reaping Strike with Wicked Strike on the power tree, so that newer players aren't penalized by standing still like they are now.
Feedback: Power: Reaping Strike Decent improvement. Quicker animation for sure. Seems like damage took an improvement, too. Determination build didn't seem to have changed much. Reaping strike needs to do as much damage as wicked strike in the same animation time, however, to cover for your lack of movement and capabilities.
Feedback: Power: Indomitable Strength Nice replacement for Crescendo. Not sure if it does more damage, but it is a clean swap for my character for a single-target daily.
Feedback: Feat Swap: Unstoppable Recovery for Student of the Sword Seems like you guys were watching our builds. A good addition to sentinel, though I'm not sure if it stops us from getting student of the sword, which stands as one of our only debuffs.
Feedback: Feat: Powerful Challenge Thanks to the AOE mark generation of Threatening Rush, this feature becomes almost crucial to maximizing damage and threat as a Sentinel. Good to see it finally becoming useful.
Feedback: Feat: Improved Reaction Quickly overtakes Student of the Sword as my 10-point spend outside of sentinel. Wish that the threat generator boosts of Grudge Style, Intimidation, Defiance and Battle Trample didn't all feel like I was losing out on half of the feats bonus, due to my personal power choice). Improved Reaction, which is buffing my Ferocious Reaction by another 10%, is simply too good to pass up on my defense-oriented sentinel. Please swap with Feat Master at Arms!
Feedback: Power: Frontline Surge It's nice to be able to push and have that application of CC. Only problem with push abilities in a melee class, though, is that they are still push abilities and your still melee. Luckily, Frontline Surge works in tandem with Threatening Rush.
I'm already seeing my new PvP loadout for my Sentinel real quick. Takedown, Restoring Strike, Threatening Rush. Lots of applied CC, with knockdowns. Takedown's bonus to 'miss and recharges quicker' may need to be turned off for PvP, to be honest. Too much application of prone here. I'm sold that the class feature Ferocious Reaction is my go-to feature, and under debate whether Master at Arms (for the extra 2% deflect and 5 AC) is worth losing Bravery's 4% deflect and 10% run speed bonus. Probably not.
For PvE as the off/main tank, power lineup may go Daring Shout, Restoring Strike, Frontline Surge, with at-wills being Threatening Rush combined with Wicked Strike. Constant mark application, and taking the Powerful Challenge Feat, more applicable DPS. Plus I take Intimidation feat, for better mark and some damage with Daring Shout. Frontline Surge could be exchanged for IBS for single-target damage application (bosses).
For PvE as solo player, same lineup as earlier, only with IBS instead of Daring Shout.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Feedback: Power: Reaping Strike Decent improvement. Quicker animation for sure. Seems like damage took an improvement, too. Determination build didn't seem to have changed much. Reaping strike needs to do as much damage as wicked strike in the same animation time, however, to cover for your lack of movement and capabilities.
What lack of movement are you referring too?
Reaping Strike does not lock lock you in place while charging. You're movement is slowed a bit, but there are a fair amount of attacks you can avoid while charging up.(And the ones that hit deal reduced damage and build extra Determination)
What lack of movement are you referring too?
Reaping Strike does not lock lock you in place while charging. You're movement is slowed a bit, but there are a fair amount of attacks you can avoid while charging up.(And the ones that hit deal reduced damage and build extra Determination)
I just want to start by saying that this is my opinion.
I feel that a new player using Reaping Strike will generally not move while the ability charges (I feel this way because of personal experience as I learned the class, then watching my wife learn the class, then my best friend, and realizing it may just be a common assumption). What's more, it has an additional benefit (ap generation) that isn't available to the player for the first 10 levels of play.
As taking damage is alot harder on the lower level players (no money for potions, lack of the healer companion) it also might leave a bad taste in their mouth with the impression that they are simply waiting to hit something. Since there is not another at-will for several more levels, many may be having the same experience as me and simply learn to avoid that right-mouse button entirely.
I like that there is an AOE at-will available at start to help new players understand that we ARE a class capable of AOE strikes, but I feel that Reaping Strike requires more knowledge of the class to use effectively, where Wicked Strike is a much simpler and straightforward damage dealer.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
I just want to start by saying that this is my opinion.
I feel that a new player using Reaping Strike will generally not move while the ability charges (I feel this way because of personal experience as I learned the class, then watching my wife learn the class, then my best friend, and realizing it may just be a common assumption). What's more, it has an additional benefit (ap generation) that isn't available to the player for the first 10 levels of play.
As taking damage is alot harder on the lower level players (no money for potions, lack of the healer companion) it also might leave a bad taste in their mouth with the impression that they are simply waiting to hit something. Since there is not another at-will for several more levels, many may be having the same experience as me and simply learn to avoid that right-mouse button entirely.
I like that there is an AOE at-will available at start to help new players understand that we ARE a class capable of AOE strikes, but I feel that Reaping Strike requires more knowledge of the class to use effectively, where Wicked Strike is a much simpler and straightforward damage dealer.
Dont know about the mobility thing. Think its just about perfect now.
And nothing wrong with acquiring more knowledge of the class to use effectively. Cant have everything so simple right out of the gate. I personally use Reaping Strike in its current state on Live where some dont for that reason, and I benefit in using it in ways that they dont because of knowing how the class works.
And you ment Determination, not Ap generation. I wish it gave additional AP generation.
I agree with Lobo on Atwill be in "wrong" place. Despite improvements in the offensive aspect / defensive / utility , this is still a very difficult technique to dominate, and , potentially , "similar to the Duelist 's Flurry " regarding the "cost / benefit " .
Well, I'm still not sure if the "cost / benefit " is true after seeing the split shot, hehe ... that is the question .
The technique has received a positive incentive , but I believe the offensive / defensive could be treated individually with the destroyer / sentinel . About destroyer have treated above , I think it would be interesting to sentinel improvement , circumstantial or permanent , against certain controlling effects ( takedow / push ) or defense.
Given the almost impossibility of reconciling iron vanguard / reaping strike , or even using it in pvp , I see no reason not to put an end to the matter and to ensure preventive gwf "somewhere safe " if , in the future , some balance negative will happen .
Grudge Style is not more about threat, only offensive bonus for sure strike and defensive for reaping strike.
Master at arms generates x% threat per stack to any Atwill.
For reasons of defense and damage (therefore threat) reaping strike would remain higher than wicked strike/wms, but those who do not adapt to this Atwill have a second option.
please make sentinel gwf be tank like gf. Just make so one use little sword and shield and one use big sword. Eezy peezy. I tank t1 with sentinel on live with t1 gear, but tanking t2 with t1 gear is hard. Thank you for your time.
Can we get Anvil of doom, instead of indomitable battle strike? Ibs sucks so hard, the only good thing about it is "if" it kills a target it recharges some ap... Anvil of doom would suit a GWF far better than a GF (see skill animation, for details *cough*) Or at least let us choose between the two skills.
edit# i am kind of disappointed, to realize, that we do not have full access to the iron vanguard path and every of it's skills. Do it right, or don't do it , at all - please cryptic.
Can we get Anvil of doom, instead of indomitable battle strike? Ibs sucks so hard, the only good thing about it is "if" it kills a target it recharges some ap... Anvil of doom would suit a GWF far better than a GF (see skill animation, for details *cough*) Or at least let us choose between the two skills.
edit# i am kind of disappointed, to realize, that we do not have full access to the iron vanguard path and every of it's skills. Do it right, or don't do it , at all - please cryptic.
Wait, what parts of the paragon path do we not have?
Each paragon path is only one at-will, one encounter, one daily, and three class features. They aren't the whole power tree for the class. That was easy to understand from just looking at the paragon path on a new character.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Wait, what parts of the paragon path do we not have?
Each paragon path is only one at-will, one encounter, one daily, and three class features. They aren't the whole power tree for the class. That was easy to understand from just looking at the paragon path on a new character.
Heh, i was under the impression, that we will be able to choose everything, except the shield related moves... This cannot be called iron vanguard paragon path, at all. We do not even get access to it's skills... Idc about frontline surge or the CC daily, let Cryptic erase them, GWF doesn't need it anyways. We need more damage/finishing skills, not more cc. (in my opinion)
This is a precanned - version of the paragon path of ANOTHER class, just poorly recycled, so far. (sadly)
Reworking the basic At - will damage would be a good start, aka. the biggest weapons ingame, yet lowest at-will dmg. Big swords tend to be doing BIG dmg, usually but in NW it feels as if i'm hitting mobs with a giant rubber sword.
I hope the devs won't release the PP without fine tuning every little aspect of it.
Heh, i was under the impression, that we will be able to choose everything, except the shield related moves... This cannot be called iron vanguard paragon path, at all. We do not even get access to it's skills... Idc about frontline surge or the CC daily, let Cryptic erase them, GWF doesn't need it anyways. We need more damage/finishing skills, not more cc. (in my opinion)
This is a precanned - version of the paragon path of ANOTHER class, just poorly recycled, so far. (sadly)
Reworking the basic At - will damage would be a good start, aka. the biggest weapons ingame, yet lowest at-will dmg. Big swords tend to be doing BIG dmg, usually but in NW it feels as if i'm hitting mobs with a giant rubber sword.
I hope the devs won't release the PP without fine tuning every little aspect of it.
First, this is the way paragon paths work in dungeons and dragons. They are not sub-classes, they are simple choices you can make for your classes which will help you further personalize. A couple new abilities, nothing more.
Secondly, GWF's and GF's are the same class: fighters. Why there is a larger distinction in NWO I have no idea, but the fact remains is that they are both 'options' for the dungeons and dragons class 'Fighter' in 4e resources. The paragon options players can choose from also directly reflect what is available in 4e. Iron Vanguard and Swordmaster are two choices a fighter can have.
So to reference the source material, we can easily see that they are meant to be the same thing. Two ways to do the same role: take damage. Sadly, GWF kinda need Iron Vanguard to do the mmo role of 'tank', because Swordmaster doesn't generate quite enough threat to do it. Luckily, Fighters aren't just tanks, they are also damage dealers and controllers, which our classes reflect in a manner of speaking.
I find it so disturbing that many players (not saying you, just in general) completely discount the source material and any relevance it has. Which is apparently alot, considering how many mechanics and names and options are drawn directly from DnD.
In my mind, what GWF need for swordmaster is to incorporate mark into mechanics such as Flourish (mark all nearby enemies to the opponent your attacking), and far larger threat generation.
Our damage output, on the other hand, needs to be less than the strikers, but not by much. On this end, I think we are balancing far better, though Swordmaster again could use a good damage boost.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Bug: Encounter: Take down This power hit a near mob/target even without facing/targeting them. As a non-target-locked this shouldn't be able to do. Change this or flag it as target-locked encounter.
Bug: Daily: Indomitable Strength Sometimes drain all AP, skill animation and sound happen, but the target don't get CC AND don't get hurt.(Only seen in PvP and at no time in PvE)
Bug: Daily: Indomitable Strength Can sometimes occur that target get first hit and then he can do anything because not CCed, what sometimes result in unstoppable activation/dodge use or simple use any other skill until second hit.
Bug: At-Will: Threating Rush Sometimes only Skill animation of Threating Rush happen but no marking and maybe no damage apply on the mob.
Bug: Utility: Sprint Effect of injured legs and debuff of Not so fast don't get ignored by this.
Bug: Mechanic: Unstoppable Some CC go through it.
Bug: Encounter: Battle Fury When using Battle Fury, the character performs an animation and after the animation (1 second) ends, still cannot act for another 0.5 seconds.
Bug: Daily: Slam I've noticed that using Slam whilst in combat has a chance of applying the Student of the Sword debuff on yourself (up to 2x).
Bug: Daily: Spinning Strike Debuff of Student of the Sword and Deep Gash get removed from target after crit if this skill is used against it.
Bug: Feat: Unstoppable Revocery Convert 5% of the Unstoppable temporary hitpoints into 5% normal hitpoints.
Bug: Feat: Armor Specialization Feat is supposed to increase Armor Class and Defense by 5/10/15%. This bonus is not showing up on the character sheet and has no effect when combo with the Feat: Steely Defense (adds 4/8/12/16/20% of your defense to your power).
Checked in the Swordmaster Paragon path, have not checked in the Iron Vanguard paragon path.
Am I the only one complaining about the swapping of Student of the Sword and Unstoppable Recovery?
That just feels like a serious blow to Destroyer GWFs. Used to be that we could debuff mobs with Student of the Sword (reduce their defense on crits), kill one with IBS and dps the group down with Powerful challenge (15% more damage to marked targets), was a great PVE damage boost. Now Destroyers can't choose both Student of the Sword and Powerful Challenge without compromising other feats. We had a hard enough time maintaining a decent output of damage without gearing greater/perfect enchantments and rank 8+s and this change now kinda neuters the Destroyer build.
On the other hand, Sentinels get even more survivability with Unstoppable Recovery and more flexible feat options in other trees. GWFs are bad enough with not getting a place in PVE because everyone now wants 3 CWs to wipe dungeons and a GF and DC for support. It would be nice if those feats could be swapped back to their original places.
Am I the only one complaining about the swapping of Student of the Sword and Unstoppable Recovery?
That just feels like a serious blow to Destroyer GWFs. Used to be that we could debuff mobs with Student of the Sword (reduce their defense on crits), kill one with IBS and dps the group down with Powerful challenge (15% more damage to marked targets), was a great PVE damage boost. Now Destroyers can't choose both Student of the Sword and Powerful Challenge without compromising other feats. We had a hard enough time maintaining a decent output of damage without gearing greater/perfect enchantments and rank 8+s and this change now kinda neuters the Destroyer build.
On the other hand, Sentinels get even more survivability with Unstoppable Recovery and more flexible feat options in other trees. GWFs are bad enough with not getting a place in PVE because everyone now wants 3 CWs to wipe dungeons and a GF and DC for support. It would be nice if those feats could be swapped back to their original places.
I'm not so sure. All my sentinel builds had unstoppable recovery first. To me, this felt more natural. Having the debuff action in Instigator also feels more accurate.
Now the issue I'm having is that I'm forced to take Destroyer's bleed to get Improved Ferocious Reaction from the Iron Vanguard paragon path. Not like that's a horrible thing, but my Sentinel is pretty much giving up Student of the Sword altogether in place of far more survivability.
"Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate
Comments
On my first suggestion - hehe - I thought of two solutions that can be satisfactory.
Executioner's style: some percentage chance to streamline the loading of reaping strike on 25% / 33%, or any value that seems satisfactory for balance.
Battle Awareness: the same effect today is the executioner style.
It is true that this would tie the Destroyer reaping the strike, but it is better than putting it in a cycle of unsatisfactory AP generation to use a daily that has lost its original purpose.
Fake .
I am Sentinel!!!!! Not Destro or Instigator.
I have p.vorpal all my enchant's(best gear 16.3k GS) rank 10 and i die always in preview pvp. Also i can kill now often but noone will be immortal after M2. My top critt was 14k in pvp.
And 5 min cooldown FR are joke skill.
Regen ?Even Healing artifact+potion combo+P.SF will not help y. Obliously y don't try it out "ranger can oneshoot 40k hp & 5 man group".
In pve i can critt more then 20 k but' and this is important pve mob's have only 25% dmr and you can ignore it with 25% arp player can reach 60% + skills buff's.
Ferocious Reaction rank 3 is 3 min CD and heals u for 30% HP and does the same amount of dmg to the enemy and offers a dmg resistance for 5 sec.I am a Destroyer on live and i Crit now for 15-20k with IBS i expect with Vanguard to crit as an instigator with all buffs up for even more.Perfect Soulforge give u 45% hp heal every 90 sec. Regen heals u 10% of your missing HP every 3 sec so 2k hp every 3 sec at half hp. Resto strike for about 4k every 10 sec. U have close to 50% dmg resistance and 30% deflect and Unstoppable like every 10 sec... How do u manage to die?!!! Ohh and i forgot to add Lifedrinker 400-500 hp healed every second!!
The changes to the GWF are completely game breaking.
I've been doing a lot of pvp on the test shard and now suddenly the GWF can do TR-like single target damage?
I was getting hit for 65-75% of my hp from one move. I kept thinking that a TR hit me with lashing blade but that's false it's a GWF.
Seriously what are you guys thinking this is absurd.
lol they did not change damage of encounters..
I don't know the GWF move list
I just know they hit way too hard for a class that has great movement speed, a bunch of stuns, and the best survivability in game
This is only an issue on the test shard so its something that is stemming from the new paragon.
Its not just me.. I have a 13,498 gs as a TR in pvp and the lowest enchant I have is rank 9. I stack deflection and hp as well. My moderately geared team mate is getting 1 shot
blame ranger think they are reason for insane damage of ppl in pvp atm i keep geting few shoted to
wut happened ur cute tenes cant do anything vs senti?:<
theres only one move that can do that much damage on GWF, and thats if it critical strikes. And its an encounter And no encounters have been changed for GWF.
An at will will NEVER EVER do that much damage.
It sounds like to me, you gotten used to fighting Sentinel GWF's and never met any others besides that until now. For most offensive GWF's thats normal.
I told u fake.
I say i am senti not destro sentinel can't hit 20-24 k.
And if u use P Lifedrinker u only deal 10k max dmg on critt you you can't heal whit restoring .s 4k hp only 2k .
Also if u use FR you loose much dmg .Also if you put your feat's into sentinel you can't have feat's for FR.
And lol for 50% dmr i have ower 3k def and have not 50% even the best senti have "in titan" only have45%.
Go and try pvp in preview don't calculate just give a try before you cry here .
We don't get any encounter DMG boost only threat boost party buff and at will boost i only noticed a little difference whit my gear around 100-200 dmg its not so much for critt. The pont is if you stay in storm you will get killed and you think its a gwf noooo its the ranger.
ummm you can feat sent build and still get the fr feated in destro tree also you get a 15% dmg boost from using threatening rush a decent dmg boost if you have trample the fallen slotted along with frontline surge (im not sure what dmg your talking about looseing)FR heals you for a decent chunk of health at 15% hp and yes restoring strike heals for 2k-3k plus the HoT if you have it feated the thing killing everyone in pvp atm on test server is the rangers split the sky which is ridiculous but it's your own fault for standing under it, if theres no rangers in the group using it i have rarely died in test pvp all the heals from regen ferocious reaction +feated FR+bravery(not rolling tample but it is viable) resto strike perfect soulforge health from unstoppable pots if you want the new boons dont have the lantern yet havent bothered trying that one out makes me pretty much invincible you musthave your feats mixed up or what have you but like i said if your caught under split the sky it's gg
feated correclty and certain class skills your looking at a 25-30% dmg increase on targets 25% alone from threatening rush and trample the fallen. unstoppable(10% i believe) threatening rush(15%) takedown(10%) frontline surge then follow it up with IBS
Bug: Determination Screen Indicator
The on-screen HUD element for determination is still not an editable element. It still cannot be moved or resized like all other elements.
Bug: Constantly taking 'In Combat' animation stance
While in all zones, my character is constantly moving to 'in-combat' stance, and thus, does not automatically log out like normal. However, I am not restricted from performing any actions or talking, so I'm not being treated as if I'm 'in combat', like the longstanding Sharandar bugs.
Feedback: Power: Threatening Rush
Great addition to the class. Awesome for adding mobility and helping melee get to the target, while also giving us mark and threat potential. No really noticeable speed increase under Unstoppable. Please alter the animation slightly so that our GWF is more or less shoulder charging the enemy, instead of the imaginary shield.
Feedback: Power: Wicked Strike
I don't know if the damage was increased on this power, but if feels as if it has been. Seems a lot more effective and a great stand-by for Sure Strike, which beforehand was a superior skill for damage output. In fact, I still support switching Reaping Strike with Wicked Strike on the power tree, so that newer players aren't penalized by standing still like they are now.
Feedback: Power: Reaping Strike
Decent improvement. Quicker animation for sure. Seems like damage took an improvement, too. Determination build didn't seem to have changed much. Reaping strike needs to do as much damage as wicked strike in the same animation time, however, to cover for your lack of movement and capabilities.
Feedback: Power: Indomitable Strength
Nice replacement for Crescendo. Not sure if it does more damage, but it is a clean swap for my character for a single-target daily.
Feedback: Feat Swap: Unstoppable Recovery for Student of the Sword
Seems like you guys were watching our builds. A good addition to sentinel, though I'm not sure if it stops us from getting student of the sword, which stands as one of our only debuffs.
Feedback: Feat: Powerful Challenge
Thanks to the AOE mark generation of Threatening Rush, this feature becomes almost crucial to maximizing damage and threat as a Sentinel. Good to see it finally becoming useful.
Feedback: Feat: Improved Reaction
Quickly overtakes Student of the Sword as my 10-point spend outside of sentinel. Wish that the threat generator boosts of Grudge Style, Intimidation, Defiance and Battle Trample didn't all feel like I was losing out on half of the feats bonus, due to my personal power choice). Improved Reaction, which is buffing my Ferocious Reaction by another 10%, is simply too good to pass up on my defense-oriented sentinel. Please swap with Feat Master at Arms!
Feedback: Power: Frontline Surge
It's nice to be able to push and have that application of CC. Only problem with push abilities in a melee class, though, is that they are still push abilities and your still melee. Luckily, Frontline Surge works in tandem with Threatening Rush.
I'm already seeing my new PvP loadout for my Sentinel real quick. Takedown, Restoring Strike, Threatening Rush. Lots of applied CC, with knockdowns. Takedown's bonus to 'miss and recharges quicker' may need to be turned off for PvP, to be honest. Too much application of prone here. I'm sold that the class feature Ferocious Reaction is my go-to feature, and under debate whether Master at Arms (for the extra 2% deflect and 5 AC) is worth losing Bravery's 4% deflect and 10% run speed bonus. Probably not.
For PvE as the off/main tank, power lineup may go Daring Shout, Restoring Strike, Frontline Surge, with at-wills being Threatening Rush combined with Wicked Strike. Constant mark application, and taking the Powerful Challenge Feat, more applicable DPS. Plus I take Intimidation feat, for better mark and some damage with Daring Shout. Frontline Surge could be exchanged for IBS for single-target damage application (bosses).
For PvE as solo player, same lineup as earlier, only with IBS instead of Daring Shout.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
What lack of movement are you referring too?
Reaping Strike does not lock lock you in place while charging. You're movement is slowed a bit, but there are a fair amount of attacks you can avoid while charging up.(And the ones that hit deal reduced damage and build extra Determination)
I just want to start by saying that this is my opinion.
I feel that a new player using Reaping Strike will generally not move while the ability charges (I feel this way because of personal experience as I learned the class, then watching my wife learn the class, then my best friend, and realizing it may just be a common assumption). What's more, it has an additional benefit (ap generation) that isn't available to the player for the first 10 levels of play.
As taking damage is alot harder on the lower level players (no money for potions, lack of the healer companion) it also might leave a bad taste in their mouth with the impression that they are simply waiting to hit something. Since there is not another at-will for several more levels, many may be having the same experience as me and simply learn to avoid that right-mouse button entirely.
I like that there is an AOE at-will available at start to help new players understand that we ARE a class capable of AOE strikes, but I feel that Reaping Strike requires more knowledge of the class to use effectively, where Wicked Strike is a much simpler and straightforward damage dealer.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Dont know about the mobility thing. Think its just about perfect now.
And nothing wrong with acquiring more knowledge of the class to use effectively. Cant have everything so simple right out of the gate. I personally use Reaping Strike in its current state on Live where some dont for that reason, and I benefit in using it in ways that they dont because of knowing how the class works.
And you ment Determination, not Ap generation. I wish it gave additional AP generation.
Well, I'm still not sure if the "cost / benefit " is true after seeing the split shot, hehe ... that is the question .
The technique has received a positive incentive , but I believe the offensive / defensive could be treated individually with the destroyer / sentinel . About destroyer have treated above , I think it would be interesting to sentinel improvement , circumstantial or permanent , against certain controlling effects ( takedow / push ) or defense.
Given the almost impossibility of reconciling iron vanguard / reaping strike , or even using it in pvp , I see no reason not to put an end to the matter and to ensure preventive gwf "somewhere safe " if , in the future , some balance negative will happen .
Grudge Style is not more about threat, only offensive bonus for sure strike and defensive for reaping strike.
Master at arms generates x% threat per stack to any Atwill.
For reasons of defense and damage (therefore threat) reaping strike would remain higher than wicked strike/wms, but those who do not adapt to this Atwill have a second option.
I'm not a sentinel, but here is my suggestion.
edit# i am kind of disappointed, to realize, that we do not have full access to the iron vanguard path and every of it's skills. Do it right, or don't do it , at all - please cryptic.
Wait, what parts of the paragon path do we not have?
Each paragon path is only one at-will, one encounter, one daily, and three class features. They aren't the whole power tree for the class. That was easy to understand from just looking at the paragon path on a new character.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Heh, i was under the impression, that we will be able to choose everything, except the shield related moves... This cannot be called iron vanguard paragon path, at all. We do not even get access to it's skills... Idc about frontline surge or the CC daily, let Cryptic erase them, GWF doesn't need it anyways. We need more damage/finishing skills, not more cc. (in my opinion)
This is a precanned - version of the paragon path of ANOTHER class, just poorly recycled, so far. (sadly)
Reworking the basic At - will damage would be a good start, aka. the biggest weapons ingame, yet lowest at-will dmg. Big swords tend to be doing BIG dmg, usually but in NW it feels as if i'm hitting mobs with a giant rubber sword.
I hope the devs won't release the PP without fine tuning every little aspect of it.
First, this is the way paragon paths work in dungeons and dragons. They are not sub-classes, they are simple choices you can make for your classes which will help you further personalize. A couple new abilities, nothing more.
Secondly, GWF's and GF's are the same class: fighters. Why there is a larger distinction in NWO I have no idea, but the fact remains is that they are both 'options' for the dungeons and dragons class 'Fighter' in 4e resources. The paragon options players can choose from also directly reflect what is available in 4e. Iron Vanguard and Swordmaster are two choices a fighter can have.
So to reference the source material, we can easily see that they are meant to be the same thing. Two ways to do the same role: take damage. Sadly, GWF kinda need Iron Vanguard to do the mmo role of 'tank', because Swordmaster doesn't generate quite enough threat to do it. Luckily, Fighters aren't just tanks, they are also damage dealers and controllers, which our classes reflect in a manner of speaking.
I find it so disturbing that many players (not saying you, just in general) completely discount the source material and any relevance it has. Which is apparently alot, considering how many mechanics and names and options are drawn directly from DnD.
In my mind, what GWF need for swordmaster is to incorporate mark into mechanics such as Flourish (mark all nearby enemies to the opponent your attacking), and far larger threat generation.
Our damage output, on the other hand, needs to be less than the strikers, but not by much. On this end, I think we are balancing far better, though Swordmaster again could use a good damage boost.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters
Ty for the useful infos.
This power hit a near mob/target even without facing/targeting them. As a non-target-locked this shouldn't be able to do. Change this or flag it as target-locked encounter.
Bug: Daily: Indomitable Strength
Sometimes drain all AP, skill animation and sound happen, but the target don't get CC AND don't get hurt.(Only seen in PvP and at no time in PvE)
Bug: Daily: Indomitable Strength
Can sometimes occur that target get first hit and then he can do anything because not CCed, what sometimes result in unstoppable activation/dodge use or simple use any other skill until second hit.
Bug: At-Will: Threating Rush
Sometimes only Skill animation of Threating Rush happen but no marking and maybe no damage apply on the mob.
Bug: Utility: Sprint
Effect of injured legs and debuff of Not so fast don't get ignored by this.
Bug: Mechanic: Unstoppable
Some CC go through it.
Bug: Encounter: Battle Fury
When using Battle Fury, the character performs an animation and after the animation (1 second) ends, still cannot act for another 0.5 seconds.
Bug: Daily: Slam
I've noticed that using Slam whilst in combat has a chance of applying the Student of the Sword debuff on yourself (up to 2x).
Bug: Daily: Spinning Strike
Debuff of Student of the Sword and Deep Gash get removed from target after crit if this skill is used against it.
Bug: Feat: Unstoppable Revocery
Convert 5% of the Unstoppable temporary hitpoints into 5% normal hitpoints.
Feat is supposed to increase Armor Class and Defense by 5/10/15%. This bonus is not showing up on the character sheet and has no effect when combo with the Feat: Steely Defense (adds 4/8/12/16/20% of your defense to your power).
Checked in the Swordmaster Paragon path, have not checked in the Iron Vanguard paragon path.
That just feels like a serious blow to Destroyer GWFs. Used to be that we could debuff mobs with Student of the Sword (reduce their defense on crits), kill one with IBS and dps the group down with Powerful challenge (15% more damage to marked targets), was a great PVE damage boost. Now Destroyers can't choose both Student of the Sword and Powerful Challenge without compromising other feats. We had a hard enough time maintaining a decent output of damage without gearing greater/perfect enchantments and rank 8+s and this change now kinda neuters the Destroyer build.
On the other hand, Sentinels get even more survivability with Unstoppable Recovery and more flexible feat options in other trees. GWFs are bad enough with not getting a place in PVE because everyone now wants 3 CWs to wipe dungeons and a GF and DC for support. It would be nice if those feats could be swapped back to their original places.
I'm not so sure. All my sentinel builds had unstoppable recovery first. To me, this felt more natural. Having the debuff action in Instigator also feels more accurate.
Now the issue I'm having is that I'm forced to take Destroyer's bleed to get Improved Ferocious Reaction from the Iron Vanguard paragon path. Not like that's a horrible thing, but my Sentinel is pretty much giving up Student of the Sword altogether in place of far more survivability.
"D*mn wizards," said Morik the Rogue.
Learn what a GWF and GF really are: The History of Fighters