test content
What is the Arc Client?
Install Arc

How well can Chilling Cloud help Icy Terrain with crowd control?

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
edited November 2013 in The Library
(This discussion is based on situations in which Steal Time is not a choice.)

I need an useful method of doing crowd control in epic dungeons. And I'm considering Icy Terrain and Chilling Cloud.

In theory, Chilling Cloud of course can help Icy Terrain with crowd control. Just let mobs stay on the icy terrain and use Chilling Cloud to speed up their freeze. However, that's in an ideal condition. Things in real conditions might be different. Mainly because mobs can still move on the icy terrain before being frozen so they have chances to escape from the icy terrain.

I haven't tested how well Chilling Cloud can help Icy Terrain with crowd control so I need someone with actual experiences to advise on this.

Currently my at-will powers are Storm Pillar and Ray of Frost. I'm planing to replace Storm Pillar with Chilling Cloud in epic dungeons if Chilling Cloud can work magically with Icy Terrain. But I'm also worry about being unable to charge Action Points between combats because of the loss of Storm Pillar.

Can someone with experiences advise? Thanks.
Post edited by ianthewizard2012 on
«1

Comments

  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited November 2013
    Conduit of Ice in tab + Icy Terrain works really well, mobs are freezed very fast and Chilling cloud does refresh chill.

    I ever saw a CW without Chilling Cloud or Magic Missile, you dont need ray of frost in pve.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    How come Steal Time is not a choice? You're gimping your damage badly without it and it's way better CC that IT which has lame dps.

    Many people dislike IT because it obscures red zones of death. So think about this...
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited November 2013
    Hello Ian,
    (This discussion is based on situations in which Steal Time is not a choice.)
    Honestly, this is going on for month now. You even asked the question before the Feywild patch came out. And IIRC, your answer to the question why you didn't respec and include "Steal Time", was that you don't have the money (either Zen or AD) to get the respec token. But, with Feywild came a free respec token.

    Steal Time is a very, very good power out of a couple of reasons: very good CC (slow & stun), very good damage output and additionally very good Action point gain. Both of my two CWs (one Thaum, one Rene), are using Steal Time, because of the before mentioned reasons. Even the Thaumaturge, which has better CC, because of Icy Terrain, Conduit of Ice and Chilling Cloud, is using Steal Time.

    Therefore, before I'm going to answer your questions: what is your issue with "Steal Time"?
    Proud member of Dragon Clan - German Gaming Community
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited November 2013
    [...]
    Can someone with experiences advise? Thanks.
    On second thought: you should (re)read the threads Grimah's Comprehensive Guide to Wizardry for those new and old. and ((T2)) Thaumaturge Spec/Powers/Role--IIRC, you posted in the later.

    Those two threads answer all your questions.
    Proud member of Dragon Clan - German Gaming Community
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    Conduit of Ice in tab + Icy Terrain works really well, mobs are freezed very fast and Chilling cloud does refresh chill.
    I had experiences with that. Yeah, that freezes mobs fast. But that also has two drawbacks:
    1. After mobs being frozen, Conduit of Ice is still working and keeps damaging mobs. So mobs also recover fast because they take enough damage.
    2. Can't use Entangling Force in the tab slot to quickly generate AP.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    pers3phone wrote: »
    Many people dislike IT because it obscures red zones of death. So think about this...
    Please explain?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    uurbs wrote: »
    Hello Ian,

    Honestly, this is going on for month now. You even asked the question before the Feywild patch came out. And IIRC, your answer to the question why you didn't respec and include "Steal Time", was that you don't have the money (either Zen or AD) to get the respec token. But, with Feywild came a free respec token.

    Steal Time is a very, very good power out of a couple of reasons: very good CC (slow & stun), very good damage output and additionally very good Action point gain. Both of my two CWs (one Thaum, one Rene), are using Steal Time, because of the before mentioned reasons. Even the Thaumaturge, which has better CC, because of Icy Terrain, Conduit of Ice and Chilling Cloud, is using Steal Time.

    Therefore, before I'm going to answer your questions: what is your issue with "Steal Time"?
    Actually it is a role playing issue. You could see the reason at here.

    uurbs wrote: »
    On second thought: you should (re)read the threads Grimah's Comprehensive Guide to Wizardry for those new and old. and ((T2)) Thaumaturge Spec/Powers/Role--IIRC, you posted in the later.

    Those two threads answer all your questions.
    Thank you. I will check them.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited November 2013
    It works wonderfully, especially when combined with conduit of ice on spell mastery. Fantastic control and DPS synergy.
    The right to command is earned through duty, the privilege of rank is service.


  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Please explain?

    Ohhh... you're the guy with stealing and Lawful Good :) OK OK. I remember the topic.

    Icy Terrain makes it harder in dungeons to see the AoE red zones. Some of these are lethal, and people might not like it when you gonna use it.

    I have personally used IT myself for CN 2nd and last boss. I have reconsidered it and now use Shield instead for some additional safety, since I got Charged a few times for 20K :\

    There's some limited usefulness in PvP for IT when dealing with permastealth TRs, but to be honest it is quite disappointing.

    In my next respec, Icy Terrain and also Evocation will be two skills to disappear.

    I'd try to just imagine Steal Time has another name or just give up the RP thing, or pretend you're a Chaotic Good wiz which wouldn't mind to steal some time for the greater good. All in all it's too useful to be ignored.

    And yes, ST is required in all T2s and above.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited November 2013
    I had experiences with that. Yeah, that freezes mobs fast. But that also has two drawbacks:
    1. After mobs being frozen, Conduit of Ice is still working and keeps damaging mobs. So mobs also recover fast because they take enough damage.
    2. Can't use Entangling Force in the tab slot to quickly generate AP.

    Entangling force is not nearly as useful as AoE control/damage skills for the majority of content. It can be useful for particularly difficult single enemies who aren't immune to it, but there are other ways to generate AP quickly that are more helpful to your group.
    The right to command is earned through duty, the privilege of rank is service.


  • petpet2petpet2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2013
    ceryndrion wrote: »
    I just want to post this here, because it sums up my feelings quite well, and I am sure, that of a great many other people..

    Lawful Stupid, these people may call themselves Lawful Neutral, or Lawful Good but they lean toward such rigid adherence to the law that anybody who breaks any law, anywhere, for any reason, is the enemy. Even saying an unkind word to someone is an act of pure evil, and the Lawful Stupid can and will act as Judge, Jury, and Executioner. That is why they are called Lawful Stupid, not Lawful Neutral or Lawful Evil.

    Woe be to the fellow party member who fails to live up to their obsessive-compulsive standards. If the thief so much as jaywalks, Mr. Lawful Stupid will insist on turning him in to the "proper authorities" (regardless of what alignment said authorities are), or even execute him on the spot. Then he'll berate the other members of his party for "condoning" the thief's behavior, and may turn on them as well. This makes this guy highly irritating as well as stupid for turning in his only allies. For newbie DMs, the best solution is usually a blunt force object applied to the head of the offending character -- if not the player.

    In tabletop roleplaying games, it's such a common behavior for paladins (see Leeroy Jenkins) that it seems this is what everyone expects paladins to do these days. In fact, it's so common that the Dungeons & Dragons Sourcebook Book of Exalted Deeds spends a good number of pages explaining how to be Lawful Neutral or Lawful Good without being a dimwit. The creators themselves got sick of it.
    quoted from a mod
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    to the op: you really answered your own question about icy terrain. DoT or more like control over time is what you get with icy terrain since its damage is not that great. but it would really help if you were a chill-based mage. you might slow down the baddies with icy terrain combined with chilling cloud... but without the frozen power transfer feat, you're not getting all the benefit from this at-will. tabbed conduit is a much better choice and i switch off between chilling cloud and ray of frost depending on what i'm dealing with.

    lately my pve set up is tabbed conduit, shard of the endless bowling ball, sudden storm, steal time, chilling cloud, ray of frost. passives are storm spell and eye of the storm.
  • drsconedrscone Member Posts: 309 Arc User
    edited November 2013
    I find that CoI on tab, Steal Time and Icy Terrain along with SS makes a really good combination. You do need to fight near / on the IT however. If you fire off CoI, then IT then ST you get AoE (and mitigation reduction for thaums), dazing then freezing on a awful lot of things all at once. AP generation shouldn't be a problem especially if you hit them with SS just as they thaw. Rinse and repeat, throwing in whichever Daily takes your fancy.

    This combo works nicely in every epic dungeon. Since switching to a Thaum build and using chilling cloud I would say that it seems a lot easier to keep chill stacks up (since CC and SS refreshes the stacks too). Note that CoI only adds chill when it's on tab!

    IT really does need another Chill creator though. If I drop CoI (for EF on Tab), then it makes a lot more sense to swap in Shard for IT I think. Still working on that though.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    pers3phone wrote: »
    Icy Terrain makes it harder in dungeons to see the AoE red zones. Some of these are lethal, and people might not like it when you gonna use it.
    I see. I had heard of that. That really needs to be fixed.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    rabbinicus wrote: »
    but there are other ways to generate AP quickly that are more helpful to your group.
    Great. Could you give a few examples?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    melodywhr wrote: »
    but without the frozen power transfer feat, you're not getting all the benefit from this at-will.
    I can understand many people regard damage boost as an important thing. I personally am okay without a few % damage boost since doing crowd control and keep my party alive is the most important thing to me.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    drscone wrote: »
    I find that CoI on tab, Steal Time and Icy Terrain along with SS makes a really good combination. You do need to fight near / on the IT however. If you fire off CoI, then IT then ST you get AoE (and mitigation reduction for thaums), dazing then freezing on a awful lot of things all at once. AP generation shouldn't be a problem especially if you hit them with SS just as they thaw. Rinse and repeat, throwing in whichever Daily takes your fancy.

    This combo works nicely in every epic dungeon. Since switching to a Thaum build and using chilling cloud I would say that it seems a lot easier to keep chill stacks up (since CC and SS refreshes the stacks too). Note that CoI only adds chill when it's on tab!

    IT really does need another Chill creator though. If I drop CoI (for EF on Tab), then it makes a lot more sense to swap in Shard for IT I think. Still working on that though.
    Sorry, what's the "SS" that refreshes Chill stacks?
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited November 2013
    Hello Ian,

    I'm very happy to help out and answer a lot of questions, but when I read something like this:
    I see. I had heard of that. That really needs to be fixed.
    Great. Could you give a few examples?
    Sorry, what's the "SS" that refreshes Chill stacks?

    I wonder if you do actually either a) read the guides which are available here in the forum (where a lot of your questions are already answered) or b) play your CW, because in either case you would know the answers to most of your questions.

    For example, it took me exactly one run in a Dungeon to realize that Icy Terrain is overlaying/obfuscating most of the red areas from MOBs. And you're not playing since last week.
    Proud member of Dragon Clan - German Gaming Community
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    uurbs wrote: »
    Hello Ian,

    I'm very happy to help out and answer a lot of questions, but when I read something like this:
    I see. I had heard of that. That really needs to be fixed.
    Great. Could you give a few examples?
    Sorry, what's the "SS" that refreshes Chill stacks?

    I wonder if you do actually either a) read the guides which are available here in the forum (where a lot of your questions are already answered) or b) play your CW, because in either case you would know the answers to most of your questions.

    For example, it took me exactly one run in a Dungeon to realize that Icy Terrain is overlaying/obfuscating most of the red areas from MOBs. And you're not playing since last week.
    Hello uurbs,

    pers3phone what he meant because I didn't realize he was referring to that. Probably because I didn't know what the word "obscure" means. (My main language is not English.) And probably also because I don't have much experiences with IT in pve. Two months ago, after several party wipes at the second boss of epic Lair of the Mad Dragon, I was very sad and felt sorry to my parties because I was not a competent controller due to the lack of Steal Time. Thus I told myself not to run epic dungeons until I found an efficient method of doing crowd control.

    I had also read/skimmed over the guides long time ago. However, some information they provided about AP gain are outdated today. For example, they say Shield generates lots of AP. But that had been changed.

    And I really don't know what the "SS" that refreshes Chill stacks is. Is it Sudden Storm? But Sudden Storm doesn't refresh Chill stacks.

    I still login to invoke every day, do Sharandar dailiy and holiday/festival/CTA events.
  • drsconedrscone Member Posts: 309 Arc User
    edited November 2013
    And I really don't know what the "SS" that refreshes Chill stacks is. Is it Sudden Storm? But Sudden Storm doesn't refresh Chill stacks.

    Oh yes it does :)

    Sudden%20Storm.png

    If you believe the description anyway, which might not be wise given how disconnected from reality they appear to be :/

    As for obscuring red areas, yes, IT does do that. I don't use it when there's a lot of those around. The key to being a good CW is changing your tactics to fit the situation.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    drscone. I didn't notice that.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited November 2013
    Great. Could you give a few examples?

    So since you seem to have not actually read the guides in detail, I'll just make a brief suggestion for you (besides reading the guides).

    CoI on Tab, teleport in, drop an Icy Terrain, Use Steal Time (yeah, I get you have RP issues here and don't understand what teleological suspension of the ethical is - so feel free to call it Time Stop like the 9th level wizard spell), teleport out, use chilling cloud as your at-will to keep the chill going - rinse and repeat once they come out of the freeze/stun. For the other encounter you can easily use the shield pulse or whatever suits your fancy.
    The right to command is earned through duty, the privilege of rank is service.


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    rabbinicus wrote: »
    So since you seem to have not actually read the guides in detail, I'll just make a brief suggestion for you (besides reading the guides).

    CoI on Tab, teleport in, drop an Icy Terrain, Use Steal Time (yeah, I get you have RP issues here and don't understand what teleological suspension of the ethical is - so feel free to call it Time Stop like the 9th level wizard spell), teleport out, use chilling cloud as your at-will to keep the chill going - rinse and repeat once they come out of the freeze/stun. For the other encounter you can easily use the shield pulse or whatever suits your fancy.
    Isn't that just cycling through powers that everyone is doing? I was expecting to see some gain-lots-of-AP-in-no-seconds methods like using tabbed EF or Shield pulse (before patch).
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited November 2013
    Does chilling clouds 3rd strike apply chill to all enemies hit or just the one you are targetting? If it applies to all 5 then I would say it could be worthwhile, I would stick to storm pillar to build AP if not.

    CoI + IT freezes all enemies every ~2 seconds, it's quite incredible damage also when you run chilling presence + storm spell. I still use steal time as well though.

    CoI on tab, Icy terrain, shard, and steal time with the 2 passives I listed give HUGE damage in dungeons. It's honestly faster to just kill mobs than to punt them if you have 2 CW's with this setup and the right feats. Also throw a lightning enchant in the mix and you will out dps the next highest player by like 3mil+
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited November 2013
    Isn't that just cycling through powers that everyone is doing? I was expecting to see some gain-lots-of-AP-in-no-seconds methods like using tabbed EF or Shield pulse (before patch).
    It would be very kind and especially respectful of you, if you would follow the advice someone provides you, even if you a) need to move your mouse and click on a link and b) read a couple of paragraphs.

    As before, your question(s) is/are answered by reading Grimah's Comprehensive Guide to Wizardry for those new and old. -- Powers & Abilities Section
    Proud member of Dragon Clan - German Gaming Community
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited November 2013
    Isn't that just cycling through powers that everyone is doing? I was expecting to see some gain-lots-of-AP-in-no-seconds methods like using tabbed EF or Shield pulse (before patch).

    Wait, are you serious?

    The reason why people are cycling through powers is because it works. Not an exploit, just a solid and practical strategy. In this case, a rotation that combines solid DPS with excellent CC.
    The right to command is earned through duty, the privilege of rank is service.


  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    cribstaxxx wrote: »
    CoI + IT freezes all enemies every ~2 seconds
    Yeah... 1 second after they being frozen, they recover because CoI causes too much damage.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    uurbs wrote: »
    It would be very kind and especially respectful of you, if you would follow the advice someone provides you, even if you a) need to move your mouse and click on a link and b) read a couple of paragraphs.

    As before, your question(s) is/are answered by reading Grimah's Comprehensive Guide to Wizardry for those new and old. -- Powers & Abilities Section
    Okay, I will read through the section carefully.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    rabbinicus wrote: »
    Wait, are you serious?

    The reason why people are cycling through powers is because it works. Not an exploit, just a solid and practical strategy. In this case, a rotation that combines solid DPS with excellent CC.
    Yes, that does combine solid DPS with excellent CC. But what I asked you for examples for is "other ways to generate AP quickly", which you mentioned.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited November 2013
    Yes, that does combine solid DPS with excellent CC. But what I asked you for examples for is "other ways to generate AP quickly", which you mentioned.

    Correct, this is another way to generate AP quickly that doesn't require the use of Entangling Force - and is precisely what you asked for if perhaps not what you meant. EF is a great skill, but it is also single target and of limited utility with many of the more powerful enemies. This is a rotation that is effective in any non-single target situation and builds AP very quickly.
    The right to command is earned through duty, the privilege of rank is service.


Sign In or Register to comment.