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Neverwinter - Hunter Ranger Class Preview

sominatorsominator Member Posts: 0 Arc User
edited March 2014 in News & Announcements
The Hunter Ranger will be an essential member of your next dungeon delve party when Module 2: Shadowmantle is live!

Learn more about the next playable class in Neverwinter: http://nw.perfectworld.com/news/?p=1018611
Proud member of Team Fencebane, official guild of the unofficial Neverwinter Adventure Hour!
Post edited by sominator on
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Comments

  • hdrcruzhdrcruz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2013
    So, the ranger has twice the encounters/at wills? What about cooldowns, they are shared?
  • mithrosnomoremithrosnomore Member Posts: 693 Arc User
    edited November 2013
    hdrcruz wrote: »
    So, the ranger has twice the encounters/at wills? What about cooldowns, they are shared?

    They have said that each has it's own cooldown.

    Presumably the cooldowns will be longer, though, for balance reasons.
  • xmovingtargetxxmovingtargetx Member, Neverwinter Beta Users Posts: 2 Arc User
    edited November 2013
    If you wanna have a look. low level ranger combat ;)http://www.youtube.com/watch?v=Kca3kNmkYRM
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited November 2013
    Devs, please do something about the very odd look/angle of the bow when it's on your back - it just doesn't look right. I think it needs to be angled downward, with the string sort of tilted toward the ground...
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    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • shadedwraithshadedwraith Member Posts: 32 Arc User
    edited November 2013
    Sort of, basically each encounter/at will has a archery version and a two-weapon version. Each version are on their own cooldowns. So just the daily powers are shared by both weapon styles.
  • dracoprimusdracoprimus Member Posts: 20 Arc User
    edited November 2013
    ranger looks very cool. But, it sounds a bit OP compared to the current classes. What are the classes weaknesses compared to the others?
  • taurioncelebritheltaurioncelebrithel Member Posts: 14 Arc User
    edited November 2013
    my do want
  • vteasyvteasy Member Posts: 708 Arc User
    edited November 2013
    sominator wrote: »
    The Hunter Ranger will be an essential member of your next dungeon delve party when Module 2: Shadowmantle is live!


    Lol so if the ranger is an essential member for dungeon delve. You can only bring max of 5 classes in a dungeon delve. There will be 6 total classes.

    ...which class isn't essential ;)
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited November 2013
    vteasy wrote: »
    Lol so if the ranger is an essential member for dungeon delve. You can only bring max of 5 classes in a dungeon delve. There will be 6 total classes.

    ...which class isn't essential ;)
    For a 5 man dungeon, you'd want:

    1 defender (guardian Fighter)
    1 leader (divine Cleric)
    1 controller (control Wizard)
    2 strikers (swords hunter Ranger, bow hunter Ranger)

    Ta-da :D
    60 Hunter Ranger
    The rest still up-and-coming!
  • coarsedragoncoarsedragon Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    I love this idea :D
  • borat304borat304 Member Posts: 1 Arc User
    edited November 2013
    will the expansion drop 2013? 2014?
  • kitobikitobi Member Posts: 16 Arc User
    edited November 2013
    love this class on preview server, but you just know it will get nerfed into the ground on release as soon as the crying starts. ill roll one, but knowing the track record of this game ill not spend a penny doing it cos of the nerfs/changes to gameplay that will and always have happened
  • consmdbyvacuityconsmdbyvacuity Member Posts: 1 Arc User
    edited November 2013
    Cleric plays the same way, sort of. You can DPS, or switch to making your skills focused to healing.

    If anything, this makes the Rogue less useful, since Ranger can use sneaky melee, as well as long range tactics.

    I'm just glad there is finally a class that uses a bow in this game. I had dubbed it Neverbowinter.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited November 2013
    borat304 wrote: »
    will the expansion drop 2013? 2014?

    Before the end of the year... so anytime between now and December 31st.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • rojorrojor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 178 Bounty Hunter
    edited November 2013
    bioshrike wrote: »
    Before the end of the year... so anytime between now and December 31st.

    The longer they dont release a dread ring pack means it's that much further away :(
  • elewyndylelewyndyl Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    For a 5 man dungeon, you'd want:

    1 defender (guardian Fighter)
    1 leader (divine Cleric)
    1 controller (control Wizard)
    2 strikers (swords hunter Ranger, bow hunter Ranger)

    Ta-da :D
    A correction to this. When I have done Gauntlgrym T1 runs in most cases as me Cleric leader I don't wait for a long time to find a TANK. T1 Gauntlgrym is well doable without any tank so there goes the Myth you need tank for every important Dungeon.

    If you enter without TANK T2 Gauntlgrym or say a tough Dungeon like Castle Never then I would not like to even try them with my Clerics. Ranger will face same problems as every class does comparing to gearscore, but that is a natural thing to me and I don't have some super gear like 14k+.

    Honestly me as Cleric(and I have 2 Clerics and 1 Rogue) will gladly chose two dps with best gearscore over totally different class group. However there are some important roles I do see benefit of some class only abilities. Good question is really how will Ranger do in PvE and PvP?
  • vitaliy1717vitaliy1717 Member Posts: 55
    edited November 2013
    Few 60 lvl rangers i have seen in PvP - imba.
    I now start leveling one.
    But not sure about dungeons - need try how Marauder’s Escape help in a limited space.
    OneHalf (15,5 TR)
    Diana (15,4 DC)
    BigHalf (15,5 GF)
  • andressoandresso Member Posts: 1 Arc User
    edited November 2013
    Will you lose your charc. on the preview server when the next expansion/update is out?
  • vitaliy1717vitaliy1717 Member Posts: 55
    edited November 2013
    But not sure about dungeons - need try how Marauder’s Escape help in a limited space.
    Well... For verify, yesterday go to 2 dunges (cloak and pirate) in team (all 60 lvl) 2 DC + 3 HR.
    LOL. I cannot believe it - HR generate tons of agro. More time (90%) adds and boss ignore clerics and fight with HR.
    I can spam sunburst in big group of adds, go between adds and HR, etc... - no reactions.
    About DPS - i think, summary 3 HR sufficiently to fight.
    Only one problem - sometimes for healing need run (because HR jump). :p

    P.S.
    I think, need always take one HR to party - this very help DC. ;)
    OneHalf (15,5 TR)
    Diana (15,4 DC)
    BigHalf (15,5 GF)
  • limeye3limeye3 Member, Neverwinter Beta Users Posts: 101
    edited November 2013
    Well... For verify, yesterday go to 2 dunges (cloak and pirate) in team (all 60 lvl) 2 DC + 3 HR.
    LOL. I cannot believe it - HR generate tons of agro. More time (90%) adds and boss ignore clerics and fight with HR.
    I can spam sunburst in big group of adds, go between adds and HR, etc... - no reactions.
    About DPS - i think, summary 3 HR sufficiently to fight.
    Only one problem - sometimes for healing need run (because HR jump). :p

    P.S.
    I think, need always take one HR to party - this very help DC. ;)

    Heya, i was one of the HR's i recorded the epic CT however i forgot to record the epic PK where i got more agro than anyone can ever dream of... >.>
    If anyone wants to check it out: https://www.youtube.com/watch?v=miYElzNyvAc

    Also devs. please remove the agro magnet for HR's. >.>
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    HRs have primary ranged damage and high mobility - I think it makes sense for them to draw aggro from a balance perspective. Or they could kill their damage instead, but where's the fun in that?
  • fistiganfistigan Member, Neverwinter Knight of the Feywild Users Posts: 15 Arc User
    edited November 2013
    I cant believe they are releasing paths for all other classes and they are going to release Ranger with only one... they have had plenty of time to work through this
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited November 2013
    Oh So the hunter will have just 1 path? that's not very nice, it puts them in a worse position than the rest.
    2e2qwj6.jpg
  • eyebreaker7eyebreaker7 Member Posts: 621 Arc User
    edited November 2013
    bioshrike wrote: »
    Devs, please do something about the very odd look/angle of the bow when it's on your back - it just doesn't look right. I think it needs to be angled downward, with the string sort of tilted toward the ground...

    I agree it looks out of place? It needs to be adjusted some how.
    I'm gonna rip your head off and make it my puppet! (NwN2)
  • caexarcaexar Member Posts: 355 Arc User
    edited November 2013
    ausdoerrt wrote: »
    HRs have primary ranged damage and high mobility - I think it makes sense for them to draw aggro from a balance perspective. Or they could kill their damage instead, but where's the fun in that?

    Done by design no doubt. From what I have been able to see of the HR and how they play, they are hardly going to be the crazy DPS monsters everyone seems to think they will (though they have good damage capabilities) that will replace or kill the TR. I actually see the HR being a more refined hybrid class (like the unrefined GWF) in it's own niche. The HR won't be a striker, it will be a skirmisher.
    Good damage and decent defensive abilities combined with extreme mobility meant to harass and retreat an enemy rather than all out in your face blow for blow fighting. The HR looks to be one of the most tactically minded of the classes and I think the vast majority of players who pick it up without embracing the skirmish fight style are in for a disappointing experience. :cool:
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • shadedwraithshadedwraith Member Posts: 32 Arc User
    edited November 2013
    reiwulf wrote: »
    Oh So the hunter will have just 1 path? that's not very nice, it puts them in a worse position than the rest.
    Its already pretty well balanced, I don't think it needs two right with release. Though Neverwinter versions of Arcane Archer or Beastmaster would be cool for paragon paths.
  • xtr3meholxtr3mehol Member Posts: 0
    edited November 2013
    when will it be playable?:confused:
  • tebiantebian Member, Neverwinter Knight of the Feywild Users Posts: 7 Arc User
    edited November 2013
    kitobi wrote: »
    love this class on preview server, but you just know it will get nerfed into the ground on release as soon as the crying starts. ill roll one, but knowing the track record of this game ill not spend a penny doing it cos of the nerfs/changes to gameplay that will and always have happened

    I think the same
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited November 2013
    xtr3mehol wrote: »
    when will it be playable?:confused:

    Third week of November.
    (My own deductive reasoning figuring out the way Cryptic rolls after playing them for four years).

    Or you can play it now. Set-up your Preview access and roll one:
    http://nw.perfectworld.com/preview
  • rajanixisarajanixisa Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 87
    edited November 2013
    Not only that, they probably want some live-server play before seeing where they want to go exactly with a second paragon path.
    -Rajani Isa
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