So praying for 2 seconds gets you: an immediate buff (i.e. potion ~50AD), a major potion (50AD), maybe a skill item (1AD), or an enchant (50-200AD), AND around 200-1500AD.
Why bother playing Foundry quests at all when you can simply pray once an hour and get 10x to 1,000x+ times better rewards.
99% of the time you get...oh, maybe a skill item (1AD), or ooooh a "major potion" (50AD), or maybe a green item (10-50AD). Maybe, if you are extremely lucky, and extremely rarely, you might get a blue item of your level? ...which you can purchase in the Auction House for probably less than 500 AD?
I sure hope Module 2 does something to fix this completely ridiculous imbalance.
I don't understand how people don't see the praying mechanic. At level 60 the first time you pray each day you get 1000AD, the second you get 665, the third 335. After that no rough AD until next day.
The rest of the day you get a short lived boon and a chance of a potion that is all. The boon is pretty worthless, but it is free to do. there won't be anything else for 22 hours.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2013
The boons are an alright buff if you're actually playing at the time. As for the ADs, that's exactly right. Max of 2k per day at max level.
Put rewarding monsters in your foundry quests. People won't ever complain about any drop/loot related things, at all. It doesn't have to be a grind, just learn what the monsters drop, at lvl 10-60, and maybe use bigger spawns. It took me quite a while to get accurate data on drops, but hey! If stupid little me can do it, anybody else can do it, too. I have a complete loot table for every single monster in NW that can be used in the foundry editor (lvl 60 table), if you need help > hit me up via pm.
#edit:
Foundries can be very rewarding, if the layout is decent and the spawns feature the right mobs in a proper quantity. People love getting enchantments. Sharandar mobs (even the weakest ones) only drop rank 4's. The same goes for Nasher rebel enforcers, Trolls, Troll grunts, Golems etc. (this is at lvl 60, though)
I'll use my foundry Ti, as an example. I often times earn 2-3 rank 5's within 15-20 minutes in there.
My foundry Tw, is a bit less rewarding, but with a bit of luck it is great. (1-2 r 5's within 20-25 min.)
Depending on the enchantment type, that's an easy 1- ~15k AD per run. Add the greater identification scrolls, gold, potions, elixirs, + the blues that drop, on top of that. That's a lot of stuff!
Sharandar mobs will drop rank 3 or 4. Level 60 foundries, on the other hand, will ONLY drop rank 4s. Sadly the drop rate is pitiful. And without resource nodes subject to pure random luck.
Sharandar mobs will drop rank 3 or 4. Level 60 foundries, on the other hand, will ONLY drop rank 4s. Sadly the drop rate is pitiful. And without resource nodes subject to pure random luck.
My experience leads me to believe otherwise. The only time I've ever gotten rank 3 from Sharandar, is from skill nodes or certain solo dungeons there. For example, the quickling den drops mostly rank 3s. Never once gotten a rank 3 from any of the 'open world' Sharandar enemies. Even the weakest ones. And I killed thousands of them during the recent coin purse event.
All that aside, I agree the Foundry needs a better reward system.
Sure, send me a pm and tell me what you are looking for. Let's not derail the guy's thread further xD
This is a hot topic after all, since not everybody is willing to feed the farmers, some prefer story which is reasonbale it is a D&D game after all. I respect his feelings and opinion about the rewards.
Sharandar mobs will drop rank 3 or 4. Level 60 foundries, on the other hand, will ONLY drop rank 4s. Sadly the drop rate is pitiful. And without resource nodes subject to pure random luck.
It all depends on the monster type and difficulty. Tough enemies drop more items than the easier ones.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited October 2013
The Foundry is a tool which can add a huge amount of new content to the game. While it can be an outlet for creative and artistic people, it can also be a tool to exploit mechanics - that is why the rewards associated with them are miniscule. If you want to see meaningful rewards attached to Foundry quests, you need to propose a system that cannot be exploited. Until such time, I'm afraid we're gonna continue to see minimal rewards associated with them...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Your 'material' game reward comes from the daily you take before you start doing Foundry quests. If that AD isn't enough reward for you and you don't find the quests fun to do in themselves, don't do them.
The Foundry is a tool which can add a huge amount of new content to the game. While it can be an outlet for creative and artistic people, it can also be a tool to exploit mechanics - that is why the rewards associated with them are miniscule. If you want to see meaningful rewards attached to Foundry quests, you need to propose a system that cannot be exploited. Until such time, I'm afraid we're gonna continue to see minimal rewards associated with them...
Many such systems have been proposed about this in the Foundry Forum. Cryptic has said several times that they want to increase the rewards. A token system has been mentioned by them as a possibility if they can't work out something else. As was having long missions count for more towards the dailies. But this was a while ago. We've had no recent comment on where they are with such things. Or if they had to scrap such plans for whatever reason.
I could be wrong, but I have a feeling that they are waiting until they add real bosses to the foundry system. They'd probably rather have all the basic pieces in place before they put in a reward system.
Halgarth's Legacy-NWS-DSTGFZHFR
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
A few weeks ago, I suggested that Foundry chests give out unique items. Unique items are either green, blue, or purple gear that have their own unique names and looks (Mancleaver, Armor of Lolth, Lizard folk War Visage). The main draw of these items is that they can be used for transmutation, to make your character stand out in a crowd.
Maybe even a transmutation token as an alternate reward. This consumable item can be expended to waive the cost of transmutation. Basically, you get either a unique skin for your gear that you still have to pay AD to transmute, or a free transmute for an item you already have.
This system would not add any power to your character unless he has really crappy gear, so you can't really exploit it to get ahead.
The Foundry is a tool which can add a huge amount of new content to the game. While it can be an outlet for creative and artistic people, it can also be a tool to exploit mechanics - that is why the rewards associated with them are miniscule. If you want to see meaningful rewards attached to Foundry quests, you need to propose a system that cannot be exploited. Until such time, I'm afraid we're gonna continue to see minimal rewards associated with them...
Excatly... Just like when the Waukeen event happened, there was 50 new "purse farm" foundry places. That should say it all right there.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
you re only getting ad 3 times a day from praying, it starts at 1k yes, but the next is 750 then 500. then it stops.
that are the values on 60 i thought.
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psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
So praying for 2 seconds gets you: an immediate buff (i.e. potion ~50AD), a major potion (50AD), maybe a skill item (1AD), or an enchant (50-200AD), AND around 200-1500AD.
Why bother playing Foundry quests at all when you can simply pray once an hour and get 10x to 1,000x+ times better rewards.
99% of the time you get...oh, maybe a skill item (1AD), or ooooh a "major potion" (50AD), or maybe a green item (10-50AD). Maybe, if you are extremely lucky, and extremely rarely, you might get a blue item of your level? ...which you can purchase in the Auction House for probably less than 500 AD?
I sure hope Module 2 does something to fix this completely ridiculous imbalance.
Although the accuracy of your post is wrong, the intent is important to address.
I agree, Prayer (Invocations) gives too much for no risk.
I do not see why they should give Experience and Potions. Heck, even the AD are a bit excessive. That said, the Boons are a great idea, along with the Ardent and Celestial Coins.
In replacement for the AD, Exp and Potions, I could see the Boons being longer lasting (Currently only 15 minutes), up to 24 hours (But you only get them the first time you pray each day. I could also see an achievement of a permanent "Religious" Boon after so many daily invocations. Something like Holy Damage/Defense Bonuses.
Heck, I could see you having to use the Portable Altars or a few permanent Altars, for these to be successful (Especially for the permanent Boon above).
On other thing, these should be available at first level, not 11th. As it is currently designed, all beginning adventurers are considered non-faithful, at least in appearance.
So praying for 2 seconds gets you: an immediate buff (i.e. potion ~50AD), a major potion (50AD), maybe a skill item (1AD), or an enchant (50-200AD), AND around 200-1500AD.
Why bother playing Foundry quests at all when you can simply pray once an hour and get 10x to 1,000x+ times better rewards.
99% of the time you get...oh, maybe a skill item (1AD), or ooooh a "major potion" (50AD), or maybe a green item (10-50AD). Maybe, if you are extremely lucky, and extremely rarely, you might get a blue item of your level? ...which you can purchase in the Auction House for probably less than 500 AD?
I sure hope Module 2 does something to fix this completely ridiculous imbalance.
I don't get it. Why do you play after all? Just to buy some l337 stuff and brag with that?
If you say it's better to just pray then do so. Login, pray, logout and ignore foundries. I have no problem with that.
I thought people play this game voluntarily, so there is no need for an incentive to play. I seem to have erred. You play just to ... make virtual money in a virtual world? Why not play the game! Have fun!
And don't be jealous that I get the 2kAD (@level 60) for 3x praying and fun out of this game!
Imaginary Friends are the best friends you can have!
I'm not surprised the invoking has such a high initial reward for the time investment. It's high like that specifically to lure players to log into the game at least once, and preferably several times per day. It's one of their most important player retention hooks.
Anyone else not seeing the connection AT ALL between Invoking and Foundries?
It's as if the OP is trying to use shock tactics about one thing to raise attention for something else entirely. You may as well have just led with "Events kill Foundry. Need less Events!" or something else equally random.
What on earth makes you think that any changes of any kind, let alone a "nerf" to Invoking, will in any way impact Foundry?
If you nerf Invoking, all that will happen is that people Invoke less. Period.
Secondly, people need an incentive to do something specific. If you want more people to do Foundries more, they need a reason to do that specific thing, typically higher rewards. Period.
The above should be obvious even to the most obtuse by now given that almost everyone in this thread is talking about Invoking and NOT anything about Foundry, which I assume is the topic the OP actually wants to speak about...
because i don`t care about the foundry, and someone has to get his head out of the clouds with the socalled 1k ad from invoking each hour.
the 2.5k ad that there`s max to get from invoking just makes the story a whole different one.
i say just a number, it`s something like that.
Anyone else not seeing the connection AT ALL between Invoking and Foundries?
It's as if the OP is trying to use shock tactics about one thing to raise attention for something else entirely. You may as well have just led with "Events kill Foundry. Need less Events!" or something else equally random.
What on earth makes you think that any changes of any kind, let alone a "nerf" to Invoking, will in any way impact Foundry?
If you nerf Invoking, all that will happen is that people Invoke less. Period.
Secondly, people need an incentive to do something specific. If you want more people to do Foundries more, they need a reason to do that specific thing, typically higher rewards. Period.
The above should be obvious even to the most obtuse by now given that almost everyone in this thread is talking about Invoking and NOT anything about Foundry, which I assume is the topic the OP actually wants to speak about...
Caught me. Yep - was just proselytizing for better foundry rewards.
And, also trying to get the word out a little more that foundry authors have NO control over the final chests -- since Cryptic seems unwilling to make any kind of notice about that in the foundry screens. Foundry authors are in essence forced to break any immersion and inform the player of such either in the beginning of the quest, or when opening the final chest. I've seen way too many quests get 1-starred by players that had no clue about that and thereby banishing the quests from nearly any chance at the Best tab.
And, yes, definitely don't nerf praying -- It is a pretty good retention hook to keep people logging in at least once a day.
And yes, I understand praying only gets AD the first THREE HOURS (what the hell are you doing on for FOUR+ hours anyway)
I'm just a Foundry pimp. Or... maybe that's addict.
Have always found it strange and disappointing,
that you can do a foundry quest and get a few blue drops,during that quest.
Then comes the final chest and you get something green.
Doesn't make sense to me.
If you didn't have to open the chest to finish the quest,
then I probably wouldn't bother opening it.
So basically you want to nerf your rough AD income since the only likely out comes are:
1) They do nothing
2) They nerf invocation
You only get 2k AD max per day from 3 invokes. I suppose it may suck if you do foundries a lot since they're not really rewarding after doing your dailies, but I personally think the system works fairly well. Although I wouldn't argue with purple drops for level 60s on harder bosses implemented in a way to not be abusable.
Comments
The rest of the day you get a short lived boon and a chance of a potion that is all. The boon is pretty worthless, but it is free to do. there won't be anything else for 22 hours.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
#edit:
Foundries can be very rewarding, if the layout is decent and the spawns feature the right mobs in a proper quantity. People love getting enchantments. Sharandar mobs (even the weakest ones) only drop rank 4's. The same goes for Nasher rebel enforcers, Trolls, Troll grunts, Golems etc. (this is at lvl 60, though)
I'll use my foundry Ti, as an example. I often times earn 2-3 rank 5's within 15-20 minutes in there.
My foundry Tw, is a bit less rewarding, but with a bit of luck it is great. (1-2 r 5's within 20-25 min.)
Depending on the enchantment type, that's an easy 1- ~15k AD per run. Add the greater identification scrolls, gold, potions, elixirs, + the blues that drop, on top of that. That's a lot of stuff!
Take care.
My experience leads me to believe otherwise. The only time I've ever gotten rank 3 from Sharandar, is from skill nodes or certain solo dungeons there. For example, the quickling den drops mostly rank 3s. Never once gotten a rank 3 from any of the 'open world' Sharandar enemies. Even the weakest ones. And I killed thousands of them during the recent coin purse event.
All that aside, I agree the Foundry needs a better reward system.
Sure, send me a pm and tell me what you are looking for. Let's not derail the guy's thread further xD
This is a hot topic after all, since not everybody is willing to feed the farmers, some prefer story which is reasonbale it is a D&D game after all. I respect his feelings and opinion about the rewards.
It all depends on the monster type and difficulty. Tough enemies drop more items than the easier ones.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Many such systems have been proposed about this in the Foundry Forum. Cryptic has said several times that they want to increase the rewards. A token system has been mentioned by them as a possibility if they can't work out something else. As was having long missions count for more towards the dailies. But this was a while ago. We've had no recent comment on where they are with such things. Or if they had to scrap such plans for whatever reason.
I could be wrong, but I have a feeling that they are waiting until they add real bosses to the foundry system. They'd probably rather have all the basic pieces in place before they put in a reward system.
Maybe even a transmutation token as an alternate reward. This consumable item can be expended to waive the cost of transmutation. Basically, you get either a unique skin for your gear that you still have to pay AD to transmute, or a free transmute for an item you already have.
This system would not add any power to your character unless he has really crappy gear, so you can't really exploit it to get ahead.
Taking a break from Neverwinter indefinitely...
Excatly... Just like when the Waukeen event happened, there was 50 new "purse farm" foundry places. That should say it all right there.
And that would be because a great many of the quicklings therein are monster level 50+, but under 60.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
that are the values on 60 i thought.
Although the accuracy of your post is wrong, the intent is important to address.
I agree, Prayer (Invocations) gives too much for no risk.
I do not see why they should give Experience and Potions. Heck, even the AD are a bit excessive. That said, the Boons are a great idea, along with the Ardent and Celestial Coins.
In replacement for the AD, Exp and Potions, I could see the Boons being longer lasting (Currently only 15 minutes), up to 24 hours (But you only get them the first time you pray each day. I could also see an achievement of a permanent "Religious" Boon after so many daily invocations. Something like Holy Damage/Defense Bonuses.
Heck, I could see you having to use the Portable Altars or a few permanent Altars, for these to be successful (Especially for the permanent Boon above).
On other thing, these should be available at first level, not 11th. As it is currently designed, all beginning adventurers are considered non-faithful, at least in appearance.
AKA Cyber Troll and Euben Hadd
If you say it's better to just pray then do so. Login, pray, logout and ignore foundries. I have no problem with that.
I thought people play this game voluntarily, so there is no need for an incentive to play. I seem to have erred. You play just to ... make virtual money in a virtual world? Why not play the game! Have fun!
And don't be jealous that I get the 2kAD (@level 60) for 3x praying and fun out of this game!
We are definitely dominating, and we are always about to win.
It's as if the OP is trying to use shock tactics about one thing to raise attention for something else entirely. You may as well have just led with "Events kill Foundry. Need less Events!" or something else equally random.
What on earth makes you think that any changes of any kind, let alone a "nerf" to Invoking, will in any way impact Foundry?
If you nerf Invoking, all that will happen is that people Invoke less. Period.
Secondly, people need an incentive to do something specific. If you want more people to do Foundries more, they need a reason to do that specific thing, typically higher rewards. Period.
The above should be obvious even to the most obtuse by now given that almost everyone in this thread is talking about Invoking and NOT anything about Foundry, which I assume is the topic the OP actually wants to speak about...
the 2.5k ad that there`s max to get from invoking just makes the story a whole different one.
i say just a number, it`s something like that.
Caught me. Yep - was just proselytizing for better foundry rewards.
And, also trying to get the word out a little more that foundry authors have NO control over the final chests -- since Cryptic seems unwilling to make any kind of notice about that in the foundry screens. Foundry authors are in essence forced to break any immersion and inform the player of such either in the beginning of the quest, or when opening the final chest. I've seen way too many quests get 1-starred by players that had no clue about that and thereby banishing the quests from nearly any chance at the Best tab.
And, yes, definitely don't nerf praying -- It is a pretty good retention hook to keep people logging in at least once a day.
And yes, I understand praying only gets AD the first THREE HOURS (what the hell are you doing on for FOUR+ hours anyway)
I'm just a Foundry pimp. Or... maybe that's addict.
Encounter Matrix | Advanced Foundry Topics
that you can do a foundry quest and get a few blue drops,during that quest.
Then comes the final chest and you get something green.
Doesn't make sense to me.
If you didn't have to open the chest to finish the quest,
then I probably wouldn't bother opening it.
.
1) They do nothing
2) They nerf invocation
You only get 2k AD max per day from 3 invokes. I suppose it may suck if you do foundries a lot since they're not really rewarding after doing your dailies, but I personally think the system works fairly well. Although I wouldn't argue with purple drops for level 60s on harder bosses implemented in a way to not be abusable.
Was there some part of... ..."definitely don't nerf praying" that you didn't understand?
Encounter Matrix | Advanced Foundry Topics