test content
What is the Arc Client?
Install Arc

PVP Quitter's... Is there a plan to penalize them?

24567

Comments

  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    hidahayabusa

    Whats the problem off getting toasted?? It's a game! One day you get toasted, other day you toast!

    How can you say you understand something like that? Wrong is wrong,, it's so better to loose but made it trying at the last second. You learn with it, you grow with it.

    These kind of action cannot be allowed, even understanded. They must have penalties, been screwed unfortunatelly is the only way mediocre people stop doing stupid things.
    [SIGPIC][/SIGPIC]
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    No problem with getting roflstomped. I am just saying that the majority of the people don't like to get farmed. Don't forget that even in close games, you can get overran plenty of times, of course it doesn't mean anything.

    Just try to understand that the average player that is not too attracted to PvP, will not spend his time waiting in a campfire jus to get 50 points.
    * Notorious Dwarven Bear Cavalry Leader *
  • faiteaccompliifaiteaccomplii Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 2
    edited October 2013
    Quitters are more rampant in this game than in any other I've ever played and I've been pvpin'g since Text MUD days so that is a lot of games.

    Not sure why.

    I used to NEVER quit even if team was bad, now I won't quit if they are just bad but if they IGNORE the tank who is bashing me around like a rag doll and go smack around a tr or cw to get points I leave :) And I give a polite friendly warning first, and see if they keep doing it.

    Would I leave in that situation if I had to wait 10 min or so to re Q or even a half hour? Yea probably, some teams are just that bad.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    Quitters are more rampant in this game than in any other I've ever played and I've been pvpin'g since Text MUD days so that is a lot of games.

    Not sure why.

    I used to NEVER quit even if team was bad, now I won't quit if they are just bad but if they IGNORE the tank who is bashing me around like a rag doll and go smack around a tr or cw to get points I leave :) And I give a polite friendly warning first, and see if they keep doing it.

    Would I leave in that situation if I had to wait 10 min or so to re Q or even a half hour? Yea probably, some teams are just that bad.

    Lol when they ignore the tank and go for the squishies first they're bad? That's a new one.

    Granted we need a matching system, and from all the talk lately we might get just that in the next module. It's already confirmed that there will be a 1v1 system, a large guild vs. guild PvP (hopefully nothing like GG...) and something else that they haven't revealed yet for PvP. So PvP community is definitely getting love very soon =)
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    faiteaccomplii

    You tryed to tell people and help them, so thats fine. But there are people who simply thinks things like "I'm so good for this team" and leaves without saying nothing, just thinking in his/her personal benefit. People always forget that the **** of today is the pro of tomorrow.


    hidahayabusa

    I want to understand why those kind of players go to pvp? If I don't like pvp, I don't go to that and don't break other people matches. I don't think they are good parameters for this.
    [SIGPIC][/SIGPIC]
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    snip...

    Quitters must be banned from queue for a good time, period. There is no discussion on this.

    snippity snip...

    sorry man... you can't talk about one without talking about the other.

    and this is an open forum where people come together and share ideas and opinions... your "absolute" argument has no place here.

    and while you're not insulting anyone directly, you are definitely insulting people indirectly. how can you expect anyone to take you seriously?
  • faiteaccompliifaiteaccomplii Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 2
    edited October 2013
    When solo queued, I'll bail a match for a number of reasons:

    -2 or more group members with no-enchants. As a DC, you are supposed to be a force multiplier. If your DPS is poorly geared, who cares how much you heal them... they still won't kill anything, especially if the other team runs cheese regen perma-stealth teneb, has a decent sentinel, etc. Zero times 100 is still zero.

    -Egregiously stupid play. I've seen some pretty amazing stuff - 4 people fighting a single sentinel GWF at home base, Rogues using dazing strike at the air, guardian fighters bull charging/CW using entangle on rogues in ITC, two sentinel GWFs sitting on mid while the enemy's home point is being capped, the group all stacking on mid and refusing to cap either the home or away point. It defies even the most basic common sense. I used to politely suggest alternatives, but I've given up after having my kill count as a HEAL SPEC CLERIC who runs Sunburst, Astral Shield, and Healing word criticized by ROGUES on multiple occasions.

    -vs a mostly full or full premade. When your enchantless team gets swarmed by people with BiS gear, you really do learn nothing. As a cleric, 1v1s are just silly (I'll heal you to death!), so there's no point in staying afterwards for duels anyway.

    Finally - If you are with 1 or 2 guildies partnered with terrible pugs, there's no way you are beating a remotely competent premade. Why stay and subject yourself to that kind of face-stomping, especially when people will post troll threads on the forums and spread screenshot URLs in zone/statements about how they "beat your guild" and gloat about how awesome they are?

    No thanks.

    Here Blessing is more eloquent than I, she said it best, she summed it up better than my comment about them bashing on TR and CW while a tank kicks the healer around.

    I was not saying you are bad if you kill the squishies first :D I meant to say you are bad if your healer is healing you as you bash the dps in and you let healer go down instead of trying to kick the tank off her/him. I know it is not always possible but I also know that the GOOD teams I play with I virtually take no damage or very little (and then it is usually my fault) not because of their good gear but because they protect their healers. And if I do die they make sure that same person does not keep going for me.

    I play with teams who are so very stupid sometimes I have no choice but to leave as they run around like chickens in all various directions , the tank is kicking me all over as they chase a CW across the map or other such things.

    But Blessing said it best and for the most part I follow that train of thought, only change is I do try first to play with the poorly geared and sometimes they surprise me and do really good (not win always but a good game is all I ask for) They deserve a shot too but not if they play like dummies.

    If people explain to me why they are leaving I say NP, its a game and not everyone plays it the same way. It is people who just leave no explanation and sometimes when we are winning that bug me.
  • tenshi36tenshi36 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    the problem, imho, stems from when they lowered the glory rewards to combat bots.

    they reduced rewards twofold: less glory for losing & less glory for shorter matches.

    i feel like if they took away just one of these, so even losing a good match paid good glory, people wouldnt quit out as much. this wasnt a problem when they game first started.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    melodywhr

    It's not my own opinion, it's geenral consensus and ethics.

    If you queue, you are aware of the possibility of being in a bad team, but it's not a reason to quit. So, if you think on sports, you are in a team, and it's not good, doesnt mean you are allowed to quit the match because your team is losing. You have to honor your duty by being in the game, and play it to the end.

    Good valors are different from personal opinions, those are facts. Even if I was not here telling this, doesnt change the facts.
    [SIGPIC][/SIGPIC]
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited October 2013
    immahealyounow

    You need to queue for playing, just it. Not min max everything. This kinda of thought drain you, and take all the fun from your game.

    Just play for fun, not to think only in what's good for you.

    I want to pvp for fun, even if I losse. Whats the problem? I'm not stupid to think I have to win all the times, even more to think it's better quit then loose.

    Has nothing to do about min max. It HAS everything to do with fun.

    You see fun as what getting dominated and THEN ridiculed because a premade beat you and 2 guildies because your two PUGs have no enchants and are horrible in PVP? Cant tell you how many times Ive qued and seen 5k GS TRs who just hit 60 and spam gloaming cut on a full HP GF and completely ignore the DC/CW freecasting heals meaning the GF will NEVER die AND the cw blowing him up in 2 seconds.

    Its not fun to have this 5k GS player die almost instantly in the time it takes a CW choke to wear off on you, because he has no DR no deflect and deals no damage and then you are 3v1d to death over and over and over while you try and run through mid to backcap or your try and nuke 1 of them before they can nuke you.

    I dont care if its lemonade stand even if you have THREE of the best pvpers, if they have 5k GS pugs versus a decent premade, they will get stomped.

    To top that off, you then have people SS the match and post threads or then come on threads and claim how they beat your team or brag about killing you 5x and having a 10-0 KD ratio against you while you went 5-5 or worse.

    It has nothing to do with "I quit because ill lose" If the match is fairly even, ill stay and so will guildies EVEN if well lose, but when the match is no fun and there is nothing you as a player can do to change that, its NOT fun at all.

    I agree they should re-inforce leavers, I think they should ALLOW spawn camping as well but ALL of that HAS to be AFTER they implement a match making system otherwise you cant expect players to stay against an unmatched team.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    Again I said, losing is not a problem. It's pride. Pride makes people think that just because they are beeing rolled it justify their quitting, and it's wrong.

    Pride makes you get mad because people SS the match and post it. You know they are trolling, because you were on a pug, so whats the problem?

    If I am in a pug, loose it by 0 x 100, and people post it telling they rolled me, so what? It will not change my life in any manners, it will just show those players lack of good sense.
    [SIGPIC][/SIGPIC]
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    ayroux wrote: »
    Has nothing to do about min max. It HAS everything to do with fun.

    this is exactly the point. it has everything to do with fun.

    the true nature of competition does not involve wanting to continually pulverize someone when it's 5 against 2 and the last two are just trying to get some points. it doesn't involve wanting to punish someone for quitting a match because the matchmaking system needs to be better. it all starts with you. lead by example. this is a game. it's not real life. it's not cowardly to quit a pvp match that's clearly uneven. if david ferrer asked me to play a couple of tennis matches with him... for fun? sure. you can totally bring that game down a notch. and i'm not expecting to win. and he's not hammering me like he's playing in the ATP world tour either.

    IF people had that kind of spirit within the current level of matchmaking we have now, you'd probably have a lot less quitters. but that's obviously not happening.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    For sure matchmaking need improvements, but it's not the case. Poor matchmaking does not justify horrible behavior.

    But lets use sporst as example, but teamwork sports to be more identical.

    If you play soccer for Barcelona, and I play for my street's team, and we are going to have a match. Barcelona will roll out of my team, but no one of my team will quit because of that.
    [SIGPIC][/SIGPIC]
  • immahealyounowimmahealyounow Member Posts: 57
    edited October 2013
    ayroux wrote: »
    Has nothing to do about min max. It HAS everything to do with fun.

    You see fun as what getting dominated and THEN ridiculed because a premade beat you and 2 guildies because your two PUGs have no enchants and are horrible in PVP? Cant tell you how many times Ive qued and seen 5k GS TRs who just hit 60 and spam gloaming cut on a full HP GF and completely ignore the DC/CW freecasting heals meaning the GF will NEVER die AND the cw blowing him up in 2 seconds.

    Its not fun to have this 5k GS player die almost instantly in the time it takes a CW choke to wear off on you, because he has no DR no deflect and deals no damage and then you are 3v1d to death over and over and over while you try and run through mid to backcap or your try and nuke 1 of them before they can nuke you.

    I dont care if its lemonade stand even if you have THREE of the best pvpers, if they have 5k GS pugs versus a decent premade, they will get stomped.

    To top that off, you then have people SS the match and post threads or then come on threads and claim how they beat your team or brag about killing you 5x and having a 10-0 KD ratio against you while you went 5-5 or worse.

    It has nothing to do with "I quit because ill lose" If the match is fairly even, ill stay and so will guildies EVEN if well lose, but when the match is no fun and there is nothing you as a player can do to change that, its NOT fun at all.

    I agree they should re-inforce leavers, I think they should ALLOW spawn camping as well but ALL of that HAS to be AFTER they implement a match making system otherwise you cant expect players to stay against an unmatched team.

    Couldn't agree more with this.

    I can't tell you how many times we've stayed in a 3v5 because it was fun and competitive. I recall a recent match we had with Antagony where we had 3 people (one quitter and one disconnect, so I guess no pugs technically) vs their 5 man and we ended up LOSING by about 50 points or so. Nobody raged or left because the game just felt epic!

    It's not just about losing - most of Complaints (and I) will leave a match if we WIN too quickly. That's no fun either! If the other team has leavers or we push them back to spawn, a lot of times we'll drop and try to find a more challenging match. If we have a full team, we try to queue against premades to ensure an enjoyable and more even match.
    * Blessing - 60 DC * * Blessa - 60 GWF * * Blessed - 60 TR * * Bless - 60 GF * * Blessings - 50 CW * * BlessedArr0w - 30 HR *

    [SIGPIC][/SIGPIC]
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    you? Just pooping words here.

    Lol, I like that statement =P

    If a premade is so bad that they screenshot and claim victory over group of 3 + 2 pugs I'm pretty sure that they are bad enough that no respectable guild will listen to them, and will know immediately why when they see the screenshot.

    I have also seen premade's that claim to be decent that lose to 2-3 + pugs many times lol.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    Ok, but thats not the case of the OP. The OP is in my guild, and I know the reason he is complaining. It's about people who simply don't accept losing, and quit the match just because of that. The match wasnt even unbalanced, it was just a selfish action by the quiter.

    I don't have any problem about you quitting in the terms you said Blessing.
    [SIGPIC][/SIGPIC]
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    I think "horrible" is a melodramatic overstatement regarding someone quitting a PvP match, for any reason whatsoever.

    THE WORLD IS ENDING OMG. THERE MUST BE CONSEQUENCES GIBBER FOAM
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • immahealyounowimmahealyounow Member Posts: 57
    edited October 2013
    cribstaxxx wrote: »
    Lol, I like that statement =P

    If a premade is so bad that they screenshot and claim victory over group of 3 + 2 pugs I'm pretty sure that they are bad enough that no respectable guild will listen to them, and will know immediately why when they see the screenshot.

    I have also seen premade's that claim to be decent that lose to 2-3 + pugs many times lol.

    You would be amazed at some of the stuff that's been posted on this forum and also in PE zone chat (or maybe you wouldn't, given the excessive amount of moderation required on this sub-forum lately). We can't name and shame, so I won't go into specifics, but there are definitely people out there who need a serious reality check!
    * Blessing - 60 DC * * Blessa - 60 GWF * * Blessed - 60 TR * * Bless - 60 GF * * Blessings - 50 CW * * BlessedArr0w - 30 HR *

    [SIGPIC][/SIGPIC]
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    beckylunatic

    Respect your opinion, but for me horrible is not so dramatic, if I was talking it was the worst thing ever, maybe.

    I really cant understand what you wrote next, although I play MMO's since 1996, I'm not used to this kind of language.
    [SIGPIC][/SIGPIC]
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    You would be amazed at some of the stuff that's been posted on this forum and also in PE zone chat (or maybe you wouldn't, given the excessive amount of moderation required on this sub-forum lately). We can't name and shame, so I won't go into specifics, but there are definitely people out there who need a serious reality check!

    Wait you mean posts like "We beat X guild in a premade, they suck!"

    Just ask them for a rematch.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    immahealyounow

    Are you serious that people talk in the open channels claiming victories like that? Wow...
    There are the reasons why people care so much with this.

    But in the end, like me and others said, every good player will know that they are stupid. Just let them with their created glory lol
    [SIGPIC][/SIGPIC]
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2013
    two boxers are about to get into the ring. both boxers have trained extensively. they both have the tools to win. they both have had the same amount of time to prepare for this moment. and DING DING the get into the ring and someone wins and someone loses.

    ^ that occasionally happens in pvp.

    here is what happens other times:

    two people are about to get into the boxing ring. one of those people is mike tyson. the other is some kid off the street. mike trains extensively on a regular basis. the kid weighs like a buck o' five soaking wet and hasn't had the extensive training that mike's had. still, they both have had the same time to prepare for this fight. mike definitely has the tools to win. the kid's got five bucks worth of fines from the public library. the bell rings... and they rush out from their respective corners. in less than three minutes, the kid's face looks like a busted tomato. the kid's manager throws in the towel and the ref is trying to pull mike off the kid, but mike's fighting like it's ceasar's palace and this is the heavyweight championship of the world. they keep ringing the bell but mike is in another world... the kid's been out cold for the last seven minutes and mike's still beating his face in. finally, he stops and before he turns back to his corner, he gets in the kids face and says "OOH FACEROLLED!"

    and it would be nice if there were more matches like this:

    mike and the kid have scheduled a new match. this time, mike acknowledges that the kid does not have his training and is not anywhere near his weight class and it doesn't matter who wins or loses because this isn't a true competitive match. the kid knows that mike can stomp his face in and mike doesn't want to pay any more plastic surgeon bills. so it's a friendly game. it's friendly competition.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited October 2013
    ^I think the moral of that story is that if you don't want people on the other team to leave then don't be an a-hole, and if you don't want people on your team to leave, then don't be terrible.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    Yeah, you're right, but this is about the matchmaking problems right?

    The problem of the OP is team based, because pvp here is not a 1x1 like a box fight. Here you depends of 4 more people, so that's why I use the soccer team example. Beeing worst them the other, or worst geared, or something like that, should not be a reason to quit a game by ourself, and let 4 other people there that want to go till the end for the game's sake. The OP was in a very balanced match, but one guy just realize they will loose (and maybe they will not, because they still have chance of winning), and selfish quit the match.

    This is the point that we are trying to ask for a penalty for this kind of players.

    Just look at moba games, there are lots of cases when new players join ranked games when they just get the oportunity, and they are not at the same level of the others. But if anyone quits because just selfish think that the game is lost, he wont be able to join queues again for a period of time. It's kind of default.

    Notice that the quitter can still join pvp with a group, so it's just a mechanism that defends the people who want to pvp and don't matter to loose.
    [SIGPIC][/SIGPIC]
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    Mike would still bite the kid's ear =P

    The difference here is that you lose nothing by your avatar dieing and you do in fact gain PvP experience and knowledge, I know that from personal experience.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited October 2013
    Lol it's dirty fighting (memorable older editions feat :P).

    I agree 100% cribs, losing is so good as winning, thinking in the learning aspect, even better.
    [SIGPIC][/SIGPIC]
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    cribstaxxx wrote: »
    Actually you learn a lot from doing 1v1's against premade players. You can either continue doing exactly what you're doing and just complain that PvP is broken, or you can practice and get better and realize that it's actually a whole lot of fun when you know what you're doing. When I first started doing PvP I got killed 20-30 times in a row when I went against full premade as a pug, but I got better and better at PvP b/c of it.

    Lol who cares if you die 100 times in PvP anyway? you lose nothing and you get closer to your immortal title =P

    Common cribs. Yesterday I ran across one of your premades for example, something like 2 GFs/2GWFs setup + something else that didn't matter. While we all remained to the end, I lived exactly 1 second after your guys saw me. What did I learn from this?

    Nothing that I didn't already knew... that you need a good team, with good gear, with good PvP spec and with good communication to even challenge such setups... not to mention there's a reason why people ask for rainbow teams.

    So it was all lost time to me, to be honest. I remained in the match because this is how I show my respect to people that excel at something, in this case PvP (not everybody deserves this respect that's for sure...). But zerging the poor CW that cannot be close to menacing in a PM vs pug is just lame.

    I wish premades would just offer 1 vs 1 instead. Now, from these matches I actually learn stuff, no matter if I lose or win. Even talking is better, because you can learn more from it compared to repeated deaths you cannot avoid.

    Also, I won't give names, but there were quite a few cases where people from (all) the top guilds got a bad setup with fresh 60s or something, and left against my team... and I won't condemn them. What can a single guy do, especially when he's a squishy, when he has a bad team... nothing... just die and die repeatedly.

    No fun.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited October 2013
    What we need (IMO, of course):

    - An optional starter PvP queue for players under 9.2k GS that verifies GS compliance and enforces it by locking inventory during the match. Yes, GS varies across the board by class and build, but using the epic dungeon queue requirement is a start.

    - A deserter debuff that prevents players from joining new matches until their originally assigned match runs its course.

    - The above two points to be implemented at the same time.

    I've seen so many players drop PvP matches within the first 30 seconds of play that it's ridiculous. I know it's not because my guild has some sort of PvP reputation (full premades of us are infrequent and usually with one or more alts or fresh 60s) or because my characters are that frightening (at least I don't think so!). Some players seem to leave if their team fails to capture the middle point in the first exchange...

    I've also seen players I know to be skilled and well-geared leave matches where they started to die because, god forbid, they had to suffer a PUG with less experienced players. I can understand why some players choose to leave matches they deem to be pointless, but I have little patience with people who leave matches simply because they aren't going to be instant facerolls.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    vorphied wrote: »
    I've seen so many players drop PvP matches within the first 30 seconds of play that it's ridiculous. I know it's not because my guild has some sort of PvP reputation (full premades of us are infrequent and usually with one or more alts or fresh 60s)

    I suspect there are some people who will automatically drop when they see the same guild name on all their opponents, or even on more than one of them, because they make assumptions that all guilds who PvP together are uber at it.

    The counter being people who just can't resist trashtalking their opponents about how premades aren't so all that when they do see a full team of guildmates, without considering that some of these may be alts, fresh 60s, people new to PvP, people just trying to get their daily in with friends... etc.

    Not every premade considers themselves to be badasses, but there are both players who dread PvP and those who relish it that don't seem to realize this.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • someguy313someguy313 Member Posts: 69
    edited October 2013
    Matchmaking system, ranked matches, GS brackets all great ideas that have been tossed around. Lets stick with what the OP started though, penalizing quitters.

    I suggest the starting areas be lowered and even with the platforms with nothing to stop people from swarming the other teams spawn area. This will prevent people from safely giving up and sitting around until the end of the match to get credit for their daily or whatever.

    If someone does quit the match instead of being ported to where they were before the match started they get ported to a box. A box they cannot leave. A box that has a 15 minute timer that counts down in the middle of the screen. They would be locked out from chatting or opening GUI windows. This would be a must serve sentence, no logging on to another character then coming back. You can log off but when you log that character back in you have to wait for the timer to finish off.
    PWN (GWF) - <Lemonade Stand> Live Streaming PvP on Twitch
Sign In or Register to comment.