I'm new to the Foundry and working on my first quest. For a lot of problems I ran in to I've found the solutions here on the forum, but one thing I still can't figure out.
I have a dialog with a NPC where the player can ask multiple questions. After each answer I'm looping back to the start of the dialog so the player can ask the next question from the list.
This works fine, but I would like to disable the questions already asked so they can't be asked again. I've seen this in some quests I played, but I can't remember if those were Criptic or Foundry.
So, can someone please tell me if it is possible to do this (and how) or not?
Or maybe this is one of those things that don't work in the Foundry itself but will work just fine after publishing?
It's not a big problem if it can't be done, just that it would look much better if it can.
It can be done by choosing to "Disable" responses at a certain "dialogue prompt." But... it can only be done when the NPC is not an objective. If the quest objective tells you to talk to the NPC, you can't do it this way.
The reason for this restriction in quest objective dialogues is probably to protect us from accidentally "locking" the conversation if the player selects something unexpected, particularly in complex dialogues. Even the best of us could end up creating a neverending loop that would make it impossible to complete our quests if this restriction wasn't there.
Comments
[UGC] Kolde Acres (Discontinued)
Non-objective conversations are actually pretty flexible.