We sure could use more Tradable Items to stimulate player interaction. More collectable type items would be cool, but then we'd need a place to store and display them (HOUSING!) *hint* *hint*
xD
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited September 2013
I am definitely on board for player housing. As for tradeable items - I would like to see them adjust things so a player cannot quickly remove an item then click 'accept' again so as to con people during trades.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I usually have a foundry quest for my house, so when I want to relax I just go there and it's free!
housing would be a nice addition althouigh it's definitely not my top priority.
They need to implement the Fleet system from STO for Guilds.
So we can contribute towards Guild Holdings and build up a Guildhall. Not to mention so we can just contribute AD to a "Bank Upgrade" project as opposed to one person having to buy Guild Bank slots in one go.
Comments
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
housing would be a nice addition althouigh it's definitely not my top priority.
So we can contribute towards Guild Holdings and build up a Guildhall. Not to mention so we can just contribute AD to a "Bank Upgrade" project as opposed to one person having to buy Guild Bank slots in one go.