I've traditionally chosen need on everything my class can use in PUG dungeons (meaning both random PUGs through the queue system and PUGs coming together through the "looking for group" chat channel). But lately some people have been mad at me when doing that, telling me that "in general we should always choose greed and never need for purple items and weapon/armor enchantments, and that goes for every dungeon". So now I'm not sure if I should click greed or need.
This could off course be made clear by chatting with your team-mates before the big drops, but people are often not responding to such questions, too busy fighting/doing other things etc. etc....
All groups i run with its NEED on enchants and GREED on purple. But i am only looking for groups where it is stated from the beginning on that it is a greed-run.
So far there was only one group where someone did not accept that rule but it was because he wanted to glitch the boss, we fourmanned the boss normal way and he choose need -.-
If it is an item your class can use, I see no problem choosing Need. If it is not item your class can use I see no problem with choosing Greed. Personally, on items my class cannot use I will choose Pass.
Best thing: Before you start just ask the group how it should be handled. If everyone says Greed on purple is ok, then you should go for it (otherwise you might want to leave this group if you don't accept that 4 people want to run Greed). Sometimes some ppl will still Need later on and then say "Oh I didn't know, I am so sorry". Then it's time to leave the group, too, because they just trick you anyway.
If ppl don't want to Greed purple, well then go for Need. Although I find Greed on purple and Need on anything else (if you want) quite good. It's fair for the whole team. Because if you are unlucky there might be 2 drops which the same class could use. And often ppl don't choose "Need" because they really need it (check their gear before, all purple, high GS, better gear than the thing that dropped) but only because they can need it (they are the only class that can use it) and then sell it for a high amount of AD on the AH. And that's why Greed is the better choice. Only give someone something because he is the only one to Need it and then find the item later on the AH is not really fair for the rest of the party.
Of course if people were to stick around after looting the chest/killing final boss, trades could be made between members of the group. This would increase the chances of everybody walking away happy.
Sad thing about this game is .... so many players care more about loot than about having fun.
I never saw any complaints about loot rolls when doing "all need" runs.
I stay away from greed runs, because based on my experience, greeders care more about loot than needers. And I hate running dungeons with people who mainly do it for loot, instead of for fun. In all need runs, you don't even have to look at other player's choices. But in greed runs, you will see almost everyone stop and watch other players' choices. Game would be more fun to play if our choices were secret. Then, people can choose anything they want, without fear of reprisal.
If someone truly needs an items, after the roll, they can ask the winner to give the item to them.
I usually need, but if I greed or pass, it is because either I am not so interested in that item, or because I think other party members desperately need a gear upgrade.
Simple as this: Need on item you're going to equip, greed on item you're going to sell. And general rule of thumb seems to be enchants are always need because every class can actually press the need. On guild runs we greed everything else what we don't actually need. Even enchants.
Sad thing about this game is .... so many players care more about loot than about having fun.
I never saw any complaints about loot rolls when doing "all need" runs.
I stay away from greed runs, because based on my experience, greeders care more about loot than needers. And I hate running dungeons with people who mainly do it for loot, instead of for fun. In all need runs, you don't even have to look at other player's choices. But in greed runs, you will see almost everyone stop and watch other players' choices. Game would be more fun to play if our choices were secret. Then, people can choose anything they want, without fear of reprisal.
If someone truly needs an items, after the roll, they can ask the winner to give the item to them.
I usually need, but if I greed or pass, it is because either I am not so interested in that item, or because I think other party members desperately need a gear upgrade.
If you care more about the fun factor more than the loot then why don't you just greed everything then? Kind of hard to take your post seriously when your actions and desires go against the point you're attempting to make. Sounds more like you're trying to take accountability out of the situation instead of putting fun in. Because we all know this game is chock full of PUGs that'll just give you the contested item if you ask nicely...
Need of course. People getting mad when you chose need are the first one to "need" everything they can.
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axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
These replies are exactly why Cryptic has created such a poor system where some even manage to justify their greedy actions. No, needing on items you don't actually need is NOT ok, and never will be. No matter how often someone else does it.
No one cares to use it as it's intended, but only to serve the own desires.
I use it as it's intended. Need on items I actually need to use on my character only. I set these rules clearly for all groups I lead and everyone in my guild.
Many a pugger who has broken my loot rules has been kicked from my groups.
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited September 2013
Personally I never participate in "greed" groups. There are purple items I need (in the sense that I would actually equip them if I had them), and getting them is is simply more important to me than a 1/5 chance of getting a drop that I can sell on the AH.
I think the main reason some people want "greed" runs is that they are trying to twink their alts...so they want a chance of getting items that they wouldn't have a chance of getting if everyone else needed when they could....but quite frankly - I am much more comfortable with "need whenever you can, greed or pass otherwise" ... it is equally fair to everyone, and is less open to abuse.
Even though it means that people will sometimes be needing on items they don't actually *need*, it all balances out in the end.
Guild groups are different - if you know and trust the people you are running with, it is fine to have "need on enchants or items you will use right away, greed/pass on anything else", but for PUGs....nah.
Hoping for improvements...
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2013
in Guild runs we need on enchants and trash loot. pass on anything worth any sort of AD (ancient weapons, MC fragments), group leader needs/greeds and sells item, splits AD with group.
PUG?
Would like a chance to get the item? Need.
Not? Greed/Pass, which are the same thing.
I can't think of the last time I actually won a greed roll on a good item in a PUG.
The 'need/greed' police always need everything good and take all the good loot. :rolleyes:
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited September 2013
When I started playing this game, everybody needed on everything, so I did the same, although coming from WoW, it seemed crazy to me
System is different though in T2+ content you run from /lfg and sometimes from queue. You greed epics, need shards. If you specifically need some gear, do like I did and say from the start "Guys I need HV gloves here, I will Need if they drop, everybody OK?". People usually don't mind since the drop rate is so low...
Always best when in a fresh group you don't know the people in to ask from the start...
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maisaanMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 166
edited September 2013
You can tell the group if there is something special you need from the dungeon, they might listen to you and hold your roll until you see what other rolls.
I have been with pugs that roll need on everything and others roll greed on it all.
Some roll need on all shards and all epics
there are five people in this dungeon that are all part of the success of running it. why should you get the item just because it's something in your class? the 'need' button puts your vote above everyone else that's submitted 'greed'. especially if the item is clearly not an upgrade, but a downgrade for you.
i think there should be a forced 'greed' option... just like right now you can start a 5-person group and make it to where the lead decides who gets boss-dropped loot. wouldn't that HAMSTER off all the ninja looters?
From my encounters with PUGs it's been need need need need on everything. 10~13k GS classes shamelessly rolling need on blue items from the lowest level epic dungeon there is, on all enchantments, belts , necklaces and purple items.
I've had 1 group that was nice enough to atleast leave the profession nodes for the class that can loot them during the professions event though.
Just seems to me that everyone ( with the exception of a few ) in pugs is just a greedy player that rolls on as much as possible for no reason other then to have more items. It's quite sad but that's how it is in pugs.
I guess the question is are you running the dungeon for your benefit or for your party's benefit? Usually the only classes with multiple are either 2 TR or 2 CW, and the boss has a chance to drop any class' T2. So no matter what class you are you have a 20% chance that the drop is for you, if you are one of the double classes then you have a 50/50 of getting it, so about a 10% chance, and if it's a GWF drop then it will be all greed anyway (cause who takes GWF in lfg =P)
Those "needed" classes that have a lower drop rate are compensated by having a much easier time finding a group as they are "needed" however.
So the difference between all greed and all need only even comes into effect if you have say 2 CW's and a CW item drops, otherwise it's the same 20% chance to get an item whether you need or greed, the chance is just based on the drop itself (which is a random roll) and not the loot roll.
Also as I said in my opening statement, if I'm in a pug I'm there to gear myself not my party (guild runs are completely different) so why would I not need if I am a DC and my item drops? (as opposed to anyone else's who would have probably needed anyway even if they're the one complaining that you needed...)
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
I pay attention to the rolls in the status screen. If people start Needing on things, then I'll Need.
In general every PUG I've been in since Feywild went live has gone Greed or Pass (Need on Enchants/Crafting). Nobody really needs any actual gear, so it's just a matter of being fair with the purple drops (that we only need for AD).
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krisst0fMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
The group leader has an option (O screen) to set the different loot roll policies (round robin, need/greed etc, all greed,...) but it is always unavailable/greyed out.
What's the point in having the option and never being able to really use it...?
Another of Cryptic moronic decision...
Personally, I'd do Greed everytime. With my guild this is standard but with PUG, one is enough to make everyone need hence not getting anything to make AD. This is stupid...
The group leader has an option (O screen) to set the different loot roll policies (round robin, need/greed etc, all greed,...) but it is always unavailable/greyed out.
What's the point in having the option and never being able to really use it...?
Another of Cryptic moronic decision...
Personally, I'd do Greed everytime. With my guild this is standard but with PUG, one is enough to make everyone need hence not getting anything to make AD. This is stupid...
They should turn this function ON!
They may only be greyed out when you Q for a dungeon, I've never checked. But they work fine when you form a party prior to Q'ing up. Either that or they must be set before you enter the instance.
Guild Master of <Enemy Team>
We are definitely dominating, and we are always about to win.
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krisst0fMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
They may only be greyed out when you Q for a dungeon, I've never checked. But they work fine when you form a party prior to Q'ing up. Either that or they must be set before you enter the instance.
I actually tried that several times (not in a while tho) and it seems to be locked on server-side as well... To be reconfirmed tho...
If you care more about the fun factor more than the loot then why don't you just greed everything then?
Why should I choose greed? Game won't be more fun if I choose greed.
It's my right and my decision what I choose. If I want that item, I choose need.
I will never apologize for choosing need.
My problem is players, such as you, who tell me what I ought to choose.
If I designed the game, there would be no loot rolls, but that's no an option.
Edit: When I join a party, if the leader makes loot rules, I leave.
Arguing with other players about loot is what ruins my fun.
They should implement a system where you can only need on an item if it is 'reccomended' for you, and if it isn't, force greed. I mean, they clearly have a system in place for checking current gear against a prospective piece of gear. Of course, this might lead people to try and change their gear before a roll to trick it into thinking they do need a piece, but perhaps they could make it so your gear screen is locked from changes while a roll is active.
It's not perfect, but it's better than allowing people to need on everything just because they can. It's not fair to people who might genuinely need a piece if everyone is allowed to need on it just because they can or because they want it. There are also people who use the reasoning "I do need it, I need AD!" for needing on something they're going to sell. That's not how the system is supposed to work.
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krisst0fMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
The true issue with Need is that there is no way to get loot for your other characters/classes...
People will get what they probably don't need but make (little) AD reselling it or worse, salvaging it for rough AD... That epic drop for cleric will always go to a cleric who very likely doesn't need it, and yet will get it 100% of the time...
This works both way and ultimately, players who agree (and stick) to Greed will end up with more good BoE stuff at the end that their other characters will actually equip and use...
The true issue with Need is that there is no way to get loot for your other characters/classes...
People will get what they probably don't need but make (little) AD reselling it or worse, salvaging it for rough AD... That epic drop for cleric will always go to a cleric who very likely doesn't need it, and yet will get it 100% of the time...
This works both way and ultimately, players who agree (and stick) to Greed will end up with more good BoE stuff at the end that their other characters will actually equip and use...
Oh, I just recalled another good idea that comes up now and then - Needing on something should automatically bind it. The only people who will be upset by this are people who are abusing the 'need' button in the first place.
If you can use it, Need it. If you can't use it, then Greed it. All this talk about forced Greed or Greeding for alts or whatever; if you try to impose your preferences on others you're basically looking for a reason to get pissed. If somebody wants to be greedy and roll Need on items they don't actually need there's nothing you can do about that; just make a note of their name and try not to group with them again if it bothers you. Personally, I don't worry about the Need/Greed dynamics. If an item comes up that I can use then I'll Need it and almost always win it because I'm the only Guardian Fighter in the group most of the time. If it's an item I can't use then it's just gravy anyway and I don't really care too much if I win it or not.
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tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,625Community Moderator
Simple as this: Need on item you're going to equip, greed on item you're going to sell. And general rule of thumb seems to be enchants are always need because every class can actually press the need. On guild runs we greed everything else what we don't actually need. Even enchants.
Someone in a PUG will not follow this same rule (even if agreed upfront), so you place yourself at a disadvantage. That may or may not be important to you.
Across all dungeons, I'm pretty sure that loot drops for each class about evenly. If everyone always needed, the gear distribution over the course of the game will still be even. There are two rolls: A) For which class does loot drop; If multiple classes qualify for the loot, who wins it?
If you care more about the fun factor more than the loot then why don't you just greed everything then? Kind of hard to take your post seriously when your actions and desires go against the point you're attempting to make. Sounds more like you're trying to take accountability out of the situation instead of putting fun in. Because we all know this game is chock full of PUGs that'll just give you the contested item if you ask nicely...
There is a difference between being loot-focused (which I really dislike as well) and putting yourself at a disadvantage over others you run with.
Personally I prefer to go into a dungeon to have fun, and see it as a happy byproduct of that fun that party members walk away with an even (over time) amount of loot.
The very best dungeons for me are not the ones where we loot the final boss in record time, but ones where we enter as a 5 individuals and exit as a team.
cbrowne0329Member, NW M9 PlaytestPosts: 293Arc User
edited September 2013
If I'm doing a delve... it usually because I need the loot. I don't sell or buy much... I like earning 90% of my gear... (but who can pass up a cheap ancient ring because of all the farmers.)
Also if it's an upgrade to an item my pet is using... then yeah I want it.
That being said... stop looting trash greens no one wants! Stop looting in the middle of big *** fights!
But as the group goes I go... but I'd rather need on what I need, otherwise wtf am I running it for.
Comments
So far there was only one group where someone did not accept that rule but it was because he wanted to glitch the boss, we fourmanned the boss normal way and he choose need -.-
If ppl don't want to Greed purple, well then go for Need. Although I find Greed on purple and Need on anything else (if you want) quite good. It's fair for the whole team. Because if you are unlucky there might be 2 drops which the same class could use. And often ppl don't choose "Need" because they really need it (check their gear before, all purple, high GS, better gear than the thing that dropped) but only because they can need it (they are the only class that can use it) and then sell it for a high amount of AD on the AH. And that's why Greed is the better choice. Only give someone something because he is the only one to Need it and then find the item later on the AH is not really fair for the rest of the party.
I never saw any complaints about loot rolls when doing "all need" runs.
I stay away from greed runs, because based on my experience, greeders care more about loot than needers. And I hate running dungeons with people who mainly do it for loot, instead of for fun. In all need runs, you don't even have to look at other player's choices. But in greed runs, you will see almost everyone stop and watch other players' choices. Game would be more fun to play if our choices were secret. Then, people can choose anything they want, without fear of reprisal.
If someone truly needs an items, after the roll, they can ask the winner to give the item to them.
I usually need, but if I greed or pass, it is because either I am not so interested in that item, or because I think other party members desperately need a gear upgrade.
If you care more about the fun factor more than the loot then why don't you just greed everything then? Kind of hard to take your post seriously when your actions and desires go against the point you're attempting to make. Sounds more like you're trying to take accountability out of the situation instead of putting fun in. Because we all know this game is chock full of PUGs that'll just give you the contested item if you ask nicely...
No one cares to use it as it's intended, but only to serve the own desires.
I use it as it's intended. Need on items I actually need to use on my character only. I set these rules clearly for all groups I lead and everyone in my guild.
Many a pugger who has broken my loot rules has been kicked from my groups.
Most don't learn. I lead the crusade regardless.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
I think the main reason some people want "greed" runs is that they are trying to twink their alts...so they want a chance of getting items that they wouldn't have a chance of getting if everyone else needed when they could....but quite frankly - I am much more comfortable with "need whenever you can, greed or pass otherwise" ... it is equally fair to everyone, and is less open to abuse.
Even though it means that people will sometimes be needing on items they don't actually *need*, it all balances out in the end.
Guild groups are different - if you know and trust the people you are running with, it is fine to have "need on enchants or items you will use right away, greed/pass on anything else", but for PUGs....nah.
Would like a chance to get the item? Need.
Not? Greed/Pass, which are the same thing.
I can't think of the last time I actually won a greed roll on a good item in a PUG.
The 'need/greed' police always need everything good and take all the good loot. :rolleyes:
System is different though in T2+ content you run from /lfg and sometimes from queue. You greed epics, need shards. If you specifically need some gear, do like I did and say from the start "Guys I need HV gloves here, I will Need if they drop, everybody OK?". People usually don't mind since the drop rate is so low...
Always best when in a fresh group you don't know the people in to ask from the start...
I have been with pugs that roll need on everything and others roll greed on it all.
Some roll need on all shards and all epics
there are five people in this dungeon that are all part of the success of running it. why should you get the item just because it's something in your class? the 'need' button puts your vote above everyone else that's submitted 'greed'. especially if the item is clearly not an upgrade, but a downgrade for you.
i think there should be a forced 'greed' option... just like right now you can start a 5-person group and make it to where the lead decides who gets boss-dropped loot. wouldn't that HAMSTER off all the ninja looters?
I've had 1 group that was nice enough to atleast leave the profession nodes for the class that can loot them during the professions event though.
Just seems to me that everyone ( with the exception of a few ) in pugs is just a greedy player that rolls on as much as possible for no reason other then to have more items. It's quite sad but that's how it is in pugs.
Those "needed" classes that have a lower drop rate are compensated by having a much easier time finding a group as they are "needed" however.
So the difference between all greed and all need only even comes into effect if you have say 2 CW's and a CW item drops, otherwise it's the same 20% chance to get an item whether you need or greed, the chance is just based on the drop itself (which is a random roll) and not the loot roll.
Also as I said in my opening statement, if I'm in a pug I'm there to gear myself not my party (guild runs are completely different) so why would I not need if I am a DC and my item drops? (as opposed to anyone else's who would have probably needed anyway even if they're the one complaining that you needed...)
We are definitely dominating, and we are always about to win.
In general every PUG I've been in since Feywild went live has gone Greed or Pass (Need on Enchants/Crafting). Nobody really needs any actual gear, so it's just a matter of being fair with the purple drops (that we only need for AD).
What's the point in having the option and never being able to really use it...?
Another of Cryptic moronic decision...
Personally, I'd do Greed everytime. With my guild this is standard but with PUG, one is enough to make everyone need hence not getting anything to make AD. This is stupid...
They should turn this function ON!
They may only be greyed out when you Q for a dungeon, I've never checked. But they work fine when you form a party prior to Q'ing up. Either that or they must be set before you enter the instance.
We are definitely dominating, and we are always about to win.
I actually tried that several times (not in a while tho) and it seems to be locked on server-side as well... To be reconfirmed tho...
Why should I choose greed? Game won't be more fun if I choose greed.
It's my right and my decision what I choose. If I want that item, I choose need.
I will never apologize for choosing need.
My problem is players, such as you, who tell me what I ought to choose.
If I designed the game, there would be no loot rolls, but that's no an option.
Edit: When I join a party, if the leader makes loot rules, I leave.
Arguing with other players about loot is what ruins my fun.
It's not perfect, but it's better than allowing people to need on everything just because they can. It's not fair to people who might genuinely need a piece if everyone is allowed to need on it just because they can or because they want it. There are also people who use the reasoning "I do need it, I need AD!" for needing on something they're going to sell. That's not how the system is supposed to work.
People will get what they probably don't need but make (little) AD reselling it or worse, salvaging it for rough AD... That epic drop for cleric will always go to a cleric who very likely doesn't need it, and yet will get it 100% of the time...
This works both way and ultimately, players who agree (and stick) to Greed will end up with more good BoE stuff at the end that their other characters will actually equip and use...
Oh, I just recalled another good idea that comes up now and then - Needing on something should automatically bind it. The only people who will be upset by this are people who are abusing the 'need' button in the first place.
Someone in a PUG will not follow this same rule (even if agreed upfront), so you place yourself at a disadvantage. That may or may not be important to you.
Across all dungeons, I'm pretty sure that loot drops for each class about evenly. If everyone always needed, the gear distribution over the course of the game will still be even. There are two rolls: A) For which class does loot drop;
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
There is a difference between being loot-focused (which I really dislike as well) and putting yourself at a disadvantage over others you run with.
Personally I prefer to go into a dungeon to have fun, and see it as a happy byproduct of that fun that party members walk away with an even (over time) amount of loot.
The very best dungeons for me are not the ones where we loot the final boss in record time, but ones where we enter as a 5 individuals and exit as a team.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Also if it's an upgrade to an item my pet is using... then yeah I want it.
That being said... stop looting trash greens no one wants! Stop looting in the middle of big *** fights!
But as the group goes I go... but I'd rather need on what I need, otherwise wtf am I running it for.