test content
What is the Arc Client?
Install Arc

Great Weapon Fighter Status

maggalberrymaggalberry Member Posts: 31 Arc User
edited July 2013 in The Militia Barracks
I read in a thread that GWF are actually doing more damage than TR on the PTS. I do not have a level 60 yet, but I did spend ~12 hours leveling a GWF only to be told that without some good gear, they're pretty much looked down upon with pity.

So I ask, are GWF becoming more viable in this incoming patch, or is that just an unreliable statement made from someone?
Post edited by maggalberry on
«1

Comments

  • hulksmashtrololhulksmashtrolol Member Posts: 17 Arc User
    edited July 2013
    I read in a thread that GWF are actually doing more damage than TR on the PTS. I do not have a level 60 yet, but I did spend ~12 hours leveling a GWF only to be told that without some good gear, they're pretty much looked down upon with pity.

    So I ask, are GWF becoming more viable in this incoming patch, or is that just an unreliable statement made from someone?

    GWF are not becoming more viable. TRs are becoming less viable with the patch (nearly to the point of non-viable entirely). GWFs aren't magically doing more single target DPS on PTR. After the patch CW's will take the spot of both GWF and TRs.

    GWF's are fine as is, the problem you run into is 95% of GWF are bad at playing them. A good GWF is always welcome in groups and already does DPS comparable to TRs. The only reason TRs have higher dps totals is due to the absurd amount of HP bosses have allowing the Single target focus of TRs to edge out GWFs aoe focus.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited July 2013
    GWF is fail class u cant find team with it it just have to low dps so just slow down team so none wants in team better to take another tr or cw then gwf
  • maggalberrymaggalberry Member Posts: 31 Arc User
    edited July 2013
    GWF are not becoming more viable. TRs are becoming less viable with the patch (nearly to the point of non-viable entirely). GWFs aren't magically doing more single target DPS on PTR. After the patch CW's will take the spot of both GWF and TRs.

    GWF's are fine as is, the problem you run into is 95% of GWF are bad at playing them. A good GWF is always welcome in groups and already does DPS comparable to TRs. The only reason TRs have higher dps totals is due to the absurd amount of HP bosses have allowing the Single target focus of TRs to edge out GWFs aoe focus.

    Ah, that makes sense. Thanks for your response, though I must admit, it felt a bit condescending.
  • webbotwebbot Member Posts: 2 Arc User
    edited July 2013
    Yea, gwf's have always been fine, it's just public opinion has made it seem that they are weak and under-powered.

    They will be the pvp powerhouses and excel at pve for a few more months.
  • maggalberrymaggalberry Member Posts: 31 Arc User
    edited July 2013
    webbot wrote: »
    Yea, gwf's have always been fine, it's just public opinion has made it seem that they are weak and under-powered.

    They will be the pvp powerhouses and excel at pve for a few more months.

    I'll have to give my GWF another shot, and not listen to the crowd saying I'm wasting my time.
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited July 2013
    GWF is good for Normal Solo PVE content, not so good on Dungeons, why? cause we cant kill as fast as normal map, mobs are extra strong and it takes more time to kill them, thats why ppl tend to go with CW or TR for damage, and GF for tanking.

    Let me give you one example, I've kill the dwarf king, pirate king 1 on 1, but took me such a long time, while my party mates take care of adds, if it is TR, it could been over in much shorter time, now you know why no one wants GWF in party if TR is availabe. Hopefully with the new patch when TR is not so so DPS and GWF can par with them in damage term we will be in equal footing.

    GWF advantage in Boss 1 on 1 against TR

    GWF, make a mistake, 1/2 or 1/3 HP Bar, still OK, can still run around pots / Unstoppable (regen) and fight back.
    TR, make a mistake = dead.

    GWF's are "Jack of all trades, master of none"
  • yeruneyerune Member Posts: 0 Arc User
    edited July 2013
    GWF is good for Normal Solo PVE content, not so good on Dungeons, why? cause we cant kill as fast as normal map, mobs are extra strong and it takes more time to kill them, thats why ppl tend to go with CW or TR for damage, and GF for tanking.
    GWF's are "Jack of all trades, master of none"

    Not every GWF has it, but a stacking 15% defense debuff on every crit is making my teammates do a lot more damage. If it bleeds, it hurts.

    I reckon a lot of people don't understand how this lowers the GWF on the scoreboards but bumps everybody else up.
  • raddatackraddatack Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    GWF is still weaker than it should be. I enjoy playing mine but since beta we are weak. Maybe if they wouldn't of taken 60% of our damage away.
    search%3Fq%3Ddungeons%2Band%2Bdragons%2Blogo%26tbm%3Disch%26tbo%3Du&zoom=1&q=dungeons+and+dragons+logo&usg=__h0EtYmMBvby3i0RqIk3wKubdfTU=&docid=2eAJThLCmGZbCM&sa=X&ei=35r_Uac9ldzgA9fsgJgJ&ved=0CC4Q9QEwAA&dur=295
  • wiserwithagewiserwithage Member, Neverwinter Knight of the Feywild Users Posts: 49
    edited July 2013
    yerune wrote: »
    Not every GWF has it, but a stacking 15% defense debuff on every crit is making my teammates do a lot more damage. If it bleeds, it hurts.

    I reckon a lot of people don't understand how this lowers the GWF on the scoreboards but bumps everybody else up.

    So true. It reminds me of playing my old Brigand character in EQ2, which was an end game raider. That class was the master of defensive debuffs, so everyone hit more often and did significantly more damage. Yet this tended to not matter to people who only cared about the Brigand's personal damage parse. They could really deal nice damage when properly geared up, but there were times where people would automatically kick me during the gearing up periods.

    It really is kind of ironic. From what I've heard as a newer player, people will kick end game characters that aren't using Plaguefire. This enchantment lowers defensive values, which makes the group hit harder. Obviously people value its debuffing abilities. Yet a GWF can let groups double dip by adding a 2nd layer of defensive debuffing. However this doesn't seem to be valued. I must admit that this situation makes me scratch my head at times.
  • archomentalarchomental Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited July 2013
    Ah, that makes sense. Thanks for your response, though I must admit, it felt a bit condescending.

    Wow, I hope you don't mean condescending to you because if you do, you have to be the most
    sensitive person Ive seen in over 10 years on the forums.
  • yeruneyerune Member Posts: 0 Arc User
    edited July 2013
    It really is kind of ironic. From what I've heard as a newer player, people will kick end game characters that aren't using Plaguefire. This enchantment lowers defensive values, which makes the group hit harder. Obviously people value its debuffing abilities. Yet a GWF can let groups double dip by adding a 2nd layer of defensive debuffing. However this doesn't seem to be valued. I must admit that this situation makes me scratch my head at times.

    Heh, well, it can a blow to the ego when I've been swinging hordes of mobs and still end up below the TR and CW. Then again, with 50% crit chance basically I'm ripping 45% defense off in 2 or 3 hits, (normal) plague fire stacks nicely and I've got the Drow debuff working on it too.

    Thing is though, it would help CW's out immensely....if they didn't just shove all the mobs off the ledge :/
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited July 2013
    warpet wrote: »
    GWF is fail class u cant find team with it it just have to low dps so just slow down team so none wants in team better to take another tr or cw then gwf

    That's funny, I usually am the top of the list for DPS in runs now. I had over 32 mil in Castle Never two days ago. Maybe you just can't play it.
  • chudovishyechudovishye Member Posts: 0 Arc User
    edited July 2013
    GWF's are fine as is, the problem you run into is 95% of GWF are bad at playing them. A good GWF is always welcome in groups and already does DPS comparable to TRs. The only reason TRs have higher dps totals is due to the absurd amount of HP bosses have allowing the Single target focus of TRs to edge out GWFs aoe focus.

    This right here. Most GWFs are just bad players. The worst seemed to be drawn to the class that seems, on the surface, to be the easiest to play. It isn't. Though TRs have sick damage on single-targets, I've recently be always topping the DPS chart in dungeon runs.
  • nonameidknonameidk Member Posts: 0 Arc User
    edited July 2013
    Yeah, you still get beaten by me Chudo :)
    When in doubt, just hold on. A new day will rise :)
  • meeggtoastmeeggtoast Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited July 2013
    Some GWFs are bad players but who needs TRs when u can have gwfs and u can clear dungeons faster?

    3 GWF Spellplague
    Nevermore@meeggtoast 12.2 BiS TR
    Lanaya@meeggtoast 13.4 BiS GWF
    Shendelzare@meeggtoast 11.2k CN mule CW

    Server: Dragon
    Stream: meeggtoast
    Guide: Meeggtoast's Destroyer Dps Guide
  • stolly76stolly76 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 70
    edited July 2013
    meeggtoast wrote: »
    Some GWFs are bad players but who needs TRs when u can have gwfs and u can clear dungeons faster?

    3 GWF Spellplague

    Oh so TR doesn't have a place in the game now..yeah that's fair. Post that in the TR section and you will get your head ripped off and deservedly so. Get real :)
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited July 2013
    stolly76 wrote: »
    Oh so TR doesn't have a place in the game now..yeah that's fair. Post that in the TR section and you will get your head ripped off and deservedly so. Get real :)
    True enough, however the Lurker nerf is honestly not needed from my perspective! :)
    va8Ru.gif
  • gakonastickgakonastick Member Posts: 53
    edited July 2013
    When speced for dps, both gwf and gf (the good ones) out damage tr's (up until the boss) and cw's, period.

    Often the problem is cw's that inflate their in important to the group by stating that they can both out control and out dps the other classes when running dungeons. While the former may be true (often isn't even the case outside of using singularity), the latter is largely downright false. The culprit is often do to the fact that people play too much heed to paper dps when running dungeons, problem being that pushing enemies out of bounds stacks massive dmg. To mitigate this problem, simply run a rainbow group of well geared, experienced players through karr and see who finishes where. Almost inevitably the cw will be finishing in the 4 spot, occasionally squeezing into 3rd place from time to time.

    Now, in light of how CN is built, 2 cw is warranted if not only for the draco fight. Often this means the gwf being left out of the loop due to the gf and tr bringing more utility to the table (single target dmg and tanking respectfully). The problem isn't the gwf's productivity, but merely shoddy mechanics that the cw can capitalize on. No more, no less.

    BTW, I'm sure some disgruntled, butt-hurt cw will fall upon this post at some point and be tempted to tell me how their supa-1337 360 dunk cw can own everyone and their grandmother. To them I say: I don't give a rat's ***. I'm merely stating my personal observations over the course of months of play and would care less about any hurt feelings you may have.
  • realborealbo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    There are two types of GWFs in this game:

    1. Good
    2. Bad

    GWFs are fine. The problem is, there are more terrible than there are good ones. On top of that, the class has such a negative stigma that the good ones who put can't get a group because they fear that he might be bad.
    Admiralsig.png
  • meeggtoastmeeggtoast Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited July 2013
    stolly76 wrote: »
    Oh so TR doesn't have a place in the game now..yeah that's fair. Post that in the TR section and you will get your head ripped off and deservedly so. Get real :)

    Gladly will since i already have a end game tr :)
    Nevermore@meeggtoast 12.2 BiS TR
    Lanaya@meeggtoast 13.4 BiS GWF
    Shendelzare@meeggtoast 11.2k CN mule CW

    Server: Dragon
    Stream: meeggtoast
    Guide: Meeggtoast's Destroyer Dps Guide
  • daswoolydaswooly Member Posts: 60 Arc User
    edited July 2013
    Isn't the main difference between a good and bad GWF the ability to cancel animation well? Doesn't it give like 2 or 3x the WMS and stronger sure strikes?
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited July 2013
    daswooly wrote: »
    Isn't the main difference between a good and bad GWF the ability to cancel animation well? Doesn't it give like 2 or 3x the WMS and stronger sure strikes?

    Animation cancelling does not make a good GWF. Wait until they eventually fix and read the threads of tears from GWFs that need to learn how to play.
  • meeggtoastmeeggtoast Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited July 2013
    daswooly wrote: »
    Isn't the main difference between a good and bad GWF the ability to cancel animation well? Doesn't it give like 2 or 3x the WMS and stronger sure strikes?

    Its more on the lines of how to stamina manage, dodge red while understanding what to tank to get unstoppable while dealing damage at the same time. It is also about encounter usage, the WMS canceling is just frosting on the cake

    If you look at the video i posted in the 3 gwf spellplague run, each of our gwf took turns rotating on roar so that the maw can never get the Aoe 18k burst off.
    Nevermore@meeggtoast 12.2 BiS TR
    Lanaya@meeggtoast 13.4 BiS GWF
    Shendelzare@meeggtoast 11.2k CN mule CW

    Server: Dragon
    Stream: meeggtoast
    Guide: Meeggtoast's Destroyer Dps Guide
  • wondraswondras Member Posts: 9 Arc User
    edited July 2013
    roll GWF = never get group
    if you re looking for solo farming GWF is your class, however there is not a single reason anyone would invite you for best dungeons(unless in hurry or bored).
  • wondraswondras Member Posts: 9 Arc User
    edited July 2013
    Personally - there are TONS of bad TRs around in game, it is just they are currently so high above in single target damage it is very, very hard to be bad at damage.

    As for good or bad GWF (damage-wise) it is all about reading tooltips.
    -good GWF never use any other daily then slam(the only one that doesnt lock you in animation for 3-8 seconds, i would cry when i see GWF wasting all AP on crescendo boss - he would do more damage with encounters)
    -good GWF keeps all his debuffs up ( by negating enemy defence you do potentionally twice as much damage as rogue by simple boosting everybody damage)
    -good GWF can swictch his role dynamicly, protecting when needed
    -good GWF actually stand in red circles(well only those what doesnt send you Prone), it charges your determination and increase your overal damage
  • meeggtoastmeeggtoast Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 159 Bounty Hunter
    edited July 2013
    wondras wrote: »
    roll GWF = never get group
    if you re looking for solo farming GWF is your class, however there is not a single reason anyone would invite you for best dungeons(unless in hurry or bored).

    That is so not true. Like in real life, its like saying no one really wants a lawyer unless they are desperate or just have tons of money to spend. Theres no single reason why anyone would want a lawyer. Lawyers cant find jobs. If you have the connections theres always a spot for a lawyer. Likewise a GWF. I have 0 problems finding a group with my gwf or my other char.

    I have a 9.7k DC and I have no problem doing CN with my guild/friends, no ancients nothing past rank 5 enchant nothing past T1 equips.
    Nevermore@meeggtoast 12.2 BiS TR
    Lanaya@meeggtoast 13.4 BiS GWF
    Shendelzare@meeggtoast 11.2k CN mule CW

    Server: Dragon
    Stream: meeggtoast
    Guide: Meeggtoast's Destroyer Dps Guide
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    wondras wrote: »
    As for good or bad GWF (damage-wise) it is all about reading tooltips.
    -good GWF never use any other daily then slam(the only one that doesnt lock you in animation for 3-8 seconds, i would cry when i see GWF wasting all AP on crescendo boss - he would do more damage with encounters)

    I actually cry when I read statements like this, and no wonder you cant find a group as a GWF. While Slam is the most used Daily, it's definitely not the only one. Savage Advance is a great Daily, and if you are on the boss doing Single Target, like Frozen Heart for example it has good burst, and instant animation. To use Slam instead on this boss is like asking for a wipe. In PvP Crescendo is the BEST finisher
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2013
    copticone wrote: »
    I actually cry when I read statements like this, and no wonder you cant find a group as a GWF. While Slam is the most used Daily, it's definitely not the only one. Savage Advance is a great Daily, and if you are on the boss doing Single Target, like Frozen Heart for example it has good burst, and instant animation. To use Slam instead on this boss is like asking for a wipe. In PvP Crescendo is the BEST finisher

    Crescendo is easy to counter in PVP, it CAN be good in a 1v1. But it also can be countered...
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    ayroux wrote: »
    Crescendo is easy to counter in PVP, it CAN be good in a 1v1. But it also can be countered...

    I agree, but practically all our Powers can be countered. The best thing a GWF can do is not be predictable. I still owe a good chunk of my "Kills" count to crescendo. And let's be frank, since the bug hasn't been fixed yet, we still use slam+crescendo anyways lol
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • kentuckyfriedfookentuckyfriedfoo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    GWF's do put out more overall damage in a dungeon but they offer sub par utility and sub par single target damage compared to cw and tr respectively. Thus, they are ill sought in groups.
Sign In or Register to comment.