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Best Things About Foundry

dzogendzogen Member Posts: 550 Arc User
edited July 2013 in The Foundry
For me:

  • Telling stories
  • Only residual source of AD income in game
  • ???
  • I've been doing a lot more PVP on my GWF. Many of the games, my team/ opponents say thanks or generally say pretty funny things depending how the match is going
  • Responding to daily foundry tells in Protector's Enclave to join Bill runs

TL;DR: a good way to tell stories and great epeen opportunities
Dzogen, Moonstar Agent
Bill's Tavern | The 27th Level | Secret Agent 34
Post edited by dzogen on

Comments

  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    As you said above, though mostly telling stories and making it fun for others to enjoy. - Sharing the stories.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • dzogendzogen Member Posts: 550 Arc User
    edited July 2013
    Yeah mate that's 95% of it :)
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited July 2013
    I enjoy world building and telling stories. I like to share them with my friends and it is a bonus when others like them too. Honestly, this game would not hold my attention without the foundry quests/tools to play and build with. :)
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
    Part 1 - Paradise Lost? NW-DDMMIKYTB
    Part 2 - Into the Mist NW-DIJXRI4NT
    Part 3 - Wind of The North NW-DFB9K8KWH

    Leave feedback for The Secret to Paradise
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    Bringing pixel life to abstract concepts in my mind. :)
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    For me:

    So I can pretend to be a big shot game developer. But without all the limo rides, naughty pool parties, trips to the Caymans, etc. That's how game devs roll right? ;-)
  • uvirith1uvirith1 Member, Neverwinter Beta Users Posts: 124
    edited July 2013
    Again the forum screwed up one of my posts. f**k you forum.
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    For me its the having the ability to share/tell a story.

    It really is that simple.

    PM feedback means more to me than ratings for very obvious reasons. And while I am happy with my quests so far (especially the improvement from Pt1 to Pt3) I know they are not up there with the Foundry-Stars output.

    But I got to tell a story. And so far I have around 700 plays across my quests, that's a bigger audience than I managed as a TTRPG DM.

    All The Best
    Campaign: Call Of The Wild - Information, Links To Review Threads, Screenshots

    Looking For Reviews For Your Foundry Quest?
    Drop By Scribe's Enclave & Meet Up With Volunteer Reviewers.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    I get a kick out of the creative process. It's like writing a short story, plus painting (with pre-made objects, mind you), plus adventure design.

    But the best part of the Foundry is sharing -- exploring the adventures that other Authors have created, and feeling the satisfaction of others having fun in mine.
  • ddsauterddsauter Member Posts: 28 Arc User
    edited July 2013
    For me:

    1. I love to build sh-t! I love creativity and the opportunity to create something out of nothing then run around in it.
    2. I love stories and like the way we get the opportunity to not only tell a story but create different ways for the player to see that story unfold.
    3. I like to make things work together - i love being able to tell one thing to do something when some other thing happens... makes me happy!
    4. I love lights! I love the way we can set a tone using all the cool lighting options.
    5. I love being able to publish my finished work and have the opportunity for others to enjoy it.
    6. I love running around in my first quest, realizing how much i've learned to date ;o)
    7. I love the NW-Foundry chat people. Some of the most helpful and inspiring folks around.
    8. ... i know there's more.

    Thanks,
    Dee

    My Quests published @DeeSauter:
    The Gold Medallion
    Drow Family Ties
    Thanks,

    Dee

    Published Quests:

    *Drow Family Ties NW-DC95ROS61 / My first foundry quest ;o)
    *The Gold Medallion NW-DIDEBDBXJ / Q1 in Book Of Time Campaign
    *Tordek's Tools NW-DP3C77MU8 / Q2 in Book Of Time Campaign
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited July 2013
    ddsauter wrote: »
    For me:

    1. I love to build sh-t! I love creativity and the opportunity to create something out of nothing then run around in it.
    2. I love stories and like the way we get the opportunity to not only tell a story but create different ways for the player to see that story unfold.
    3. I like to make things work together - i love being able to tell one thing to do something when some other thing happens... makes me happy!
    4. I love lights! I love the way we can set a tone using all the cool lighting options.
    5. I love being able to publish my finished work and have the opportunity for others to enjoy it.
    6. I love running around in my first quest, realizing how much i've learned to date ;o)
    7. I love the NW-Foundry chat people. Some of the most helpful and inspiring folks around.

    This, except its nw_foundry :P

    All the things listed here is pretty much why I have 6 quests out there. The only thing stopping me from having 7 and 8 (the conclusion of the campaign) is the lack of desired assets, namely real bosses or even just more solo elites, (particularly caster types) and dragons.

    I'm old school PnP table top DM and I cannot end my campaign without a dragon encounter. I owe the player base at least that much for their continued and awesome support for my quests. I want my campaign to end with a big dose of awesome sprinkled with some holy <font color="orange">HAMSTER</font>.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • mrthebozermrthebozer Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Overall, I'd say the pressure-free creative environment. There are no deadlines to keep or outlines to follow beyond what you promise to yourself. There is nothing riding on the "success" of your final product beyond a bit of pride. You will run into naysayers and trolls, but you have no obligation to answer to anyone but yourself.

    But today in particular, I'd say my favorite parts are the happy accidents that happen along the way, and the new possibilities they reveal.
    c447.png
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