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[GWF]Roar producing too much AP?

lordgawdlordgawd Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
Currently the Great Weapon Fight Skill 'Roar' is the only AoE encounter ability that produces bonus AP per target hit.

I'm not certain if the bug is that roar produces too much AP or if the other AoE Encounter abilities are supposed to function the same and simply are not.

If this an intended bonus to only Roar, could we get it put into the tooltip?
Post edited by lordgawd on

Comments

  • simkinfoolsimkinfool Member Posts: 26 Arc User
    edited July 2013
    I have noticed the same, Roar seems to produce a lot more AP than any other GWF skill, intended?
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    It's working as intended. Each of the target hit by the skill will produce some action points.
  • simkinfoolsimkinfool Member Posts: 26 Arc User
    edited July 2013
    Except that every single other AoE skill does not function in this this matter.

    Roar does not state anywhere on it that it produces bonus AP per target hit, only bonus determination.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    I've tested not-so-fast and roar..they are giving the same amount of AP. There's nothing wrong with Roar. It's working as intended. You are forgetting it is the innate ability of GWF to gain AP for doing damage and using an encounter power.

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  • simkinfoolsimkinfool Member Posts: 26 Arc User
    edited July 2013
    Not So Fast, Mighty Leap, Daring Shout, Come and Get it and Punishing Charge all generate a fixed AP value. It does not matter if they hit a single target or 5 targets. The AP gain does not increase.

    Roar however produces similar AP to any of those when it hits a single target. When it hits 5 targets it produces 5 times the value of any other encounter power. No where on the tooltip does it state that this is intended design so logically you have no claim to say working as intended.

    Roar:
    1 target AP gain = 5-6% AP
    3 target AP gain = 16-18% AP
    5 target AP gain = 28-30% AP

    The rest all produce:
    1 target AP gain = 5-6% AP
    3 targets AP gain = 5-6% AP
    5 target AP gain = 5-6% AP

    Either the others are all producing too little, or roar is off it's rocker.

    Not really sure what your point is with pointing out the blatantly obvious... Or is that you think that the damage from roar is somehow better than the damage produced by a different AoE encounter ability. The ability does not claim to gain bonus AP when striking additional foes, if this truly is working as intended then a tooltip clarification would be great. They could simply put in 'and action points' after determination.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited July 2013
    There is a thread on GWF forum with the ap generation of all the skills. Roar is not the only skill that builds up ap based on the number of targets it hits, in gwf case there is also punishing charge that does the same thing. In fact all the classes have a skill have builds up AP in the same way. So it seems to be working as intended. Tooltips are in many cases misleading or just plain wrong.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    simkinfool wrote: »
    Except that every single other AoE skill does not function in this this matter.

    Many do, on multiple classes. For example, Sunburst on DC, Shield Pulse on CW. HTH, HAND.
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