I'm hitting the cap every day during the event, but it occurs to me that if you'd paid enough astral diamonds, you could be exceeding this comfortably every day without the doubling.
The cap appears to be 24K/day.
Daily foundry 4K
Invoking 2K ?
Not sure what you get from the other dailies **edit, you can get most of the allowance just from the dailies having checked**
Leadership: (assume rank 20)
9 tasks, say 2 adventurers on each for +50% speed (much worse if somebody has 18 heroes)
there is a common 8 hour task that generate 1200 and plenty of rare ones that generate 1600 in 12 hours. +50% speed means this is done in 2/3 of that time so 5h20/8 hours.
So you can get 3 cycles x6 slots x1600 and 4x3x1200 = 28800 + 14400 = 43200
Thus you can get more than double the number you can actually refine entirely legitimately and that cap should be raised.
Add in another 20k from two hours per day of skirmishes.
No way is anyone going to be earning that much from skirmishes for anything beyond the first one or possibly two. Takes too long to get in and then too long to complete to spam them like that. And for the very first one, you don't have the other avenues of earning ADs.
IRT OP - The fact that it's possible to earn that much doesn't mean they want that much pumping into the economy, so I don't think anything is liable to change.
lvl 6 guy on the first skirmish during the skirmish event
yields 1000 AD 3 min completion time
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited July 2013
You can earn lots of ADs on the first skirmish (about 8 times in a hour even if you're a bit slow), but you also outlevel it at 11. Since dailies and professions start at 10 and invocation at 11, a single character does not have access to all of these options at once, or not for long.
No way is anyone going to be earning that much from skirmishes for anything beyond the first one or possibly two. Takes too long to get in and then too long to complete to spam them like that. And for the very first one, you don't have the other avenues of earning ADs.
IRT OP - The fact that it's possible to earn that much doesn't mean they want that much pumping into the economy, so I don't think anything is liable to change.
That's why you always keep a slot open for a low level toon. Once it outlevels the skirmishes, transfer your AD to your main, delete the outleveled toon, and repeat. At those levels, gear is not even an issue.
lvl 6 guy on the first skirmish during the skirmish event
yields 1000 AD 3 min completion time
Doubt they're going to balance the system around someone min-maxing the heck out of it.
As it is.... ok, so you're building up extra during the double event. That's fine, just means you'll have a bit more you can refine the first few days after it's over, and then you can go back to lamenting that the cap is too high/how are you supposed to hit that cap every day.
(Personally, I love that during this event is the first time I've had characters maxing out the cap - shows that it's possible for a somewhat more "average" player.)
I think the cap is good, if there will be no cap then prices on AH, zen<->AD exchange will be waaay more higher cause of streange ppl's who dont play the game but only farm AD in mass leadership process which i dont described from the obious reason.
Yes for refining daily cap.
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julianalz55Member, NW M9 PlaytestPosts: 89Arc User
That's why you always keep a slot open for a low level toon. Once it outlevels the skirmishes, transfer your AD to your main, delete the outleveled toon, and repeat. At those levels, gear is not even an issue.
How do you transfer AD?
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minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
Wow, great argument. Thanks for that. You must be great at parties.
Anyway, I'd say more options for ad's. I've never hit the cap, I guess because I don't care much anymore. But, options are limited to one skirmish at 60 (that sucks btw), a few foundries, and one daily dungeon. GG, but that's horrible as well. I should start lower toons, and do what everyone else does, with the first skirmish.
TL : DR? Then don't waste my time responding.
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aaronjfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
This post shows me one thing.. There really are people out there who have absolutely no life outside of this game... Get your cap, go outside, get some sun, maybe even get a job... Life is more enjoyable once you move out of your folks basement.. Really.. :eek:
The point of the cap is to limit the influx of money and thus slow inflation. Raising it just because people can reach the cap kills the entire point of the cap. People should be able to reach the cap. If you couldn't get to 24k in a day then a cap would be unnecessary.
Dont understand the "refining" at all. Why even have that? You push a button and they become regular AD... Its a useless step.
It is a way to limit the amount of money you can earn a day without going so far as to simply prevent all money from dropping the moment you hit 24k. Most games don't have such a feature, but then most games have runaway inflation. It is an attempt to severely limit the rate of inflation and it works pretty well.
In games like Perfect World International Zen started selling for about 80 coin each when the game started and was around 1000 each by the time I left a few years ago. This game can safely cap Zen at 500 AD each in part because the AD cap prevents inflation from going too far. In DDO the game started with people buying and selling things for gold. Now people use plat as the main currency and a very large portion of players have 4.2 million plat which is the most the game will let you hold. They have to buy other items and store them as a form of alternate currency because there is so much money in the game that they cannot hold any more and it has little value. Limiting inflation should be a high priority in games, but sadly most designers don't even try. Thankfully, this one did.
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aaronjfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2013
Good point. When I started playing "open beta" if I remember correctly, 200ad=1 zen. Now it is up to about 330ad=1zen on my server (dragon). The more ad out there, the less it is worth/less zen it can buy. That really sucks for those who have a life and can't/don't feel like capping their daily ad.
Consider ourselves lucky. Cryptic's 2 other games Champions Online and Star Trek Online have only an 8000 per day refine limit on the equal to AD currencies.
Comments
No way is anyone going to be earning that much from skirmishes for anything beyond the first one or possibly two. Takes too long to get in and then too long to complete to spam them like that. And for the very first one, you don't have the other avenues of earning ADs.
IRT OP - The fact that it's possible to earn that much doesn't mean they want that much pumping into the economy, so I don't think anything is liable to change.
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20k for 2hours of skirmishes?
Having more options to meet the cap, so that you can choose which to do is the way forward!
What Class Are You?
I don't really get how the rough AD cap has any significant effect in limiting AD influx outside of the "double AD event"
yields 1000 AD 3 min completion time
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/10 char
That's why you always keep a slot open for a low level toon. Once it outlevels the skirmishes, transfer your AD to your main, delete the outleveled toon, and repeat. At those levels, gear is not even an issue.
Doubt they're going to balance the system around someone min-maxing the heck out of it.
As it is.... ok, so you're building up extra during the double event. That's fine, just means you'll have a bit more you can refine the first few days after it's over, and then you can go back to lamenting that the cap is too high/how are you supposed to hit that cap every day.
(Personally, I love that during this event is the first time I've had characters maxing out the cap - shows that it's possible for a somewhat more "average" player.)
Yes for refining daily cap.
How do you transfer AD?
And make leadership which takes hundreds if not thousands of hours to level completely worthless.
2 ways, one I've used, one I've heard about.
Either simply convert to zen on one toon and convert back on another, you lose maybe 1/300 of the transaction.
I'm told you can bid for zen at a price you're not going to win, then cancel the bid on another toon.
Wow, great argument. Thanks for that. You must be great at parties.
Anyway, I'd say more options for ad's. I've never hit the cap, I guess because I don't care much anymore. But, options are limited to one skirmish at 60 (that sucks btw), a few foundries, and one daily dungeon. GG, but that's horrible as well. I should start lower toons, and do what everyone else does, with the first skirmish.
It is a way to limit the amount of money you can earn a day without going so far as to simply prevent all money from dropping the moment you hit 24k. Most games don't have such a feature, but then most games have runaway inflation. It is an attempt to severely limit the rate of inflation and it works pretty well.
In games like Perfect World International Zen started selling for about 80 coin each when the game started and was around 1000 each by the time I left a few years ago. This game can safely cap Zen at 500 AD each in part because the AD cap prevents inflation from going too far. In DDO the game started with people buying and selling things for gold. Now people use plat as the main currency and a very large portion of players have 4.2 million plat which is the most the game will let you hold. They have to buy other items and store them as a form of alternate currency because there is so much money in the game that they cannot hold any more and it has little value. Limiting inflation should be a high priority in games, but sadly most designers don't even try. Thankfully, this one did.
What Class Are You?