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Never Played a game i disliked more in my life

capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
edited July 2013 in PvE Discussion
I'm interested in a response to my question please.

I don't understand. This is not the game that was advertised. This is not what I expected when I put money up to play this game.

BOTS

Its full of bots breaking PVP, breaking the AH, and market. Every day I see 99 stacks for sale.

EXPLOITS

Every single map is completely exploitable. Every day you see CN 2/4 runs, CN last boss runs, FH fast runs. Warp to campfire exploits etc etc etc etc etc etc etc etc.

I thought I was playing an MMO not Super Mario in CN jump here jump there you missed start again. When I first started in there everyone was bypassing content. Now just get a rogue to run it for you, login, warp out, back in, last campfire. Is that the type of gameplay you designed as a game??????

PVP

Greater Tene enchants stacking.

1.5 sec kill shotting.

Perma stealth rogues (great build by x3lade but just shouldnt be possible).

http://www.youtube.com/watch?v=HOepIXQlphk

Stealthed COS spamming rogues running ITC.

25k GF stunlocking builds. http://www.twitch.tv/svartpepr/b/420747269

GWF going LOL when 4 people are trying to kill them every match.

https://www.youtube.com/watch?v=Nm44DBtWD4I&feature=youtu.be

Almost every PVP game I played today had bots and afker or a leaver.

Spawn Camping Griefers.....
______________________________________________________________________

Here is a list of CW bugs.

Outstanding CW Bugs/Issues (Since 6/13 Patch)



Started a new thread in the hopes that it will create more visibility for some of the worst bugs. I don't claim to be an exhaustive bug tester myself, but even I have noticed some problems that continue to hurt CW gameplay.

*This list has since grown beyond what I myself have tested. Checking now and then to update based on other posters' feedback. Also, let it be said that there is an issue across the board with tooltips not providing enough specific information about powers and/or providing information that doesn't correctly reflect power ranks and associated benefits*

- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.

- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.

- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage. At least one poster not able to duplicate this bug; others have stated that they, too, experience it.

- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.

- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?

- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.

- Icy Terrain: Crit, please?

- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.

- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.

- High Vizier Set: Reported not to proc with Icy Terrain now.

- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.

- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.

- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)

- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?

- Icy Terrain: Very low AP gain, as above.

- Storm Fury : Quantify, please.

- Storm Spell: Quantify, please.

- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.

- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.

- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.

- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).

- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.

- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.

- Shield: Cooldown now unaffected by Arcane Mastery stacks.

- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?

- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).

- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.

- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.

- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.

- Ray of Frost: Tooltip not scaling with power.

- Arcane Singularity: Tooltip not scaling with power. Also reported that no damage bonus granted from Power and damage is less than what's stated on tooltip.

- Maelstrom of Chaos: Tooltip not scaling with power.

- Storm Pillar: Tooltip not scaling with power (or being useful at all, as previously suggested). Also reported that no damage bonus granted from Power.



Also, please clarify tooltips in general so that players know which powers and feats actually synergize properly, because not knowing which power is considered AoE, Controlling, etc. is frustrating. To anyone first starting the game, these definitions seem intuitive, but experience has taught us that the game engine currently has very different notions of what works with what.
Post edited by capgarnas on
«1

Comments

  • hellorcohellorco Member Posts: 82
    edited June 2013
    a more gamebreaking one: Arcane singularity makes enemies untargetable sometimes.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    hellorco wrote: »
    a more gamebreaking one: Arcane singularity makes enemies untargetable sometimes.

    I havent checked into the other classes. I know there have been armor set exploits but I wonder if their lists are as long.
  • hellorcohellorco Member Posts: 82
    edited June 2013
    Fun fact: that list wasn't as long before release. Basically no bug was fixed and new one were introduced. I think they uploaded the wrong iteration, or I can only explain this lack with an intentional mistake to chill down people owning pvp.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    hellorco wrote: »
    Fun fact: that list wasn't as long before release. Basically no bug was fixed and new one were introduced. I think they uploaded the wrong iteration, or I can only explain this lack with an intentional mistake to chill down people owning pvp.

    I dont understand how they can charge money under these pretences. The game has gone "Live" with this amount of faults. I must be missing something. It would nice if a Mod commented on the small list i have collated.
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    capgarnas wrote: »
    BOTS

    Its full of bots breaking PVP, breaking the AH, and market. Every day I see 99 stacks for sale.

    Yep they are a problem, I do think Cryptic is trying to deal with them though despite what some people say. this is probalby a quite difficult task to accomplish in a f2p game.
    EXPLOITS
    -snip-

    http://nw-forum.perfectworld.com/showthread.php?365451-Patch-Notes-NW-3-20130529z-20

    They are working on it.
    PVP
    -snip-

    The balance patch had a huge amount of changes. Prior to that GF's weren't commonly owning in pvp, perm-stealth rogues were fairly rare. Balance will always be an ongoing project and will never be perfect.
    Here is a list of CW bugs.

    Outstanding CW Bugs/Issues (Since 6/13 Patch)
    -snip-

    I would like to see these fixed as well.
  • nightfer01nightfer01 Member, Neverwinter Beta Users Posts: 133 Bounty Hunter
    edited June 2013
    I can confirm the High Vizier issues. I am using it since I hitted lvl60 and those issues still stayed even after they said the sets were fixed. But unknown types of spells that are clasified wrong are bad. Like there is no description what spell is what, what is a controll spell and what is not. The AoE spells are unknown even those some spells by default do aoe dmg (like Conduit of Ice is an AoE-based spell but does not properly scale by some feats I use). Chill Strike becomes AoE when slotted in the Spell Mastery slot seems to be working properlly now and benefits from AoE-type of feats. Also High Vizier set bonus doesnt proc properly. Conduit of Ice doesnt proc it, Arcane Singularity doesnt aswell. Chill Strike seemed to proc it TWICE but only on the main target, doesnt affect the surrounding targets when it should since slotted in the Spell Mastery tab makes it AoE.
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    capgarnas wrote: »
    I'm interested in a response to my question please.

    I don't understand. This is not the game that was advertised. This is not what I expected when I put money up to play this game.
    What were you expecting? What sort of game did you think was advertised? What did you expect the money you put up to the game to do for you?
    Every single map is completely exploitable. Every day you see CN 2/4 runs, CN last boss runs, FH fast runs. Warp to campfire exploits etc etc etc etc etc etc etc etc.
    These are being addressed, possibly not in today's patch, but it seems shortly.
  • pregnablepregnable Member Posts: 171 Arc User
    edited June 2013
    capgarnas wrote: »
    I'm interested in a response to my question please.

    I don't understand. This is not the game that was advertised. This is not what I expected when I put money up to play this game.

    BOTS

    Its full of bots breaking PVP, breaking the AH, and market. Every day I see 99 stacks for sale.

    EXPLOITS

    Every single map is completely exploitable. Every day you see CN 2/4 runs, CN last boss runs, FH fast runs. Warp to campfire exploits etc etc etc etc etc etc etc etc.

    I thought I was playing an MMO not Super Mario in CN jump here jump there you missed start again. When I first started in there everyone was bypassing content. Now just get a rogue to run it for you, login, warp out, back in, last campfire. Is that the type of gameplay you designed as a game??????

    PVP

    Greater Tene enchants stacking.

    1.5 sec kill shotting.

    Perma stealth rogues (great build by x3lade but just shouldnt be possible).

    http://www.youtube.com/watch?v=HOepIXQlphk

    Stealthed COS spamming rogues running ITC.

    25k GF stunlocking builds. http://www.twitch.tv/svartpepr/b/420747269

    GWF going LOL when 4 people are trying to kill them every match.

    https://www.youtube.com/watch?v=Nm44DBtWD4I&feature=youtu.be

    Almost every PVP game I played today had bots and afker or a leaver.

    Spawn Camping Griefers.....
    ______________________________________________________________________

    Here is a list of CW bugs.

    Outstanding CW Bugs/Issues (Since 6/13 Patch)



    Started a new thread in the hopes that it will create more visibility for some of the worst bugs. I don't claim to be an exhaustive bug tester myself, but even I have noticed some problems that continue to hurt CW gameplay.

    *This list has since grown beyond what I myself have tested. Checking now and then to update based on other posters' feedback. Also, let it be said that there is an issue across the board with tooltips not providing enough specific information about powers and/or providing information that doesn't correctly reflect power ranks and associated benefits*

    - Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.

    - Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.

    - Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage. At least one poster not able to duplicate this bug; others have stated that they, too, experience it.

    - Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.

    - Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?

    - Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.

    - Icy Terrain: Crit, please?

    - High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.

    - High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.

    - High Vizier Set: Reported not to proc with Icy Terrain now.

    - Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.

    - Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.

    - Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)

    - Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?

    - Icy Terrain: Very low AP gain, as above.

    - Storm Fury : Quantify, please.

    - Storm Spell: Quantify, please.

    - Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.

    - Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.

    - Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.

    - Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).

    - Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.

    - Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.

    - Shield: Cooldown now unaffected by Arcane Mastery stacks.

    - Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?

    - Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).

    - Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.

    - Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.

    - Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.

    - Ray of Frost: Tooltip not scaling with power.

    - Arcane Singularity: Tooltip not scaling with power. Also reported that no damage bonus granted from Power and damage is less than what's stated on tooltip.

    - Maelstrom of Chaos: Tooltip not scaling with power.

    - Storm Pillar: Tooltip not scaling with power (or being useful at all, as previously suggested). Also reported that no damage bonus granted from Power.



    Also, please clarify tooltips in general so that players know which powers and feats actually synergize properly, because not knowing which power is considered AoE, Controlling, etc. is frustrating. To anyone first starting the game, these definitions seem intuitive, but experience has taught us that the game engine currently has very different notions of what works with what.

    TL;DR

    Game is working fine and is perfect. More freeb crying.

    Game is not pay2win. Learn2play. Working as intended.
  • johnfelljohnfell Banned Users Posts: 408 Bounty Hunter
    edited June 2013
    pregnable wrote: »
    TL;DR

    Game is working fine and is perfect. More freeb crying.

    Game is not pay2win. Learn2play. Working as intended.

    Thanks for adding nothing to this thread besides making you look ... yeah.
    (Unless you were joking, in wich case it simply wasn't funny.)

    Despite the extreme negative tone in this post, I for one was enlightened about atleast a few things I've missed, and hope the Devs see this.
    Thanks for the effort in compiling all of this, Capgarnas
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    pregnable wrote: »
    TL;DR

    Game is working fine and is perfect. More freeb crying.

    Game is not pay2win. Learn2play. Working as intended.
    The OP might have been a little vague in what he was actually after, but the game is by no means perfect. There is room for improvement in both fixing issues and general systems improvement.
    There aren't any "perfect" MMOs out there with no issues, even after ears of fixing and improvement: you can't claim that this is the exception.

    That said, it is playable, and fun. But perfect has a specific meaning, and the game is not that.
  • timmbeertimmbeer Member Posts: 268 Bounty Hunter
    edited June 2013
    pregnable wrote: »
    TL;DR

    Game is working fine and is perfect. More freeb crying.

    Game is not pay2win. Learn2play. Working as intended.

    Are you the one responsible for all the high level TR bots hanging around Blacklake campfire wearing only level 10 gears, or the guild full of level 60 TR bots farming one single particular instance?

    There. I can also make baseless statements, based on your baseless statement.
    "Lucky" is the new FOTM.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    pregnable wrote: »
    TL;DR

    Game is working fine and is perfect. More freeb crying.

    Game is not pay2win. Learn2play. Working as intended.

    Lol you are a company stooge. Ive called you out about it before

    Here are a few of your best quotes lol
    pregnable wrote: »
    I probably love this game and company and will do and pay whatever they say.
    pregnable wrote: »
    I personally see the same number of players playing this game now as I personally saw playing WoW at the height of its popularity.
    pregnable wrote: »
    Sometimes people try to hurt the feelings of cryptic because they are heartless.
    pregnable wrote: »
    This game is not pay2win. Learn2play. Working as intended.
    pregnable wrote: »
    A company like cryptic can not be perfect all the time. Even perfect companies like cryptic have to make balance changes. Read the EU you signed when you first ployed the game.
    pregnable wrote: »
    The pvp in this game is perfect and balanced as any I have played and just gets better with every patch. Anyone who disagreased is just a hater trying to troll a good company.
    pregnable wrote: »
    Pvp is perfect in this game

    Learn2play.

    Stop trying to bash Cryptic, because they gave us this good game to play FOR FREE!.
    pregnable wrote: »
    PVP is perfect. Learn2play. Become wise in the wisdom of other cultures and maybe you will not be such entitlement babies that believe a good company should give you everything for free.

    Get a room
  • pregnablepregnable Member Posts: 171 Arc User
    edited June 2013
    capgarnas wrote: »
    Lol you are a company stooge. Ive called you out about it before

    Here are a few of your best quotes lol

    Get a room


    TL;DR

    I was pretty sure you had already figured out what I am a while ago, by one of your replies. If you think I am a company stooge now, then that is pretty funny too. Working as intended either way.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    pregnable wrote: »
    TL;DR

    I was pretty sure you had already figured out what I am a while ago, by one of your replies. If you think I am a company stooge now, then that is pretty funny too. Working as intended either way.

    Nah knew you lived under a bridge but no one seems to bite that much so i thought id stir things up more. Dissapointly the serfs with the pitchforks dont want to bite :)
  • druidofdisasterdruidofdisaster Member Posts: 60
    edited June 2013
    The OP has +5 regeneration with a weakness to fire and acid(are whatever it is the troll racial adjustment is).
    I'm not saying it was humans, but it was humans.
  • hamjihamji Member Posts: 0 Arc User
    edited June 2013
    I do believe you have completely missed the point of the game. To elaborate, it is a "Role Playing Game".

    Seriously, go into one of these exploitable zones and just wander around looking at stuff day dreaming, not just for 2 kills but do it until your bags are full (of rubbish) then go empty your bags and do it again, for hours. When you get into your RP groove then go into a dungeon.
  • dd93dd93 Member Posts: 0 Arc User
    edited June 2013
    capgarnas wrote: »
    I dont understand how they can charge money under these pretences. The game has gone "Live" with this amount of faults. I must be missing something. It would nice if a Mod commented on the small list i have collated.

    PWE's RaiderZ did exactly the same and it was a highly-anticipated release as well.
  • pregnablepregnable Member Posts: 171 Arc User
    edited June 2013
    capgarnas wrote: »
    Nah knew you lived under a bridge but no one seems to bite that much so i thought id stir things up more. Dissapointly the serfs with the pitchforks dont want to bite :)

    TL;DR

    I think dual fanboi might be the way to go. You do not even need to be agreeing or disagreeing with someone you reply to. Just hit the button. Who cares if it makes sense.
  • druidofdisasterdruidofdisaster Member Posts: 60
    edited June 2013
    It becomes a rat race at level 60 if all you think about is profit, what ever happened to just exploring the landscape and immersion? But in the end dignity and an empty sack is worth the sack(Rule of Acquisition 109) when all you think about is currency. Mindless materialism and consumerism, Shaka when the walls fell.
    I'm not saying it was humans, but it was humans.
  • ghostravynghostravyn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 59
    edited June 2013
    capgarnas wrote: »
    I dont understand how they can charge money under these pretences. The game has gone "Live" with this amount of faults. I must be missing something. It would nice if a Mod commented on the small list i have collated.
    Who's charging money? For what?

    Oh - for those vanity items like dyes etc that have nothing to do with your problems? Gotcha. But you're not being charged to play this game. I don't want to take away from your laundry list of honest bugs (I don't play a CW but I assume all you've pointed out are true) but being charged cannot be one of your complaints. Sorry.
    Corrupted Souls, Mindflayer server
    uKc2R.gif
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    ghostravyn wrote: »
    Who's charging money? For what?

    Oh - for those vanity items like dyes etc that have nothing to do with your problems? Gotcha. But you're not being charged to play this game. I don't want to take away from your laundry list of honest bugs (I don't play a CW but I assume all you've pointed out are true) but being charged cannot be one of your complaints. Sorry.

    Founders pack buddy. Im one of the people subsidising your gameplay. Its okay though you dont have to thank me.

    When i ponyed up with the cash i didnt expect all the issues still ongoing at live. It would be nice if they fixed the CW issues.
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited June 2013
    ghostravyn wrote: »
    Who's charging money? For what?

    Oh - for those vanity items like dyes etc that have nothing to do with your problems? Gotcha. But you're not being charged to play this game. I don't want to take away from your laundry list of honest bugs (I don't play a CW but I assume all you've pointed out are true) but being charged cannot be one of your complaints. Sorry.

    I find it funny that you think (Your Opinion) out weighs the concerns and (Opinions) of some one else. As far as feedback goes, you can disagree with w/e's posted but your opinion on what is or isn't broken by No means is absolute. The O.p listed feedback regarding (Their Experiences) in this game.

    You have 1 of 2 things you can chose to do with those Opinions, you 1) take them at face value and move on, or 2) Add your Own feedback and move on. Both methods are ways for players to add feedback for a company to digest and use to help better their game. By No means does any one persons opinion out weigh the opinions of some one else.

    This idea that players who give Feedback, weather it be constructive or not is frowned upon is a sure way to make sure a game never progressively gets better and instead stagnates in to obscurity forever doomed to failure. When I post anything on these forums or any other forums I frequent I'm always open minded to the opinions others offer. I don't rage at them, I don't insult their intelligence, I don't make fun of an Opinion they may have, I encourage it, I welcome it for the sake of having a well thought out discussion regarding issues they find to be relevant to them.

    Embrace Debate and welcome Discussion, remember you won't always agree with whats being stated, but change, for better or worse will never happen if you idly set by and Do nothing.
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • khatzhaskhatzhas Member Posts: 268 Bounty Hunter
    edited June 2013
    chrono0812 wrote: »
    I find it funny that you think (Your Opinion) out weighs the concerns and (Opinions) of some one else. As far as feedback goes, you can disagree with w/e's posted but your opinion on what is or isn't broken by No means is absolute. The O.p listed feedback regarding (Their Experiences) in this game.
    You might want to actually read what he said, or at least quote the person that you are responding to.

    That quote says nothing about the relative value of his opinion. It is simply pointing out (to someone speaking specifically about the money being charged) that the charges are for specific things not connected to the list of issues. Indeed he accepted that the issues are probably there and a problem. Just that PWE aren't charging for use of the CW for example. or the game as a whole.

    There are some issues with goods and services that PWE do charge for, and complaints about being charged for those are perfectly valid. But Capgarnas didn't mention those.
  • pregnablepregnable Member Posts: 171 Arc User
    edited June 2013
    ghostravyn wrote: »
    Who's charging money? For what?

    Oh - for those vanity items like dyes etc that have nothing to do with your problems? Gotcha. But you're not being charged to play this game. I don't want to take away from your laundry list of honest bugs (I don't play a CW but I assume all you've pointed out are true) but being charged cannot be one of your complaints. Sorry.

    TL;DR

    As much as it troubles me to say this, as I have nothing butt respect for fellow forum goers, I believe that all of your issues with this game are directly related to your deep seeded issue with learning to play this game.

    Believe it or not, this game is actually not a pay to win game. By paying money, you are actually only purchasing small advantages over the free player, which amounts to an even slighter advantage in player versus player combat versus the free player. Everything that you are able to purchase, via the cash shop, is also available to free players through regular play, along with only a small investment of money into the item shop. This is perfectly balanced though, as it is very easy to acquire a means of employment in which to gain small sums of money that would allow you to compete, as a free player. Therefore, any balance of power issues, between free and paying customers, is completely a learning to play issue on the part of those who see these issues.

    To follow up, this is not a pay to win video game. Anyone who believes otherwise is regrettably suffering from learning to play issues related to them playing this video game. All things perceived as problems are actually working as intended.

    Thank you for your time.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    pregnable wrote: »
    TL;DR

    As much as it troubles me to say this, as I have nothing butt respect for fellow forum goers, I believe that all of your issues with this game are directly related to your deep seeded issue with learning to play this game.

    Believe it or not, this game is actually not a pay to win game. By paying money, you are actually only purchasing small advantages over the free player, which amounts to an even slighter advantage in player versus player combat versus the free player. Everything that you are able to purchase, via the cash shop, is also available to free players through regular play, along with only a small investment of money into the item shop. This is perfectly balanced though, as it is very easy to acquire a means of employment in which to gain small sums of money that would allow you to compete, as a free player. Therefore, any balance of power issues, between free and paying customers, is completely a learning to play issue on the part of those who see these issues.

    To follow up, this is not a pay to win video game. Anyone who believes otherwise is regrettably suffering from learning to play issues related to them playing this video game. All things perceived as problems are actually working as intended.

    Thank you for your time.

    Almost made me cry :)
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    chrono0812 wrote: »
    I find it funny that you think (Your Opinion) out weighs the concerns and (Opinions) of some one else. As far as feedback goes, you can disagree with w/e's posted but your opinion on what is or isn't broken by No means is absolute. The O.p listed feedback regarding (Their Experiences) in this game.

    You have 1 of 2 things you can chose to do with those Opinions, you 1) take them at face value and move on, or 2) Add your Own feedback and move on. Both methods are ways for players to add feedback for a company to digest and use to help better their game. By No means does any one persons opinion out weigh the opinions of some one else.

    This idea that players who give Feedback, weather it be constructive or not is frowned upon is a sure way to make sure a game never progressively gets better and instead stagnates in to obscurity forever doomed to failure. When I post anything on these forums or any other forums I frequent I'm always open minded to the opinions others offer. I don't rage at them, I don't insult their intelligence, I don't make fun of an Opinion they may have, I encourage it, I welcome it for the sake of having a well thought out discussion regarding issues they find to be relevant to them.

    Embrace Debate and welcome Discussion, remember you won't always agree with whats being stated, but change, for better or worse will never happen if you idly set by and Do nothing.

    If i were you i would stay away from game forums. You are too level headed and respectful. The more you are subjected to the forums the more you will change.

    If you experience any of the list below its too late.

    Its starts out by an aversion to the sun or a desire to have a solid stone foundation above your head. You may even develop rengenerative powers and acid resistance. Another clear sign to look out for is fear around fire.

    Be safe fellow poster as i feel for your gentle soul.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited June 2013
    You don't need a bot to sell stacks of 99 enchants or profession resources, all you need is to spend time doing the same thing over and over (and trust me, i've done this, it's tedious and you deserve your stacks of stuff) or buying packs from the store / opening lockboxes.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited June 2013
    diogene0 wrote: »
    You don't need a bot to sell stacks of 99 enchants or profession resources, all you need is to spend time doing the same thing over and over (and trust me, i've done this, it's tedious and you deserve your stacks of stuff) or buying packs from the store / opening lockboxes.

    Ive done that too but never got anywhere near 99 stacks of rank 4+ enchants. No way no how.
  • kittykaboomboomkittykaboomboom Member Posts: 141 Arc User
    edited June 2013
    OP- Try playing Evony, the game with a one week grace period before everyone else is allowed to attack you. Where one person in your guild can cause a war between large amounts of guilds, due to alliance and the first you find out is when you log on and you cities are gone.

    after Evony, anything looks good
  • vampiregoatvampiregoat Member Posts: 0 Arc User
    edited June 2013
    if they removed PVP 99% of the problems would be fixed they are busy hearing whiners of PVP pissing about some class being UBER so they are working on nerf hammers cause of Pvp. Pvp has ALWAYS ruined mmo games I could state several more reasons but why bother.
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