I made this thread because in the future I am pretty sure that the barbarian class will be introduced as either: Rageblood Barbarian or Thaneborn Barbarian.
Both of them are Strikers, but the Rageblood is Defender (secondary) and the Thaneborn is Leader (secondary).
So, since what everyone non-familiarized with d&d 4e, me included, thinks on the Great Weapon Fighter as it's described in the official neverwinter wikia: "The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need."
I wonder, what's going to happen if they give us the Barbarian, in the future? Is there a plan to differentiate him of the GWF?, because even IF I have a level 60 GWF, I will not think it twice before than building myself a rageblood barbarian... man, even the name sounds <font color="orange">HAMSTER</font>!
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"The harder the game, the better."
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Yeah, that's an option. But with that logic, then the Paladin (Avenging Paladin / Protecting Paladin) will not be an option either because both build options are really close to the Fighter's.
IMO, they will add the Barbarian and/or the Paladin; I just don't know what they are going to do with the GWF.
"The harder the game, the better."
Not at all!
If they get added, they will be added as a build option of the class (Avengin Paladin, Rageblood Barbarian, etc). Paragon Paths are something different, cryptic has already added 1 paragon path of each class to the current classes; Iron Vanguard and Swordmaster are both a paragon path of the Fighter, they fit the current build options added of the fighter: Iron Vanguard - GF ; Swordmaster - GWF.
"The harder the game, the better."
I this were true we wouldn't have fighters, cleric, wizard or rogue.
It is about adding paragon paths of the respective class, not adding a class inside of a class, because that makes no sense. Are you saying that they are going to add the Bard and Druid as a paragon path of the Cleric, and the Monk as a paragon path of the Rogue? I really doubt it man.
"The harder the game, the better."
Barbarians would have a different tab skill like rage and paragon paths =/= classes
So far they have taken paragon paths from 4th edition and used them as the paragon paths for the class they go with. They haven't used 4th edition classes as paragon paths and I don't see them switching to that.
For example, for the rogue the available paragon paths from the player's handbook are cat burglar, daggermaster, master infiltrator, and shadow assasin. The two martial power books added in even more paragon paths for the rogue and other martial classes.
Well, first of all, the barbarians are Strikers, not defenders. Secondly, if they were the same they wouldn't have created them in D&D 4e. Also, they could be added using two weapons, dual axes. :drool:
"The harder the game, the better."
Weapon master is a D&D class.
Ah, I understand now you mistake. This game is not based on previous versions of D&D, its based on d&d 4e, so there are not prestige classes; the multiclassing is not the same either. If they add the Barbarian as a multiclassing paragon path of the Fighter(as it happens in D&D 4e), it would be a mess. I really doubt that they'd add the rageblood barbarian as a multiclassing paragon path of the GWF; because that would probably render useless the other paths.
The paragon paths will be added to improve the depth of the character customization; that is where this game will start to shine, imho. But they will never add paragon path multiclassing, that'd be awesome but too hard to balance.
"The harder the game, the better."
Weapon master isn't a class in 4th edition, which is what this game is based on.
In 4th edition barbarians are limited to cloth, leather, and hide and are primal strikers.
Not anymore.
They are strikers now, not defenders. Even if you manage to build a tanky version of the new 4e barbarian, it won't be as good as the main Defenders of the game, imo.
"The harder the game, the better."
Compared to the GWF, the barbarian should be more mobile, more deadly but less resilient. Barbarian should be able to become something like berzerk, which should allow them to drain life for example, helping them to kill enemies one by one. Whereas the GWF would still have its defender role : multi targetting enemies to slow/interrupt them, hurt them and finally kill them while soaking fair amount of damage.
Yeah barabarian could totally have a place in this game without taking the GWF or TR roles. People willing to play a more ballsy rogue or a more deadly single target oriented GWF would definitely pick a barbarian.
For the purposes of this game, the difference will be whatever the developers say it is, which we won't know until the class is released, assuming it will be released at some point.
That's what I would expect to happen; Although, I find it a bit silly the fact that they introduced the Half-Orc as a race and not the Barbarian as the obvious 2h class, which is in my opinion, more appealing than the GWF (given that both Half-Orc and Barbarian, are part of the PH2, and not PH). I think that it was a bad move from their part; besides, since they included 2 build options of the fighter, this also gives us (or me at least), the idea of that they may add additional build options for other current classes.
"The harder the game, the better."
I think the Neverwinter Barbarian may focus more on single-target DPS, as opposed to the GWF's AoE-heavy DPS.
Oh about 1d12 HP
We don't, we have "guardian fighter" "devoted cleric" "control wizard" and "trickster rogue". Which by way of being based on 4th edition D&D and not 3.5e are subtley different..
Furthermore the 4th Edition's Player's Handbook differs from that of 3rd Edition by excluding the Barbarian, Bard, Druid, Monk, and Sorcerer (though these classes returned in the second and third editions of the Player's Handbook) in favor of the new Warlock and Warlord classes.
So I still doubt that Barbarian will show up anytime soon.
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My opinions are my own, and do not represent those of Perfect World Entertainment, or Cryptic Studios
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Really hmm,,,, thinks really hard,,,, they did 2 builds of fighter which funny enough that other dnd mmo has!
On the whole though I agree don't hold your breath even if I don't think the reason listed here is valid.
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I think things will come in time, with about 47 potential "suggested builds" at Cryptics disposal to make new classes from I think a lot could happen. Then again, we already know the Archer Ranger and Two-Weapon Ranger have both been confirmed by devs along with the Scourge Warlock(see H2orats posts last year and the Neverwinter Online Crossroads Show Podcast Episode 2)
I find it less likely to get certain classes such as the Barbarian or Paladin soon, if they are working on anymore than the confirmed I would bet on a Druid most likely one with Animal Shape as this would fit the Fey Wild Module and potions can already give Animal Shape(see "unstable potion")
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