dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
Once they are done with the scourge warlock and archery ranger, I'm hoping they start working on adding more classes to fill the leader, control, and defender roles.
Paladin would probably be the most obvious choice for defender, though swordmage would be nice to see. Either warlord or bard would be good for leaders, though I would prefer bard. Druid would probably be the easiest pick for controller.
Druid. Not so much a healer as the cleric but with buffs like Barkskin and Stoneskin that improve AC which heal to a lesser degree than the cleric and unique animal companions to buy. I'd want them to be a support class that would give people two healer classes to choose from just as there are two warrior classes to chose from. Druids could be more offensive than clerics(just as GWF is more offensive than a GF) to offset the weak secondary healing of their buffs with skills like Creeping Doom, Call Lightning, Ice and Fire Storm with Storm of Vengeance as the top tier offensive skill. Just some suggestions.
Also, shapechange which transforms them into various beasts in each tier would be awesome(altering ability scores and AC for the duration). Spellcasting could be disabled for its duration to offset the buff. It could be set of utility skills that improve with scaling the class can use.
I'm not saying it was humans, but it was humans.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Druid. Not so much a healer as the cleric but with buffs like Barkskin and Stoneskin that improve AC which heal to a lesser degree than the cleric and unique animal companions to buy. I'd want them to be a support class that would give people two healer classes to choose from just as there are two warrior classes to chose from. Druids could be more offensive than clerics(just as GWF is more offensive than a GF) to offset the weak secondary healing of their buffs with skills like Creeping Doom, Call Lightning, Ice and Fire Storm with Storm of Vengeance as the top tier offensive skill. Just some suggestions.
If they add a Druid, I'd rather see it where some of their at-wills and dailies temporarily summon creatures to aid you; Like calling a flock of birds to attack the enemy, or having a panther pounce the enemy from the darkness, give a few swipes, then retreat.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Druid. Not so much a healer as the cleric but with buffs like Barkskin and Stoneskin that improve AC which heal to a lesser degree than the cleric and unique animal companions to buy. I'd want them to be a support class that would give people two healer classes to choose from just as there are two warrior classes to chose from. Druids could be more offensive than clerics(just as GWF is more offensive than a GF) to offset the weak secondary healing of their buffs with skills like Creeping Doom, Call Lightning, Ice and Fire Storm with Storm of Vengeance as the top tier offensive skill. Just some suggestions.
Also, shapechange which transforms them into various beasts in each tier would be awesome(altering ability scores and AC for the duration). Spellcasting could be disabled for its duration to offset the buff. It could be set of utility skills that improve with scaling the class can use.
I would suggest taking a look at the 4th edition version of druids. They are not healers. They are actually controllers.
I would suggest taking a look at the 4th edition version of druids. They are not healers. They are actually controllers.
Definitely, especially with Entangle and a giant spider companion with webs. They have have always been controllers and geared toward more offensive and defensive skills than healing.
There should be no new class. Why cause there new enchant doesn't work. Savage enchants have never worked 7 days latter. So I really don't want anything new till they can fix everything else first.
There should be no new class. Why cause there new enchant doesn't work. Savage enchants have never worked 7 days latter. So I really don't want anything new till they can fix everything else first.
I agree. It seems like the Savage Enchant was designed for a new class, with its duel abilities. No point in coming out with a new class until they fix the enchantments it was designed for.
However, I would really love a Bard in game. Give me Bard playing a Dirge on his Smiting Lute of the Master Spellsong Composer and watch the enemy's ears bleed! Or, a Bard with a war cry that stuns the enemy and buffs my allies.... Oh, yeah, the Bard is awesome!
If they add a Druid, I'd rather see it where some of their at-wills and dailies temporarily summon creatures to aid you; Like calling a flock of birds to attack the enemy, or having a panther pounce the enemy from the darkness, give a few swipes, then retreat.
That really should be a role that all current classes should be able to do. I remember all classes in Neverwinter nights had a summoning ability, dire badgers, dire wolfs....
I think Wild Shape would be too hard for the skill level of Cryptic's devs to do right. It would be horrible to see them do a druid.
Warlord also has too many powers that move other characters, make other characters hit something for the warlord, and buff. Once again, beyond their skill level to do right.
Bard would be so much better for the next leader class, their buffs are great, but it is really a group class that supports others. It is also soft and squishy with poor damage dealing abilities.
What I would like to see them do is add another of each role before they go and add another striker with the ranger and then warlock. They are already committed on Archer Ranger, but they should expand the other roles before adding the Warlock.
souleshaMember, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited June 2013
I would like to see a Druid, Bard or Shaman. I don't care about Warlocks unless they do something fun with them... otherwise, they'll just be a boring rehash of the wizard with fire instead of ice.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I would like to see a Druid, Bard or Shaman. I don't care about Warlocks unless they do something fun with them... otherwise, they'll just be a boring rehash of the wizard with fire instead of ice.
The interesting part will be how they incorporate curses into the game. It will most likely be there tab power, but let's see what it does and how it interacts with encounter powers.
Comments
Paladin would probably be the most obvious choice for defender, though swordmage would be nice to see. Either warlord or bard would be good for leaders, though I would prefer bard. Druid would probably be the easiest pick for controller.
Also, shapechange which transforms them into various beasts in each tier would be awesome(altering ability scores and AC for the duration). Spellcasting could be disabled for its duration to offset the buff. It could be set of utility skills that improve with scaling the class can use.
If they add a Druid, I'd rather see it where some of their at-wills and dailies temporarily summon creatures to aid you; Like calling a flock of birds to attack the enemy, or having a panther pounce the enemy from the darkness, give a few swipes, then retreat.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I would suggest taking a look at the 4th edition version of druids. They are not healers. They are actually controllers.
However, I would really love a Bard in game. Give me Bard playing a Dirge on his Smiting Lute of the Master Spellsong Composer and watch the enemy's ears bleed! Or, a Bard with a war cry that stuns the enemy and buffs my allies.... Oh, yeah, the Bard is awesome!
That really should be a role that all current classes should be able to do. I remember all classes in Neverwinter nights had a summoning ability, dire badgers, dire wolfs....
Warlord also has too many powers that move other characters, make other characters hit something for the warlord, and buff. Once again, beyond their skill level to do right.
Bard would be so much better for the next leader class, their buffs are great, but it is really a group class that supports others. It is also soft and squishy with poor damage dealing abilities.
What I would like to see them do is add another of each role before they go and add another striker with the ranger and then warlock. They are already committed on Archer Ranger, but they should expand the other roles before adding the Warlock.
glassdoor.com - Cryptic Studios Review
The interesting part will be how they incorporate curses into the game. It will most likely be there tab power, but let's see what it does and how it interacts with encounter powers.
I would rather see new Paragon Paths for existing classes then new classes added to Neverwinter.