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Why no open world in neverwinter? would you want one?

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  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    I'm totally fine with games instancing and having zones if it means better visuals and performance. However I do admit Neverwinter zones sometimes seem pretty small and not very numerous. Having access to the Foundry quests helps in the number of zones obviously but not really with the zone size issue.

    Another problem that leads to feeling this way is that not only are the zones small in size, and small in number, but there's no continuity to zones. If we were able to travel from one zone to another zone instead of going to a big door, and selecting our destination on the map it might feel like we're in a larger world.

    I'm not suggesting each of the existing zones connect directly to each other though. There would have to be some sort of overland zones in between to give players the sense they're traveling to their destination.

    I'd even be fine with an option you could turn on that when you select a destination on the map that you enter a random map with encounters. I say option, because some people might want to simply stick with the lobby approach of being able to instantly go places. If there was a box to check on the map "Allow Travel Adventure" or something that would be pretty cool. It would sort of bring back the feeling of having the GM in a pen and paper campaign saying "You've been traveling for half a day and you notice a peculiar trail leading off into the woods" or something. :)
  • onikum0onikum0 Member, Neverwinter Beta Users Posts: 28 Arc User
    edited June 2013
    Like stated by many above me the game was built and codded around instances, they would have to make a entire new game for open world. This is not Turbine, they have two different styles when it comes to making MMOs and thats how it should be. If you like Open Worlds and hate instances go play DDO, its a fun game and it still has a large population.
  • belidosbelidos Member Posts: 452 Arc User
    edited June 2013
    Sorry to go off topic but i was going to make a thread to ask a quetion you have "partly" answered here but coudl you clarify for me ..
    being very copy and paste of STO

    Does that mean the character control method is the same as STO? I'm currently downloading the game now, but if the games control method is the clunky, unresponsive mess that STO has then i'll just cancel the download right away.
  • boboldbobold Member Posts: 30
    edited June 2013
    Personally I LIKE that you just "fast travel" around in Neverwinter. I have played a number of MMOs before where the open world is a major feature of the game and while that can be nice, when I just want to get down to business and play I kind of hate having to spend so much of my available game time just getting from point A to point B and back again. One of the major reasons when Neverwinter is so appealing to me is with my life the way it is these days, I need to just be able to log in, do some satisfying stuff, and log out. I need fun on demand - that's all I usually have time for.
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    belidos wrote: »
    Sorry to go off topic but i was going to make a thread to ask a quetion you have "partly" answered here but coudl you clarify for me ..



    Does that mean the character control method is the same as STO? I'm currently downloading the game now, but if the games control method is the clunky, unresponsive mess that STO has then i'll just cancel the download right away.

    No, Neverwinter does not feel clunky or unresponsive at all. For me Neverwinter has one of the smoothest feeling combat systems so far.
  • belidosbelidos Member Posts: 452 Arc User
    edited June 2013
    kalizaar wrote: »
    No, Neverwinter does not feel clunky or unresponsive at all. For me Neverwinter has one of the smoothest feeling combat systems so far.

    Oh good, for a moment i was worried because he said it was a copy paste of STO and the character movement in STO is absolutely horrible... resume download :D
  • dsolzdsolz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    I am fine with it as it is now. I would rather leave it as it is but have the team work on creating more interesting quest and dunegon which is not as boring as it is now ... Find quest item, kill mobs, kill boss and repeat the cycle.

    Quest can be made more interesting ... Like surviving for x min. Escort someone and prevent them from death, dungeons with puzzles etc. even what I mentioned above is nothing short being revolutionary.
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    bobold wrote: »
    Personally I LIKE that you just "fast travel" around in Neverwinter. I have played a number of MMOs before where the open world is a major feature of the game and while that can be nice, when I just want to get down to business and play I kind of hate having to spend so much of my available game time just getting from point A to point B and back again. One of the major reasons when Neverwinter is so appealing to me is with my life the way it is these days, I need to just be able to log in, do some satisfying stuff, and log out. I need fun on demand - that's all I usually have time for.

    Yes, having the option to quickly get places is a good feature of modern MMOs. I wouldn't want that taken away. I would however take advantage of an added option to have more adventure between my adventure by giving me a pseudo overland map I could travel through if I liked. I wouldn't expect a literal representation of the distance traveled. More like a zone similar to existing zones that has various encounters in it just to give the illusion that you're actually traveling and stumbled upon some adventure.

    I know not everyone would take advantage of that but I'm sure some would.
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    belidos wrote: »
    Oh good, for a moment i was worried because he said it was a copy paste of STO and the character movement in STO is absolutely horrible... resume download :D

    hehe good. I mean Neverwinter has it's issues like any new MMO, but I think it has awesome potential as well as it matures. And if you're the type of gamer that enjoys games for being games rather than the type of gamer that seeks out every little fault and claims them to be the end of the world you just might get a good amount of enjoyment out of this one.
  • rortierortie Member Posts: 178 Bounty Hunter
    edited June 2013
    I think this sort of change won't happen. Not on a F2P business model like this.
    [SIGPIC][/SIGPIC]
    "Young people....." - Erik Lehnsherr
  • belidosbelidos Member Posts: 452 Arc User
    edited June 2013
    kalizaar wrote: »
    No, Neverwinter does not feel clunky or unresponsive at all. For me Neverwinter has one of the smoothest feeling combat systems so far.

    Not sure what games you have played before, i took your advice and carried on installing, and it's almost exactly the same as STO, clumsy, awkward, jerky and unintuitive, you can't even zoom or out of your character, exactly what i didn't want and most certainly not the smoothest of any game i have ever played, even neverwinter nights point and click method was better, this kind of control method shouldn't be allowed in any mmo. Uninstalled. :(
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited June 2013
    belidos wrote: »
    Not sure what games you have played before, i took your advice and carried on installing, and it's almost exactly the same as STO, clumsy, awkward, jerky and unintuitive, you can't even zoom or out of your character, exactly what i didn't want and most certainly not the smoothest of any game i have ever played, even neverwinter nights point and click method was better, this kind of control method shouldn't be allowed in any mmo. Uninstalled. :(

    The game is a third person shooter.

    If it's not for you that's fine...but it's nothing new, clunky or horrible.
    Ask any First Person Shooter player. The controls are basically what any Doom, Saving Private Ryan, Battlefield, etc. player should have been using for the last decade. ;)
  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    I actually wish they copy-pasted a little better in some parts. Like character creation and companions(bridge officers).
  • thestoryteller01thestoryteller01 Member Posts: 0 Arc User
    edited June 2013
    I prefer open world but I have not expected one from NW since even my beloved NWN and NWN2 where mostly railroaded campaigns (with 2 notable exceptions).

    If I want an open world MMO (which I do), I simply have to wait for Elder Scrolls Online (which I do).
    In case you find my grammar or spelling weird ---> native german speaker ;)
  • temjiutemjiu Member Posts: 92 Arc User
    edited June 2013
    charononus wrote: »
    All open world means to me is that once per session or more I have to get on some kind of travel system (flight, horse, speeder) and get essentially a timeout while the game slowly has me cross the world while I can do nothing to play the game.

    Hehe that's actually a good point. Although I voted for open areas....when I think back, usually the only time I "enjoyed" the open areas is when im traveling from a low level one to the next one for the first time. after that, I usually find the flight point as quickley as possible, and then it's "get up for another drink" time while i fly from zone to zone.

    I think the enjoyment though is a perceptive thing. Like how even though most people will pick the same skills/feats/powers, they like the idea that they aren't Forced into it. though most people would probably take the flight option after the first few experiences, having the option to just run there, and see all the life and people and things along the way, makes you feel like your part of a world, instead of being on the "mother ship" (a.k.a sanctuary), and hopping a shuttle to your next adventure (the areas). although the speed of getting from area A to area C is great (skipping B along the way), they dont' feel like the same place as much. so if it were a preference, I'd still prefer open world.

    Athough if it were a choice, I'd prefer that they spend time working on making the areas more flexible and a smoother transition, and provide replayability. the areas simply aren't worth going back into once you hit a certain level. which is simply silly. they even penalize you for going into a lower level area (you get squat for coinage once you are past the level curve). they could have just left that alone. I think this is more of an issue then the "zoning." it literally forces you to see certain zones almost like acts in a play. it lends far more to the "scripted" feel of the game then the zoning does IMO.
  • brun2000brun2000 Member Posts: 244 Arc User
    edited June 2013
    this will never happen... the nw engine is limited to closed maps, if they changed that, they would even have to change the foundry and it would cost them alot of money cuz it would be a 50% change to the game
  • zophie#5279 zophie Member Posts: 0 Arc User
    edited June 2013
    I voted open it up, but I know this is just a pipe-dream, they would have to make a whole new game to do something like this.
  • azahronazahron Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited June 2013
    charononus wrote: »
    All open world means to me is that once per session or more I have to get on some kind of travel system (flight, horse, speeder) and get essentially a timeout while the game slowly has me cross the world while I can do nothing to play the game.

    Or you go afk for a bathroom break and some coffee while the planet loads.
    Yeah, I'm looking at you certain-well known franchise-MMO out there! ;)
    Artificer.jpg
  • belidosbelidos Member Posts: 452 Arc User
    edited June 2013
    The game is a third person shooter.

    If it's not for you that's fine...but it's nothing new, clunky or horrible.
    Ask any First Person Shooter player. The controls are basically what any Doom, Saving Private Ryan, Battlefield, etc. player should have been using for the last decade. ;)

    Then it should be advertised as such, it's currently being listed everywhere as an mmo, if this is not an mmo then stop false advertising.

    I can get by with the basics of the controls no problem, but it's the jerky 90 degree turn, not being able to zoom and zero fine control almost grid based system that is just plain wrong, even the original quake didn't work on a 90 degree turn grid based style, it's a very old style that stopped being used many years ago back when blasck crypt was doing the rounds for a reason.

    The control method was one of the top reason people have been givingin for leaving STO over the last few years and yet PW still didn't learn and took the lazy route cpy/pasting it here, well good luck to them.
  • sh4dowrunn3rsh4dowrunn3r Member, Neverwinter Beta Users Posts: 17 Arc User
    edited June 2013
    belidos wrote: »
    Then it should be advertised as such, it's currently being listed everywhere as an mmo, if this is not an mmo then stop false advertising.

    I can get by with the basics of the controls no problem, but it's the jerky 90 degree turn, not being able to zoom and zero fine control almost grid based system that is just plain wrong, even the original quake didn't work on a 90 degree turn grid based style, it's a very old style that stopped being used many years ago back when blasck crypt was doing the rounds for a reason.

    The control method was one of the top reason people have been givingin for leaving STO over the last few years and yet PW still didn't learn and took the lazy route cpy/pasting it here, well good luck to them.

    mmo - massive multiplayer online, can be of any genre mmofps, mmorpg, mmo strategy.......... but some people think mmo is only mmorpg.
  • belidosbelidos Member Posts: 452 Arc User
    edited June 2013
    mmo - massive multiplayer online, can be of any genre mmofps, mmorpg, mmo strategy.......... but some people think mmo is only mmorpg.

    Actualy MMO can only be associated with MMORPG as that is the definition coined by Richard Garriet when he invented the term, people have just been too lazy to make new phrases up for the other genres, although tbh that part of my previous post was meant to be a little tongue in cheek, i just forgot to use the poke tongue emote on it :D
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited August 2013
    I would love if Neverwinter had an open world. I love to travel and explore and find new things the devs could leave lying around. Too bad the game engine doesn't support it, it's actually the only thing preventing me to definitely settling in the game, the rest is pretty fun :)
    But even if it is instanced they could add more travel maps in between zones to make it loook like they're connected, I hope tye do that sometime... :P
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