fabael wrote: »
Haha you give people to much credit Can't even get people to stand in blue and you want them to hug the monster that you have cast Forgemaster on for 5 seconds.... they might do it if the mob had a big blue flashing neon sign on it....
kevinf08 wrote: »
Cause casting forgemaster on the monster that the rogue is attacking is hard right?
todesfaelle wrote: »
I'm positive PWE and Cryptic will take all your feedback into consideration before the 20th. They released the intended changes a week earlier than the date it was supposed to be released. This can only mean they are testing these changes in a live setting to see how the majority of the community will respond.
It would be best if we treat this as an added final testing for the official launch. And as much as possible provide the best possible constructive feedback we can for the betterment of the entire game. Raging does so well in venting out our frustration but what fixes an issue, in my opinion, is a collection of level-headed players who can provide constructive feedback in regards to the change.
I for one really dislike the abhorrent nerf to AS. It completely destroys the top encounter of a cleric which is pretty much essential for them to fulfill their role as a Leader-type class, which acts as the main support of a party in encounters. Although 2 AS stacking was mind-blowing-ly OP, that's basically the only thing that needed a nerf for AS. A 33% reduction in up-time is too big of a blow for the skill, almost rendering the entire class completely reliant on recovery stats just to be able to gain access to AS much faster. Clerics have it hard enough supporting us DPS classes from afar, making sure our HP's are well maintained while dealing with the constant influx of adds. It's one of the hardest classes to play in this game, in my opinion.
I hope Cryptic can somehow sift through all our feedback, and reconsider the uptime reduction of Astral Shield.
Sincerely, a huge fan of the game.
fabael wrote: »
So casting forgemaster on the mob that's going to die the fastest makes sense right?
karitr wrote: »
I played a DE healer among other classes in L2 and while the game was 'hardcore' (no instances, open world PvP, exp loss on death which could result in level loss, slow levelling (1% an hour type of speeds) etc.) the actual healing role in PvE was a breeze. It mainly consisted of sitting on ones' <font color="orange">HAMSTER</font> in the middle of your party getting up every few minutes to lay a heal on the tank and/or boost the magic user's mana resource.
In short, healing in L2 was by far the easiest role I have ever played in any game ever.
kevinf08 wrote: »
I dunno every mmo I played running 2 healers DOES increase group survivability. Do you have an example from another mmo where it doesnt'?
krogothicz wrote: »
I just got my DC to 60, much much easier finding a grp then on my TR. But the ques are quite long, and I really dont like the healing tools or lack of them.
Hoping the patch will help with argo issues, I hate LFG in chat but thats what you have to do i guess.
Also its not so bad doing it with 1 DC just have to slow way down and be mind full of your healer.
But this is not about any of that, its all about NW selling them pots and scrolls.
neomouser wrote: »
Personally, I'm moving over to Rift (free to play as of 6/12). Got my Cleric to 60, got 2/4 and 2/4 T2 and T2.5 MH/OH with Ancient belt/rings/neck. Ioun Stone at 25 with best-in-slot ring/neck/icon. I'm finding myself extremely bored with the end-game content.
What end-game is there? CN has nothing to offer me anymore, except the occasional piece of gear that I sell on AH. The only upgrades are Enchantments. I find Cryptic's lack of planning for endgame content mind-boggling. How long do they expect people to play this game? It took me about a month to get pretty much geared out on one character. At least Diablo 3 had Inferno difficulty, which extended endgame for a while because of Inferno's difficulty scale.
Maybe it would be different if the PVP system was a little worthwhile or even the least bit enjoyable, but one 5v5 domination just doesn't cut it. The combat system in NW had a lot of potential, but the complete disregard for endgame content has caused me to leave for another MMO. I tried to like it, but I can't see this game progressing in any positive aspect judging by the way Cryptic has designed their endgame.
aandrethegiant wrote: »
Well, surprise... I believe there will be more clerics playing...
Changes to cleric aggro and boosts to GF alone will make the game more realistic to D&D... and require more team play. Communication becomes more important (imagine that), and GF will feel more like an "intimi-tank".
Clerics will need to use their "full arsenal", they do more than just heal.
I say we will have more clerics, and better equipped parties (heal and buff potions).
gambitclick wrote: »
The majority of players in this game are bad. Bad gear, bad gameplay. Clerics seem to have some of the worst players out of all classes for some reason. Most Clerics I've grouped with have no clue wtf they're even doing. They don't spam Hallowed Ground / Divine Armor, they don't use Sunburst (on cooldown), they don't use one of the many DPS Encounters available to them to at least help the team with some DPS. Oh, and they don't dodge out of red stuff. All they do is sit there in their blue circle of invulnerability and sometimes use their At-Wills. Some don't even do that...
I really like this Cleric nerf. I have a 60 Cleric myself and I think the game will be more interesting than the current meta for dungeons. Double Astral shield faceroll needed to be stopped back in May. Cryptic is a month and a half too late with this much-needed nerf. That's why you see all the crying on the forums from Clerics. They're too used to easymode and don't feel like adapting to good changes.
Now, the class that got the true stick in the as$ are Rogues. Their damage is now going to be destroyed. Some baddie Clerics might reroll, but the class that will have the biggest exodus will be Rogues. Clerics didn't have Astral Shield's values diminished, only the stacking and cooldown changed. Rogues on the other hand, had their main source of damage completely annihilated by Cryptic's terrible balancing team.
morthanos wrote: »
Please... people leave, people come, with nerfs or buffs or nothing. If DC's vanish it will be because people dislike the game, not a patch that makes an easy game harder.
Most of the discussion here is from the point of view of older MMO's with the Tank-Healer-DPS mindset. In this game, each character has to take responsibility for damage mitigation for themselves and the party. Teamwork is the key. It's not designed to have the healer stand in a circle and spam heals while everybody else DPS's and personally I'm grateful for it.
knightfalz wrote: »
Some clerics will quit. Some clerics will adapt.
For those that can only manage with double stacking AS easy mode, it is better off they quit anyway, and make their space available to someone with more mastery of the class.
lorddevilkun wrote: »
I laugh at people saying DCs are the ones complaining- we now get free groups, heck, we can probably swindle people with the threat of leaving a group as DCs become non existant, if anything this is the best news ever for us.
It's everyone else that should be pissed- goodbye one hour queues, hello 4 hour queues. Enjoy dealing with a game that makes healing something almost nobody wants to bother doing.
xshawkz wrote: »
ur wrong sir shocking execution is no way TRs biggset damage resource, that is lurkers assault and lashing blade and they actualy buffed it (at least lashing blade according to patch notes), but yeah its like with clerics, good ones adapt, bad ones leave
cael13 wrote: »
LOL at the ppl moving to Rift...that game sucks guys just admit it to yourselves. Also what did you guys expect the game to have for end game considering it was open beta and most of you sped straight to the end. When it goes live there will a little more endgame content but nothing that is going to keep the hardcore players attention for more than a few weeks because they have already abused/glitched/cheated your way to the top. Give the game some time to grow before you decide it is never going to get any bigger/better.