Without even doing any math, I am fairly confident that if the DM / DF nerfs stay the same as the original patch notes, a scoundrel build will be significantly better than executioner now. The Stealth build might even do better dps. Executioner is losing 60% CS and At least half its bleed damage. That's enormous.
As far as power goes; I have not yet done any testing myself, but looking at a few numbers other people posted it does not appear to be nearly as big as it needed to be to get the results they probably wanted. They needed to slightly buff the conversion of power to weapon damage, and on top of that also increase how encounters scale with power (weapon damage). But the numbers I have seen lead me to believe that neither of these things happened to any extent that matters.
Hmm so after 20 june we need to get a whole new build? Also the crit/ap/llifesteal/etc?
mhhhh, i guess numbers regarding arpen, crit (-5% cause of feat), recov and power will stay nearly the same (maybe some more crit). but scoundrel might become a better choice (as sol said).
I think one should also not disregard defense anymore, since DCs got nerfed so much. No more just died cleanses, AS not up 100% of the time and aggro changed, so TRs are more prone to take some damage now.
speaking just for me: i run dungeons with 1 cleric nearly 95% of the time (ok with shield always up)... and if it's needed i got 2 rolls and if reeeallly needed i got itc. so atm i don't see any bossfight where i should die (or even die twice). how would you go for defense anyway? what would you sacrifice - pet slots? mh need it for useful stats .
at the moment i am at:
4754 power (5768 with swash)
3752 crit (49,9 % with campfire and skillful inf.)
2264 arpen (22,3 %)
1379 recov (2393 with swash)
1255 lifesteal (9,4%)
21980 hitpoints
pet (stone) gives me: 1124 arpen, 477 crit, 154 lifesteal, 598 power and 326 recov (all included in stats posted above)
speaking just for me: i run dungeons with 1 cleric nearly 95% of the time (ok with shield always up)... and if it's needed i got 2 rolls and if reeeallly needed i got itc. so atm i don't see any bossfight where i should die (or even die twice). how would you go for defense anyway? what would you sacrifice - pet slots? mh need it for useful stats .
at the moment i am at:
4754 power (5768 with swash)
3752 crit (49,9 % with campfire and skillful inf.)
2264 arpen (22,3 %)
1379 recov (2393 with swash)
1255 lifesteal (9,4%)
21980 hitpoints
pet (stone) gives me: 1124 arpen, 477 crit, 154 lifesteal and 598 power (all included in stats posted above)
problem: i only got power enchantments in my main and offhand so i can swap out these (2x 185) and got 2 offslots free for ? (my char is a drow btw no half-orc)
speaking just for me: i run dungeons with 1 cleric nearly 95% of the time (ok with shield always up)... and if it's needed i got 2 rolls and if reeeallly needed i got itc. so atm i don't see any bossfight where i should die (or even die twice). how would you go for defense anyway? what would you sacrifice - pet slots? mh need it for useful stats .
at the moment i am at:
4754 power (5768 with swash)
3752 crit (49,9 % with campfire and skillful inf.)
2264 arpen (22,3 %)
1379 recov (2393 with swash)
1255 lifesteal (9,4%)
21980 hitpoints
pet (stone) gives me: 1124 arpen, 477 crit, 154 lifesteal and 598 power (all included in stats posted above)
Soooo... with the new changes I have a question. Does the Retraining Token allow you to also re-roll your starting Ability Stat Dice Rolls? If I was going to run a Scoundrel Build I would have opted for more CHA instead of the Crit from Dex...
Tier 1 and Tier 2 Mitigation:
Enemies are Level 62 in Tier 1 and level 65 in Tier 2. This does not affect their mitigation.
Bosses 24% mitigation
Brutes 20% or 22% mitigation
Strikers and Leaders 16.2% or 18% mitigation
Minions 14.4% mitigation
Controllers and Ranged Strikers 12.8% or 14% mitigation
So in PvE Armor Penetration starts to soft cap at 12.8% and hard caps at 24%. Other effects that reduce the targets mitigation don't seem to have a cap, I've so far seen enemies go as low as -132% defenses (2.32 times base damage).
(Have not yet tested Castle Never)
question: if this is correct -> stack more arpen till 24%?
Probably either ARP or Power. I just follow the same guidelines I laid out here. Like people were saying earlier though, you will want to use on your stone whatever stats you need in PVE that you don't want for your PVP.
The info in your post is likely correct eikoon. Or at least pretty close. So 24% would be optimal if you are only optimizing for bosses.
that's the question - since i am at (changed a bit since last page)
4384 power (5398 with swash)
4122 crit (50,6 % with campfire and skillful inf.)
2264 arpen (22,3 %)
1379 recov (2393 with swash)
i could switch out 2x r6 crit enchants -> so i am at 3822 crit (~50%) and put them into arpen to get lets say 300 more and reach 2564 (which should be at least 24%). since power still seems not really worth it (since only encounter and dailies are changed in the balance patch) and 300 crit only equal 0.6% - it might be a good choice to squeeze out the additional arpen for pve.
since dm 1,2,3,4,5 / 5 just affects the chance to get a stack and we hit that often it might be worth a try (not really sure but i guess it might work out).
Based on how low the proc chance is on DM already, and how long the buildup time usually is, I'd guess that 5/5 DM is still best. There would need to be testing to confirm, but I am about 100% sure that 1/5 DM is not good. Even at 15%, DM is worth 7.5% dps on average. On the other hand, Underhanded Tactics is worth 4% at most, usually less. And I am not entirely sure how to value Cunning Stalker.
mh, if i stand in front of the dummy i only need 1 df (all 3 stages of it) to gain 4-5 stacks of dm (with 5/5 feated) i might give it a chance with 1/5 or something like that just to check procc rates (since even if you reach less stacks you lose less if its 6 (for 2) or 15 (for 5) isn't that big anymore - **** neeeeeeed more respecc tokens )
guess some things just need to be tried to check how they could work. math is nice but it depends on fights, how to engage things (so even on your group) and so many more factors.
edit: did you try out more? like splitting with underhanded tactics - like 2/5 & 3/5 or 3/5 & 2/5. dunno if it makes sense... if we find a value that triggers it any point spent more isn't that useful (or a waste) and can be transfered over.
Will put some testing in the next few days to see how a scoundrel build compares to executioner now with the executioner nerfs and the encounter buffs.
did 2 dungeons till now (with old standard build) - working ok so far i guess -> and hey... first dungeon = pirates - fixed shortcut! hope they did it in all dungeons FIX
did 2 dungeons till now (with old standard build) - working ok so far i guess -> and hey... first dungeon = pirates - fixed shortcut! hope they did it in all dungeons FIX
From my understanding and reading other posts and zone chats in game, they have fixed a lot of shortcuts and exploits. However, I am still seeing zone posts in code about CN last boss run only and so forth. So either they don't know, or they know something that is still a short cut they didn't fix.
Comments
As far as power goes; I have not yet done any testing myself, but looking at a few numbers other people posted it does not appear to be nearly as big as it needed to be to get the results they probably wanted. They needed to slightly buff the conversion of power to weapon damage, and on top of that also increase how encounters scale with power (weapon damage). But the numbers I have seen lead me to believe that neither of these things happened to any extent that matters.
You can also see a better formatted version of the guide here.
You can also see a better formatted version of the guide here.
mhhhh, i guess numbers regarding arpen, crit (-5% cause of feat), recov and power will stay nearly the same (maybe some more crit). but scoundrel might become a better choice (as sol said).
at the moment i am at:
4754 power (5768 with swash)
3752 crit (49,9 % with campfire and skillful inf.)
2264 arpen (22,3 %)
1379 recov (2393 with swash)
1255 lifesteal (9,4%)
21980 hitpoints
pet (stone) gives me: 1124 arpen, 477 crit, 154 lifesteal, 598 power and 326 recov (all included in stats posted above)
and i don't really know what i would sacrifice.
I would sacrifice power without second thought...
nice stats
question: if this is correct -> stack more arpen till 24%?
Thanks All
You can also see a better formatted version of the guide here.
You can also see a better formatted version of the guide here.
that's the question - since i am at (changed a bit since last page)
4384 power (5398 with swash)
4122 crit (50,6 % with campfire and skillful inf.)
2264 arpen (22,3 %)
1379 recov (2393 with swash)
i could switch out 2x r6 crit enchants -> so i am at 3822 crit (~50%) and put them into arpen to get lets say 300 more and reach 2564 (which should be at least 24%). since power still seems not really worth it (since only encounter and dailies are changed in the balance patch) and 300 crit only equal 0.6% - it might be a good choice to squeeze out the additional arpen for pve.
what's your opinion and what would you do?
since dm 1,2,3,4,5 / 5 just affects the chance to get a stack and we hit that often it might be worth a try (not really sure but i guess it might work out).
ty for advice
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You can also see a better formatted version of the guide here.
guess some things just need to be tried to check how they could work. math is nice but it depends on fights, how to engage things (so even on your group) and so many more factors.
edit: did you try out more? like splitting with underhanded tactics - like 2/5 & 3/5 or 3/5 & 2/5. dunno if it makes sense... if we find a value that triggers it any point spent more isn't that useful (or a waste) and can be transfered over.
You can also see a better formatted version of the guide here.
my final pvp feats while my ability score is 20/20/20 right now
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From my understanding and reading other posts and zone chats in game, they have fixed a lot of shortcuts and exploits. However, I am still seeing zone posts in code about CN last boss run only and so forth. So either they don't know, or they know something that is still a short cut they didn't fix.
You can also see a better formatted version of the guide here.