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I'd love to see Undermountain in this game.

lonnehartlonnehart Member Posts: 846 Arc User
edited June 2013 in PvE Discussion
Those familiar with the name will know of its history. It's a huge cavern complex located underneath Waterdeep if I remember. The whole place was created by one very insane wizard...


It would have to be a large level 60+ dungeon that works like many of the overworld maps. And it would have multiple levels and several "minidungeons" that require 5 man teams to explore. The lower you get, the more powerful the monsters become and eventually you will have to be in a 5 man team... and be among other 5 man teams to survive.


No questing NPCs here. And no campfires. Players would have to bring their own. If they died they would respawn at the last campfire they made as long as they didn't logout of the game. Horses would be impossible to summon. There would be no merchants down there either... the place is THAT DANGROUS!

Of course, you could be given the option to buy "summon" scrolls which work only if you're in a guild so if you somehow lose team members because they logged out you can use the guild channel to get more. And you could get hirelings to ferry your loot to your bank (but with a % chance that you lose everything you wanted to have shipped due to how dangerous Undermountain is... and that % increasing the deeper you get inside that place).

Ahh... the old days of Pen and Paper when dungeon delving was fun... :)
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Post edited by lonnehart on

Comments

  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Undermountain is cool, but the rest sounds sorta like Torchlight's infinite dungeons :)
  • spodeanspodean Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited June 2013
    Check out the foundry, Players are recreating old school modules.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited June 2013
    ausdoerrt wrote: »
    Undermountain is cool, but the rest sounds sorta like Torchlight's infinite dungeons :)

    You say that like it's a bad thing :)
  • duthgar1976duthgar1976 Member Posts: 99 Arc User
    edited June 2013
    i would love to see undermountain as well. to ease the pain of no sellers there were cities under there. there was a dwarven city you could find which could help players to return to so they could sell off the stuff they have found since bag space is limited. the ability to create camp fires sounds great for under there as well. plus running into an npc that was a black market shop keeper can help with the needing to sell. there are many ways to do undermountain and i would love to see it. wish i could be one of the developers i have done tons of undermountain campains.
  • bbsoonerbbsooner Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 84
    edited June 2013
    Undermountain is cool and all, but to get undermountain I assume we'd go through waterdeep, which is what would actually make me excited.
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Undermountain would be great. I imagine player content will touch it eventually but I would think it'd have to be a whole bunch of separate modules to contain so much. I don't know the limit to how much can be in a Foundry quest, but I assume Undermountain would far exceed it.

    Some sort of infinite, random dungeon that gets progressively harder the deeper you go... hell yeah that would be awesome too.
  • lonnehartlonnehart Member Posts: 846 Arc User
    edited June 2013
    I figure players would also want to visit Undermountain for bragging rights (and Accolades). As it's an extremely dangrous dungeon, the deeper you go, the more tough you have to be to survive. And who knows... maybe you could find some rare magic item down there. :)
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited June 2013
    Undermountain has been bastardize by WotC, and to a lesser extent TSR...The Halaster Blackcloak Greenwood created was much more menacing and Undermountain wasn't so expansive, but it was a Deathtrap. Greenwoods entrance was a well atop a small Tor in Waterdeep, a place where the insane or extremely brave went with in a kilometer of; one of the later TSR hacks built the tavern over it and turned what was a place of unspeakable horror into a try your luck and get a T-shirt event.

    While I don't agree much with what Piazo says about D&D these days, I do agree that the franchise would benefit a lot from taking out a great deal of the homebrewed idiocy that has been placed in the Forgotten Realms over the years.

    So...I guess my point is it depends on what Undermountain you want to see.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • frariifrarii Member Posts: 0 Arc User
    edited June 2013
    Even disliking 4e, and after giving to Wotc all my money during the last 20 years as a magic addict...i gotta admit that Wotc has done a very good job with DnD franchise, the game is better, more mass appealing and easier to grasp to people less nerdy than "us"

    To the OP... i died so many times in Underdeep that i lost count... but you can play some undermountain in NwN!
  • sirwatson8181sirwatson8181 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 25 Arc User
    edited June 2013
    Waterdeep would have been a much better setting for this MMO. How many games have been designed around Neverwinter so far?

    1. The original Neverwinter MMO which was called Neverwinter Nights. (http://en.wikipedia.org/wiki/Neverwinter_Nights_(MMORPG))

    2. The BioWare RPG Neverwinter Nights + all its expansions

    3. The Obsidian sequel Neverwinter Nights 2 + all its expansions

    4. This game

    Were there even more?
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Waterdeep would have been a much better setting for this MMO. How many games have been designed around Neverwinter so far?

    1. The original Neverwinter MMO which was called Neverwinter Nights. (http://en.wikipedia.org/wiki/Neverwinter_Nights_(MMORPG))

    2. The BioWare RPG Neverwinter Nights + all its expansions

    3. The Obsidian sequel Neverwinter Nights 2 + all its expansions

    4. This game

    Were there even more?

    I think there was a Facebook game too. Heroes of Neverwinter maybe? No idea what it was about but recall hearing about it a while back.
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