Righteousness really need to be removed or nerfed down to 20% or less, and if astral shield tick heals are changed and the cast is not infinite, you made a huge mistake. People do not understand how hard it will be on themselves to finish dungeons like castle never or spider, especially with 1 cleric now. With shield off for 4-6 seconds and no other group heals except for FF and you must be close range to be effected + you lose the 20% damage reduction for those seconds not only will dungeoning be effected but so will Graunt and PvP. This is ridiculous, you literally killed the class if this is true.
Also, refer to this thread.
http://nw-forum.perfectworld.com/showthread.php?331132-Dear-Perfect-World-and-Community-If-you-think-Cleric-will-be-walkin-Solo-not-in-Pair
This won't kill the class, this will kill the entire balancing / dungeoning aspect of the game.
Please address fast.
Comments
...and I really do not see being able to heal effectivley after the Astral Shield change, with nothing to replace healing loss from the change.
the Encounters are hard enough, boss HP is stupid high and the 4.3 million adds just makes it ridiculous.
I really do not see many dungeons being completed unless you run 2-3 clerics constantly... it will almost be a requirement.
the main encounter of level 50 reduced to dust. why? heal power reduced which also cleanse effect reduce to useless and uptime reduce. I always wonder why, its not like level to take is 30 or 40, it is need to level 50.
And if you do that math you might be surprised that with 5k Rec you have a 2 sec downtime, also note that AS heal now ticks for longer
60 DC, 60 GF, 60 GWF, 60 TR, 60 CW.
well, I would like to do that, if BoH not have a delay. that procedure is append able though, on TR who can run or CW who is at range. fighter class? if they have higher defense I wont complain much, the problem is they don't, well, GF/GWF is not a full body tanker
Problem solved.
Bastion is trash and shouldn't be in there, sunburst is in there to gain AP fast and give a quick but weak heal burst after an FF and shield. How can you throw these over and over if they have high cooldowns, makes no sense.
They just screwed them all over. You know what's funny? We're back to where we were before. Now 2 clerics will definitely have to be in a party which makes one GF or one GWF still useless to a party. The only way is to use AS after the other AS is off cooldown, but there are no good group heals so it's just sad. And if TR still have more DPS than GWF, why take a GWF to CN over a TR. Back to where we were.
Party Setup: 2 DC, 2 CW, 1TR .... devs can't be serious.
Read the GF changed and the changes to Threat, a Good GF has 58% DR or higher and will now be an aggro magnet, so who are you going to be healing... the TANK so single target healing
And as of Live you don't need 2 d/c's for anything unless your bad, even the Dracolich
The change's brought AS into line it was intended as a buff not a heal
so you tank/gwf excluding pieces of <font color="orange">HAMSTER</font> actually have to develop some skill and put some thought into your gameplay soon? I'm actually beginning to regret my payment dispute now, since pwe has ****ty cutomer service it essentially means since they haven't responded on paypal for almost a week that there is no way i could be certain if I reversed it, my account would be unbanned or if it would stay banned forever AND I would lose out on my money because of exploiting little sh!ts like you being one of the things that pushed me to it. Have fun QQing and quitting, or learning to actually play if you have it within you to do anything other than spam stacking op heals and knocks if your the wonderful wizard of oz.
apparently this is what happens when you build your character around exploits and cheese gameplay. if it's patched, you screw yourself, and it's your fault for building your character to exploit overlooked or unintended stacking.
yea, stack recovery you will get no defense at all, maybe solve problem on cooldown but add different problem on defense. aggro is reduced, it does not means DC will stand freely with nothing after them
Even if you rolled and chose bonus stats for maximum cool down reduction it wouldn't make up for it.
As said before, it does not matter if a GF could take all the aggro, even if you spec fo maximum possible HP, straight out defense, and better shield, the class is still far too squishy to handle all the adds and does much less damage. Then! The cleric has no actual heal to keep the tank's health up constantly, just weaker heals and a little regeneration, the best way for the tank to heal is using the daily which sadly is a much better heal than all of cleric's.
It's not obvious what the changes will bring. Wait and play the changes to see. The new balancing up-date hasn't even reached testing, and the know-it-all's are already see the sky fall. Relax. Breathe, and play on.
well, TR part is not so comfortable too, losing his main ability as assassin, TR reduced to infiltrator, stealthy but not so much damage, and even the encounter damage now form Power which is STR base, and mostly TR is DEX base. so, count out on high flying damage all reduce to pot spam and dps.
I know, TR and DC skill is too overpowered in PvP but it doesnt mean that it so unbalance. the main point of the game is PvE, like it or not PvP is a feature. so please devs, just separate the skill stats and power between PvP and PvE cause the amount of damage and toughness is not the same. some equipment is different stat by PvP and PvE why not the skills?