Tanks building all defense then slotting TENE's and perma stealth rogues autoing from stealth are already <font color="orange">HAMSTER</font> and cheesy, its gonna be much worse in 20v20.
in respect if u compare these to weapon enchantments ..ten's wouldn't come close to any of them, think greater Tene that are worth using, but lets not forget take 16 lesser + wards to get 1.. people that created them took the time to do so, and if u where to compare it to a Vorpal stone no1 would ever choose tene.. just start saving and building ya Ten's and quit QQ about them.. if some1 want to stack them let them, patch notes already say power will be more beneficial from now.. meaning what people lose in power stackin Ten, people will gain, having a base higher dps might b more beneficial than hoping for procs,
in respect if u compare these to weapon enchantments ..ten's wouldn't come close to any of them, think greater Tene that are worth using, but lets not forget take 16 lesser + wards to get 1.. people that created them took the time to do so, and if u where to compare it to a Vorpal stone no1 would ever choose tene.. just start saving and building ya Ten's and quit QQ about them.. if some1 want to stack them let them, patch notes already say power will be more beneficial from now.. meaning what people lose in power stackin Ten, people will gain, having a base higher dps might b more beneficial than hoping for procs,
The thing people do not like about them is that they destroy the pacing of pvp, it makes the TTK too quick and takes the skill (and fun) out of the game. Any item that does that is bad for the pvp side of the game. The point indeed is that if everyone had such enchants it would make the game worse, if no one has the enchants or other such items it makes the game better.
yea but ur forgetting greater Teneb is = lvl 9 -10 enchantment, think how much power u could get off = stone, and again with patch notes stating power be more benificial.. i think where c a closer range of stating
but this is a gear based game .. when u think 90% of games run that system now. theirs always gonna be a debate about every1 should have level stats on playing field, but that in overall end doesnt help anything, people grind for gear to get higher stats to hit harder in pvp. hard fact but way it is, and personally i never found it an issues getting my <font color="orange">HAMSTER</font> kicked, it gave me the motivation to strive to build what a top person has/had. before i state this next bit i must say " i love pvp and have done prob over 200games so far so ive got my experience, only thing is would change in PVP is Dailies, (remove them) anything else goes, every players has the choice to build their char as they see fit, if u got nothing to strive for with no real rewards for pvp in this game, why persist at it,
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frost168Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
so............
we QQ about clerics dbl stacking and making it so u can't kill anyone slowing down pvp.
we QQ people use tene's to kill people faster, and rogue and cw and gf abilities.
What people really need to QQ is "Hey, I suck at my class and pvp, can we please have a pvp zone for crappy players, much like the kiddie slopes for skiing."
pvp should be fast and furious not some stalemate. No matter what they do, how they change abilities, superior players will always outperform crappy players. Not to mention, difference in connect speeds, team work, spec'ing, equipment, ect ect ect.
L2P
0
xhritMember, Neverwinter Beta UsersPosts: 0Arc User
What people really need to QQ is "Hey, I suck at my class and pvp, can we please have a pvp zone for crappy players, much like the kiddie slopes for skiing."
What a great idea. You are an absolute genius. They could call it something like "skill matched" or "rated pvp", and use some sort of metric like "ELO" or "trueskill" to rank every player, and then only match players of equal skill against each other.
It is brilliant.
Why didn't any other competitive multiplayer game think of this?
I really don't want to succumb to 6-7x Tene stacking to compete. I am dead set against it but if they aren't being fixed it's pretty much a must have.
Killing the game for me.
I would like to know if Cryptic is aware of the enchant stacking and if they consider it a bug, overpowered or working as intended. It may be an economic tactic to get people to pay into the game to earn some money...
Not nerfing/changing tenebrous is the biggest mistake they made if they care at all about PvP balance. All of the glaring class imbalances are nothing compared to how game-breaking tenebrous stacking currently is. A player using 7 greater tenebrous enchantments can do upwards of 7000 damage JUST from the enchantment the second they initiate a fight and another 5k-7k every 5-6 seconds thereafter. That means they can do ~14,000 damage in a 5 second fight just from their tenebrous enchantments alone. To put that number into perspective, most players only have around 23k hp, so tenebrous enchantments are doing ~61% of a player's health in the first 5 seconds of a fight. This completely destroys the time-to-kill and pacing of the game and gives the player that gets the first hit in a fight a huge advantage (almost a 100% chance to win). Some people will say, 'But everyone can stack tenebrous so it's not an issue,' but only the first part of this statement is true. If everyone had 7 greater tenebrous PvP would then be the biggest skilless zergfest imaginable. People would die in less than 5 seconds in 1v1s and die instantly in any team fights. It trivializes the skill required to actually be decent at this game because of how burst damage works in PvP; even the best player can be bursted 100-0 before they can even react against tenebrous stacking, making the skill differences between the players unimportant to the outcome of the fight. It also completely breaks class balance by giving defensive builds far too much burst/damage and giving ranged/control classes too much burst/damage as well and a huge advantage since they (as a ranged class) can always get the first hit in a fight and frontload their tenebrous burst for a free kill before a melee class can even close the gap.
They need to make tenebrous do damage over time instead so it's less bursty. Doing 1000 damage over 8 seconds would still give someone stacking 7 greater tenebrous a distinct advantage in PvP over someone without tenebrous but at least then a player without tenebrous would have a chance to fight back and class balance wouldn't be completely destroyed.
yea but ur forgetting greater Teneb is = lvl 9 -10 enchantment, think how much power u could get off = stone, and again with patch notes stating power be more benificial.. i think where c a closer range of stating
Power would need a huge buff to compare to the burst damage of tenebrous proccing every 5-6 seconds, not including dots.
we QQ about clerics dbl stacking and making it so u can't kill anyone slowing down pvp.
we QQ people use tene's to kill people faster, and rogue and cw and gf abilities.
What people really need to QQ is "Hey, I suck at my class and pvp, can we please have a pvp zone for crappy players, much like the kiddie slopes for skiing."
pvp should be fast and furious not some stalemate. No matter what they do, how they change abilities, superior players will always outperform crappy players. Not to mention, difference in connect speeds, team work, spec'ing, equipment, ect ect ect.
L2P
This is some of the dumbest **** I've ever read. Totally irrelevant, crass, and feckless. I won't even attempt to explain to you how Tene's outclass all other enchants, and even builds as the comment would be wasted on you. Move on troll.
Not nerfing/changing tenebrous is the biggest mistake they made if they care at all about PvP balance. All of the glaring class imbalances are nothing compared to how game-breaking tenebrous stacking currently is. A player using 7 greater tenebrous enchantments can do upwards of 7000 damage JUST from the enchantment the second they initiate a fight and another 5k-7k every 5-6 seconds thereafter. That means they can do ~14,000 damage in a 5 second fight just from their tenebrous enchantments alone. To put that number into perspective, most players only have around 23k hp, so tenebrous enchantments are doing ~61% of a player's health in the first 5 seconds of a fight. This completely destroys the time-to-kill and pacing of the game and gives the player that gets the first hit in a fight a huge advantage (almost a 100% chance to win). Some people will say, 'But everyone can stack tenebrous so it's not an issue,' but only the first part of this statement is true. If everyone had 7 greater tenebrous PvP would then be the biggest skilless zergfest imaginable. People would die in less than 5 seconds in 1v1s and die instantly in any team fights. It trivializes the skill required to actually be decent at this game because of how burst damage works in PvP; even the best player can be bursted 100-0 before they can even react against tenebrous stacking, making the skill differences between the players unimportant to the outcome of the fight. It also completely breaks class balance by giving defensive builds far too much burst/damage and giving ranged/control classes too much burst/damage as well and a huge advantage since they (as a ranged class) can always get the first hit in a fight and frontload their tenebrous burst for a free kill before a melee class can even close the gap.
They need to make tenebrous do damage over time instead so it's less bursty. Doing 1000 damage over 8 seconds would still give someone stacking 7 greater tenebrous a distinct advantage in PvP over someone without tenebrous but at least then a player without tenebrous would have a chance to fight back and class balance wouldn't be completely destroyed.
Constructive, informative and a good idea. Oh, I know this guy, HAI!
we QQ about clerics dbl stacking and making it so u can't kill anyone slowing down pvp.
we QQ people use tene's to kill people faster, and rogue and cw and gf abilities.
What people really need to QQ is "Hey, I suck at my class and pvp, can we please have a pvp zone for crappy players, much like the kiddie slopes for skiing."
pvp should be fast and furious not some stalemate. No matter what they do, how they change abilities, superior players will always outperform crappy players. Not to mention, difference in connect speeds, team work, spec'ing, equipment, ect ect ect.
L2P
Maybe you're the baddie here if you rely on getting the first auto attack for a 5-7K burst damage advantage on your enemy to win fights, and if you do ever lose any 1v1 with 7 greater tenebrous enchants than you should uninstall the game.
Not nerfing/changing tenebrous is the biggest mistake they made if they care at all about PvP balance. All of the glaring class imbalances are nothing compared to how game-breaking tenebrous stacking currently is. A player using 7 greater tenebrous enchantments can do upwards of 7000 damage JUST from the enchantment the second they initiate a fight and another 5k-7k every 5-6 seconds thereafter. That means they can do ~14,000 damage in a 5 second fight just from their tenebrous enchantments alone. To put that number into perspective, most players only have around 23k hp, so tenebrous enchantments are doing ~61% of a player's health in the first 5 seconds of a fight. This completely destroys the time-to-kill and pacing of the game and gives the player that gets the first hit in a fight a huge advantage (almost a 100% chance to win). Some people will say, 'But everyone can stack tenebrous so it's not an issue,' but only the first part of this statement is true. If everyone had 7 greater tenebrous PvP would then be the biggest skilless zergfest imaginable. People would die in less than 5 seconds in 1v1s and die instantly in any team fights. It trivializes the skill required to actually be decent at this game because of how burst damage works in PvP; even the best player can be bursted 100-0 before they can even react against tenebrous stacking, making the skill differences between the players unimportant to the outcome of the fight. It also completely breaks class balance by giving defensive builds far too much burst/damage and giving ranged/control classes too much burst/damage as well and a huge advantage since they (as a ranged class) can always get the first hit in a fight and frontload their tenebrous burst for a free kill before a melee class can even close the gap.
They need to make tenebrous do damage over time instead so it's less bursty. Doing 1000 damage over 8 seconds would still give someone stacking 7 greater tenebrous a distinct advantage in PvP over someone without tenebrous but at least then a player without tenebrous would have a chance to fight back and class balance wouldn't be completely destroyed.
No one, and I mean NO ONE is doing 7k with Tene's. To do 7k with Tenes you would need 33,500 HP and 7 greaters. The only class that can reasonably even come close to 33k HP are Guardian Fighters, who often only sit at 30k due to gear optimization. They also only get 6 slots for Tene's, meaning at 30k and 6 greaters they're doing 5400. You can literally use one health pot and practically negate Tene damage. Don't make up things to try to make your point seem more valid.
I still haven't noticed a problem with the Tene runes... 9.7k GS Rogue and backed up with my Cleric friend we finish every match with me in first place in terms of points and kills. Just wearing the PVP Gear and some t1 purple accessories. So either we haven't met a single person stacking these tene things, or we are that good.
No one, and I mean NO ONE is doing 7k with Tene's. To do 7k with Tenes you would need 33,500 HP and 7 greaters. The only class that can reasonably even come close to 33k HP are Guardian Fighters, who often only sit at 30k due to gear optimization. They also only get 6 slots for Tene's, meaning at 30k and 6 greaters they're doing 5400. You can literally use one health pot and practically negate Tene damage. Don't make up things to try to make your point seem more valid.
Envy, you have a nice guide, but you are misinformed, and misinforming others.
PS they can proc more times then there are TENE's at the moment.
No one, and I mean NO ONE is doing 7k with Tene's. To do 7k with Tenes you would need 33,500 HP and 7 greaters. The only class that can reasonably even come close to 33k HP are Guardian Fighters, who often only sit at 30k due to gear optimization. They also only get 6 slots for Tene's, meaning at 30k and 6 greaters they're doing 5400. You can literally use one health pot and practically negate Tene damage. Don't make up things to try to make your point seem more valid.
I have to agree with this, only THE most geared players are going to even be pushing 30k+hp with 6 greater Tenes, and guess what the cost of JUST those are.. a greater sells for roughly 800k. *6= about 5 million JUST in enchants... Not to mention weapon/armor enchants.
Also, most players end up stacking regular tenes instead of greaters because they cost so much. a good geared player will maybe have 4-5 tenes in their gear and MAYBE 1 greater. Realistically you are looking at around 10-11% of hp @ 30k meaning about 3k-3.3k damage. As Envy mentioned, the MOST you can get is about 5.5k-6k off stacking the best ones. I dont even think they can crit too...
yes, it procs often, and yes it is a VERY GOOD enchant (why it costs so much). Isnt that the point? The only thing that should MAYBE be changed is the reduction of 1 offensive slot (maybe blue belts?) which will reduce the max greater tene ability by a total of 3% of 30k hp = 900 less max potential damage lessening tenes to a max of 4500 damage?
I think we should see how stats are getting buffed to really judge this tbqh
With that said, I dont think it would hurt too much to turn it to a bleed effect, maybe over 3-4 seconds? This could help that as well... Although I still only think it is becoming an issue for MAX geared players which even then I say maybe...
I have to agree with this, only THE most geared players are going to even be pushing 30k+hp with 6 greater Tenes, and guess what the cost of JUST those are.. a greater sells for roughly 800k. *6= about 5 million JUST in enchants... Not to mention weapon/armor enchants.
Also, most players end up stacking regular tenes instead of greaters because they cost so much. a good geared player will maybe have 4-5 tenes in their gear and MAYBE 1 greater. Realistically you are looking at around 10-11% of hp @ 30k meaning about 3k-3.3k damage. As Envy mentioned, the MOST you can get is about 5.5k-6k off stacking the best ones. I dont even think they can crit too...
yes, it procs often, and yes it is a VERY GOOD enchant (why it costs so much). Isnt that the point? The only thing that should MAYBE be changed is the reduction of 1 offensive slot (maybe blue belts?) which will reduce the max greater tene ability by a total of 3% of 30k hp = 900 less max potential damage lessening tenes to a max of 4500 damage?
I think we should see how stats are getting buffed to really judge this tbqh
One flourish from a purely tank built GWF I know on Dragon who's only offense is his tenes (he has 38k health and is FULL tank spec) does upwards to 20k dmg. Also, his gear is cheap cause its tank gwf gear.
One flourish from a purely tank built GWF I know on Dragon who's only offense is his tenes (he has 38k health and is FULL tank spec) does upwards to 20k dmg.
That would be a 20k crit? and seems like the majority of tenes would have to proc at the same time AND be timed right for this and I would be curious how much crit he does have if he is tank spec? I also wonder if this was on a clothy or a GF cause thats makes a difference too. And how much of this damage was from tene enchants? Because even if they ALL procced that would be what? 8k damage? where is the other 12k coming from?
Also thats only if they ALL proc, which realistically maybe only 4-5 proced for that hit, meaning only about 1/4th of that damage was from tene enchants... so even without them your math = 15k crit with flourish.... thats still a TON of damage...
The guy is actually bored of pvp cause it's too easy unless he times his queues with other TENE built friends of his. Just to give you an idea of how unbalanced it is.
No one, and I mean NO ONE is doing 7k with Tene's. To do 7k with Tenes you would need 33,500 HP and 7 greaters. The only class that can reasonably even come close to 33k HP are Guardian Fighters, who often only sit at 30k due to gear optimization. They also only get 6 slots for Tene's, meaning at 30k and 6 greaters they're doing 5400. You can literally use one health pot and practically negate Tene damage. Don't make up things to try to make your point seem more valid.
As quitegonejin stated above, you can get more procs than you even have enchantments sloted. So, 7 tenebrous, for whatever reason, procs 9 times often (before going on ICD) so i was averaging the damage of 9 procs. At 720 damage per proc (typical proc damage) that's 6,480 damage or 925 damage per sloted tenebrous. Damage multipliers seem to also affect them (not sure which ones in particular). I run ACT parser whenever i PvP and i see 920 damage tene procs by CWs (with only ~23k hp) very often, that's 1182 damage per sloted tenebrous. And yes, i see 9 procs in the log at the exact same moment for 920 damage.
Also, the health pot example is actually pretty funny because the health pot has a 2 minute cooldown and the 7 tenebrous have a 5 second cooldown and the 7 tenebrous do more damage than the health potion even heals.
One last thing, you can get 7 offensive slots, not 6. Neck, 2x ring, belt, shirt, weapon, offhand.
Comments
What keeps you from stacking tene runes?
Literally not even one person in the game would use it as a weapon enchant.
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
always so constructive.
The thing people do not like about them is that they destroy the pacing of pvp, it makes the TTK too quick and takes the skill (and fun) out of the game. Any item that does that is bad for the pvp side of the game. The point indeed is that if everyone had such enchants it would make the game worse, if no one has the enchants or other such items it makes the game better.
we QQ about clerics dbl stacking and making it so u can't kill anyone slowing down pvp.
we QQ people use tene's to kill people faster, and rogue and cw and gf abilities.
What people really need to QQ is "Hey, I suck at my class and pvp, can we please have a pvp zone for crappy players, much like the kiddie slopes for skiing."
pvp should be fast and furious not some stalemate. No matter what they do, how they change abilities, superior players will always outperform crappy players. Not to mention, difference in connect speeds, team work, spec'ing, equipment, ect ect ect.
L2P
What a great idea. You are an absolute genius. They could call it something like "skill matched" or "rated pvp", and use some sort of metric like "ELO" or "trueskill" to rank every player, and then only match players of equal skill against each other.
It is brilliant.
Why didn't any other competitive multiplayer game think of this?
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
I would like to know if Cryptic is aware of the enchant stacking and if they consider it a bug, overpowered or working as intended. It may be an economic tactic to get people to pay into the game to earn some money...
/shrug
They need to make tenebrous do damage over time instead so it's less bursty. Doing 1000 damage over 8 seconds would still give someone stacking 7 greater tenebrous a distinct advantage in PvP over someone without tenebrous but at least then a player without tenebrous would have a chance to fight back and class balance wouldn't be completely destroyed.
Power would need a huge buff to compare to the burst damage of tenebrous proccing every 5-6 seconds, not including dots.
Constructive, informative and a good idea. Oh, I know this guy, HAI!
Maybe you're the baddie here if you rely on getting the first auto attack for a 5-7K burst damage advantage on your enemy to win fights, and if you do ever lose any 1v1 with 7 greater tenebrous enchants than you should uninstall the game.
No one, and I mean NO ONE is doing 7k with Tene's. To do 7k with Tenes you would need 33,500 HP and 7 greaters. The only class that can reasonably even come close to 33k HP are Guardian Fighters, who often only sit at 30k due to gear optimization. They also only get 6 slots for Tene's, meaning at 30k and 6 greaters they're doing 5400. You can literally use one health pot and practically negate Tene damage. Don't make up things to try to make your point seem more valid.
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
PS they can proc more times then there are TENE's at the moment.
I have to agree with this, only THE most geared players are going to even be pushing 30k+hp with 6 greater Tenes, and guess what the cost of JUST those are.. a greater sells for roughly 800k. *6= about 5 million JUST in enchants... Not to mention weapon/armor enchants.
Also, most players end up stacking regular tenes instead of greaters because they cost so much. a good geared player will maybe have 4-5 tenes in their gear and MAYBE 1 greater. Realistically you are looking at around 10-11% of hp @ 30k meaning about 3k-3.3k damage. As Envy mentioned, the MOST you can get is about 5.5k-6k off stacking the best ones. I dont even think they can crit too...
yes, it procs often, and yes it is a VERY GOOD enchant (why it costs so much). Isnt that the point? The only thing that should MAYBE be changed is the reduction of 1 offensive slot (maybe blue belts?) which will reduce the max greater tene ability by a total of 3% of 30k hp = 900 less max potential damage lessening tenes to a max of 4500 damage?
I think we should see how stats are getting buffed to really judge this tbqh
With that said, I dont think it would hurt too much to turn it to a bleed effect, maybe over 3-4 seconds? This could help that as well... Although I still only think it is becoming an issue for MAX geared players which even then I say maybe...
One flourish from a purely tank built GWF I know on Dragon who's only offense is his tenes (he has 38k health and is FULL tank spec) does upwards to 20k dmg. Also, his gear is cheap cause its tank gwf gear.
That would be a 20k crit? and seems like the majority of tenes would have to proc at the same time AND be timed right for this and I would be curious how much crit he does have if he is tank spec? I also wonder if this was on a clothy or a GF cause thats makes a difference too. And how much of this damage was from tene enchants? Because even if they ALL procced that would be what? 8k damage? where is the other 12k coming from?
Also thats only if they ALL proc, which realistically maybe only 4-5 proced for that hit, meaning only about 1/4th of that damage was from tene enchants... so even without them your math = 15k crit with flourish.... thats still a TON of damage...
As quitegonejin stated above, you can get more procs than you even have enchantments sloted. So, 7 tenebrous, for whatever reason, procs 9 times often (before going on ICD) so i was averaging the damage of 9 procs. At 720 damage per proc (typical proc damage) that's 6,480 damage or 925 damage per sloted tenebrous. Damage multipliers seem to also affect them (not sure which ones in particular). I run ACT parser whenever i PvP and i see 920 damage tene procs by CWs (with only ~23k hp) very often, that's 1182 damage per sloted tenebrous. And yes, i see 9 procs in the log at the exact same moment for 920 damage.
Also, the health pot example is actually pretty funny because the health pot has a 2 minute cooldown and the 7 tenebrous have a 5 second cooldown and the 7 tenebrous do more damage than the health potion even heals.
One last thing, you can get 7 offensive slots, not 6. Neck, 2x ring, belt, shirt, weapon, offhand.