Some feedback about the Guardian Fighter
On the whole, I'm pleased to see these changes. I do have some reservations though.
The amount of damage the Guardian Fighter can block before breaking guard has been increased by 10%.
I'm of mixed feelings here. On the one hand, I've had some problems with what I feel is guard breaking too fast for a shield tank; and this is after building for benefits in this area.
On the other hand, I've learned to adapt by either drawing back or shield-bashing to gain more guard (which is not always a sound tactic and guard can be slow to build); or by using lunging strike as both a quick getaway from a stronger foe as well as a quick one-shot for a ranged minion (although not every GF slots this ability) elsewhere on the battlefield, where I can do whatever I need for a moment of reprieve to build my guard back up.
So I can't lie, the problem has added some spice to combat for my GF, as I have to think on my feet more and stay more mobile. That's not so bad I guess, but I also can't lie when I say that it's led to my GF feeling kind of weak as a shield tank.Enter the 10% fix:
do I think this will mitigate (punny?) my concerns? My best answer is...maybe. If I were the one calling the shots, I probably would have taken your solutions, but made sure that this percentage could also be improved significantly more through feats and powers, maybe another 10% or 20% beyond the base improvement you're implementing--and I'm not talking about what's already there, I'm talking about adding to it
(more on that below). Thus, for instance, players expressly focused on shield tanking at the expense of DPS would be much more rewarded (and effective at their chosen specialization) for their sacrifice.
Threat generation on all abilities has been increased by 35%.
I'm not going to drift into too much speculation here. I think this might do the trick. We'll see. Other players don't seem too worried about this fix, but I will admit, I'll be surprised if this doesn't need to be raised to 40% or 45%, at least for [like I described above] players who make sacrifices to build through specialization.Specialization philosophizing
As you can see, I'm much more concerned about buffs through specialization than through base rates. Base rates should start out fairly low and average in my opinion, while your feat paths--and rank 3 for powers--should get a big across-the-board buff. It's a good way to let players buff or nerf their own characters and to take responsibility for their own balancing act. You've got a specialization tree in this game--use it! In the few MMORPGs I've seen embrace this, it resulted in much theory crafting too, which is a fun game in itself. Unfortunately, hardly any MMORPGs have, although I've seen specialization trees in single-player games with much more whollop in them, such as the Torchlight and Borderlands games, and it's a great deal of fun.
IMO, if you're not seeing enough theory crafting in your MMO over specialization, you've missed an opportunity.
The above would also lead to greater replayability for each class, which would lead to altitis and (hint hint) more character slot $ales.--in a fantasy MMORPG?! Combined with more outfit sales, partly through Zen sales and perhaps partly through crafting, you could have something real big on your hands. If any studio is the right studio for that job, it's Cryptic. And TBH this is why I decided to ditch my standard fare and play a fantasy MMO after ten years, I figured Cryptic would break a ton of molds and actually give us oodles of individual customization in a fantasy setting. I hope you'll work hard to deliver this, you'll be doing us and yourselves a big favor.
That's pretty much how I feel about it.
Like most others have chimed, my favorite class the GF didn't need much fixer-upping. I can't comment on the other classes yet. I only played a Trickster Rogue briefly during Closed Beta (I know, I need to get on the ball, but I've been enjoying the storyline with my GF so much!).
[SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]"YES, PLEASE"
for the Foundry in Champions Online.@Captain-Electric | CoH/Virtue veteran | Proud new Champion