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New Quest from Dugada - Review trading

dugadadugada Member, Neverwinter Beta Users Posts: 77
edited May 2013 in The Foundry
Hey guys,
I want present you my new short foundry - Droegur : Hunting of the Beast
Code: NW-DNPMG86LI
It is very short foundry ( I think arroun 10-15 minutes) with linear (and easy) story and medium fights.
I wanted to create great atmosphere and enviroments (but music still doesn't work) -all enviroment is my work - I hope that sounds will works soon.

I would be grateful if you could try it and give me some feedback - I will probably add more encounters soon but it is intented to be a short quest .

Feel free to post your quest here, I will try it (but pls, only solo quest, shorter than 35 minutes and with some story).

Thanks to :
-nokturnel
-ranncore
for helps with grammar and stuff

Dugada


Reviews status:
Reviewed:
Silithas97 - An Adventure to die For
vaelic - Don't "Count" on it
-NW-DSN2VHDYL -boomba66
-NW-DLTUIVGL6 -hflord1 -But I was not able to finish your quest - after I returned from your father, there was wall between me and her and I was not able to talk with her. Will finish it after you will fix that
-plutovich - NW-DL7DFRIEF

Will review as soon as possible:
The Cry from the Past -(name changed from "The Camp and bandits")
NW-DDJJA7X98
Solo quest with a great story
My foundry in Slovak language: NW-DOBV4VXBC
Ezrianova skrysa
Post edited by dugada on

Comments

  • silithas97silithas97 Member Posts: 34
    edited May 2013
    "An Adventure To Die For" NW-DD9NYO9ZP, going to play your quest now.
  • vaelicvaelic Member Posts: 176 Bounty Hunter
    edited May 2013
    I'll check yours tonight. My quest info below:


    Campaign Name: CH. 1 - Don't "Count" on it by @vaelic76

    Foundry1_zps5e94d9b0.jpg

    Short Code:NW-DQ3H4MXKG
    Mission Type: Story/Mystery/Combat
    Average Duration:15-20 minutes
    Amount of Combat: Average
    Starts at: Protector's Enclave
    Mission Summary: A mysterious figure called "The Count" is rumored to dwell within the city of Protector's Enclave. Does this mysterious figure exist? Embark on an adventure where nothing is as it seems and the mystery unravels!

    foundry2_zps4c201571.jpg

    Direct Links:
    http://i74.photobucket.com/albums/i255/vizionblind/Foundry1_zps5e94d9b0.jpg
    http://i74.photobucket.com/albums/i255/vizionblind/foundry2_zps4c201571.jpg

    *SPECIAL NOTE: should the window pop-up asking you to review/rate dissapear (known bug if you move when it pops up), type this command to bring it back: /ugcshowreviewgen
    MY FOUNDRY QUEST

    Quest Title: Don't "Count" on it - Ch. 1
    Short Code: NW-DQ3H4MXKG
    Duration: 15-20 minutes

    DAILY FOUNDRY ELIGIBLE? Yes!
  • silithas97silithas97 Member Posts: 34
    edited May 2013
    Aight, Finished your quest. 3/5 stars.

    I really like the darkness. I saw it in another quest and after seeing it in this one too, I have officially decided it is freaking cool. Makes the hunt all the better. I also very much liked the town. All the little dialogues the villagers are having along the way, and how it looks like an actual town with people meandering (I think that's a word?) about. The fight on the rooftop was also very cool, and yes, I flew off like a ****.

    There were a few things I noticed (most not really a problem easily fixed):
    When you first enter the town, if you go to the left there is a working villager who says "I hope that we will finish this until winter come", I am relatively certain he was supposed to say "I hope that we will finish this before winter comes"
    The second time you fight the beast, he is called Rimefire Golem (which is the monster you used).
    The young girl has "vut" instead of "but" in a portion of her dialogue and when her eyes glaze over, it should be OOC
    In the Dialogue with the militia guy, "it seems that your plan has failed" should be capitalized\

    Something about the dialogue that bothers me, though, when your talking to the leader of the town, you don't actually tell him it's the militia leader. You just say someone wants to take his town and then he asks you to kill the militia guy.


    Edit: lol the swear word was n, o, o, b,
  • dugadadugada Member, Neverwinter Beta Users Posts: 77
    edited May 2013
    Thanks for your notes, I already fixed them :)

    About that dialogue- you just didn't notice:)


    I played your quests and here are my notes: (sorry for the delay but I had some problems with loading screen)
    "An Adventure To Die For" NW-DD9NYO9ZP:
    -in the first map that endless horizont looks kind of a dead
    -it would be nice if you use some effects - it seems to me like normal "hack and slash" quest
    -in the objective with signal fire write something light "use teleporter and light signal fire" :D
    -When I putted down supplies, I got stucked into them and therefore get killed and when I returned, enemies weren't there and I was not able to finish quest :-/ I have to do it again from the start probably
    -I will try it again later , sorry :-/

    Don't "Count" on it by @vaelic76:
    -very nice enviroment in that inn
    -You should play more with costumes of encounters
    -5/5 very nice quest - very good ratio of fight and story
    The Cry from the Past -(name changed from "The Camp and bandits")
    NW-DDJJA7X98
    Solo quest with a great story
    My foundry in Slovak language: NW-DOBV4VXBC
    Ezrianova skrysa
  • dugadadugada Member, Neverwinter Beta Users Posts: 77
    edited May 2013
    silithas97, I tried your quest again and I finished it. It was quite nice ending, I like that
    The Cry from the Past -(name changed from "The Camp and bandits")
    NW-DDJJA7X98
    Solo quest with a great story
    My foundry in Slovak language: NW-DOBV4VXBC
    Ezrianova skrysa
  • silithas97silithas97 Member Posts: 34
    edited May 2013
    Thanks for the review Dugada, I will look into maybe adding in some affects, (maybe some of that cool darkness while defending keep)
    I will fix the quest line to mention the portals too., and maybe add some more trees outside to cover up the horizon of nothingness.
    One more thing though, do you know how you managed to get stuck? I can't figure it out (so I can fix it) for the life of me.
  • boomba66boomba66 Member Posts: 221 Bounty Hunter
    edited May 2013
    I will play this and "Don't Count on It" when I get home. Could use a few more reviews for my updated mission. See Sig.
    [SIGPIC][/SIGPIC]
  • hflord1hflord1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 123 Bounty Hunter
    edited May 2013
    Will run yours now. My newest one is:
    NW-DLTUIVGL6 (Ruins of Splendor)

    It's the second part of a campaign - the first part you just discover that Arah's father was kidnapped by and sold to The Butcher. The Butcher force marched her father (and other slaves) to the ruins of Myth Drannor. You are going there to find and free him and slay any that oppose you.
  • hflord1hflord1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 123 Bounty Hunter
    edited May 2013
    Ran yours dugada. Was nice population of the town (use of NPC's). I love the little details and the town maybe could have used a few more (bushes or planter boxes maybe?) The combat wasn't too bad at all, moderate amount and none of it too hard (for a 58 guardian). The storyline was easy to follow and understandable.
  • nokturnelnokturnel Member Posts: 173 Bounty Hunter
    edited May 2013
    Hey dugada, just checked out your quest. Noticed a few spelling errors I guess we missed, but there's not too much. I'll have to run it again to check what they were. (Think most of it was just adding "s" to the ends of words that didn't need it)

    Since you were planning on creating a really detailed environment thought I'd give ya some tips. The town and trees look really nice, but could probably use some more grass details everywhere and wall details around the graveyard. (You can either use the spiked fences for the graveyard, or the village stone blocks)

    Far as placing grass on your map, you can use "Clusters" in the detail tab to place a lot of grass at once and move around groups of grass to make it look better. Right now the map is just flat grass which you can definitely fix up by using grass clusters. Though I understand that sadly cryptic only allows 1500 details per map, so I suggest placing grass after all the essential things.

    Still working on my 2nd quest, got a lot of environmental detail to finish up so won't be out for about a week. So don't worry about reviewing my quest in return for awhile hehe.
    -Protect the Caravan-
    Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
    Code: NW-DSVCX8LD4
    Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
  • dugadadugada Member, Neverwinter Beta Users Posts: 77
    edited May 2013
    My reviews:
    Boomba66: Where Has Justice Gone? NW-DSN2VHDYL:

    -very nice dialogues
    -I recommend you to use more types of encounter in that temple
    -and also it would be great to have difficulty slider (it wasnt so hard) -if ppl wants challenge
    -very nice costumes
    -but very nice quest, short, easy to follow-ppl will like it as a daily

    Hflord1 :NW-DLTUIVGL6 (Ruins of Splendor):
    -play more with lights in that first house -that map has very bright places and very dark (in the corners, etc)-that is a little unrealistic, just try add some lights to it and I think it will be much better
    -I really like costume of Arah
    -Horse has a name "horse 14" and wagon has name "House Wagon 01"
    -very nice work with enviroment
    -But I was not able to finish your quest - after I returned from your father, there was wall between me and her and I was not able to talk with her. Will finish it after you will fix that ;)
    -but it was very nice quest, but you need to fix the bugs, it has big potencial, just finish your work with it;)

    and Nokturnel:
    Thanks, as always ;) I look forward review yours after you finish it ;)
    The Cry from the Past -(name changed from "The Camp and bandits")
    NW-DDJJA7X98
    Solo quest with a great story
    My foundry in Slovak language: NW-DOBV4VXBC
    Ezrianova skrysa
  • plutovichplutovich Member Posts: 11 Arc User
    edited May 2013
    Im going to try your quest later today. Mine is "Choice by Combat", short code NW-DL7DFRIEF. Once i have a review il come post it here.
  • dugadadugada Member, Neverwinter Beta Users Posts: 77
    edited May 2013
    "Choice by Combat", short code NW-DL7DFRIEF:
    my notes:
    -Make more paragraphes in dialogues, lazy ppl will not read such a long dialogues :D just split it a little bit ;)
    -floating banner in the air is quite weird :D
    -quite good quest, really good story, but I didnt like map transmitions..(like brazier, banner etc)
    -4/5
    The Cry from the Past -(name changed from "The Camp and bandits")
    NW-DDJJA7X98
    Solo quest with a great story
    My foundry in Slovak language: NW-DOBV4VXBC
    Ezrianova skrysa
  • plutovichplutovich Member Posts: 11 Arc User
    edited May 2013
    dugada wrote: »
    "Choice by Combat", short code NW-DL7DFRIEF:
    my notes:
    -Make more paragraphes in dialogues, lazy ppl will not read such a long dialogues :D just split it a little bit ;)
    -floating banner in the air is quite weird :D
    -quite good quest, really good story, but I didnt like map transmitions..(like brazier, banner etc)
    -4/5

    Ty for playing it :). Indeed what you say has been noticed by others and i will work to fix it.

    I have played yours and i enjoyed it a lot. The town was nice, with great atmosphere. And i liked the encounters, specialy having to fight the beast on the rooftops. The fact the beast had several fases was also interesting, first "boss" in this game with that kind of dynamic for me.
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