Going to do some review trading for my quest "An Adventure To Die For" NW-DD9NYO9ZP (21min avg, light humor)
Post here if you want to review my quest and have me review yours.
I will be running solo.
I will be playing a level 60 control wizard. (As level 60 the encounter scaling is harder than low levels)
NO quests longer than 25mins.
Post here and I will put them on my to do list.
Voivodak
Just finished your quest, 4/5 stars. First, I'll start with what I loved.
I loved your FX stuff. The darkness in the town, the magic in the room with the possessed kid. I especially loved when the room started shaking, I didn't even know you could do that. Quite frankly...it rocked (You see what I did there). Also, the dialogue was very good, I didn't even notice the skylights until he mentioned them.
The only real problem with the quest was the combat. Keep in mind of course that my character is a control wizard, with very little defenses. I also just turned 60 and thus don't have a lot of gear. However, when I went to fight Sergeant Klutz, I instantly died, some kind of charging mob I think. And I died to an encounter or two along the way. Part of this could also be the foundry's fault, I have heard the mobs don't scale nicely at very high level.
One more thing to note, just a few errors. Nothing wrong with the quest, its often much harder to spot your own errors.
The Weary Neverwinter Soldier: says "continue" when he should say "continues"
Dying Orc: says "die" instead of "dies"
Locked door before brothers: it says 'lock' instead of "locked"
3 brothers inscription: one of the responses says "reading" when it should say "read"
Herzog: says "you're your" where it should just be "your"
Segeant Klutz: The monster for him is considered a mindflayer, which i'm sure is unintentional.
Overall I thought it was very good, if not tough for a high level, quest with very enjoyable effects and a well-thought out storyline.
Vold316
Just finished your quest, 4/5 stars, first I'll start with what I loved.
I loved the comedy in it. It wasn't in your face, or plain stupid, but still amusing nonetheless. (and I personally enjoy comedy a good deal). I liked the whole "warring tribe" kind of thing going on. Yet, like a honeybadger, I didn't give a ****, and was able to murder both sides. My favorite part of the quest, however, was the part where your trapped by the orc. I liked the way you had to investigate each piece and find your way out. OH! and the explosion behind the rock was awesome!
The combat difficulty wasn't that bad. I did die once on each leader, but as I said in the last post and the original, I just turned 60 and don't have much gear + the foundry doesn't scale to 60s well. I would have liked to see separate quests for the keys.
AKA: First quest path leads you through the orc cave untill you get the key, then the next quest is to go to the goblin area. Just a personal preference really, I like having a main focus, and being able to follow the golden line.
There were a few errors, but I know it is harder to catch your own errors.
i- There were a lot of these, where you would have a lowercase "i" by itself. I probably forgot a few, but mainly Tommy says it twice, once with the treasure map and once when he is talking about the key. One or two of the responses in his dialogue also have this error. I'm pretty sure that during the Orc Traper Dialogue, every response has a lowercase "i". It may be worth it to search your dialogue for this kind of error.
In the Tommy Dialogue he also says "run" instead of "ran" (I wasn't sure if this was intentional, since he had a slight accent)
One more tiny error that I noticed: The goblin backpack I saw for only a second, but I swear it said "Backpack 01".
Comments
You can find my adventure in my sign for trading
Campaign - In The Streams of Inferno
Act I : The Fear That Freeze - nw-dnuzsyeey
Act II : Demons Never Sleep - nw-dbj2us96n
Please review mine, you can find the information in my signature.
"The harder the game, the better."
Just finished your quest, 4/5 stars. First, I'll start with what I loved.
I loved your FX stuff. The darkness in the town, the magic in the room with the possessed kid. I especially loved when the room started shaking, I didn't even know you could do that. Quite frankly...it rocked (You see what I did there). Also, the dialogue was very good, I didn't even notice the skylights until he mentioned them.
The only real problem with the quest was the combat. Keep in mind of course that my character is a control wizard, with very little defenses. I also just turned 60 and thus don't have a lot of gear. However, when I went to fight Sergeant Klutz, I instantly died, some kind of charging mob I think. And I died to an encounter or two along the way. Part of this could also be the foundry's fault, I have heard the mobs don't scale nicely at very high level.
One more thing to note, just a few errors. Nothing wrong with the quest, its often much harder to spot your own errors.
The Weary Neverwinter Soldier: says "continue" when he should say "continues"
Dying Orc: says "die" instead of "dies"
Locked door before brothers: it says 'lock' instead of "locked"
3 brothers inscription: one of the responses says "reading" when it should say "read"
Herzog: says "you're your" where it should just be "your"
Segeant Klutz: The monster for him is considered a mindflayer, which i'm sure is unintentional.
Overall I thought it was very good, if not tough for a high level, quest with very enjoyable effects and a well-thought out storyline.
Just finished your quest, 4/5 stars, first I'll start with what I loved.
I loved the comedy in it. It wasn't in your face, or plain stupid, but still amusing nonetheless. (and I personally enjoy comedy a good deal). I liked the whole "warring tribe" kind of thing going on. Yet, like a honeybadger, I didn't give a ****, and was able to murder both sides. My favorite part of the quest, however, was the part where your trapped by the orc. I liked the way you had to investigate each piece and find your way out. OH! and the explosion behind the rock was awesome!
The combat difficulty wasn't that bad. I did die once on each leader, but as I said in the last post and the original, I just turned 60 and don't have much gear + the foundry doesn't scale to 60s well. I would have liked to see separate quests for the keys.
AKA: First quest path leads you through the orc cave untill you get the key, then the next quest is to go to the goblin area. Just a personal preference really, I like having a main focus, and being able to follow the golden line.
There were a few errors, but I know it is harder to catch your own errors.
i- There were a lot of these, where you would have a lowercase "i" by itself. I probably forgot a few, but mainly Tommy says it twice, once with the treasure map and once when he is talking about the key. One or two of the responses in his dialogue also have this error. I'm pretty sure that during the Orc Traper Dialogue, every response has a lowercase "i". It may be worth it to search your dialogue for this kind of error.
In the Tommy Dialogue he also says "run" instead of "ran" (I wasn't sure if this was intentional, since he had a slight accent)
One more tiny error that I noticed: The goblin backpack I saw for only a second, but I swear it said "Backpack 01".
"The harder the game, the better."