First, this post doesn't aim to justify nerfs to other classes nor do I claim to know everything about the game.
1.Armor Class:
the idea here is to balance light/heavy AC classes at pve/pvp where both have similar hp and Armor pen makes def almost redundant. Also punishes light AC for sustained combat with bosses and Heavy DMS classes.
1.1. Glancing blows: the idea is based on the value of the defendant AC being compared to the assailant damage modifier stat (eg str for GWF), if the AC is higher than the DMS you have a increasing chance of a glancing blow resulting in minimal damage(10-20%) and no effects such as CC or debuffs, critical hits override this chance (example, 50% CH/50% NH > 50% CH/ 25% NH/ 25% GB).
1.2. Wounds/ Crippling Blows: complements 1.1. by giving both Heavy DMS classes and Bosses a upgradeble debuff on critical hits when their DMS is higher Than the target AC.
the debuff consists of 5 levels minor/medium/serious/major/mortal wounds which lasts 15 seconds and downgrades rather than expire (minor being the exception).
1.2.1. healing received: -15/30/45/60/75%.
1.2.2. damage done: -18/36/54/72/90%
1.2.3. stamina drain per sec: 25% all levels.
1.2.4. attack/movement slow: 5/10/15/20/25%
on a note the application of this changes REQUIRE a fix for threat mechanics (change + threat to threat steal?)
2.Great weapon Fighter:
2.1. Attributes: send stamina regen and dot resist to constitution, add AP gain and send DR ignored to strength.
2.2.unstoppable: free sprint and determination gain while active (extend duration).
2.3. revert the nerfs from BW4.
2.4. new paragon, the slayer. because swordmaster sucks both at numbers and concept.
some headstart > daily, Slay, think single target avalanche with a downward stab (much faster jump/landing time).
passive feature, bloodlust, + 30% crit severity and lifesteal. encounter, War horn, stuns all enemies with 100' and debuff/buff enemies/allies attack/movement speed by 20%. lasts 15 seconds.
may add more and/or change stuff.
suggestions, reasonable criticism and questions are welcome.
"all is fine and you suck" fanboys are not.
Avalanche is a joke for how easy it is to see coming.
Run in to a group in PVP, AOE snare, hit Avalanche - 4 out of the 5 end up either getting out of the AOE before it goes off or roll-dodging as it hits to avoid it.
EDIT: But here I'll add some stuff for "CONSTRUCTIVE" criticism:
1. Our snare needs to have a 1-2 second root on the front end
2. Charge up on the At-Will 360 Cleave: Take this off and just make it instant with an averaged out damage.
3. Unstoppable needs more damage resist, or it's not working right. People cut through it like it's not even there.
Avalanche is a joke for how easy it is to see coming.
Run in to a group in PVP, AOE snare, hit Avalanche - 4 out of the 5 end up either getting out of the AOE before it goes off or roll-dodging as it hits to avoid it.
yet is one of the best GWF skills for pvp, i use mostly to escape focus or disrupt the enemy sitting on a AS so my team can focus the cleric. I mean its probably the only skill that can't be easily interrupted.
Comments
Hedas 60 GWF.
Hrod 60 GF.
Alain Loreweaver 60 CW.
Dragon.
Run in to a group in PVP, AOE snare, hit Avalanche - 4 out of the 5 end up either getting out of the AOE before it goes off or roll-dodging as it hits to avoid it.
EDIT: But here I'll add some stuff for "CONSTRUCTIVE" criticism:
1. Our snare needs to have a 1-2 second root on the front end
2. Charge up on the At-Will 360 Cleave: Take this off and just make it instant with an averaged out damage.
3. Unstoppable needs more damage resist, or it's not working right. People cut through it like it's not even there.
yet is one of the best GWF skills for pvp, i use mostly to escape focus or disrupt the enemy sitting on a AS so my team can focus the cleric. I mean its probably the only skill that can't be easily interrupted.
Hedas 60 GWF.
Hrod 60 GF.
Alain Loreweaver 60 CW.
Dragon.
And that's the irony. Compare one of our "best" skills to something like Singularity.