I haven't seen this complaint in any of the lurking I do on this board, so this may just be a "me" problem. Regardless, I'm currently a level 46 CW and every dungeon that I've run has been with a random group and I don't seem to walk away with much. Usually there are, like, ten unidentified items that drop and I lose every roll (to be fair I pass on red, greed on accessories, and only need on orbs/robes), then I lose the roll after beating the big boss (again, to be fair, I roll greed), and I end the dungeon with hardly any significant xp gain (esp. vs if I ignored 45 minute long dungeon run and went questing instead).
To make matters worse, the Wolf Den dungeon was the first dungeon where the big boss caused several wipes, and I expect things will just get tougher, so I'm also questioning if the little loot I get will break even with the number of injury kits and pots I use. This might be solved by rolling "need" on everything like everybody else does, but that just isn't how I roll (get it? GET IT?). Just causes a snowball effect, and before you know it, everybody is rolling need and every single roll is a crapshoot.
I'm sure it gets better in later stages of the game (esp. when partying with friends/guildmates) but this has been my experience with dungeons so far, and I'm currently trying to decide on whether or not to skip the Pirate King. Any sympathizers? Or should I hurry up and find a polite guild to party up with?
Actually, it gets worse. There's no nice way of saying this, but everything about the dungeons in Neverwinter are awful. Insane boss difficulty, pitiful rewards, other people!
So I've stopped doing them completely, and I'm enjoying the game so much more, just by playing it like a singleplayer game and only focusing on the quests.
To be honest, everything in Neverwinters Endgame is awful.
-Dungeons for said reasons (BoE-Epics, Boss"Difficulty", which means spawning adds to the point the cleric can no longer kite them...)
-Foundries because they give no rewards at all.
-PvP because of the classimbalance and the restriction to 1 zone and 5 players.
-Questing because its also useless at 60
-Crafting is completely passive.
-No social stuff like Minigames, Housing, Playing Musical Instruments or anything else.
-Achievements dont yield rewards.
There is literally no good aspect in the endgame of Neverwinter. You have to be completely blind not to see that.
I'm a level 38 CW and I've pretty much stopped doing dungeons by now.
The reward compared to the time you invest is pathetic.
The XP you get in there is awful and I have only very rarely even seen a boss drop that I could use.
Too bad really, since some of them look really nice.
The strict level requirements for each dungeon is also pretty stupid.
I was in queue for 45 minutes the other night for a dungeon I had'nt done yet.
I handed in a quest, leveled up and then got kicked from the queue since that dungeon was no longer available at my new level
I'm a level 38 CW and I've pretty much stopped doing dungeons by now.
The reward compared to the time you invest is pathetic.
I wouldn't stop there, you've just hit the two hardest dungeons to pug until the last couple in the game. Mad dragon and grey wolf den are much harder than the rest until you hit karrundax.
That said, dungeons are pretty much a waste of time unless you're running them with mates/guildies for the reasons everyone else has already said.
that social life, learn to accept that, sometime its good sometime its bad. dont like it, why you even playing MMO?. and if you already decide thats how you going to roll item looks for partner, join guild, venture together.
So I've stopped doing them completely, and I'm enjoying the game so much more, just by playing it like a singleplayer game and only focusing on the quests.
good, do that no one will bother you. the can be done single player anyway.
I dont get it, you guys gather here all saying I want roll what I need only, guys, didnt you just met your kind here, at the forums. why dont you open thread, for your kind only, become guild or just play together, why queue? why even bother changing others perspective? everyone here came from differ backgrounds, you cant judge them for what they doing in game
I dont see the foundry as a minigame. I see the foundry as the main-endgame.
The main problem with the Foundry at the moment is the foundry quest selection is completely broken. The 'new' and 'for review' tabs now have so much stuff that they completely lag out and it's very hard to select anything other than the first few quests in the list.
As for Foundry authors, unless we pester people with our specific quest (mine's called Choice or Fate, NW-DNVS9P8CJ - hint,hint) any new content has very little chance of getting off the 'for review' tab since that requires reviews and people can't find it to review it.
Comments
So I've stopped doing them completely, and I'm enjoying the game so much more, just by playing it like a singleplayer game and only focusing on the quests.
-Dungeons for said reasons (BoE-Epics, Boss"Difficulty", which means spawning adds to the point the cleric can no longer kite them...)
-Foundries because they give no rewards at all.
-PvP because of the classimbalance and the restriction to 1 zone and 5 players.
-Questing because its also useless at 60
-Crafting is completely passive.
-No social stuff like Minigames, Housing, Playing Musical Instruments or anything else.
-Achievements dont yield rewards.
There is literally no good aspect in the endgame of Neverwinter. You have to be completely blind not to see that.
The reward compared to the time you invest is pathetic.
The XP you get in there is awful and I have only very rarely even seen a boss drop that I could use.
Too bad really, since some of them look really nice.
The strict level requirements for each dungeon is also pretty stupid.
I was in queue for 45 minutes the other night for a dungeon I had'nt done yet.
I handed in a quest, leveled up and then got kicked from the queue since that dungeon was no longer available at my new level
I wouldn't stop there, you've just hit the two hardest dungeons to pug until the last couple in the game. Mad dragon and grey wolf den are much harder than the rest until you hit karrundax.
That said, dungeons are pretty much a waste of time unless you're running them with mates/guildies for the reasons everyone else has already said.
The foundry is an extreamly powerful tool that can do mini games and houseing.... not insturments though
good, do that no one will bother you. the can be done single player anyway.
I dont get it, you guys gather here all saying I want roll what I need only, guys, didnt you just met your kind here, at the forums. why dont you open thread, for your kind only, become guild or just play together, why queue? why even bother changing others perspective? everyone here came from differ backgrounds, you cant judge them for what they doing in game
The main problem with the Foundry at the moment is the foundry quest selection is completely broken. The 'new' and 'for review' tabs now have so much stuff that they completely lag out and it's very hard to select anything other than the first few quests in the list.
As for Foundry authors, unless we pester people with our specific quest (mine's called Choice or Fate, NW-DNVS9P8CJ - hint,hint) any new content has very little chance of getting off the 'for review' tab since that requires reviews and people can't find it to review it.