Hey all, I was just wondering if you could share some GWF tricks here to help either with damage or survivability. It could be an underrated skill, or something else.
I have to say, once I saw the post about dash canceling, GWF got alot more fun for me. Using WMS and dash canceling after the first strike and repeating over and over again yields some sick damage. It's even more amazing in Unstoppable as you do it insanely fast. However, the timing for normal and unstoppable are both different so you have to get a feel for it.
Maybe some other people have useful dash canceling tricks? Share em here
Comments
It's exploiting.
Don't get used to it, it will be fixed. Don't do it in PvP, you will get infracted.
This is not an exploit, it's not like were dealing millions of damage in half a second like another fighter class. This merely lets us keep an edge on ourselves to be able to be viable.
Canceling is a MECHANIC in the game, like in ANY GAME that requires you to dodge and use left/right click to attack. Hell, we would heavy stand cancel in Vindictus and be invincible as long as you got the timing down properly. Not to mention butterfly attacks from GUNZ and I could seriously keep going with other references.
Can I get a source on the fact that it's an exploit?
I suppose it could be considered an abuse of the sprint mechanic, but until we hear otherwise I would imagine use of it would not be a ban-able offense.
You're spending stamina for more dmg, nothing wrong with that.
Currently a newbie GWF but one i've been doing is charging Reaping Strike then firing it by using my other At Will to skip the long animation so you can start attacking or charging another one faster. Although Encounters will also cancel that anim.
The way I see it, they're fun little mechanics to make the game more interesting, like Aion and jumpcasting, canceling, weaving etc.
If anything I wish they made the initial cost for sprint cheaper so it could be used more readily for anim canceling to make GWF even more fluid of a fighter.
Also when I'm using Unstoppable and dps'ing with At Wills, right before it falls off I'll start charging a quick reaping strike and then unleash it with Sure Strike for extra dps.
I honestly don't think it's an exploit. Sprint is very unique and if they didn't get the idea that you can cancel your animations of some skills with it when they created it, then idk what to say. Sort of reminds me of fighting games a little bit and that's why it's alot of fun to me.
You can cast Slam and Crescendo simultaneously if you time your Crescendo press right. Exploit? Yeah, but it's a somewhat tricky thing to pull off consistently and I wouldn't really calling it game breaking within the context of the current game. Here's a demo of me doing it on the dummies (you can also laugh at me messing up my rotation): http://www.filedropper.com/doubledaily
Lining up multiple targets for an Indomitable Battle Strike gives exponentially more AP than just hitting one target. It's not something you can test on the dummies consistently (I had a lot of trouble finding that sweet spot where the edge of IBS hit the middle dummy), but it's clear as day when you're out in the field. I've had dailies hit literally seconds apart just because of Come and Get It, good positioning, and IBS.
Anecdotally, I'd say that blowing your encounters during unstoppable is a waste unless you're desperate to avoid a stun/knockback/prone. Obviously, it's situational and there will be times when popping some encounters while unstoppable is the right choice, but I've definitely got the impression that volume of swings is optimal when going unstoppable. With all the bonuses given to at-wills in the feat trees and the speed of swings (even on slower at-wills like WMS and WS), it just feels like you're pumping out more damage than wasting determination on slow animations like IBS. Although this might just be a case of my poor gear not allowing encounters a chance to really shine. Anyone with some concrete data on unstoppable at-wills vs. encounters (maybe vs. dailies)?
Then I would absolutely LOVE to see cast animations for CW's because they cast CC instantly even BEFORE they dismount. GWF cast animations are far too long.
The fact that I can, have and will continue to chain CC players in PvP without reprisal or any chance of them fighting back cannot, in any sense of the word, be "intended" design. No one. I repeat... no... one... can beat me in 1v1 PvP unless they use the exact same trick against me (which I haven't met a single GWF who has figured this out yet).
Now you ask yourself, "Why do you keep doing it if you're against it?"
Answer: It's fun. I'll admit it. Who doesn't want to be immortal and defend a point against the entire oppositions team as your own team yells at you in chat saying they're going to report you for hacking? If that's "intended" then Cryptic is in for a ****storm as other GWFs start to figure my trick out and it becomes more popular.
But I do this to bring awareness to the problem. The more people complain and report me the higher it gets on Cryptics to-do list.
And even if it wasn't intended it should be left in the game, it raises the skill bar. In Age of Conan, Combo canceling was absolutely needed to be competitive in that game, especially in PvP. It took tons of practice to become skilled at combo canceling. And even after years of people screaming exploit, it was never changed, and some abilities animations were changed to make combo canceling more viable. Every class can do it, and if the ability to do so is taken away, I can promise that this games combat will feel much much slower paced.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
So the answer is actually 'No, I do not have proof that it's an exploit'? Also, your long winded posts that I've been reading seem to be less about actual information and more about making yourself sound smart. To back this up, I quote your above post.
You didn't answer my question, you told a story about how you can be a bad *** to make yourself look good. You're not Adam West, a simple "nope, no info here lol" would have been perfectly fine.
With an Instigator build you 100% have to do this to maintain enough DPS to not just be a wasted party slot. Take away animation canceling and yet another GWF build will be broken. Though I'm not sure if this ability counts, since its an after image that is attacking while you break animation and start your wicked strikes.
1. Dont use encounters during unstoppable unless absolutely necessary.
2. Stay outta red ****, use sprint to get away, get behind the enemy while it winds up for combat advantage bonus
3. Collect Underpants
4. during unstoppable focus on using at will attacks
5. chain daily skills after coming out of unstoppable or when you want to avoid an enemy skill. Avalanche of steel is helpful for this.
6. ????
7. surprise attack the enemy, one of my early chain attacks while questing is to use avalanche of steel. or using leaping stomp+not so fast, if anything is left standing afterwards beat some *** with w/e you got left
8. Don't be afraid to pot.
9. Profit
10. Protect your healer and dont be so focused on the boss you let them get eaten by adds.
MUFFINS!
Everyone has a Plan until they get Punched in the Mouth. I am a Fighter.. I punch first. - Zweisocki
Ha, try using Come and Get It at lvl 60 in the epics or PvP. It's a worthless skill until they make the GWF invulnerable while you charge and use it. I scrapped that thing way early on, around level 45, when I was getting knocked over by creatures and found CaGI was completed by the time I stood up. The damage boost you get with it is negligible, nothing to get excited over. In 60 PvP you need to move, to learn to get around opponents quickly while still attacking, and that skill just leaves you open for a mass attack in PvP. Trust me, don't use it. If you know how to use your skills properly you can make the GWF a machine in both PvE and PvP. All it takes is simple arrangement so you can switch from single targets to groups readily. But that's my secret, I worked too hard to become a beast.