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People exploiting the spawn points in PVP

therealalientherealalien Member, Neverwinter Beta Users Posts: 72
edited May 2013 in Bug Reports (PC)
You have people climbing on this pillar able to shoot into the base when we spawn. Also a Rogue is getting on the spawn platform.

http://i.imgur.com/9vYBdrw.jpg
Post edited by therealalien on

Comments

  • riven84riven84 Member, Banned Users Posts: 574 Bounty Hunter
    edited May 2013
    You have people climbing on this pillar able to shoot into the base when we spawn. Also a Rogue is getting on the spawn platform.

    http://i.imgur.com/9vYBdrw.jpg

    Okay, and?
  • adjuchasbrokkadjuchasbrokk Member Posts: 0 Arc User
    edited May 2013
    You have people climbing on this pillar able to shoot into the base when we spawn. Also a Rogue is getting on the spawn platform.

    http://i.imgur.com/9vYBdrw.jpg

    Did you log a bug report for it? It won't get fixed if you just bleet about it on the forums.
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  • riven84riven84 Member, Banned Users Posts: 574 Bounty Hunter
    edited May 2013
    Did you log a bug report for it? It won't get fixed if you just bleet about it on the forums.

    Why do you say it is a bug?

    And OP still needs to explain the problem, because I ain't seeing one.
  • adjuchasbrokkadjuchasbrokk Member Posts: 0 Arc User
    edited May 2013
    riven84 wrote: »
    Why do you say it is a bug?

    And OP still needs to explain the problem, because I ain't seeing one.

    The OP suggested that someone was shooting into the spawn area of an opposing team, that sounds like something that isn't indended. Whats wrong with him logging a bug report if he thinks that it is a bug anyway?
    [Foundry Projects]
    The Sunken Castle
    - NW-DEO4EA5XG -
    - A story driven dungeon crawl! -
  • magitek3magitek3 Member Posts: 150 Arc User
    edited May 2013
    Raising the spawn points by about three feet would fix this problem.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    magitek3 wrote: »
    Raising the spawn points by about three feet would fix this problem.

    I'd also put an instant death effect for the other team that steps too close to it really. Some say grave camping is fine, but it's such a turn off to people playing the ones camped that it just ends up with people afking, reporting, or not playing, which leads to longer waits or pvp maps being taken down to be fixed.
  • rojjinrojjin Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    nope, deft strike from stealth has an 80' range... easy access
  • riven84riven84 Member, Banned Users Posts: 574 Bounty Hunter
    edited May 2013
    The OP suggested that someone was shooting into the spawn area of an opposing team, that sounds like something that isn't indended. Whats wrong with him logging a bug report if he thinks that it is a bug anyway?

    Nothing, but it's not a bug.

    Also note that not all classes or skills require you to stand on that pillar, so even if that were 'fixed' (even though there is nothing to fix), it would still be very possible to attack players in spawn.

    If damage immunity in spawn was intended, they would have simply made it like that.

    Finally, and most importantly, the reason why this isn't a problem: if the enemy is pushed up enough to be able to camp your spawn without your team being able to push back, your team is doing so insanely badly that it doesn't matter that they can attack you in spawn anyway. What would not being able to be attacked in spawn get you? That's right, absolutely nothing. If it gets this far, you've lost. Suck it up.
  • magitek3magitek3 Member Posts: 150 Arc User
    edited May 2013
    riven84 wrote: »
    Nothing, but it's not a bug.

    Also note that not all classes or skills require you to stand on that pillar, so even if that were 'fixed' (even though there is nothing to fix), it would still be very possible to attack players in spawn.

    If damage immunity in spawn was intended, they would have simply made it like that.

    Finally, and most importantly, the reason why this isn't a problem: if the enemy is pushed up enough to be able to camp your spawn without your team being able to push back, your team is doing so insanely badly that it doesn't matter that they can attack you in spawn anyway. What would not being able to be attacked in spawn get you? That's right, absolutely nothing. If it gets this far, you've lost. Suck it up.

    If it was intended for you to be able to get into the enemy's spawn point, you wouldn't have to teleport/lunge/etc. to get there. There is no content anywhere in the game which requires this type of acrobatics, so I don't see why it would be intended here.
  • unimatrixalpha1unimatrixalpha1 Member Posts: 173 Arc User
    edited May 2013
    The only reason people fight at the spawn point is when one of the teams has given up. Maybe Cryptic should put in an vote option to surrender, but also not give any glory to losing team so that it doesn't encourage the afk/quitting BS that's going on.
  • lemonkingilemonkingi Member Posts: 0 Arc User
    edited May 2013
    I made a video about this last week. Quite fun. :P
    http://www.youtube.com/watch?v=RBHI1qs8gcA
  • kynttilakynttila Member Posts: 109 Bounty Hunter
    edited May 2013
    you can get on that side with any class, by jumping on the cliff opposite the spawn point and then following the wall / fence up there.
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