they need to fix the way kills are awarded also. "oh i blow a daily, do 98% damage to the guy, and then some fcker runs over and stomps him while he is on the ground and gets the kill?" yeah right, thats balanced.
items available are stupidly cheap given how easy glory is to get.
Face-rolling someone is always fun.
But when you start looking at the mechanics of the pvp in this game, class balance, rewards, and a good handful of other things; it's entirely possible to convince yourself that pvp here sucks altogether. When the latter happens, remind yourself again how much fun it is to face-roll someone.
healurownbumMember, Neverwinter Beta UsersPosts: 9Arc User
edited May 2013
If its based on assists dont expect me to player a healing cleric tho... Cause i can get more assists and kills when dpsing... o.o
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create26Member, Neverwinter Beta UsersPosts: 6Arc User
edited May 2013
it should be given by some formula for glory gains or xp :
example [base glory+score+kill*asssits+time/4] [100+score+0.10*1+15/4 or 5]
Where 100=base glory
0.10=1 kill
1=1 assist
15=Time
they need to fix the way kills are awarded also. "oh i blow a daily, do 98% damage to the guy, and then some fcker runs over and stomps him while he is on the ground and gets the kill?" yeah right, thats balanced.
The stomp doesn't give the kill. Turns out, either you do less damage than you think you do or he did the lucky 2%.
Because the matches really only matter if you win (800) or lose (400) if you know you are going to lose better to just take your loss and stay in the spawn area and let the other team win quicker so you can get on to your next match rather than bother wasting your time trying to win. 5 Random dudes aren't going to do <font color="orange">HAMSTER</font> against a 5 man premade.
There's a lot they need to do to fix (premades only face premades, AFK people are kicked AND replaced, leaders can't kick people) but this would basically require a complete and total overhaul of their system which we likely wouldn't see for 6+ months.
they need to fix the way kills are awarded also. "oh i blow a daily, do 98% damage to the guy, and then some fcker runs over and stomps him while he is on the ground and gets the kill?" yeah right, thats balanced.
items available are stupidly cheap given how easy glory is to get.
It's whomever got the final shot in that put the dude in the downed state.
Please oh please change the PvP reward system. It should be based on your performance in the game, both XP gain and Glory.
Right now its just a battle of getting the less AFK players.
Obviously you do not understand the objective of the game.
Though I do agree.. glory reward should be 1/4 of what it actual is. Exp should be 1/2 what it is.
Player should get glory/exp based on objectives completed. If you knew what the objective the the match was you would also know that killing/assisting/and damage done are not among them.
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cihuacoatlMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
Wait I shouldn't assume most of the player base understands what I stated earlier.
The object of the PvP match is to neutralize and capture battle objectives. The only reward bonus that should be given at all would be for completeing one of those tasks.
Kill count if for ego
Assisting if for ego
Holding a battle objective == win
To many TR and CW think that getting 20 kills makes them the best player. While at the same time loosing the match because they lack knowledge of how to play correctly.
The stomp doesn't give the kill. Turns out, either you do less damage than you think you do or he did the lucky 2%.
yeah so i do 98% of the damage, with a 35k crit yet "i didn't do as much damage as i think i do" yeah right. thats what im saying, they get the last 2% and get the kill? also what you mean stomp doesn't give it? i've seen it so many times.
final shot/ stomp is the same thing.
should NEVER award kills for final shot in pvp its a joke.
and i understand the objectives of pvp, i've won 4-5 before because of it. running around like a mad man to cap.
having all rank 7-8 dark runes for movement bonus helps.
they need to fix the way kills are awarded also. "oh i blow a daily, do 98% damage to the guy, and then some fcker runs over and stomps him while he is on the ground and gets the kill?" yeah right, thats balanced.
items available are stupidly cheap given how easy glory is to get.
last hit is what counts as a kill count not last stomp
If you play the arena like I do, which means EVERYTHING is secondary to capping, then you are screwed. Yea, for the longest time all I cared about was capping. Running back and forth, running passed enemies, even some who were close to dying. My main goal, was to cap. After seeing that I often ranked last or second to last every time, I said forget this! Now I rank 1st or second, just assisting, killing, and trying to get as few deaths as possible, and not worrying about caps at all. It's pretty messed up.
There is another problem with PVP rewards - the AD of PVP-daily quest. It should be changed to gain AD only for victory, not for participating. There are too many giveup-ers, they come only for daily quest, they even don't try to do something usefull.
For example in PVE-daily quests gamers gain AD only after success raid, not for wipe.
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riggseeeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
There is another problem with PVP rewards - the AD of PVP-daily quest. It should be changed to gain AD only for victory, not for participating. There are too many giveup-ers, they come only for daily quest, they even don't try to do something usefull.
For example in PVE-daily quests gamers gain AD only after success raid, not for wipe.
I absolutely agree with the AD quest daily as a win.
People too often AFK to get the AD, and just simply don't try.
Very frustrating.
Very logical change in my opinion.
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sithisheMember, Neverwinter Beta UsersPosts: 7Arc User
edited May 2013
About PvP in NW. I was pretty hard core PvPer in some MMOs back in the days, and, I will never gives up my honor and not stop to be an objective player, victory is matter, not runing like headless chicken and kill. For healers, there is should be voting after battleground, so people who being voted for getting extra glory\cookies, and ofcorse healers will get votes taht will balance lack of default healer appreciation in PvP. About Daily, it SHOULD stay jsut for participating, becos you may not have pre made party, and in Que you will always end up PuGs against pre made, bad luck days happens specialy on level 60. Cheap gear\high glory rewards. Its what we need to get healthy PvP community, so everybody will get equal gear, pretty much fast, and only player skills will be matter, not gear. got tired beating my head of nerds in last PvP sets, who farmed it just becos they dont have anything else to do and want prevail only becos of gear. Need more matches, need capture the flag, omething kind of Open World area, deathmatch to please all those headless chickens who dont loke objective games, 1v1 arena, to please 1v1 heroes. Still like how team play work and its work. And if you in PvP guild and healer in pre made team, you will not need any rewards, your teammates will hold you on their hands for that. Healer in PvP - God and Tank, becos all agro on him lol
About PvP in NW. I was pretty hard core PvPer in some MMOs back in the days, and, I will never gives up my honor and not stop to be an objective player, victory is matter, not runing like headless chicken and kill. For healers, there is should be voting after battleground, so people who being voted for getting extra glory\cookies, and ofcorse healers will get votes taht will balance lack of default healer appreciation in PvP. About Daily, it SHOULD stay jsut for participating, becos you may not have pre made party, and in Que you will always end up PuGs against pre made, bad luck days happens specialy on level 60. Cheap gear\high glory rewards. Its what we need to get healthy PvP community, so everybody will get equal gear, pretty much fast, and only player skills will be matter, not gear. got tired beating my head of nerds in last PvP sets, who farmed it just becos they dont have anything else to do and want prevail only becos of gear. Need more matches, need capture the flag, omething kind of Open World area, deathmatch to please all those headless chickens who dont loke objective games, 1v1 arena, to please 1v1 heroes. Still like how team play work and its work. And if you in PvP guild and healer in pre made team, you will not need any rewards, your teammates will hold you on their hands for that. Healer in PvP - God and Tank, becos all agro on him lol
First of all, the game needs to capture and show a lot more statistics besides Kills/Deaths/Assists for people to make an informed decision. Which means, they still in the end need to include other variables to credit points to. Second, in this game people are in such a rush it is insane. Rush from one fight to another, rush from one loot chest to the next node, rush from Boss fight to exit door, to requeue, rush out of the PvP game to get into another, that I think no one will take the time to actually look at all these statistics and vote appropriately. Third, this is implemented in SWTOR and I have to admit it is very much abused. You go in with a premade, you already know who you will vote for when it is all done and said. Still, I think it is a better system than what we have now. Actually anything would be better than what we have now.
Comments
I'd rather not be alone, because I value friendships more than anything else.
Proud to be a part of Graviora Manent
Yeah, but if you do TONS of healing you will never beat a simple rogue that went 12/3 because you kept him alive.
and sadly this is why the current system is the best of all worlds.
Winning nets you 800-1300 Glory depending on how well you do.
However, a loss nets you around 400 Glory.
While the overall score you got may not look attractive at the end, the payout in Glory is what matters.
items available are stupidly cheap given how easy glory is to get.
But when you start looking at the mechanics of the pvp in this game, class balance, rewards, and a good handful of other things; it's entirely possible to convince yourself that pvp here sucks altogether. When the latter happens, remind yourself again how much fun it is to face-roll someone.
A bit of nostalgia for the old timers.
PVP guide - Keeping it fun with the basics.
example [base glory+score+kill*asssits+time/4] [100+score+0.10*1+15/4 or 5]
Where 100=base glory
0.10=1 kill
1=1 assist
15=Time
The stomp doesn't give the kill. Turns out, either you do less damage than you think you do or he did the lucky 2%.
There's a lot they need to do to fix (premades only face premades, AFK people are kicked AND replaced, leaders can't kick people) but this would basically require a complete and total overhaul of their system which we likely wouldn't see for 6+ months.
It's whomever got the final shot in that put the dude in the downed state.
Obviously you do not understand the objective of the game.
Though I do agree.. glory reward should be 1/4 of what it actual is. Exp should be 1/2 what it is.
Player should get glory/exp based on objectives completed. If you knew what the objective the the match was you would also know that killing/assisting/and damage done are not among them.
The object of the PvP match is to neutralize and capture battle objectives. The only reward bonus that should be given at all would be for completeing one of those tasks.
Kill count if for ego
Assisting if for ego
Holding a battle objective == win
To many TR and CW think that getting 20 kills makes them the best player. While at the same time loosing the match because they lack knowledge of how to play correctly.
yeah so i do 98% of the damage, with a 35k crit yet "i didn't do as much damage as i think i do" yeah right. thats what im saying, they get the last 2% and get the kill? also what you mean stomp doesn't give it? i've seen it so many times.
final shot/ stomp is the same thing.
should NEVER award kills for final shot in pvp its a joke.
and i understand the objectives of pvp, i've won 4-5 before because of it. running around like a mad man to cap.
having all rank 7-8 dark runes for movement bonus helps.
last hit is what counts as a kill count not last stomp
For example in PVE-daily quests gamers gain AD only after success raid, not for wipe.
I absolutely agree with the AD quest daily as a win.
People too often AFK to get the AD, and just simply don't try.
Very frustrating.
Very logical change in my opinion.
I've yet to see it a cleric, *gasp* heal.
A bit of nostalgia for the old timers.
PVP guide - Keeping it fun with the basics.
First of all, the game needs to capture and show a lot more statistics besides Kills/Deaths/Assists for people to make an informed decision. Which means, they still in the end need to include other variables to credit points to. Second, in this game people are in such a rush it is insane. Rush from one fight to another, rush from one loot chest to the next node, rush from Boss fight to exit door, to requeue, rush out of the PvP game to get into another, that I think no one will take the time to actually look at all these statistics and vote appropriately. Third, this is implemented in SWTOR and I have to admit it is very much abused. You go in with a premade, you already know who you will vote for when it is all done and said. Still, I think it is a better system than what we have now. Actually anything would be better than what we have now.