There's no "could" about it, I think- this is happening, to lots of folks. Even Featured foundry quests are vanishing, and this is likely the culprit.
There really needs to be some sort of manual approval system for permabans at least. Temp bans being automatic I can understand, if they're reviewed and approved/dismissed in a timely basis, and if feedback is given to content creators so they can fix their quests to fit guidelines.
But automated permabans via report spamming? That's terrible. For the whole system.
________________________________ @kelpplankton
Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.
I guess the players are going to abuse every feature of the game. Pitiful.
Its a feature that should have never had automation in anyform.
But rather once enough reports are sent in customer service can examine the content and the reports then make a proper decision.
0
thecainMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Cool, so they "fixed" the Foundry by nerfing it's rewards, but they left this little loophole in so people could lose their accounts. Way to freakin' go Cryptic, really on that ball.
Cool, so they "fixed" the Foundry by nerfing it's rewards, but they left this little loophole in so people could lose their accounts. Way to freakin' go Cryptic, really on that ball.
Its been in since NW Beta 1, and possibly earlier going back to STO.
Cool, so they "fixed" the Foundry by nerfing it's rewards, but they left this little loophole in so people could lose their accounts. Way to freakin' go Cryptic, really on that ball.
This doesn't ban accounts, it just bans the specific Foundry mission that's been report-spammed. The accounts are intact, but that's a lot of hard work down the drain for anyone this happens to.
________________________________ @kelpplankton
Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.
zaphtasticMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited May 2013
This is just like the 'feature' that allows griefers to silence people for 24 hours by mass-ignoring them.
Just like chat auto-ban, my brain hurts whenever I try to imagine how this feature was ever thought to be a good idea. HOW does a feature like this go through even the most rudimentary design review (such as asking the question 'I wonder how this could be abused')?!
volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited May 2013
One thing: after automatic unban quests are not placed in top rated list.
My quest was on 2-3 place from top, now after unban he have score 4.07 but he is invisible in "best" list now.
This system is plain stupidity.
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
Luckily, today's patch removes this functionality, returning some sanity to the system. I notice that the featured version of A Hidden Blade, with its 40,000+ plays and tons of reviews, is gone. I have no idea if it's ever coming back now.
The "vanishing" quests are simply issues with the Foundry search that Cryptic has stated several times. Put the tin hats away.
Tin hats? We're receiving mails from the system that our quests are being banned. This isn't speculation, you know.
As for the missing version of A Hidden Blade, it used to be near the top of the Best list. That's not a search problem, since you're not searching in the first place. It's just not there.
Tin hats? We're receiving mails from the system that our quests are being banned. This isn't speculation, you know.
As for the missing version of A Hidden Blade, it used to be near the top of the Best list. That's not a search problem, since you're not searching in the first place. It's just not there.
If Cryptic really was dumb enough to have an autoban feature, then triple shame on them. Any monkey with half a brain knows that anything "auto" can be easily griefed, and I can see the mass number of players that obviously want to be able to grind and exploit to their hearts content being pissed off at the changes in the Foundry and going in and just reporting anything that was not a farm quest. Just as shown by the sheer number of these types of quests that appeared within a week of Open Beta shows there are a lot of people that are probably pissed by the changes in the Foundry.
And I am of the opinion that someone who would disregard all the hard work authors put into quests by drowning their hard work under hundreds of thrown together in 10 minute grind quests, probably have no qualms about lowering to the level of purposely trying to get all those hard working authors content banned because they feel they ruined "their playstyle." This is the kind of community that is going to get promoted when you lower everything to the lowest common denominator. I am sorry call me what you wan't, but I have been playing MMO's long enough to know how different types of players think. I have been in guilds with them, know them in real life, and played with thousands of them. When the game becomes just about the XP and loot and end-game, then the game fails to be more then just run of the mill garbage. And run of the mill garbage attracts players who have no intent of committing to the game in the long run, and worse yet, don't care who they hurt during their relatively short play cycle.
If Cryptic really was dumb enough to have an autoban feature, then triple shame on them. Any monkey with half a brain knows that anything "auto" can be easily griefed, and I can see the mass number of players that obviously want to be able to grind and exploit to their hearts content being pissed off at the changes in the Foundry and going in and just reporting anything that was not a farm quest. Just as shown by the sheer number of these types of quests that appeared within a week of Open Beta shows there are a lot of people that are probably pissed by the changes in the Foundry.
And I am of the opinion that someone who would disregard all the hard work authors put into quests by drowning their hard work under hundreds of thrown together in 10 minute grind quests, probably have no qualms about lowering to the level of purposely trying to get all those hard working authors content banned because they feel they ruined "their playstyle." This is the kind of community that is going to get promoted when you lower everything to the lowest common denominator. I am sorry call me what you wan't, but I have been playing MMO's long enough to know how different types of players think. I have been in guilds with them, know them in real life, and played with thousands of them. When the game becomes just about the XP and loot and end-game, then the game fails to be more then just run of the mill garbage. And run of the mill garbage attracts players who have no intent of committing to the game in the long run, and worse yet, don't care who they hurt during their relatively short play cycle.
In short. Selfish Vindictive Pricks.
0
volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited May 2013
Blood and Sand had 70 000 plays. After first ban I duplicated it, cleared from Spartacus references and published again. Now i know that was not needed becouse ban was just "automated" by some 1-star haters.
Quest started from scratch with 0 plays. After 10 hours he had 5000 plays and goes up to top list. Haters saw it and... bam! Another automated ban.
Now, after patch and unban i see it in my quests list, but is missing from "the best" list (most important one, where people actually see it).
Only way to get it back is duplicate and publish again i think.
Seriously... this is what we got from spending our time and making Cryptic job?
Cmon, this is not even funny.
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
As I said several posts ago, today's patch removes this exploit. No need to keep fretting over it. They tried something that obviously didn't work out, and removed it in the first patch afterwards.
0
volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
As I said several posts ago, today's patch removes this exploit. No need to keep fretting over it. They tried something that obviously didn't work out, and removed it in the first patch afterwards.
Yes, but becouse of their "testing" Your Hidden Blade and mine Bloody Pit are not in trash, invisible for people.
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
Eh, that was speculation on my part, if nothing else. For all I know they removed the old featured quests on purpose so as to not clutter up the interface, but it would be nice to hear from Cryptic about this.
0
volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited May 2013
fck this, i am removing my quests from foundry until they clean this mess
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
fck this, i am removing my quests from foundry until they clean this mess
So either you decided not to read any of the posts earlier in this thread, or you're overreacting on purpose by removing your quest for (gasp!) 4 hours. Neither option is very flattering.
0
volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
So either you decided not to read any of the posts earlier in this thread, or you're overreacting on purpose by removing your quest for (gasp!) 4 hours. Neither option is very flattering.
Yes i am pissed off.
I am not experimental guinea.
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
Yes they can. Cryptic have been using automated chat bans on their chat server for years now.
This seems to almost the same. This so wont be abused :I
What I was saying is that you can't allow the UGC system to be automated for quest removal. If so, you end u with no UGC, and creators won't use it, because of griefing jerks.
Especially in a F2P title. I have my own domain. I can register millions of accounts. Griefing someone via automated systems would be too easy.
0
incendiarywaveMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 21Arc User
edited May 2013
I am not experimental guinea.
No actually, this is an open beta, and all subject to change. The whole point of this is to test.
The Storm Family Tale: Of Kobolds and a Woman
NW-DGXUGRSN6
0
volcxxxMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
No actually, this is an open beta, and all subject to change. The whole point of this is to test.
No actually, "open beta" is only law protection for any demands/claims/complaints.
PWE other games like BoI or WoI are in open beta for years.
"Open beta" politics is different for "free" to play and normal subscription mmo model.
Old "Blood and Sand: Unchained" quest Played more than 100 000 times!
> TRY IT NOW!
You basicly unsubscribed yourself for all the users who were doing the content you created volcxxx ... quite confusing if you're not checking the forums multiple times each day.
But I can 100% understand why you'd want to make your stuff unavailable until **** blows over.
Automated bans (excluding bots) is an insane thing to do and scored cryptic and PWE a lot of naughty points with pretty much everyone I play with.
Comments
There really needs to be some sort of manual approval system for permabans at least. Temp bans being automatic I can understand, if they're reviewed and approved/dismissed in a timely basis, and if feedback is given to content creators so they can fix their quests to fit guidelines.
But automated permabans via report spamming? That's terrible. For the whole system.
@kelpplankton
Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.
Art, Animation, and Stuff:
DA Tumblr Vimeo Youtube
But rather once enough reports are sent in customer service can examine the content and the reports then make a proper decision.
This doesn't ban accounts, it just bans the specific Foundry mission that's been report-spammed. The accounts are intact, but that's a lot of hard work down the drain for anyone this happens to.
@kelpplankton
Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.
Art, Animation, and Stuff:
DA Tumblr Vimeo Youtube
Just like chat auto-ban, my brain hurts whenever I try to imagine how this feature was ever thought to be a good idea. HOW does a feature like this go through even the most rudimentary design review (such as asking the question 'I wonder how this could be abused')?!
Getting good content to players in the Foundry - challenges and solutions
Handle: @zaphtastic
My quest was on 2-3 place from top, now after unban he have score 4.07 but he is invisible in "best" list now.
This system is plain stupidity.
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
Tin hats? We're receiving mails from the system that our quests are being banned. This isn't speculation, you know.
As for the missing version of A Hidden Blade, it used to be near the top of the Best list. That's not a search problem, since you're not searching in the first place. It's just not there.
If Cryptic really was dumb enough to have an autoban feature, then triple shame on them. Any monkey with half a brain knows that anything "auto" can be easily griefed, and I can see the mass number of players that obviously want to be able to grind and exploit to their hearts content being pissed off at the changes in the Foundry and going in and just reporting anything that was not a farm quest. Just as shown by the sheer number of these types of quests that appeared within a week of Open Beta shows there are a lot of people that are probably pissed by the changes in the Foundry.
And I am of the opinion that someone who would disregard all the hard work authors put into quests by drowning their hard work under hundreds of thrown together in 10 minute grind quests, probably have no qualms about lowering to the level of purposely trying to get all those hard working authors content banned because they feel they ruined "their playstyle." This is the kind of community that is going to get promoted when you lower everything to the lowest common denominator. I am sorry call me what you wan't, but I have been playing MMO's long enough to know how different types of players think. I have been in guilds with them, know them in real life, and played with thousands of them. When the game becomes just about the XP and loot and end-game, then the game fails to be more then just run of the mill garbage. And run of the mill garbage attracts players who have no intent of committing to the game in the long run, and worse yet, don't care who they hurt during their relatively short play cycle.
In short. Selfish Vindictive Pricks.
Quest started from scratch with 0 plays. After 10 hours he had 5000 plays and goes up to top list. Haters saw it and... bam! Another automated ban.
Now, after patch and unban i see it in my quests list, but is missing from "the best" list (most important one, where people actually see it).
Only way to get it back is duplicate and publish again i think.
Seriously... this is what we got from spending our time and making Cryptic job?
Cmon, this is not even funny.
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
Yes they can. Cryptic have been using automated chat bans on their chat server for years now.
This seems to almost the same. This so wont be abused :I
Nepht and Dr Deflecto on primus
Yes, but becouse of their "testing" Your Hidden Blade and mine Bloody Pit are not in trash, invisible for people.
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
So either you decided not to read any of the posts earlier in this thread, or you're overreacting on purpose by removing your quest for (gasp!) 4 hours. Neither option is very flattering.
Yes i am pissed off.
I am not experimental guinea.
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
What I was saying is that you can't allow the UGC system to be automated for quest removal. If so, you end u with no UGC, and creators won't use it, because of griefing jerks.
Especially in a F2P title. I have my own domain. I can register millions of accounts. Griefing someone via automated systems would be too easy.
No actually, this is an open beta, and all subject to change. The whole point of this is to test.
NW-DGXUGRSN6
No actually, "open beta" is only law protection for any demands/claims/complaints.
PWE other games like BoI or WoI are in open beta for years.
"Open beta" politics is different for "free" to play and normal subscription mmo model.
Old "Blood and Sand: Unchained" quest
Played more than 100 000 times!
> TRY IT NOW!
http://www.youtube.com/watch?v=-Ecy4o6JqLc
But I can 100% understand why you'd want to make your stuff unavailable until **** blows over.
Automated bans (excluding bots) is an insane thing to do and scored cryptic and PWE a lot of naughty points with pretty much everyone I play with.
It's just sad.