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Settle a debate for me

rojjinrojjin Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
edited May 2013 in The Thieves' Den
Disciple of strength increases the damage bonus from strength by 2/4/6%...

now there are two ways to look at this.

A) Strength gives a damage bonus, if you ignore its actual value (each point above 10), its a 6% damage increase

B) it gives 6% of whatever your bonus from strength is, (6% of 14 with 25 strength equates to .84% damage increase)


The second makes 0 sense, because it would be 3 feat points for a laughably negligible bonus, but my guild mate is adamant that my reading comprehension is horrible and that its a worthless feat.


I believe its the former, its the only thing that makes any sense at all that would make it worthy of a single feat point.

what do you lot think? any dev response would be vastly appreciated
Post edited by rojjin on

Comments

  • casia345casia345 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    its debated in other threads.

    Evidence suggests its option 2.
    Increasing your 3-14% str bonus(13-24str) by 6% thus making it, 3.18%-14.84%

    how weak or strong is it?
    well to understand this, you need to consider how damage scaling works.
    It seems each source is independent. and thus multiplicative.

    1000 damage weapon. damage skill+20% str, crit, combat advantage, various individual buffs and power

    these are not real numbers, but let me try to explain.

    1000 damage weapon, lashing blade giving 220% damage with 20% with rank 3. (made up number for example)
    +14% for 24 str. 30% crit rate, with 20 dex, and some odd crit rating (75% severity), +20% combat advantage from 20 cha, +50% from power.

    The more you have of something, the less each point is worth.
    Consider str and dex.
    Str represents a range of 3-14% at base. And as noted can get .18-.84% with that trait.
    1 str giving 1%
    Then compare to dex.
    dex gives crit . 1%. but so does crit rating AND you have a base of 10% crit anyway. And then crit severity is only 75%.

    1000 damage with 10% damage for 20str, would give 1100 damage.
    add 1 str, 1110 damage. a .9% damage increase.
    1000 damage with 20% crit for 20 dex (and no crit rating), would be 1150 average. damage.
    add 1 dex, 1157.5 average damage, a 6.5% damage increase.

    we add crit rating on gear, and each point of dex is worth even less.
    Why? str adds into str, but multiplies into everything else. Dex adds into dex, the 10% free crit you have as a base, and crit rating.
    So, 1% str added into 10% str is notable. 1% crit from 1 point of dex adding into 49% crit from crit rating, the 10% free is not a large contribution to your damage.

    10x10x50=5000
    10x11x50=5500
    10x10x51=5100
    understand?

    So, even .84% str is actually more damage then 3% crit by end game.


    This also appears to reveal a giant class flaw.
    Str is our primary stat.
    Then cha.
    And dex is the worst dps stat.
  • rojjinrojjin Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    my main concern with this was being called illiterate honestly.. thanks for the bit of info though
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