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Rogues completely OP...PROOF. Taken in the last 2 hours of PvP Play.

monarrchmonarrch Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 164 Bounty Hunter
edited May 2013 in PvE Discussion
So yeah I guess you guys are just such awesome players right? I decided to do PvP today and these are screen shots form the last 4 matches I did over the past 2 hours. I told myself I would post them no matter what even if I was wrong and I knew I wouldnt be. This stuff is getting plum predictable. DEVs can check my logs and verify this was done today if they want. Rogues are completely out of control and have WAY too much survivability for the damage they do. Please fix.


http://tinypic.com/r/25follh/5

http://tinypic.com/r/34e5hmr/5

http://tinypic.com/r/96ewjb/5

http://tinypic.com/r/24l8ln8/5
Post edited by monarrch on
«1345

Comments

  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    Really? The Striker class is getting more kills than the Defender, Tank, and Controller classes? Who'd of thunk it?
    [SIGPIC][/SIGPIC]
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    O ****, dps oriented classes can dps? WTF is going on here?
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    deistik wrote: »
    O ****, dps oriented classes can dps? WTF is going on here?

    Lmfao another way of saying what I said, but in more MMO terms than D&D.
    [SIGPIC][/SIGPIC]
  • wartimeraiderwartimeraider Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 132 Bounty Hunter
    edited May 2013
    deistik wrote: »
    O ****, dps oriented classes can dps? WTF is going on here?

    I couldnt believe it untill i saw OPs images.. Incredible isnt it :O
    timeraiderlogo2smaller.gif

    Elf Control Wizard - Dragon
  • perfectself82perfectself82 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Say it ain't so! Who would have ever expected that the class designed to do damage would be good at doing damage?!?!??!

    SHOCK AND HORROR!
  • amgynamgyn Member, Neverwinter Beta Users Posts: 4 Arc User
    edited May 2013
    I think he is saying that they aren't squishy enough for the amount of DPS they do.
  • monarrchmonarrch Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 164 Bounty Hunter
    edited May 2013
    amgyn wrote: »
    I think he is saying that they aren't squishy enough for the amount of DPS they do.

    Exactly. Thank you.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    In an action based game, your amount of "squishy-ness" is based on how good you are at action. Fact.
  • stupidconversionstupidconversion Member Posts: 33 Arc User
    edited May 2013
    I seriously think maybe it's time to split the rules for PvP and PvE, because it always seems to be the PvP players that object (constantly, it will *never* end) to one or another balance issues. Something like a "modifier" for PvP zones.

    IMHO it ruined Asheron's Call (before your time, most of y'all) and has damaged PvE on DCUO and others.

    It would be incredibly inconvenient for casual PvP players, but it might calm the screaming hordes without making PvE a scrambled mess.

    Also, a better tutorial (even optional, like a "PvP training" location) for taking advantage of class abilities and teamwork. D&D 4 was designed for groups of varied roles, solo or with unbalanced groups you get hosed.

    Disclaimer: I don't play PvP at all.
  • kentiahkentiah Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    Except there is no actual dodge for GWF, many abilities still connect if you're a good distance away, how are you to "dodge" a rogues 20k crit daily?

    It doesn't matter if they're a striker class or not, one shotting people is dumb, and quite frankly if you think it's balanced, well, I've got news for your mental state.
  • ashrox10ashrox10 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited May 2013
    deistik wrote: »
    In an action based game, your amount of "squishy-ness" is based on how good you are at action. Fact.

    I'd like to see you survive a stealth 3 second silence followed by 12k crits with your 'action skill'. Oh.. as a control wizard. :)
    Vuxadin@Kaelangx on Mindflayer.
    PvE Enthusiast.
    mbre6g.jpg
  • trayaltrayal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    I seriously think maybe it's time to split the rules for PvP and PvE, because it always seems to be the PvP players that object (constantly, it will *never* end) to one or another balance issues. Something like a "modifier" for PvP zones.

    IMHO it ruined Asheron's Call (before your time, most of y'all) and has damaged PvE on DCUO and others.

    It would be incredibly inconvenient for casual PvP players, but it might calm the screaming hordes without making PvE a scrambled mess.

    Also, a better tutorial (even optional, like a "PvP training" location) for taking advantage of class abilities and teamwork. D&D 4 was designed for groups of varied roles, solo or with unbalanced groups you get hosed.

    Disclaimer: I don't play PvP at all.

    Honestly, I think that having 2 sets of balance, while adding someadditional work on the dev's behalf, is probably the best of both worlds. You can balance PvP powers against one another without messing up group dynamics in PvE. It's how Wildstar is currently doing it (or at least states they're doing it).
  • ascher11tascher11t Member, Neverwinter Beta Users Posts: 47
    edited May 2013
    monarrch wrote: »
    So yeah I guess you guys are just such awesome players right? I decided to do PvP today and these are screen shots form the last 4 matches I did over the past 2 hours. I told myself I would post them no matter what even if I was wrong and I knew I wouldnt be. This stuff is getting plum predictable. DEVs can check my logs and verify this was done today if they want. Rogues are completely out of control and have WAY too much survivability for the damage they do. Please fix.

    *******, this WoW generation which thinks that every class must be balanced is just horrendous. No. Not every class has to be balanced, nor should they be balanced. CW's/TR's are good at what they do best. Cleric's are good at what they do best, and GF/GWF are good at what they do best.

    I'd have loved to see you whine in L2 C4 about how classes are so unbalanced. You would have been laughed at by all the players.
    Rogues are completely out of control and have WAY too much survivability for the damage they do.

    You trollin' now?

    TL;DR:

    Learn to play your class.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    ashrox10 wrote: »
    I'd like to see you survive a stealth 3 second silence followed by 12k crits with your 'action skill'. Oh.. as a control wizard. :)

    I don't really PvP nor do I really care about it :)

    Enchant your armor with the 2s immunity when you hit 25% hp if you can't dodge stuff lol
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    To be fair, in terms of PvE there are some balance issues as well (a skilled rogue will still far outstrip a skilled GWF or CW in aoe situations, they do that much single target damage. it's actually pretty obscene).
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Interesting, I have yet to meet a rogue that can out-dps our GWF. Either I've found nothing but **** rogues or our GWF is crazy insane good dps lol
  • lazerusailazerusai Member, Neverwinter Beta Users Posts: 13 Arc User
    edited May 2013
    in PVE i have seen CW who run out of controll too.
    Level 40, dungeon, he was the leader with 800k to the next one, me, and i was in front with 300k to the next rogue.
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    deistik wrote: »
    Interesting, I have yet to meet a rogue that can out-dps our GWF. Either I've found nothing but **** rogues or our GWF is crazy insane good dps lol

    Mostly just bad rogues. I smash the vast majority of rogues as well, but a few players I've played with for a few years and have a clue on how to play do much better than I do (barring <font color="orange">HAMSTER</font> t2 fights where we can spam aoe on 6+ mobs the entire fight).
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Time to use a second CW I know is good instead of a rogue inc. lol
  • showatt0016showatt0016 Member Posts: 1 Arc User
    edited May 2013
    amgyn wrote: »
    I think he is saying that they aren't squishy enough for the amount of DPS they do.
    Except he is wrong lmao. If you can't shut down a rogue in pvp playing any class other than a GWF, something is wrong. I play a control wiz and nothing beats ccing a rogue for 15 second and let our GWF pummel his a$$ in pvp.

    See how many rogues are complaining about control wizards? You're doing the same thing they're doing, complaining about a class that is designed to do their job.
  • monarrchmonarrch Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 164 Bounty Hunter
    edited May 2013
    deistik wrote: »
    In an action based game, your amount of "squishy-ness" is based on how good you are at action. Fact.

    Yes, yes we have all heard it before. Rogue players are just that good. Pffft.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Rogue is just easy enough to burst on that it doesn't take a great player to play good in PvP. Mediocre player on a rogue = good, great player on a rogue = god mode. How do you expect them to rectify this?
  • showatt0016showatt0016 Member Posts: 1 Arc User
    edited May 2013
    monarrch wrote: »
    Yes, yes we have all heard it before. Rogue players are just that good. Pffft.

    Or maybe you're just that bad lol. Srsly what class do you play? Because I honestly don't see any class having trouble with most rogue unless you're a GWF or a bad rogue.
  • mountain45mountain45 Member Posts: 97 Arc User
    edited May 2013
    ummm i have aGWF we have a dodge you do a rush move.

    niw i have been in pvp and dida 1v1 with a rogue.. he got me but i had gotten him to 10% so that means i need to learn more do more think more to get that extra 10% before he gets me
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2013
    amgyn wrote: »
    I think he is saying that they aren't squishy enough for the amount of DPS they do.
    That I can agree with. Rogues are incredibly tanky for that amount of burst DPS and CC.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited May 2013
    deistik wrote: »
    O ****, dps oriented classes can dps? WTF is going on here?

    Yeah but you know what is not fun. having to pvp against them. I don't like being a filler class or someone to boost your stats in pvp

    IMO CW class is another example of a broken caster class. All squishy with none of the glass cannon.
  • capgarnascapgarnas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 500 Bounty Hunter
    edited May 2013
    ascher11t wrote: »
    *******, this WoW generation which thinks that every class must be balanced is just horrendous. No. Not every class has to be balanced, nor should they be balanced. CW's/TR's are good at what they do best. Cleric's are good at what they do best, and GF/GWF are good at what they do best.

    I'd have loved to see you whine in L2 C4 about how classes are so unbalanced. You would have been laughed at by all the players.


    You trollin' now?

    TL;DR:

    Learn to play your class.

    Frankly I feel at this time I will vote with my wallet and leave. You see other people playing other classes want to enjoy playing pvp every now and then
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    capgarnas wrote: »
    Yeah but you know what is not fun. having to pvp against them. I don't like being a filler class or someone to boost your stats in pvp

    IMO CW class is another example of a broken caster class. All squishy with none of the glass cannon.

    So.. Rogue is the ONLY class that's not a buffer/supporter in the game currently. Sounds like you want to play a striker, just not a rogue.
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2013
    Except he is wrong lmao. If you can't shut down a rogue in pvp playing any class other than a GWF, something is wrong. I play a control wiz and nothing beats ccing a rogue for 15 second and let our GWF pummel his a$$ in pvp.

    See how many rogues are complaining about control wizards? You're doing the same thing they're doing, complaining about a class that is designed to do their job.
    Um, can't rogues spec for CC breaks and immunity? I'm pretty sure they can. Unless my rogue playing friend run out of reading comprehension on his own class.
  • bazyl40bazyl40 Member Posts: 9 Arc User
    edited May 2013
    I dont think nerfing is solution. There is waaaay to many rogues that are happy with their class, and nerf would just make them flame on forum and ingame chat. GWF got nerfed and it is broken class atm, early levels are hard and endgame requires lots of thinking to make it close to dps class. Dont nerf rogues, make other classes inpair, or give them some moves that will allow them to mitigate rogues burst dmg+cc. And no, I dont play rogue.
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