So yea, which Paragon Tree are you guys gonna go with and why? Oppressor. Thaumaturge, or Renegade?
Oppressor seems to focus on Control and Chill effects.
Thaumaturge seems to focus on damage buffs and Cold spells.
Renegade seems to focus on At Wills, crit bonuses, and Combat Advantage.
Personally, I'm thinking I'm gonna try Thaumaturge as it seems to give the most DPS buffs. I usually have Chill Strike slotted in my Spell mastery for the initial AoE burst, and Snap Freeze seems to give it a 20% bonus damage if there are no prior Chill stacks. I played dc and gwf in the bwe, so I still have some leveling to do before I can test all this out.
I'm going renegade as it seems to give the most damage usable on bosses. I'm built more towards arcane mastery anyway, though I slotted that one passive that gives the arcane mastery buff to cold spells (and similarly have chill strike in spell mastery, the AE is just too good).
Snap Freeze is great, but keep in mind you can max that and still get the end feat for another tree since you have 31 Paragon points at 60.
I'm going 10 Thaumaturge/21 Renegade, because Chaos Magic is just insanely good, Magic Missile is the second-highest-damage single-target power we have (just a bit below Ray of Enfeeblement) so buffing that by 30% is incredible, and who wouldn't want +25% damage on Steal Time and Ray of Enfeeblement with maxed stacks of Arcane Mastery?
I will once I get home from work. Basically using a renegade crit build as well. The AOE helps a lot more than the Cold CCing damage. With a max ranked Sudden Storm, I can pretty much one-shot most weaker mobs without Arcane stacks.
Quick bump to see if we can get some possible discussion going on this since we have no class forums or talent calc or anything of real use otherwise lol
Quick bump to see if we can get some possible discussion going on this since we have no class forums or talent calc or anything of real use otherwise lol
This should help. It is from the archived forum, where a lot of the discussion took place. I use a build very similar to his (explained in post #22, with all feats), with slightly different spells depending on the occasion. The whole thread contains a lot of useful information.
This should help. It is from the archived forum, where a lot of the discussion took place. I use a build very similar to his (explained in post #22, with all feats), with slightly different spells depending on the occasion. The whole thread contains a lot of useful information.
Much appreciated
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danny11068Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
Also CHA vs WIS on ability points - I am going CHA, but would be curious what the consensus is
The respec token resets all stats, all feats, all points. (Except what you selected when you made the character, that can't be changed). CHA or WIS is really a fine point, it's not breaking your character if you have a few points in either stat instead of the other one.
I'll be rolling a CW and plan on going Renegade crit build, it just seems to be really good, high damage combined with awesome CC skills.
I am currently debating how much I should raise INT versus CHA (WIS is ofcourse a no go in a crit build), I have heard rumors that crit has a cap where as power does not. If this is the case, I'll have to think about what type of gear there is, to determine if CHA or INT is best.
You can't put all level-up attribute points in the same stat. It's only one per stat, so INT/CHA would be it. What you need to decide is if you go with 18/13/13 or 16/16/12 (or one of the other non-18 one). See here: http://neverwinter.gamepedia.com/Ability_Score_Rolling
Personally, I think 18/13/13 gives you more flexibility since INT is the main stat, so you don't lock yourself too much into one paragon build. But the difference is, in the end, not substantial.
Comments
I'm going 10 Thaumaturge/21 Renegade, because Chaos Magic is just insanely good, Magic Missile is the second-highest-damage single-target power we have (just a bit below Ray of Enfeeblement) so buffing that by 30% is incredible, and who wouldn't want +25% damage on Steal Time and Ray of Enfeeblement with maxed stacks of Arcane Mastery?
This should help. It is from the archived forum, where a lot of the discussion took place. I use a build very similar to his (explained in post #22, with all feats), with slightly different spells depending on the occasion. The whole thread contains a lot of useful information.
Much appreciated
CHA for a Renegade build (crit-based), WIS for other builds, I feel.
I am currently debating how much I should raise INT versus CHA (WIS is ofcourse a no go in a crit build), I have heard rumors that crit has a cap where as power does not. If this is the case, I'll have to think about what type of gear there is, to determine if CHA or INT is best.
Personally, I think 18/13/13 gives you more flexibility since INT is the main stat, so you don't lock yourself too much into one paragon build. But the difference is, in the end, not substantial.