It might be fine for PvE, but in PvP, if the enemy is moving, even if your standing next to them when you start hitting, the animations are often so slow the enemy is long gone before your hit actually lands.
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prunetracyMember, Neverwinter Beta UsersPosts: 0Arc User
edited April 2013
For some abilities, this is true. I never had a problem hitting with Sly Flourish, it's pretty fast. Gloaming Cut and Duelist's Flurry are both trickier to land on moving opponents, but those abilities aren't really set up for PvP. Sly Flourish and Cloud of Daggers are my prefered PvP at-wills.
As for encounters, Dazing Strike is the only one I can think of that has any windup to it, and that's meant to because the debuff is so powerful. Use it in stealth and it's instant, so...
I wish people would understand that Rogue is the only Striker class in the game. They're SUPPOSED to do the most single target dps/burst. It's NOT imbalanced because they're doing the most damage. I hope Cryptic knows better and doesn't cave in to people crying that X or Y is OP. Every class has a role to fill. GF's tank/control/dps Clerics have heals and pretty good AoE dps. CW's are all about CC and have some dps. GWF's are best at AoE and can fill the offtank role. Rogues can ONLY do damage hence it makes sense that they do more than the other classes do.
/Back on topic
Rogues are fine in PVP. Like Prune said certain abilities aren't optimal for PVP. Like everything else you have to use the right ability for the given situation.
I wish people would understand that Rogue is the only Striker class in the game. They're SUPPOSED to do the most single target dps/burst. It's NOT imbalanced because they're doing the most damage. I hope Cryptic knows better and doesn't cave in to people crying that X or Y is OP. Every class has a role to fill. GF's tank/control/dps Clerics have heals and pretty good AoE dps. CW's are all about CC and have some dps. GWF's are best at AoE and can fill the offtank role. Rogues can ONLY do damage hence it makes sense that they do more than the other classes do.
/Back on topic
Rogues are fine in PVP. Like Prune said certain abilities aren't optimal for PVP. Like everything else you have to use the right ability for the given situation.
Just because they were designed to do high single target DPS doesn't mean they should break the scale. A cigarette lighter is designed to make a light. Should it be putting out a 10 feet tall flame?
Rogues currently can dish out significantly more damage than AoE classes can. Even when faced with MULTIPLE targets. That be a sign that something be wrong. (Since AoE classes are hitting roughly 2+ targets during the run (Mobs are encountered in groups in Dungeons) while the Rogue is hitting one.)
As long as there be variety, there always be a superior weapon.
Counterstrike: Sniper, AK, or M4.
Mario: Anything other than a mushroom. I.E Fireflower or Raccoon tail.
Bioshock: Electric plasmid/vigor & Shotgun makes things noticeably easier.
Even LoL has superior heroes. But they use a system of intentional imbalance which continually shifts.
I bet you got to lvl 10 and did some PvP as a CW or Cleric? When yo uget to higher lvls, Rogues takes much longer to beat their targets, most other classes gets cc that stops movement that rogues doesnt, and as said as start, many of the rogue attacks are so slow they wont hit on moving targets.
Dazing strike is not instant in stealth, ontop of that it breaks your stealth, so you cant use the backstab with 50% more damage. Maybe if they changed so you can use dazing after backstab with the increased attack speed.
Dazing strike is not a stun either, enemies can still run.
Ive played both GWF and Rogue, i used way more potions on my rogue then on my GWF, also once you get to 25, GWF damage comes to its own, i got almost one shotted by some GWF in PvP on my Rogue.
NW is also very geardependant, if your the lowest lvl in a pvp bracket, youll get owned, but if your the highest lvl in the bracket, you will own.
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derresshMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
Non wich are really good. Using them out of stealth is to slow, and using them in stealth breaks your stealth making you unable to do any more at-will damage in stealth, or use backstab
So on top of your 5-second-boss-killing-stunlocking prowess you want more attack speed? How about they just give you homing missiles and darksteel armor?
If you think the Rogue is so overpowered then we are in for big problems when the other stricker classes are launched, im just surprised that even tho one repeats and repeats that rogues are strickers and are suppose to do higher dps, people complain . On the other hand if you are doing very low dps on other classes then perhaps you should take time to learn how to play it , i ran with groups that had CW's and GWF's and altho i did more dps with my rogue it wasnt such a shocking difference , maybe the problem lay's elsewhere.The game isnt even out yet and the whiners are already into heat.Give the game a chance to launch before you scream OP because you got bettered by someone who plays better than you!!
I can attest to this. Me and my group ran Epic Den of the Wolf(was that the name?) and wiped 3 times because the CW's CC wasn't enough. For the fourth try(which we won) I threw on Smoke Bomb and the shadow wolf adds were not a problem anymore. We also have daze and if we aren't lazy one or two other encounters that can daze if used while stealthed.
With Bait and Switch, various Daze attacks and a cleanse encounter we can tank and offtank if needed. I believe one of the few castle never wins was done with a TR tank.
In PvP I have noticed some rogues pulling away from the crit builds and doing high defense/deflection gear(which we have a good selection of) making them hard as **** to kill. While I hate the concept of enchants they add a ton of leeway on builds.
All-in-all I think TR is perfect where it is at. I have a CW at 60 as well and can certainly say I hate a good CW as much as a TR in PvP. I do think GWF needs more AoE dps but I have killed and been killed by every single class plenty enough to realize that it's not as imbalanced as I originally thought. Maybe try leveling TR and PvPing to see if you think it's OP and easy?
Edit: To clarify, at the end I was talking to the guys saying TR need a buff, not you.
Foundry Name: "Wolframs Last Stand" (@Holythirst)
Foundry Map: Blacklake District
Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
Current State: Version 2.2 is up. Full release. Try it with code below.
Short Code: NW-DU2BES2WA
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kennyfinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 10Arc User
edited May 2013
I agree with samuraikings at the level 60 pvp's the rogues become a lot more balanced. Rogues during the lower levels cleaned up easily but at the higher levels classes really start to come into their own. I can tell you for a fact that clerics are a more pivotal class than the rogue during level 60 pvp. Rogues damage can easily be replaced by CW in pvp with their damage builds but if one team has a cleric and the other doesn't. Then the team without is at a disadvantage for sure. ( I'm not saying cleric is OP just that it's more helpful, I think the classes are balanced quite well.
Comments
As for encounters, Dazing Strike is the only one I can think of that has any windup to it, and that's meant to because the debuff is so powerful. Use it in stealth and it's instant, so...
Well, you know, it's supposed to be...
/Back on topic
Rogues are fine in PVP. Like Prune said certain abilities aren't optimal for PVP. Like everything else you have to use the right ability for the given situation.
Just because they were designed to do high single target DPS doesn't mean they should break the scale. A cigarette lighter is designed to make a light. Should it be putting out a 10 feet tall flame?
Rogues currently can dish out significantly more damage than AoE classes can. Even when faced with MULTIPLE targets. That be a sign that something be wrong. (Since AoE classes are hitting roughly 2+ targets during the run (Mobs are encountered in groups in Dungeons) while the Rogue is hitting one.)
As long as there be variety, there always be a superior weapon.
Counterstrike: Sniper, AK, or M4.
Mario: Anything other than a mushroom. I.E Fireflower or Raccoon tail.
Bioshock: Electric plasmid/vigor & Shotgun makes things noticeably easier.
Even LoL has superior heroes. But they use a system of intentional imbalance which continually shifts.
Dazing strike is not instant in stealth, ontop of that it breaks your stealth, so you cant use the backstab with 50% more damage. Maybe if they changed so you can use dazing after backstab with the increased attack speed.
Dazing strike is not a stun either, enemies can still run.
Ive played both GWF and Rogue, i used way more potions on my rogue then on my GWF, also once you get to 25, GWF damage comes to its own, i got almost one shotted by some GWF in PvP on my Rogue.
NW is also very geardependant, if your the lowest lvl in a pvp bracket, youll get owned, but if your the highest lvl in the bracket, you will own.
Incorrect, they have a few CC encounter powers.
I concur. You are putting it kindly.
Generally this is the case, unless the encounter power specifies otherwise (like Bait and Switch)
Introducing the latest in forum threadology:
Make GWFs Hit Stronger!
Make GFs Tank Harder!*
Make Clerics Heal Better!*
Make CWs Control Longer!*
Coming Soon™ to a forum near you!
* Already released by 3rd party manufacturers!
I can attest to this. Me and my group ran Epic Den of the Wolf(was that the name?) and wiped 3 times because the CW's CC wasn't enough. For the fourth try(which we won) I threw on Smoke Bomb and the shadow wolf adds were not a problem anymore. We also have daze and if we aren't lazy one or two other encounters that can daze if used while stealthed.
With Bait and Switch, various Daze attacks and a cleanse encounter we can tank and offtank if needed. I believe one of the few castle never wins was done with a TR tank.
In PvP I have noticed some rogues pulling away from the crit builds and doing high defense/deflection gear(which we have a good selection of) making them hard as **** to kill. While I hate the concept of enchants they add a ton of leeway on builds.
All-in-all I think TR is perfect where it is at. I have a CW at 60 as well and can certainly say I hate a good CW as much as a TR in PvP. I do think GWF needs more AoE dps but I have killed and been killed by every single class plenty enough to realize that it's not as imbalanced as I originally thought. Maybe try leveling TR and PvPing to see if you think it's OP and easy?
Edit: To clarify, at the end I was talking to the guys saying TR need a buff, not you.
Foundry Map: Blacklake District
Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
Current State: Version 2.2 is up. Full release. Try it with code below.
Short Code: NW-DU2BES2WA