test content
What is the Arc Client?
Install Arc

Proffesions and the mechanism of creating items

daemonstheredaemonsthere Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 111 Bounty Hunter
edited April 2013 in General Discussion (PC)
Good Morning,
During one of your videos concerning the Foundry mechanism, we were able to see that you can actually modify items (the looks of them) on mobs in the created dungeons.
I am curious, if the same level of item creation will be possible in the professions ?
To be exact : can the user decide, during creating an, i.e plate armour, what kind of shoulder-pads will it have, or what ornaments will it have on the front ? Even if some fancy looking pieces could be only via the diamonds or zen store, it still would be an interesting and unique experience.
Sincerely,
Demonsthere
Post edited by daemonsthere on

Comments

  • vassilizaitsevvassilizaitsev Member Posts: 109 Arc User
    edited April 2013
    These are some decent ideas.
  • daemonstheredaemonsthere Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 111 Bounty Hunter
    edited April 2013
    Thank You,
    Seeing an toolbox as amazing as the Foundry, changing the models shouldn't be a hard time for the devs.
    A different idea, but this wouldn't be free fro sure : since the Foundry has an infinite possibilities of creating both, indoors and outdoors maps available for groups, would it be difficult to create guild areas in such a way ? The guild pays for "renting" the ground on which a guild caste/fort/whatsever could stand.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited April 2013
    Check my foundry manual to have an idea of what custom items are.

    Custom items are a picture which is displayed in inventory and a small text description that appears. Nothing more, nothing less. That is all it does. Like a "Quest item" which you never actually see.

    However, later parts of manual will demonstrate how you can change the difficulty of mobs based on a item.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2013
    It sounds like the OP is talking about Costuming -- you can basically "dress up" your NPCs to look however you want. Take an Orc and have him wearing leather armor outfit and a plate helment for instance. The costume doesn't affect the stats of the underlying NPC however.
  • daemonstheredaemonsthere Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 111 Bounty Hunter
    edited April 2013
    @gillrmn I was referring to the mechanics shown in this video click me !, where Andy Velasquez is changing the appearance of a mob using the foundry elements. My question is, if such a detailed editor could be included in the professions (user generated items with custom looks).
  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited April 2013
    Most likely you be able to customize the crafted items to a degree I guess.
  • rizoguerizogue Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 134 Bounty Hunter
    edited April 2013
    Both of these ideas are fantastic, Daemonsthere.

    Rizogue
    [SIGPIC][/SIGPIC]
    Join our Neverwinter Discussions: http://www.menzoberranzan.net
    Now Recruiting - All races and classes! Menzoberranzan Guild Recruitment
  • deadmanswrathdeadmanswrath Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 55
    edited April 2013
    I definitely support and love this idea. Dev's?
    DeadmanSignature_zps3be0fb9a.jpg
    "Death is but a prelude to the true darkness that awaits you!" - Deadman
    HONOR - ABOVE - ALL - ELSE
    OVERLORD
    BARON QUANTUMN
    VICE OVERLORD
    KNIGHT DEADMAN
    VICE HERALD
    SOLDIER BEE KALIAA
  • daemonstheredaemonsthere Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 111 Bounty Hunter
    edited April 2013
    Well I do thank you for your support :)
    I have been playing lately a game called Dungeons (a remake of Dungeon Keeper) in which you are the bad guy luring heroes to your dungeon. And the Foundry is more advanced that this whole games. Well, in my opinion and from a technical point of view, the Foundry is the key element which makes this game different and that potential should be used at its maximum.
    Well and as Cryptic has said, they want to charge only for cosmetic staff, which can be created in the Foundry. Another example ? What about recording ones own voice for the NPC in created quests ?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited April 2013
    @gillrmn I was referring to the mechanics shown in this video click me !, where Andy Velasquez is changing the appearance of a mob using the foundry elements. My question is, if such a detailed editor could be included in the professions (user generated items with custom looks).
    There is a weapon tab for NPC, but right now it does not works. You can customize the armor however you want for an NPC however.

    Regarding customizing look of PC using foundry somehow - that is not included at launch. However the engine is capable of something like that as it is being done in foundry.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2013
    No voiceover recordings for UGC (User Generated CContent).

    Also, you can already change the appearance of any (I think equipped) item in the game by using a costume slot with an item that has the desired look. There are also dyes that can be applied (at least to armor/clothing).
  • jinnixijinnixi Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 58
    edited April 2013
    i support this idea

    customizing the look of crafted equipment sounds awesome and unique
    fs.png
Sign In or Register to comment.