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More Classes and Races, Or it'll be flavor of the week.

trikirantrikiran Member Posts: 122 Bounty Hunter
edited March 2013 in General Discussion (PC)
Flavor of the week game from what I got in beta, the very short time I got to play with all the technical problems.

Quite frankly the game needs a large amount of races and classes to let it stand up to all the Triple A MMO's coming out this year. Wildstar, Bless, ESO, Defiance, KUFII, BNS, SB Just to name a few, and many more are all going to be hitting the market this year and many of them within the next 3 months.

Honestly Neverwinter has nice customization for the few races there are. But if Neverwinter is going to stand it's ground for more then a month or two it needs a Massive list of options in classes and races. Seeing only 4 classes in the beta was just terrible, Clone fever hit me hard when I got into a group with all rogues.... The game is face paced. Which is not something I look for in a DND game. As all those little choices like skills and stats are suppose to mean something. I think in the first hour of play I killed more enemy npc's then my first 4 years of PnP D&D...... Which is fine that is where the market is going so I guess crit killing a oger for 20,000 hp after having killed 400 of his friends is cool.. Not the D&D I look for, Reminds me a little to much of GW2 and Tera... Of those tera beats NW in skilled action combat. (I can die in 1 shot to BAMs in tera but only ever saw 1 person in a group take 1 big hit from anything and that was the boss) And GW2 looks and quests much better.

Throw in the competition and the only thing that would keep me playing Neverwinter at least once a week would be adding more classes and races, Opening up more Prestige classes from NWN1+2 and at least striving for adding a half race mixer to a few race options. D&D was about meaninful choices and deep character development. Neverwinter atm is none of those. And is beat out by already exsisting games by it's "key selling points" let alone what is coming.

The character creation in Neverwinter is Great for many things but when making my character I wished very much to make my bard/rogue with a selection of advanced classes to take.

Fanboys will not support the game by themselves. And this is not the ONLY title going 100% F2P this year. I know that we will not have any more choices by launch which is a terrible mistake. However I strongly recommend advertising 2 more races or "half races" (no graphical change needed, just add more options for background) and 3 more classes. Even if they take a few weeks to put out just 1 of them. I wish we could have had a real NWN mmo... "sigh"
Post edited by trikiran on

Comments

  • zeruinzeruin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    You're confused if you think simply adding more classes and races is going to be this games saving grace. Besides, the 5 announced classes and 8 races should be more than plenty for the majority of gamers, if you're not satisfied with at least a couple of the classes or can't choose from one of the 8 races, then maybe NW just isn't for you.

    Exaggeration and speculation doesn't make your argument and more valid either. 20,000 hp crits? Yea right. Over half of those games you listed are far from release, still in beta, or haven't even announced launch dates.. much less the 3 months you're claiming.

    You don't need to be a fanboy to enjoy this game. Just because this game isn't 100% D&D doesn't make it any less fun. Personally, I had a great time in the BWE2, and very rarely had any technical issues so don't assume everyone else was having a bad time.
  • steppenkatsteppenkat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    Also, Neverwinter Nights didn't had lots of customization options by itself... The game was really poor. The community made up for it. And from what I've read, the devs of Neverwinter will release many other clases in due time.

    But the community is everything and if they have the will, they'll make this a good game. The Foundry is a very good start.
    Characters:
    - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
    - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
    - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
    - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)


    Check Steppenkat's Foundry Quest Reviews!
  • trikirantrikiran Member Posts: 122 Bounty Hunter
    edited March 2013
    zeruin wrote: »
    You're confused if you think simply adding more classes and races is going to be this games saving grace. Besides, the 5 announced classes and 8 races should be more than plenty for the majority of gamers, if you're not satisfied with at least a couple of the classes or can't choose from one of the 8 races, then maybe NW just isn't for you.

    Exaggeration and speculation doesn't make your argument and more valid either. 20,000 hp crits? Yea right. Over half of those games you listed are far from release, still in beta, or haven't even announced launch dates.. much less the 3 months you're claiming.

    You don't need to be a fanboy to enjoy this game. Just because this game isn't 100% D&D doesn't make it any less fun. Personally, I had a great time in the BWE2, and very rarely had any technical issues so don't assume everyone else was having a bad time.


    Not assumeing everyone is having a bad time. As you clearly pointed out Die-hard fanboys like you had a great time. But die-hard fanboys in TSW is not helping that game to thrive either as now for a second time failcom is sitting on the edge of bankruptcy.

    Secondly Defiance launches in the first week of april, AoW launches a week after that, and most of those others are Q2-3. So yeah that is about 3 months mate. Check your facts please.

    Lastly Most of the complaints about classes in the forums are about not having enough of them. Entire 30+ threads devoted to bard or range classes. But fanboys do tend to have blinders on. Also the game is no where near 100% D&D, maybe like 20% at most. Where are the skills? Where are the item and armor restrictions or profs? Where is the advanced weapon duel-weild system or speccing into a single weapon or style? Nope. Nothing like D&D. It's D&D flavored. "lightly" at that.

    If the game is to become popular it needs more classes.
  • trikirantrikiran Member Posts: 122 Bounty Hunter
    edited March 2013
    steppenkat wrote: »
    Also, Neverwinter Nights didn't had lots of customization options by itself... The game was really poor. The community made up for it. And from what I've read, the devs of Neverwinter will release many other clases in due time.

    But the community is everything and if they have the will, they'll make this a good game. The Foundry is a very good start.

    You hit my point. Aside from the fact that yes NWN1 Basic had few classes but added many many more in the Exps. Aside from the fact that you could multiclass which if you count that can add a few hundred distinct classes.

    Anyway, my point being that yes "more classes are coming" But that won't help to retain played 4 months after release when everyone is gearing up for EOS or Bless. Both of which have some rumored 12-15 Classes with 4+ ways to level and spec. Will have better grahpics or will have player housing and unique was to play like wildstar. Can level as an explorer... wow now that is advancement.
  • zeruinzeruin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    trikiran wrote: »
    Not assumeing everyone is having a bad time. As you clearly pointed out Die-hard fanboys like you had a great time.

    lol.. I'm far from a fanboy.. but I'd be wasting my time arguing that point with the likes of you. You can continue to complain all you want, but don't attempt to speak for the community and make it seem like this game isn't going to be popular.

    See you at launch.
  • bruddajokkabruddajokka Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 447 Bounty Hunter
    edited March 2013
    There's one Triple A. MMO title, that's WoW. GW2, and ESO might want to be. But those others won't be. Hell even this won't be, but it doesn't need to be.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited March 2013
    Even when I like this game very much, I do not think it will be the best game out there in terms of graphics, classes etc etc. But it will sure be a popular AAA MMO which will make profit and make a niche crowd which will stick around for a long time.

    Hence releasing all the classes at launch is not something devs will aim at. They will aim at slow regular release of classes to keep the interest of the niche community alive.

    Those kind of games also generate more profit in the long run. Think of it as a marathon runner rather than sprinters.
  • shaudiusshaudius Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    trikiran wrote: »
    You hit my point. Aside from the fact that yes NWN1 Basic had few classes but added many many more in the Exps. Aside from the fact that you could multiclass which if you count that can add a few hundred distinct classes.

    Ummm, do you realize what you just said? NWN1 had a bunch of classes added in the expansions but only had a few base classes. But you are criticizing NW for only having a few base classes before it even has the chance to have expansions. Do you realize how apples and oranges this argument is? Why are you comparing a game in its current state to a game at launch? A fairer assessment would be to compare NWN1 at release to NW at release. Yet here you sit, answering someone's charge about NWN with defense about the game after release.
    Neverwinter Foundry Fansite with IRC Chatroom - http://www.tavernugc.com. Chatroom also available through IRC on irc.geekshed.net, #tavernugc.
    Neverwinter Official Wiki - http://neverwinter.gamepedia.com/
  • elminbanelminban Member Posts: 187 Arc User
    edited March 2013
    gillrmn wrote: »
    Even when I like this game very much, I do not think it will be the best game out there in terms of graphics, classes etc etc. But it will sure be a popular AAA MMO which will make profit and make a niche crowd which will stick around for a long time.

    Hence releasing all the classes at launch is not something devs will aim at. They will aim at slow regular release of classes to keep the interest of the niche community alive.

    Those kind of games also generate more profit in the long run. Think of it as a marathon runner rather than sprinters.

    This game will be running a 440.
    2.jpg
  • trikirantrikiran Member Posts: 122 Bounty Hunter
    edited March 2013
    shaudius wrote: »
    Ummm, do you realize what you just said? NWN1 had a bunch of classes added in the expansions but only had a few base classes. But you are criticizing NW for only having a few base classes before it even has the chance to have expansions. Do you realize how apples and oranges this argument is? Why are you comparing a game in its current state to a game at launch? A fairer assessment would be to compare NWN1 at release to NW at release. Yet here you sit, answering someone's charge about NWN with defense about the game after release.

    You totally ignored the point I wrote that kills what you said. In NWN1 You had the ability to Multiclass Which takes it from the BASIC ELEVEN CLASSES !!!!!
    ■Barbarian
    ■Bard
    ■Cleric
    ■Druid
    ■Fighter
    ■Monk
    ■Paladin
    ■Ranger
    ■Rogue
    ■Sorcerer
    ■Wizard

    To a Mix that is far more then 100. (multiclass any number of classes to a max of 3, x11, x20levels) So 11 Base Classes combined with Multiclassing any other 2 into 20 levels. = A ton more then 4 classes. Being that the Gaurdian "Fighter" and the Great weapon "Fighter" are based off the same class. So yeah.
  • bedroomjesusbedroomjesus Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0
    edited March 2013
    Do you even realize how difficult the task of balancing classes is in an MMO? You can't compare this to NWN. It just doesn't work the same way.

    Why don't you try developing an MMO by starting out with 10 classes that can multiclass. Have fun with that.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited March 2013
    Do you even realize how difficult the task of balancing classes is in an MMO? You can't compare this to NWN. It just doesn't work the same way.

    Why don't you try developing an MMO by starting out with 10 classes that can multiclass. Have fun with that.
    NWN persistent worlds support as many or more simultaneous players as a NWO shard.

    Those base 11 classes were in at release (and 2-3 times that number of prestige classes were in at release). Then again the classes were also pretty well balanced because they used an existing ruleset.
  • bedroomjesusbedroomjesus Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0
    edited March 2013
    NWN persistent worlds support as many or more simultaneous players as a NWO shard.

    Those base 11 classes were in at release (and 2-3 times that number of prestige classes were in at release). Then again the classes were also pretty well balanced because they used an existing ruleset.

    Yes, NWN had multiplayer, but in no way was it designed as an MMO. Trying to compare the 2 games is pointless.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited March 2013
    Yes, NWN had multiplayer, but in no way was it designed as an MMO. Trying to compare the 2 games is pointless.
    NWN multiplayer allowed with as many simultanous players on the server as Neverwinter Online allows on a shard. NWN allows parallel servers and you could transfer between them, like NWO shards. If NWO has a dominant class it will rule the shard just like a dominant class in NWN would rule a persistant world (since she shard and the PW are the same size).
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited March 2013
    Dev said himself said himself that if he knew the game was launching with 5 classes when he started he would have cried in a corner. That being said the classes are fun and we obviously got more on the way.
    [SIGPIC][/SIGPIC]
  • hundredhandslaphundredhandslap Member, Neverwinter Beta Users Posts: 43
    edited March 2013
    The cool thing about F2P is...

    If I get bored with 5 classes I can stop playing and come back when there's more without having to pay a dime :)

    Never understood people's "All or nothing" attitude when it comes to MMOs. But I guess it is nice to see people practicing monogamy in at least one way.
  • xaralleixarallei Member, Neverwinter Beta Users Posts: 101 Arc User
    edited March 2013
    Nice character customization? It has one of the worst cc's out there. I'd say only TSW is worse. They basically use the same **** faces for all the races. Same hair across races as well. Hell, a lot of the same hair for both genders too. The sliders are nice, but it was lazy of them to not make each race unique. All males have that same **** super thin lipped, frowning mouth that I hate. The sliders don't really help here. More lip options please. Male characters in general aren't very good looking. The females are ok, but again they need more variety across races.

    Sorry for the rant, but I was just so disappointed with the cc options....
  • kgl7kgl7 Member Posts: 0 Arc User
    edited March 2013
    I wouldn't say that the original NWN was too basic. The game itself lived on solely on it's ability to build additional content and how well the multiplayer part worked.

    I can see the Foundry do just that, making it beyond flavour of the month.
  • toadoflickingtoadoflicking Member Posts: 168 Arc User
    edited March 2013
    trikiran wrote: »
    Quite frankly the game needs a large amount of races and classes to let it stand up to all the Triple A MMO's coming out this year. Wildstar, Bless, ESO, Defiance, KUFII, BNS, SB Just to name a few, and many more are all going to be hitting the market this year and many of them within the next 3 months.
    Elder Scrolls Online and Defiance are the only two games out of that list I've even heard of. Defiance is sufficiently different from Neverwinter, being a shooter, that I wouldn't really consider them direct competitors. And, even if they were, Neverwinter has the bonus of not requiring a $60 purchase and $40 of DLC later in the year in addition to the cash shop stuff.

    Is "KUFII" Kingdom Under Fire II? Is that even an MMO? Just looks like the original game with multiplayer to me. not that that's a bad thing. KUF was a fun game--one of the true highlights of the original Xbox for me.

    I do want to see more races and classes. More classes than races, though. I think once they get dragonborn, eladrin (i.e. moon and sun elves) and gnomes in they're pretty much golden for races. They need to effectively double the classes to get options in so not every group requires a Guardian Fighter and Devoted Cleric. Classes are the bigger concern, but they do have all the bases covered in terms of party roles for launch.
  • steppenkatsteppenkat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    trikiran wrote: »
    You hit my point. Aside from the fact that yes NWN1 Basic had few classes but added many many more in the Exps. Aside from the fact that you could multiclass which if you count that can add a few hundred distinct classes.

    Anyway, my point being that yes "more classes are coming" But that won't help to retain played 4 months after release when everyone is gearing up for EOS or Bless. Both of which have some rumored 12-15 Classes with 4+ ways to level and spec. Will have better grahpics or will have player housing and unique was to play like wildstar. Can level as an explorer... wow now that is advancement.

    Well and who cares if those players leave? The gaming community is fickle and they like to hate on things pretty much. Anyone who wants an excuse to despise this game will look for one.

    I don't want to put pressure into the Devs more than they need. I really don't like the kind of arguments that follow these lines of reasoning: "This game is <font color="orange">HAMSTER</font> because it doesn't meet 100% my expectations". Most people are talking like this. I myself wasn't 100% pleased with NWO, there were things I didn't like. As I still don't like some things from NWN even if it's my childhood and teen years game.

    I don't really care if the playerbase is 1000 or 10.000. This will not be WoW ever - I think no one expects this to reach such degree of sucess - and let's be serious, the kind of public that plays WoW isn't the one that usually plays D&D. It's more casual and PvE oriented. D&D players mostly are looking for RPing so this game doesn't need to attend 100% to the casual club.
    Characters:
    - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
    - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
    - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
    - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)


    Check Steppenkat's Foundry Quest Reviews!
  • xdreeganxxdreeganx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    zeruin wrote: »

    Exaggeration and speculation doesn't make your argument and more valid either. 20,000 hp crits? Yea right. Over half of those games you listed are far from release, still in beta, or haven't even announced launch dates.. much less the 3 months you're claiming.

    In TERA 20k Crits are actually pretty common for characters like Slayer and Berserker and Sorcs. I know this because before I quit, I had max level of both of those classes, with the best end-game gear. Just saying

    And they get even higher as you go.
    MQl1o52.png
    Arrows and Blades do not have names on them.
    They are addressed, "To whom it may concern.."
  • trikirantrikiran Member Posts: 122 Bounty Hunter
    edited March 2013
    steppenkat wrote: »
    Well and who cares if those players leave? The gaming community is fickle and they like to hate on things pretty much. Anyone who wants an excuse to despise this game will look for one. *snip*

    That is what the fanboys of TSW and Warhammer said. Blind stupid faith, and hostile defense for a bad product never helps. You tell 100 players to leave that is more of a lose for the game then you will ever add. Ten people have a greater chance of spending more money then 1 person over the course of a year.

    I'm not asking for everything to be released at once. But 4 classes instead of 11 is pretty crappy. Not to mention no multiclassing or real prestige classes.
  • steppenkatsteppenkat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    Why should there be 11 classes? The PHB dor 4th edition doesn't have 11 clases.

    And I don't see any hostility in my comment.
    Characters:
    - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
    - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
    - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
    - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)


    Check Steppenkat's Foundry Quest Reviews!
  • keirkinkeirkin Member Posts: 0 Arc User
    edited March 2013
    trikiran wrote: »
    As you clearly pointed out Die-hard fanboys like you had a great time.

    You lost all credibility with this statement. you take things out of context and make strawman arguments, you will be ignored in the future, have a nice day.
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