In the Gold Spammer thread limiting, or disallowing item trade totally has been mentioned. This poll is to get a feel for how the community as a whole feels about this idea in regards to stopping gold sellers from plaguing Neverwinter.
The choices have a very narrow spectrum - only one choice for non-extreme limit on trade. It should be more closer as to how much limit on trade is acceptable.
The choices have a very narrow spectrum - only one choice for non-extreme limit on trade. It should be more closer as to how much limit on trade is acceptable.
Well if a majority favors some limitations, so long as it stops the spammers, we could create another poll with various options of trade limitations to see what direction most people favor.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2012
Your choice of font color for this poll is very poor.
Your choice of font color for this poll is very poor.
Ya there are no options for how you want the poll to look, or how it's laid out. I wasn't going to edit in the code to change it up, it's not hard but takes time when there are no tools for it.
The only thing that will happen is banning gold spammers and possibly botting.
This is a pointless poll as censoring trading is ineffective, as all that will do is hurt any sort of crafting this game will have which it is included at launch. Because of that no limitations of trading should ever be allowed beyond AH cuts.
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zeoxzMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
well for me i hope
that AH (auction house) would be allowed to
trade CS (cash shop) items
cause that would be a good income generator to the game companies
from tradings between players that spends real money on the game & other players.
trading beyond AH however, idk
but theres always hate treads in games where normal trades are limited.
i mean would u like/"participate" in trade where
one can only trade items with ingame money
(which can only be trade up to a certain amount.. @limit on how much $ can be trade each time)
thus one would have to trust random ppl to keep their end of the deal/promises.
tho its understandable if certain items/ ingredients are char/acc bound.
weapon/armor char bind after equip
certain ingredient needed for crafting
etc
too much limitation on trades ingame would aggregate players.
banning gold spammers /blocking chats . froze botter's account are normally done by gaming companies
but they can only so much.
when theres a will, theres a way dont really work here
(heck, if it does.. in the real world there wouldnt be any crimes at all since theres police & military. lolz)
but instead of making random rant treads later on when the game goes open
bout this stuffs that does nth.
playing an active part in the community that reports
activities of such(gold spammers, bots) would be much more helpful in combating this.
(and theres always a time lag after a report has been filed. checks by mods/gm/ techs..
you dont wanna get random bans caused by envious / <>insert curse words here<> ppl do ya?)
not to say the least of all, G.M.s that logs in often would help alot
(which depends on the company's budget/purse)
btw, a permanent block list for players would be much appreciated.
The only thing that will happen is banning gold spammers and possibly botting.
This is a pointless poll as censoring trading is ineffective, as all that will do is hurt any sort of crafting this game will have which it is included at launch. Because of that no limitations of trading should ever be allowed beyond AH cuts.
Exploiters ruined GW2 ingame economy and were banned for a period so by limiting trade this could also be an effective way, but yes its extreme. Ddo style as Aandre had pointed out is the best way, name them and cast silence 15 (R). Cant stand platfarmers, just wish you could pvp em in the street and BEAT them literally out of the game. So while we wont know if they were goldspammers we can only call them exploiters, but im sure it was a mixed bag.
There is going to be a single server like in all Cryptic games, if you ant to get a sense of what PVP will be like in Neverwinter look at STO and CO.
Have they actually said this is the case, or is this just an assumption based off other Cryptic games?
Also I'm pretty sure another Cryptic game, COH, had multiple servers.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
PvP is not world server but limited to certain areas as Cryptic has done for their other games. See their server setup.
Yes they constantly said it will be one server as well as me noting this in my FAQ. Just like STO and CO, this will use a massive single server with shard public instance when the public size of one area gets too big. Shard is just another way of saying location1 location2 etc, like every place on an MMO that has group public people.
As for the poll, it does nothing limiting trade in game as the people will just tell or broadcast to buy their warez on x site. The issue is limiting the account violators themselves thus the method of blog/ignore and report used by multiple other MMO's DDO being the best found solution so far.
At minimum we need an ignore feature, which also limits trade requests as well to stop spam offers to try and get you to be "contacted" by them as well.
This is a literal job for many people hired by companies who illegally make money off this so I cannot stress the importance to focus on blocking these specific people, but only these people and not a general ban others can easily get around.
But no, blocking trade for all players is not an answer, yet temporarily blocking things like Zone/global chat/tells does help.
How about the idea that individuals can block other peoples Accounts and IPs from communicating with them. A Personal IP ban, in this way would keep you from seeing the same spammer on different account, but it would only ban him from communicating with you. I think this could help. Also if it is a personal IP ban the player can ban or lift ban at the times they want.( ex. spammer used to have IP 1 and has now got IP2, IP1 is now available and your friends is given it, you can lift the ban to let your friend communicate.
I know there could be problems with this but I think it could work.
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2012
Cryptic/PWE doesn't have an ignore feature already? *shocked if that is true*
In any case, ignoring a problem doesn't make it go away. There's many cases in history which people/groups have tried to simply ignore issue...and every single time has ended in failure.
To provide the least volatile example,
If the people are unhappy then give them cake.
-Marie Antoinette
Certainly I want the ignore feature there, but that should be in addition to addressing the problem itself
No ambisinisterr. Link the reporting/ignoring with auto-restriction based on thresholds. Annoy too many folks in too short a period of time and get muzzled and trade-restricted. That way the community, but not community individuals, police it.
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2012
That's very odd indeed. I've just about always seen both a friends list and an ignore list, especially when MMO's are involved.
Just note I'm not talking about an individual completely "muting" a person, others would still be able to see the ignored text. It's an individual choosing not to see an individual's text. The type of ignore list I expected isn't and shouldn't be only be available through a report feature.
I never use them personally. I always used it as a note-pad or let it collect dust...but an ignore list is a very simple and effective way to reduce spam even if it's just on an individual basis.
zeoxzMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
well an ignore feature/ personal block list for players
(that adds not only the char but also any other chars from that particular account's chat)
would really help
while waiting for "feedbacks" from gm, mods / techs bout a particular spammer
and btw. about ip address bans
i get a new random ip address everytime i restart my modem.
and im sure many others do too. from various "sources"
thus cant really ban someones ip address unless
your sure its a fixed one that the "person" will continue to use
which you cant.
theres always ways to bypass "ip address range" blocks (cant remember the actual name of this)
(simple example @ blocks all the ip address within 1-22.[actual ip address is longer]
its normally used to restrict a certain country's access)
thus, only results from the ip blocks are
some innocent guys getting the short end of the stick
(company might lose income from those guys)
and a bunch of numbers that use up storage n resources
blocking accounts / a certain computer on the other hand is quite different
with better results
(no not the computer brand, if one's asking... but its id)
[SIGPIC][/SIGPIC]
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
(no not the computer brand, if one's asking... but its id)
You're referring to the computers MAC Address. MAC Addresses were first implemented with the idea that it would serve as a computer's unique address, as many people believe IP Addresses behave, however MAC Spoofing is an easy enough practice. In fact MAC Spoofing or changing is actually part of standard internet troubleshooting procedure.
The system kind of flopped. MAC protections are an excellent way to protect a private networking infrastructure by means of denying access to all unknown MAC Addresses...
But creating a ban list of Mac Addresses yields the same results as an IP ban list. There's a chance of banning a spoofed MAC Address and overall any person who truly wanted to could spoof the MAC Address indefinitely.
I really hate to keep saying there's no easy solution but there's really not. There is absolutely no way to ban a computer/internet address permanently.
It's an issue which plagues the computer industry and it would be great if it could be solved but I doubt it will be fixed any time in the near future. Even if they hard-coded a computer 'VIN Number" into every computer, where there's a will there is a way and I doubt computer security will ever prevent people from spoofing identification methods.
lifetime ban for every gold buyer, that is all.
gold buyers desequilibrate the game's economy and make gold sellers more offensive.
hunt them and ban them for life, believe me they will think twice before to buy.
...I really hate to keep saying there's no easy solution but there's really not. There is absolutely no way to ban a computer/internet address permanently...
.
True. As somewhat knowledgeable in these things I agree that only way to ban an account is to ban the PWE account.
That is where they should concentrate.
0
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
lifetime ban for every gold buyer, that is all.
gold buyers desequilibrate the game's economy and make gold sellers more offensive.
hunt them and ban them for life, believe me they will think twice before to buy.
Yep, not only should the sellers be banned, the buyers should be too.
There have been dozens of ideas and suggestions regarding spam concerns in the past few days. Mostly because many of us have seen first hand lately spammers of an epic proportion in Raiderz and considering the PWE affiliation, many of us are very concerned about our upcoming beloved game. I have also seen many comments about how hard this is to combat/deal with as a programmer. Honestly I don't understand that argument. There are many many successful mmos currently operating with minimal spamming issues.
Why don't the devs take a close look at some of those games and simply copy what works?
I could go down the list but just for the sake of keeping things simple. here are just a couple examples.
Subscription buy the box model - WoW
F2p buy the box model - GW2
F2p Free game model - Lotro
Spammers are always an issue, but there are 3 examples of successful games that have done a fine job combating these roaches regardless of the game model.
Rift is another. At least it was at release. I didn't play but a few months after beta. No clue if its kept its self spam-free though.
0
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2012
I played Rift for quite some time and will probably re-sub to it if I don't like the way this game turned out. Besides it's awesome open world PvP, instanced PvP battlegrounds, engaging world events, fully customizable character builds, and dedicated and responsive Dev and GM team, I noticed only a minimal amount of spam.
Comments
Well if a majority favors some limitations, so long as it stops the spammers, we could create another poll with various options of trade limitations to see what direction most people favor.
That is not his fault, that is the default scheme.
However you can use BB code of COLOR on each line to overcome that limitation. However you can't edit poll once created.
Ya there are no options for how you want the poll to look, or how it's laid out. I wasn't going to edit in the code to change it up, it's not hard but takes time when there are no tools for it.
This is a pointless poll as censoring trading is ineffective, as all that will do is hurt any sort of crafting this game will have which it is included at launch. Because of that no limitations of trading should ever be allowed beyond AH cuts.
that AH (auction house) would be allowed to
trade CS (cash shop) items
cause that would be a good income generator to the game companies
from tradings between players that spends real money on the game & other players.
trading beyond AH however, idk
but theres always hate treads in games where normal trades are limited.
i mean would u like/"participate" in trade where
one can only trade items with ingame money
(which can only be trade up to a certain amount.. @limit on how much $ can be trade each time)
thus one would have to trust random ppl to keep their end of the deal/promises.
tho its understandable if certain items/ ingredients are char/acc bound.
weapon/armor char bind after equip
certain ingredient needed for crafting
etc
too much limitation on trades ingame would aggregate players.
banning gold spammers /blocking chats . froze botter's account are normally done by gaming companies
but they can only so much.
when theres a will, theres a way dont really work here
(heck, if it does.. in the real world there wouldnt be any crimes at all since theres police & military. lolz)
but instead of making random rant treads later on when the game goes open
bout this stuffs that does nth.
playing an active part in the community that reports
activities of such(gold spammers, bots) would be much more helpful in combating this.
(and theres always a time lag after a report has been filed. checks by mods/gm/ techs..
you dont wanna get random bans caused by envious / <>insert curse words here<> ppl do ya?)
not to say the least of all, G.M.s that logs in often would help alot
(which depends on the company's budget/purse)
btw, a permanent block list for players would be much appreciated.
Why not something slightly more sophisticated, yet fair?
Working based on parameters (which should be pretty easily tuned by PWE/Cryptic) should make it reliable and fair.
Exploiters ruined GW2 ingame economy and were banned for a period so by limiting trade this could also be an effective way, but yes its extreme. Ddo style as Aandre had pointed out is the best way, name them and cast silence 15 (R). Cant stand platfarmers, just wish you could pvp em in the street and BEAT them literally out of the game. So while we wont know if they were goldspammers we can only call them exploiters, but im sure it was a mixed bag.
link
link
beware, gold spammers.
does nth much.
they can just stay in save areas..
and a total open pvp world only
would just put off pve only lovers
and also a create new problems. campers. , bullies..
Have they actually said this is the case, or is this just an assumption based off other Cryptic games?
Also I'm pretty sure another Cryptic game, COH, had multiple servers.
Yes they constantly said it will be one server as well as me noting this in my FAQ. Just like STO and CO, this will use a massive single server with shard public instance when the public size of one area gets too big. Shard is just another way of saying location1 location2 etc, like every place on an MMO that has group public people.
As for the poll, it does nothing limiting trade in game as the people will just tell or broadcast to buy their warez on x site. The issue is limiting the account violators themselves thus the method of blog/ignore and report used by multiple other MMO's DDO being the best found solution so far.
At minimum we need an ignore feature, which also limits trade requests as well to stop spam offers to try and get you to be "contacted" by them as well.
This is a literal job for many people hired by companies who illegally make money off this so I cannot stress the importance to focus on blocking these specific people, but only these people and not a general ban others can easily get around.
But no, blocking trade for all players is not an answer, yet temporarily blocking things like Zone/global chat/tells does help.
I know there could be problems with this but I think it could work.
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
[SIGPIC][/SIGPIC]
In any case, ignoring a problem doesn't make it go away. There's many cases in history which people/groups have tried to simply ignore issue...and every single time has ended in failure.
To provide the least volatile example,
Certainly I want the ignore feature there, but that should be in addition to addressing the problem itself
Just note I'm not talking about an individual completely "muting" a person, others would still be able to see the ignored text. It's an individual choosing not to see an individual's text. The type of ignore list I expected isn't and shouldn't be only be available through a report feature.
I never use them personally. I always used it as a note-pad or let it collect dust...but an ignore list is a very simple and effective way to reduce spam even if it's just on an individual basis.
(that adds not only the char but also any other chars from that particular account's chat)
would really help
while waiting for "feedbacks" from gm, mods / techs bout a particular spammer
and btw. about ip address bans
i get a new random ip address everytime i restart my modem.
and im sure many others do too. from various "sources"
thus cant really ban someones ip address unless
your sure its a fixed one that the "person" will continue to use
which you cant.
theres always ways to bypass "ip address range" blocks (cant remember the actual name of this)
(simple example @ blocks all the ip address within 1-22.[actual ip address is longer]
its normally used to restrict a certain country's access)
thus, only results from the ip blocks are
some innocent guys getting the short end of the stick
(company might lose income from those guys)
and a bunch of numbers that use up storage n resources
blocking accounts / a certain computer on the other hand is quite different
with better results
(no not the computer brand, if one's asking... but its id)
You're referring to the computers MAC Address. MAC Addresses were first implemented with the idea that it would serve as a computer's unique address, as many people believe IP Addresses behave, however MAC Spoofing is an easy enough practice. In fact MAC Spoofing or changing is actually part of standard internet troubleshooting procedure.
The system kind of flopped. MAC protections are an excellent way to protect a private networking infrastructure by means of denying access to all unknown MAC Addresses...
But creating a ban list of Mac Addresses yields the same results as an IP ban list. There's a chance of banning a spoofed MAC Address and overall any person who truly wanted to could spoof the MAC Address indefinitely.
I really hate to keep saying there's no easy solution but there's really not. There is absolutely no way to ban a computer/internet address permanently.
It's an issue which plagues the computer industry and it would be great if it could be solved but I doubt it will be fixed any time in the near future. Even if they hard-coded a computer 'VIN Number" into every computer, where there's a will there is a way and I doubt computer security will ever prevent people from spoofing identification methods.
gold buyers desequilibrate the game's economy and make gold sellers more offensive.
hunt them and ban them for life, believe me they will think twice before to buy.
True. As somewhat knowledgeable in these things I agree that only way to ban an account is to ban the PWE account.
That is where they should concentrate.
Yep, not only should the sellers be banned, the buyers should be too.
Why don't the devs take a close look at some of those games and simply copy what works?
I could go down the list but just for the sake of keeping things simple. here are just a couple examples.
Subscription buy the box model - WoW
F2p buy the box model - GW2
F2p Free game model - Lotro
Spammers are always an issue, but there are 3 examples of successful games that have done a fine job combating these roaches regardless of the game model.