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Neverwinter on Massively (article)

zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
edited August 2012 in General Discussion (PC)
Neverwinter on Massively
By Stormshade @ August 24, 2012 at 3:38pm

Massively sat down with Cryptic Studios COO, Craig Zinkievich, at Gamescom last week. They talked a little about Combat in Neverwinter, and then jumped into The Foundry, for a chance to see first hand what Cryptic's powerful Content Creation Tools can do.

"Creating a quests proved to be an easy undertaking, but Zinkievich also showed us some optional choices, such as multiple dialogue options and quest rewards but also different failure criteria. It is entirely possible to make a quest so hard that only the best or fastest players are able to complete it and do so at lightning speed. Zinkievich used an NPC who already existed in the world by tagging him and making him the start and end of the quest."

You can read the full article here.

Quite a hefty read, going to have to read it again to absorb it all.
Post edited by Unknown User on

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